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[M][2] Neo Emerald Plaza - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 Next All
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 10 2015 10:57 GMT
#41
This map should totally be an official WCS map ):
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
yakitate304
Profile Joined April 2009
United States655 Posts
January 11 2015 18:05 GMT
#42
On January 10 2015 19:57 OtherWorld wrote:
This map should totally be an official WCS map ):

It should, and so should a bunch of other community maps, but Blizzard somehow (in 2015!) still thinks they are good at making maps. The upcoming map pool is disgusting.
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2015-01-13 18:10:34
January 13 2015 18:09 GMT
#43
I added some pretty custom runestones doodads. They all got teamcolor , will you find them all ? ( They're 8 in total )

[image loading]

[image loading]
Author of Coda and Eastwatch.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 13 2015 18:43 GMT
#44
On January 14 2015 03:09 IeZaeL wrote:
I added some pretty custom runestones doodads. They all got teamcolor , will you find them all ? ( They're 8 in total )

+ Show Spoiler [Dem Custom Runestones] +
[image loading]


Srry m8, i'll have to steal you that one.

Or even better, screw your crappy runestones i'll make my own, even more shiny and stuff.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 13 2015 18:51 GMT
#45
On January 14 2015 03:43 Uvantak wrote:
+ Show Spoiler [Dem Custom Runestones] +
[image loading]


Srry m8, i'll have to steal you that one.

Or even better, screw your crappy runestones i'll make my own, even more shiny and stuff.

Did I mention they shine every 2 seconds :o ? Go see on skype , I linked the download file
Author of Coda and Eastwatch.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
January 13 2015 22:16 GMT
#46
This is one of the best maps I've seen since the release of SC2. You can't not stare at it for a long time.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 14 2015 05:24 GMT
#47
Awwww thanks bro <3 hope you are going to like the update even more!
Author of Coda and Eastwatch.
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 14 2015 16:59 GMT
#48
More than 20 doodads just for the protoss structure.

[image loading]

+ Show Spoiler +
[image loading]
Author of Coda and Eastwatch.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
January 14 2015 23:41 GMT
#49
I'm always happy when I see mapmakers iterate on their maps over time. The level of polish a map ends up receiving is simply far better than those who release and dump new maps on a steady basis. These updates of yours are looking amazing, IeZaeL.
Twitter: @iamcaustic
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 15 2015 20:05 GMT
#50
Map has been updated. Check first post for all the details ! Uploading right now !
Author of Coda and Eastwatch.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 15 2015 20:06 GMT
#51
Beautiful. Damn, I want to make a map like this.
Moderatorshe/her
TL+ Member
SwedenTheKid
Profile Joined July 2014
567 Posts
January 15 2015 20:30 GMT
#52
Amazing map. Blizzard really shouldn't be making maps anymore. At most, they should privately instruct mapmakers. I thought the new map pool was some sort of joke at first... the maps looked like WIPs from the beginning stages of this forum
Casual Mapmaker
Big J
Profile Joined March 2011
Austria16289 Posts
January 16 2015 01:20 GMT
#53
Love the new middle. Maybe I can get a game or two on Toastie's initiative channel if people were just in the channel while being online.
iMrising
Profile Blog Joined March 2012
United States1099 Posts
January 16 2015 09:41 GMT
#54
On January 16 2015 10:20 Big J wrote:
Love the new middle. Maybe I can get a game or two on Toastie's initiative channel if people were just in the channel while being online.

If you see me on msg me :D add me flume.219
$O$ | soO
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2015-01-16 13:21:50
January 16 2015 13:19 GMT
#55
IeZaeL, u are not a map maker...
+ Show Spoiler +
... u design on a whole new level <3
Random is hard work dude...
Shkudde
Profile Joined February 2011
Netherlands709 Posts
January 16 2015 13:53 GMT
#56
Just had the honour of beating the maker on his own map . Great work, the flow and choice of thirds is awesome and gives great strategical depth to the map.
$O$ | herO[jOin] | Zest hwaiting!
SidianTheBard
Profile Joined October 2010
United States2474 Posts
January 16 2015 16:12 GMT
#57
Since you already know this map is pretty awesome, I'm just going to list a few of my thoughts/concerns about it.

1) The horizontal 3rd (and eventually 4th) base kind of scares me because of how short the air distance is to ping pong back and forth between them for the attacker but the ground path to defend them is insanely long. It's great because it promotes aggression and harass but you've also got to be careful because players are getting much better and better at harass that it might make certain strategies too strong. Not to mention in if this map gets played on LOTV where each race has even more air/drop harass options.

2) The amount of open space compared to chokes is worrying. I feel like if you turtle up extremely hard, mech? swarm hosts? collosus/templar, use a lot of static D to defend against the drops/harass you are basically fine to just camp because every single entrance to any of your bases is either a 2x or 3x ramp. To me it feels like if this gets end game, and one player is turtleing, it's going to become very stale because they'll slowly creep across the map horizontally until they get all their bases and then just sit there defending on their 2x wide ramps. A couple tanks, thors, turrets & sensor tower at your forward 3rd, a pfort just to semi-block off your natural and the enemy now has very limited attack paths and those limited attack paths are extremely choked. I have one idea that I'd like you to test out, it'd open the map up a bit, I'll include it in a picture at the bottom. Basically change some of the high ground to low ground, possibly add a new ramp, etc etc.

3) I wonder if you should try to rotate the gold bases 90 degrees clockwise (so the minerals have their backs to the middle of the map) and then try removing the rocks to the gold base. Currently with the rocks there it just limits the options of taking a quick gold third. To me, it feels like it'll turn into a lot of, "let's 2 base all-in, as I'm about to push out, I'll destroy those gold rocks so if my push fails I can hopefully fall back on that." So, my idea is to rotate the golds and remove the rocks and now I believe it'll open up more possibilities. Suddenly you can take the fast gold, but now it's a lot more harass-able from the center (aka the main focus early/mid game) of the map. Now if you want that gold you have to take control of the center of the map, which plays into the whole risk vs reward.

Again, I by no means dislike this map, you know it's awesome, I know it's awesome. I'm just voicing some of my concerns for you to think about.

ps. Here's a photo of my ideas because text is too hard! :D
+ Show Spoiler +

[image loading]


Great job, these type of aesthetics are one of my favorites to look at and to play on. I made my skylands map with some of these textures...I really need to make a new map with them too, love it.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 16 2015 17:03 GMT
#58
Well thats a really helpful feedback Sidian. Thank you for taking the time to write it.
I really like the gold bases suggestion , I will probably change something about it in the near future.
You know what , the lowground suggestion was one of the first ideas that I came up with while redesigning the center. But it completely changed the central concept of the map , a narrow center path , and that's not what im looking for. I agree that particular area needs some work though.
Author of Coda and Eastwatch.
Thandeant
Profile Joined December 2014
United States3 Posts
Last Edited: 2015-01-17 02:22:52
January 17 2015 01:35 GMT
#59
Beautiful map (both aesthetics and functionally), seems viable for both Staircase step 1/2 rushes or macro. There's an almost direct path from your main to the opponent's main. But the rocks and the hard-to-reach-by-ground top left/bottom right bases could support longer macro games too. Btw I wonder if those floating platforms can support proxy buildings...like stargates :D
JaredStarr
Profile Joined June 2013
Canada115 Posts
Last Edited: 2015-01-17 07:19:38
January 17 2015 07:19 GMT
#60
Awesome map. The gold base mixed with the destructible debris is very provoking.
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