[M][2] Neo Emerald Plaza - Page 4
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IeZaeL
Italy991 Posts
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Antares777
United States1971 Posts
I'm going to reiterate some concerns about choke points - like Sidian brought up, your largest ramps are 3x and some of them are blocked off by rocks. My understanding is that you want the center of the map to be relatively isolated from the side lanes, at least during the early-to-mid game. The problem with this is that by late game, the chokes may be too small. It's really difficult to suggest changes that wouldn't interfere with the theme of the rest of the map. I think you could get away with making the 1x blocked ramp a 2x blocked ramp. You may want to increase the 2x ramp from the high yield expansions that leads to the naturals to a 3x one. The reasoning behind that is that pathway is going to be one of the more important ones early game since it's the only open one that can lead you the opponent's third. I really love the design for the map. The two entrance natural is something that I've tried before, but never got it down as well as what you've done here. I also love how proxy-friendly this map is. There are many places to hide proxies which is exciting (and scary) to think about. Players better scout well! | ||
IeZaeL
Italy991 Posts
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IeZaeL
Italy991 Posts
Changelog ; 1. Gold bases now normal bases, with rocks covering one of its sides 2. Center north-south bases are now slightly rotated to reflect the map flow 3.Natural ramp is now 1square away from the natural choke. Should allow for easier simcity 4.Highground third/fourth allows for easier simcity and building placements This update hopefully brings the map back to its old tug of war in the early game gameplay , while providing other attack paths to use in the mid-late game. Gl,hf. | ||
Antares777
United States1971 Posts
Your map is amazing! Great job, and good luck in the competitions! | ||
Blizzkrieg
95 Posts
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SidianTheBard
United States2474 Posts
Remember, it's a fairly small horizontal map, only 124 map bounds and from looking at that image you can basically hold 4 base on a 2x wide ramp and a 1x wide ramp. It gets even easier as terran if you place a sensor tower at the pink location because that's such a long ground path to go that route you'll have plenty of time to react if the enemy takes that path. Even protoss could put a pylon up by the rocks to detect if the enemy is coming, and zerg will have creep / overlords in the area. Maybe it's just me, and I know I already said this already, and I believe you said you weren't going to change it up, but I'd still love something like this instead: (awesome photoshopping!) + Show Spoiler + Either way, best of luck with it in Map-ximum and TLMC, it still is quite the solid map. | ||
Plexa
Aotearoa39261 Posts
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OtherWorld
France17333 Posts
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IeZaeL
Italy991 Posts
Following Plexa advice , I made the central ramps from x2 ---> x3 and adding a second set of rocks on top of it. So the map is still a bit more open in the mid-late game , but blocked in the early , as breaking only 1 of the rock will create a 1x choke , wallable nimbus style with barracks+depot. Thoughts? | ||
treebog
United States1 Post
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IeZaeL
Italy991 Posts
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pure.Wasted
Canada4701 Posts
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Uvantak
Uruguay1381 Posts
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EatThePath
United States3943 Posts
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pure.Wasted
Canada4701 Posts
On February 25 2015 10:29 Uvantak wrote: Blizzard loves variety on the map pool, I wouldn't be surprised or mad at all if Neo Emerald made it. Well I figured after we got so many Blizzard maps this season, we might get a disproportionate number of community maps next season. So everyone's would fit. :D | ||
IeZaeL
Italy991 Posts
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OtherWorld
France17333 Posts
On February 25 2015 12:16 pure.Wasted wrote: Well I figured after we got so many Blizzard maps this season, we might get a disproportionate number of community maps next season. So everyone's would fit. :D Don't worry, they'll keep Secret Spring and Inferno Pools because they "really want to see how the innovative ideas that can be found in these maps play out in the long run". But yeah hopefully NEP make it to the ladder as well, it's really fun to play on. | ||
IeZaeL
Italy991 Posts
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