[M][2] Neo Emerald Plaza - Page 3
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OtherWorld
France17333 Posts
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yakitate304
United States655 Posts
On January 10 2015 19:57 OtherWorld wrote: This map should totally be an official WCS map ): It should, and so should a bunch of other community maps, but Blizzard somehow (in 2015!) still thinks they are good at making maps. The upcoming map pool is disgusting. | ||
IeZaeL
Italy991 Posts
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Uvantak
Uruguay1381 Posts
On January 14 2015 03:09 IeZaeL wrote: I added some pretty custom runestones doodads. They all got teamcolor , will you find them all ? ( They're 8 in total ) + Show Spoiler [Dem Custom Runestones] + ![]() Srry m8, i'll have to steal you that one. Or even better, screw your crappy runestones i'll make my own, even more shiny and stuff. | ||
IeZaeL
Italy991 Posts
On January 14 2015 03:43 Uvantak wrote: + Show Spoiler [Dem Custom Runestones] + ![]() Srry m8, i'll have to steal you that one. Or even better, screw your crappy runestones i'll make my own, even more shiny and stuff. Did I mention they shine every 2 seconds :o ? Go see on skype , I linked the download file | ||
IronManSC
United States2119 Posts
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IeZaeL
Italy991 Posts
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IeZaeL
Italy991 Posts
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iamcaustic
Canada1509 Posts
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IeZaeL
Italy991 Posts
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The_Templar
your Country52797 Posts
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SwedenTheKid
567 Posts
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Big J
Austria16289 Posts
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iMrising
United States1099 Posts
On January 16 2015 10:20 Big J wrote: Love the new middle. Maybe I can get a game or two on Toastie's initiative channel if people were just in the channel while being online. ![]() If you see me on msg me :D add me flume.219 | ||
Phaenoman
568 Posts
+ Show Spoiler + ... u design on a whole new level <3 | ||
Shkudde
Netherlands709 Posts
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SidianTheBard
United States2474 Posts
1) The horizontal 3rd (and eventually 4th) base kind of scares me because of how short the air distance is to ping pong back and forth between them for the attacker but the ground path to defend them is insanely long. It's great because it promotes aggression and harass but you've also got to be careful because players are getting much better and better at harass that it might make certain strategies too strong. Not to mention in if this map gets played on LOTV where each race has even more air/drop harass options. 2) The amount of open space compared to chokes is worrying. I feel like if you turtle up extremely hard, mech? swarm hosts? collosus/templar, use a lot of static D to defend against the drops/harass you are basically fine to just camp because every single entrance to any of your bases is either a 2x or 3x ramp. To me it feels like if this gets end game, and one player is turtleing, it's going to become very stale because they'll slowly creep across the map horizontally until they get all their bases and then just sit there defending on their 2x wide ramps. A couple tanks, thors, turrets & sensor tower at your forward 3rd, a pfort just to semi-block off your natural and the enemy now has very limited attack paths and those limited attack paths are extremely choked. I have one idea that I'd like you to test out, it'd open the map up a bit, I'll include it in a picture at the bottom. Basically change some of the high ground to low ground, possibly add a new ramp, etc etc. 3) I wonder if you should try to rotate the gold bases 90 degrees clockwise (so the minerals have their backs to the middle of the map) and then try removing the rocks to the gold base. Currently with the rocks there it just limits the options of taking a quick gold third. To me, it feels like it'll turn into a lot of, "let's 2 base all-in, as I'm about to push out, I'll destroy those gold rocks so if my push fails I can hopefully fall back on that." So, my idea is to rotate the golds and remove the rocks and now I believe it'll open up more possibilities. Suddenly you can take the fast gold, but now it's a lot more harass-able from the center (aka the main focus early/mid game) of the map. Now if you want that gold you have to take control of the center of the map, which plays into the whole risk vs reward. Again, I by no means dislike this map, you know it's awesome, I know it's awesome. I'm just voicing some of my concerns for you to think about. ps. Here's a photo of my ideas because text is too hard! :D + Show Spoiler + Great job, these type of aesthetics are one of my favorites to look at and to play on. I made my skylands map with some of these textures...I really need to make a new map with them too, love it. | ||
IeZaeL
Italy991 Posts
I really like the gold bases suggestion , I will probably change something about it in the near future. You know what , the lowground suggestion was one of the first ideas that I came up with while redesigning the center. But it completely changed the central concept of the map , a narrow center path , and that's not what im looking for. I agree that particular area needs some work though. | ||
Thandeant
United States3 Posts
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JaredStarr
Canada115 Posts
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