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Ecosphere is a bad map , both layout and aesthetics. If it makes ladder im going to be super angry.
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On May 19 2015 21:42 Ingvar wrote: I hope that means that next season we'll have something along the lines: - Inferno pools Whoa, we found the one fan of this map. =O
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On May 19 2015 21:50 IeZaeL wrote: Ecosphere is a bad map , both layout and aesthetics. If it makes ladder im going to be super angry. And Blizzard sure doesn't want to make Iezael super angry !
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your Country52797 Posts
On May 19 2015 21:59 Biedrik wrote:Show nested quote +On May 19 2015 21:42 Ingvar wrote: I hope that means that next season we'll have something along the lines: - Inferno pools Whoa, we found the one fan of this map. =O That - sign means he wants to REMOVE Inferno pools.
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gratz and lets hope that bridgehead gets into ladder
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Grats to the winner, deserved
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On May 19 2015 16:58 Gwavajuice wrote:Well it makes sense I suppose. I hope I'll be as much happilly surprised by Terraform as I've been disappointed by Echo + Show Spoiler +My grumpy morning moment :
/rant on
Imho, by trying to a) be "not standard", b) influence balance or c) create a new meta, most mapmakers are forgetting what should be their first goal : make fun and strategically interesting maps. As a result, most of these maps are very rigid and all look the same ("wow uvantak won with slopes everywhere? lemme put slopes everywhere" / "wow algue got in SPL, GSL and SSL with a back door? lemme put backdoors everywhere" / "rocks? they want rocks? where is this random rocks generator button???") and ironically enough it's not even sure they are balanced in the end.
Terraform is a good example, it once had a gold base that could have been taken as a third or as a gangnam terran style we could have had a whacky unusual map, but under pressure of other map makers this gold base was moved to the most boring spot possible and will probably never be a key feature of this map.
Luckily enough, Terraform has some space for fun, esp is you like the sound of zerglings being toasted by colossi or tanks, but the other ones, omg! it's down the point you would wonder if some are actually playing the game at all. Noah's Ark? gimme a break, nobody in their right mind would enjoy playing on this
The ultimate fail is that by trying to be "non standard", they make all their maps end up look the same, by trying to influence balance, they force players to play the same way over and over and kill all possibility of balance shifting, by trying to change the meta, they make unplayable maps.
I hope that if there is ever a TLMC 7, fun will be the main goal again, there must be some mapmakers somewhere that still like to play this game...
Until then I will just be there, dreaming of King Sejong's Station's come back in the ladder
/rant off dissapointed by echo??? Why? What did I do now?
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On May 20 2015 01:59 Uvantak wrote:Show nested quote +On May 19 2015 16:58 Gwavajuice wrote:Well it makes sense I suppose. I hope I'll be as much happilly surprised by Terraform as I've been disappointed by Echo + Show Spoiler +My grumpy morning moment :
/rant on
Imho, by trying to a) be "not standard", b) influence balance or c) create a new meta, most mapmakers are forgetting what should be their first goal : make fun and strategically interesting maps. As a result, most of these maps are very rigid and all look the same ("wow uvantak won with slopes everywhere? lemme put slopes everywhere" / "wow algue got in SPL, GSL and SSL with a back door? lemme put backdoors everywhere" / "rocks? they want rocks? where is this random rocks generator button???") and ironically enough it's not even sure they are balanced in the end.
Terraform is a good example, it once had a gold base that could have been taken as a third or as a gangnam terran style we could have had a whacky unusual map, but under pressure of other map makers this gold base was moved to the most boring spot possible and will probably never be a key feature of this map.
Luckily enough, Terraform has some space for fun, esp is you like the sound of zerglings being toasted by colossi or tanks, but the other ones, omg! it's down the point you would wonder if some are actually playing the game at all. Noah's Ark? gimme a break, nobody in their right mind would enjoy playing on this
The ultimate fail is that by trying to be "non standard", they make all their maps end up look the same, by trying to influence balance, they force players to play the same way over and over and kill all possibility of balance shifting, by trying to change the meta, they make unplayable maps.
I hope that if there is ever a TLMC 7, fun will be the main goal again, there must be some mapmakers somewhere that still like to play this game...
