[M][2] Neo Emerald Plaza - Page 5
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Ej_
47656 Posts
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Timetwister22
United States538 Posts
On April 24 2015 04:06 Ej_ wrote: I love how it looks more and more standard with every edit. That's kinda how 'crazy'/experimental maps go. You start crazy, and just tap a little more toward standard with each update until the map becomes acceptably balanced/playable. | ||
IeZaeL
Italy991 Posts
On April 24 2015 04:06 Ej_ wrote: I love how it looks more and more standard with every edit. Muahaha im going to do a Neo Coda Plaza or a Neo Emerald Coda. What do you prefer? | ||
eTcetRa
Australia822 Posts
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GGuMake
United States74 Posts
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Blizzkrieg
95 Posts
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SwedenTheKid
567 Posts
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Gwavajuice
France1810 Posts
On April 24 2015 04:12 Timetwister22 wrote: That's kinda how 'crazy'/experimental maps go. You start crazy, and just tap a little more toward standard with each update until the map becomes acceptably balanced/playable. Yeah but... well I don't know, I'm not sure the latest version is the best, but that's probably just me. | ||
algue
France1436 Posts
On April 24 2015 04:12 Timetwister22 wrote: That's kinda how 'crazy'/experimental maps go. You start crazy, and just tap a little more toward standard with each update until the map becomes acceptably balanced/playable. Either you die a crazy map or you live long enough to see yourself become standard | ||
Gwavajuice
France1810 Posts
On May 22 2015 21:29 algue wrote: Either you die a crazy map or you live long enough to see yourself become standard At this point, I don't even know what people are calling standard | ||
IeZaeL
Italy991 Posts
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IIEclipseII
Germany155 Posts
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-NegativeZero-
United States2140 Posts
On February 20 2017 23:00 IIEclipseII wrote: its aesthetic porn, but like negativezero said, a lot of areas are way too open/ too hard to wall. Also it will make problems microing in certain Matchups. Walling is really important in sc2. Also probably a lot of players dont do this below Masters. wait when did i say that? | ||
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