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[M][2] Neo Emerald Plaza - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 Next All
SwedenTheKid
Profile Joined July 2014
567 Posts
October 29 2014 02:53 GMT
#21
Amazing map. Love the innovative natural choke as well as the base layout. Better than Daybreak imo. Gana be voting for yah.
Casual Mapmaker
IeZaeL
Profile Joined July 2012
Italy991 Posts
October 30 2014 17:10 GMT
#22
Updated the map with both design and aesthetic changes.

[image loading]

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
Author of Coda and Eastwatch.
zelevin
Profile Joined January 2012
United States300 Posts
October 31 2014 05:47 GMT
#23
Why are there only seven mineral patches at the blue third?
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
October 31 2014 05:55 GMT
#24
On October 31 2014 14:47 zelevin wrote:
Why are there only seven mineral patches at the blue third?

because NON-STANDARD!
vibeo gane,
FrozenProbe
Profile Joined March 2012
Italy276 Posts
October 31 2014 10:29 GMT
#25
Mutalisks Nightmare
TheTasty
Profile Joined October 2014
Mexico33 Posts
October 31 2014 15:48 GMT
#26
OMG not this is nice!
I quote, you read
IeZaeL
Profile Joined July 2012
Italy991 Posts
November 01 2014 14:49 GMT
#27
Wanted to change up a bit the last bases. Im still not 100% satisfied , but what do you think?

[image loading]

[image loading]
Author of Coda and Eastwatch.
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2014-11-01 21:03:52
November 01 2014 20:59 GMT
#28
Map is now v2.0. Should be final version. Cant wait to see how it goes in MotM

[image loading]
Author of Coda and Eastwatch.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-11-07 06:43:44
November 06 2014 18:15 GMT
#29
bunch of replays:
ZvZ - me vs Toastie: http://drop.sc/388711
TvP - me vs Toastie: http://drop.sc/388712
--> the ones you observed anyways

TvZ - me going Turtlemech: http://drop.sc/388713
Edit: Toastie's hardware was not working properly.



So after playing the map a bit here are a few thoughts:
- one geyser at the natural is off
- Attacking into a 3rd base is very hard. It's very simple to sit above those rocks and make it hard to even break them, and once they are broken down, both offensive ramps are very small. I think at least the 2x should be made 3x.
- The watchtower is a little unnecessary, since the attack path is overlooked quite easily anyways
- I think if you could broaden up the middle where the XNWT is right now it could counteract the power of forcefields and mech somewhat. In particular when it comes to units like ultralisks I think this could be very problematic.

What I really love about the map is the expansion pattern and the powerful highground positions
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 06 2014 18:28 GMT
#30
On October 13 2014 04:10 Plexa wrote:
Very cool map. Great job.

I still think this is an incredible map. Probably top 3 favourite this year.
Administrator~ Spirit will set you free ~
Homonuncnunc
Profile Joined May 2014
United States41 Posts
November 06 2014 20:13 GMT
#31
Certainly one of the most refreshing and well planned layouts in a while. The geometry is beautiful. Everything just fits together so perfectly, like the collapsible rock placement, the airspace around the main, the small gap between the gold base and the other fortress, the subdivided middle pathway. Ugh. For me, this is the most pleasantly flowing map since Neo Planet S.

Isolating all bases after your natural was brilliant in both idea and execution as well.
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
IeZaeL
Profile Joined July 2012
Italy991 Posts
November 06 2014 22:19 GMT
#32
Thank you guys i saw some good games today with ToastieSC2 and big j
Author of Coda and Eastwatch.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
November 07 2014 00:22 GMT
#33
On November 07 2014 03:15 Big J wrote:
bunch of replays:
ZvZ - me vs Toastie: http://drop.sc/388711
TvP - me vs Toastie: http://drop.sc/388712
--> the ones you observed anyways

ZOMFG YOU POSTED THOSE T__T

Usually I play better guys, I already found out what settings were off =(
Mura Ma Man, Dark Da Dude, Super Shot Sos!
IeZaeL
Profile Joined July 2012
Italy991 Posts
November 07 2014 16:20 GMT
#34
fixed various bugs Big J pointed out. Version 1.1 is now uploaded and ready to go !
Author of Coda and Eastwatch.
vult
Profile Blog Joined February 2012
United States9400 Posts
November 07 2014 16:49 GMT
#35
Really cool map :D
I used to play random, but for you I play very specifically.
TheTasty
Profile Joined October 2014
Mexico33 Posts
November 07 2014 23:58 GMT
#36
This is very cool, only one question, how do you add that fog that looks so cool on the edges of the map?
I quote, you read
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2015-01-09 21:29:18
January 09 2015 21:29 GMT
#37
Just wanted to give you a glimpse of what's coming next , probably in the last days of January. The update will address the main weakness of the map , which is the narrow center , plus an aesthetics overhaul.
Neo Emerald Plaza is coming guys!

[image loading]
Author of Coda and Eastwatch.
JaredStarr
Profile Joined June 2013
Canada115 Posts
January 09 2015 22:49 GMT
#38
Awesome map. Love the xelnaga and debris.
Xenotolerance
Profile Joined November 2012
United States464 Posts
January 10 2015 05:04 GMT
#39
This map is still my #1 favorite. Got to be a WCS map one day.
www.alonetone.com/xenotolerance
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 10 2015 09:33 GMT
#40
Love this map still, lezaeL. Keep working on it!
Retired Mapmaker™
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