Until then I will just be there, dreaming of King Sejong's Station's come back in the ladder
/rant off dissapointed by echo??? Why? What did I do now? Not enough shoutouts to me, need at least 3 more
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your Country52797 Posts
On May 20 2015 01:59 Uvantak wrote:Show nested quote +On May 19 2015 16:58 Gwavajuice wrote:Well it makes sense I suppose. I hope I'll be as much happilly surprised by Terraform as I've been disappointed by Echo + Show Spoiler +My grumpy morning moment :
/rant on
Imho, by trying to a) be "not standard", b) influence balance or c) create a new meta, most mapmakers are forgetting what should be their first goal : make fun and strategically interesting maps. As a result, most of these maps are very rigid and all look the same ("wow uvantak won with slopes everywhere? lemme put slopes everywhere" / "wow algue got in SPL, GSL and SSL with a back door? lemme put backdoors everywhere" / "rocks? they want rocks? where is this random rocks generator button???") and ironically enough it's not even sure they are balanced in the end.
Terraform is a good example, it once had a gold base that could have been taken as a third or as a gangnam terran style we could have had a whacky unusual map, but under pressure of other map makers this gold base was moved to the most boring spot possible and will probably never be a key feature of this map.
Luckily enough, Terraform has some space for fun, esp is you like the sound of zerglings being toasted by colossi or tanks, but the other ones, omg! it's down the point you would wonder if some are actually playing the game at all. Noah's Ark? gimme a break, nobody in their right mind would enjoy playing on this
The ultimate fail is that by trying to be "non standard", they make all their maps end up look the same, by trying to influence balance, they force players to play the same way over and over and kill all possibility of balance shifting, by trying to change the meta, they make unplayable maps.
I hope that if there is ever a TLMC 7, fun will be the main goal again, there must be some mapmakers somewhere that still like to play this game...
Until then I will just be there, dreaming of King Sejong's Station's come back in the ladder
/rant off dissapointed by echo??? Why? What did I do now? It has to be multiple maps at the same time or it will disappoint someone.
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I'm wicked excited! I agree with the top three maps here more than I did with the results for the last two TLMCs. Two of my three favored maps were in the top three (Bridgehead and Terraform (no Noah's Ark )). I really hope Blizzard continues to support the mapmaking scene.
Congrats to NegativeZero, Semmo, and Enekh!
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On May 20 2015 01:59 Uvantak wrote:Show nested quote +On May 19 2015 16:58 Gwavajuice wrote:Well it makes sense I suppose. I hope I'll be as much happilly surprised by Terraform as I've been disappointed by Echo + Show Spoiler +My grumpy morning moment :
/rant on
Imho, by trying to a) be "not standard", b) influence balance or c) create a new meta, most mapmakers are forgetting what should be their first goal : make fun and strategically interesting maps. As a result, most of these maps are very rigid and all look the same ("wow uvantak won with slopes everywhere? lemme put slopes everywhere" / "wow algue got in SPL, GSL and SSL with a back door? lemme put backdoors everywhere" / "rocks? they want rocks? where is this random rocks generator button???") and ironically enough it's not even sure they are balanced in the end.
Terraform is a good example, it once had a gold base that could have been taken as a third or as a gangnam terran style we could have had a whacky unusual map, but under pressure of other map makers this gold base was moved to the most boring spot possible and will probably never be a key feature of this map.
Luckily enough, Terraform has some space for fun, esp is you like the sound of zerglings being toasted by colossi or tanks, but the other ones, omg! it's down the point you would wonder if some are actually playing the game at all. Noah's Ark? gimme a break, nobody in their right mind would enjoy playing on this
The ultimate fail is that by trying to be "non standard", they make all their maps end up look the same, by trying to influence balance, they force players to play the same way over and over and kill all possibility of balance shifting, by trying to change the meta, they make unplayable maps.
I hope that if there is ever a TLMC 7, fun will be the main goal again, there must be some mapmakers somewhere that still like to play this game...
Until then I will just be there, dreaming of King Sejong's Station's come back in the ladder
/rant off dissapointed by echo??? Why? What did I do now?
Good stuff : laughing at how you managed to cover all the map with blueish anal sex toys and trolled everybody with it Bad stuff : playing on this map.
