• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:56
CEST 19:56
KST 02:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection5Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
Code S Season 2 (2026): RO4 and Finals Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes? What kind of tool would you be interested in? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL Code S Season 2 (2026) WardiTV Mondays Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
25 Years Since Brood War Patch 1.08 FlaSh's ASL S21 Finals Review BW animated web series: seeking contributors BGH Auto Balance -> http://bghmmr.eu/ [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
ZeroSpace Megathread Summer Games Done Quick 2026! Nintendo Switch Thread The Perfect Game Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6068 users

[M] (2) Apotheosis

Forum Index > SC2 Maps & Custom Games
Post a Reply
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2015-02-13 08:26:34
December 25 2014 14:10 GMT
#1
Apotheosis 1.3
140x148
Published on all servers


[image loading]

Info/details:

This map is the culmination of a series of map layouts stretching back a couple years, each one a revision/modification of the previous:
  1. Overwatch - the original layout, a (quite successful) BW map.
  2. White Forest - straightforward SC2 port of Overwatch, entered into TLMC 3.
  3. Neo Overwatch - update to the original, borrowed a couple changes from the SC2 port as well as some new edits.
  4. This untitled thing - Neo Overwatch adapted for SC2, but with a more significant layout overhaul. This got posted in the WIP map thread then promptly disappeared for a while, until now.
  5. Apotheosis aka this guy right here. This final version has a few more layout changes to bring the 3rds to a more standard distance as well as expand the map slightly to add a couple more bases.

Overall this is a macro oriented 14 base 2p map bearing some similarities to Match Point and Cloud Kingdom (mostly unintentional, lol). The concept of this map revolves around the importance of the high ground pods, as they're both the optimal location to position an army to defend several bases and the easiest location for the opponent to attack. The center chokes split the map into 3 major attacking lanes (or 5, if you count the divided low ground paths separately) which converge toward the high ground pods - but they still allow smaller groups to easily move through for harassment or small attacks.

As well as the higher base count, the 1x ramps at the 3rds are designed with LotV in mind, where all 3 races can take advantage of the 1x ramps - Z with the new lurkers and ravagers. Other than that it's quite a standard map.


Angled
+ Show Spoiler +
[image loading]


Analyzer
+ Show Spoiler +
[image loading]


Aesthetics
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Tileset
+ Show Spoiler +
-Aiur Small Bricks
-Aiur Tiles
-Aiur Grass
-Aiur Dirt
-Aiur Grunge
-Bel'Shir Grass Light
-Tarsonis Rubble
-Xil Sand

-Aiur Manmade Cliffs
-Phaethon Organic Cliffs


Changelog
+ Show Spoiler +
v1.3 (not yet published):
-Reverted 3rd ramp change

v1.2:
-Narrowed area in front of nat choke
-Narrowed nat choke from 11 to 10 tiles, moved slightly closer to 3rd
-Changed 3rd chokes from 1 ff ramps to 3 ff with 6x6 rocks (still 1 ff wide with the rocks)
-Minor art/detail updates

v1.1:
-Minor art/detail updates
vibeo gane,
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
December 25 2014 14:28 GMT
#2
All I can think of is this sorry


I really like the choices of how to secure four bases.
ModeratorI am still alive, somehow
TL+ Member
IeZaeL
Profile Joined July 2012
Italy991 Posts
December 25 2014 18:22 GMT
#3
Oh you finally finished it. Thats gorgeous , maybe your best map by far.
Author of Coda and Eastwatch.
iMrising
Profile Blog Joined March 2012
United States1099 Posts
December 25 2014 18:55 GMT
#4
Seriously reminds me of bel shir vestige haha
$O$ | soO
Ej_
Profile Blog Joined January 2013
47656 Posts
December 25 2014 19:33 GMT
#5
On December 26 2014 03:55 iMrising wrote:
Seriously reminds me of bel shir vestige haha

Looks like Bel'shir where you can take a 4th base

nice map, like the small ramp on 4th
"Technically the dictionary has zero authority on the meaning or words" - Rodya
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
December 25 2014 21:03 GMT
#6
Looks like a really excellent map
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Superouman
Profile Blog Joined August 2007
France2195 Posts
December 25 2014 23:17 GMT
#7
Seeing well placed tight chokes make me very happy. This map is really good
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
algue
Profile Joined July 2011
France1436 Posts
December 25 2014 23:20 GMT
#8
Really solid map. Good job. When a vertical ramps doesn't even look awkward, you know the map is good.
rly ?
skdeimos
Profile Joined May 2013
Canada155 Posts
December 26 2014 10:46 GMT
#9
Oh man I remember this from ages ago in the WIP map thread. I loved it then and I love it now. Nice work NegZero.
algue
Profile Joined July 2011
France1436 Posts
December 26 2014 11:42 GMT
#10
On December 26 2014 03:55 iMrising wrote:
Seriously reminds me of bel shir vestige haha

It doesn't remotely look like belshir vestig imo
rly ?
[PkF] Wire
Profile Joined March 2013
France24239 Posts
December 26 2014 16:19 GMT
#11
I agree this map is excellent and gorgeous to boot. Maps like this only make the outlook of the new ladder maps more painful.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2014-12-27 08:32:07
December 27 2014 08:29 GMT
#12
Yeah this is looking really good. I remember when it first popped up and it was already good then, better now :D

I love the design of the 3rd -- the distance from the nat, the openness, the main access to that openness from the highground route, the small 2nd entrance to the 3rd coming from same highground route -- really emphasizes fighting for the center highgrounds without making it win/lose to control, much like match point. Yes I'm making that comparison. ^^

Also this is a godly example of what you can achieve with a good color scheme, for aesthetics and readability working in tandem to create mood and grokkability.
Comprehensive strategic intention: DNE
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2015-01-03 08:52:35
January 03 2015 08:52 GMT
#13
Map's now published on all servers, go test it out pls! OP also updated with more pictures, description, etc.

@Templar: Name's actually stolen from this game soundtrack, lol. But the definition actually makes sense in context of the map's history, so I've gone full meta or something like that idk.

@iMrising/Ej_/algue: The layout wasn't inspired at all by Bel'Shir Vestige, but the aesthetics certainly were - I added the sand once I noticed the orientation of the first 3 bases was similar. I'm banking on Blizzard's apparent love of 2p beach-ish maps with mains at top left/bottom right and the first 3 bases in a line across the top, and their history of getting on the ladder...

@Superouman: Thanks, guess I have the superouman seal of approval lol.
vibeo gane,
Semmo
Profile Joined June 2011
Korea (South)627 Posts
January 03 2015 09:53 GMT
#14
COOL MAP approved
Mapmaker of Frost, Fruitland and Bridgehead
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2015-02-12 21:03:27
February 11 2015 07:14 GMT
#15
Updated to version 1.2, probably the final TLMC submission version.

Changes:
-Narrowed area in front of nat choke
-Narrowed nat choke from 11 to 10 tiles, moved slightly closer to 3rd
-Changed 3rd chokes from 1 ff ramps to 3 ff with 6x6 rocks (still 1 ff wide with the rocks)
-Minor art/detail updates

The 3rd choke change is the one I'm unsure of still, what do you think? It's a little more standard-ish now but still very narrow without the rocks.

Edit: reverted the 3rd to the original version, still thinking about it
vibeo gane,
opisska
Profile Blog Joined February 2011
Poland8852 Posts
February 12 2015 20:26 GMT
#16
The name is not a Caprica thing? Blaspehmy!

Other than that, this map really caught my eye. This concept of "pieces of land, each of them brings you something, connected by ramps/chockes and differently textured" is not really new, but I enjoy it. It makes it easier to navigate and realize what place you are looking at right now. Also on many modern maps, I feel like having only one place to go, this is a "roamy" map with many interesting opportunities for terrain use and local fights.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Please log in or register to reply.
Live Events Refresh
Next event in 6h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 368
trigger 103
ProTech102
BRAT_OK 86
mouzStarbuck 7
JuggernautJason6
StarCraft: Brood War
Calm 2999
Shuttle 830
Mini 805
EffOrt 627
ggaemo 243
Soulkey 216
Rush 107
actioN 85
hero 51
Rock 26
[ Show more ]
GoRush 22
Hm[arnc] 11
soO 10
Dota 2
qojqva3804
Fuzer 200
League of Legends
Reynor70
Counter-Strike
fl0m6318
zeus261
Heroes of the Storm
Liquid`Hasu312
Other Games
gofns38741
tarik_tv11362
Grubby1081
FrodaN876
DeMusliM438
byalli348
QueenE243
uThermal190
C9.Mang0189
RotterdaM129
Mew2King64
Trikslyr52
CosmosSc2 18
MindelVK5
Organizations
Other Games
BasetradeTV230
StarCraft 2
angryscii 6
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 33
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota235
Other Games
• WagamamaTV756
• imaqtpie593
• Shiphtur191
Upcoming Events
PiGosaur Cup
6h 4m
Replay Cast
15h 4m
Kung Fu Cup
17h 4m
Maestros of the Game
21h 4m
Classic vs Lambo
Clem vs Maru
Replay Cast
1d 6h
The PondCast
1d 16h
Maestros of the Game
1d 21h
Serral vs Rogue
herO vs SHIN
OSC
2 days
Replay Cast
2 days
Maestros of the Game
2 days
[ Show More ]
Replay Cast
3 days
CranKy Ducklings
3 days
uThermal 2v2 Circuit
3 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
4 days
OSC
5 days
Wardi Open
5 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.