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On May 20 2015 02:54 Gwavajuice wrote:Show nested quote +On May 20 2015 01:59 Uvantak wrote:On May 19 2015 16:58 Gwavajuice wrote:Well it makes sense I suppose. I hope I'll be as much happilly surprised by Terraform as I've been disappointed by Echo + Show Spoiler +My grumpy morning moment :
/rant on
Imho, by trying to a) be "not standard", b) influence balance or c) create a new meta, most mapmakers are forgetting what should be their first goal : make fun and strategically interesting maps. As a result, most of these maps are very rigid and all look the same ("wow uvantak won with slopes everywhere? lemme put slopes everywhere" / "wow algue got in SPL, GSL and SSL with a back door? lemme put backdoors everywhere" / "rocks? they want rocks? where is this random rocks generator button???") and ironically enough it's not even sure they are balanced in the end.
Terraform is a good example, it once had a gold base that could have been taken as a third or as a gangnam terran style we could have had a whacky unusual map, but under pressure of other map makers this gold base was moved to the most boring spot possible and will probably never be a key feature of this map.
Luckily enough, Terraform has some space for fun, esp is you like the sound of zerglings being toasted by colossi or tanks, but the other ones, omg! it's down the point you would wonder if some are actually playing the game at all. Noah's Ark? gimme a break, nobody in their right mind would enjoy playing on this
The ultimate fail is that by trying to be "non standard", they make all their maps end up look the same, by trying to influence balance, they force players to play the same way over and over and kill all possibility of balance shifting, by trying to change the meta, they make unplayable maps.
I hope that if there is ever a TLMC 7, fun will be the main goal again, there must be some mapmakers somewhere that still like to play this game...
Until then I will just be there, dreaming of King Sejong's Station's come back in the ladder
/rant off dissapointed by echo??? Why? What did I do now? Good stuff : laughing at how you managed to cover all the map with blueish anal sex toys and trolled everybody with it Bad stuff : playing on this map. Ohhh sorry, I thought you had legit legit feedback, carry on then.
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Terraform wasn't my absolute favorite but I'm really excited for mineral walls :D
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congrats to the other winners, and apologies to everyone who hates my map
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Specifically I think Terraform deserves the win but I would rather have Bridgehead and Ecosphere seen on ladder. Compared to these to Terraform just seems like a regular map you would find on the ladder imo with base layout etc.
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On May 20 2015 03:15 Uvantak wrote:Show nested quote +On May 20 2015 02:54 Gwavajuice wrote:On May 20 2015 01:59 Uvantak wrote:On May 19 2015 16:58 Gwavajuice wrote:Well it makes sense I suppose. I hope I'll be as much happilly surprised by Terraform as I've been disappointed by Echo + Show Spoiler +My grumpy morning moment :
/rant on
Imho, by trying to a) be "not standard", b) influence balance or c) create a new meta, most mapmakers are forgetting what should be their first goal : make fun and strategically interesting maps. As a result, most of these maps are very rigid and all look the same ("wow uvantak won with slopes everywhere? lemme put slopes everywhere" / "wow algue got in SPL, GSL and SSL with a back door? lemme put backdoors everywhere" / "rocks? they want rocks? where is this random rocks generator button???") and ironically enough it's not even sure they are balanced in the end.
Terraform is a good example, it once had a gold base that could have been taken as a third or as a gangnam terran style we could have had a whacky unusual map, but under pressure of other map makers this gold base was moved to the most boring spot possible and will probably never be a key feature of this map.
Luckily enough, Terraform has some space for fun, esp is you like the sound of zerglings being toasted by colossi or tanks, but the other ones, omg! it's down the point you would wonder if some are actually playing the game at all. Noah's Ark? gimme a break, nobody in their right mind would enjoy playing on this
The ultimate fail is that by trying to be "non standard", they make all their maps end up look the same, by trying to influence balance, they force players to play the same way over and over and kill all possibility of balance shifting, by trying to change the meta, they make unplayable maps.
I hope that if there is ever a TLMC 7, fun will be the main goal again, there must be some mapmakers somewhere that still like to play this game...
Until then I will just be there, dreaming of King Sejong's Station's come back in the ladder
/rant off dissapointed by echo??? Why? What did I do now? Good stuff : laughing at how you managed to cover all the map with blueish anal sex toys and trolled everybody with it Bad stuff : playing on this map. Ohhh sorry, I thought you had legit legit feedback, carry on then.
didn't want to derail the thread sorry, we're supposed to talk about TLMC6 not 5.
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GG! Hope to see a lot of these maps in active play!
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Oh god, how do you put add-ons on your buildings on Bridgehead ? The main is too narrow !
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