• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:00
CEST 02:00
KST 09:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Official StarCraft website teases new content ahead of BlizzCon?99Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? New 3v3 BGH Ladder (and more) on ShieldBattery! ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Pros React To: Calm's Big Brain Play Vs Mini
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5764 users

[M] (2) Apotheosis

Forum Index > SC2 Maps & Custom Games
Post a Reply
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2015-02-13 08:26:34
December 25 2014 14:10 GMT
#1
Apotheosis 1.3
140x148
Published on all servers


[image loading]

Info/details:

This map is the culmination of a series of map layouts stretching back a couple years, each one a revision/modification of the previous:
  1. Overwatch - the original layout, a (quite successful) BW map.
  2. White Forest - straightforward SC2 port of Overwatch, entered into TLMC 3.
  3. Neo Overwatch - update to the original, borrowed a couple changes from the SC2 port as well as some new edits.
  4. This untitled thing - Neo Overwatch adapted for SC2, but with a more significant layout overhaul. This got posted in the WIP map thread then promptly disappeared for a while, until now.
  5. Apotheosis aka this guy right here. This final version has a few more layout changes to bring the 3rds to a more standard distance as well as expand the map slightly to add a couple more bases.

Overall this is a macro oriented 14 base 2p map bearing some similarities to Match Point and Cloud Kingdom (mostly unintentional, lol). The concept of this map revolves around the importance of the high ground pods, as they're both the optimal location to position an army to defend several bases and the easiest location for the opponent to attack. The center chokes split the map into 3 major attacking lanes (or 5, if you count the divided low ground paths separately) which converge toward the high ground pods - but they still allow smaller groups to easily move through for harassment or small attacks.

As well as the higher base count, the 1x ramps at the 3rds are designed with LotV in mind, where all 3 races can take advantage of the 1x ramps - Z with the new lurkers and ravagers. Other than that it's quite a standard map.


Angled
+ Show Spoiler +
[image loading]


Analyzer
+ Show Spoiler +
[image loading]


Aesthetics
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Tileset
+ Show Spoiler +
-Aiur Small Bricks
-Aiur Tiles
-Aiur Grass
-Aiur Dirt
-Aiur Grunge
-Bel'Shir Grass Light
-Tarsonis Rubble
-Xil Sand

-Aiur Manmade Cliffs
-Phaethon Organic Cliffs


Changelog
+ Show Spoiler +
v1.3 (not yet published):
-Reverted 3rd ramp change

v1.2:
-Narrowed area in front of nat choke
-Narrowed nat choke from 11 to 10 tiles, moved slightly closer to 3rd
-Changed 3rd chokes from 1 ff ramps to 3 ff with 6x6 rocks (still 1 ff wide with the rocks)
-Minor art/detail updates

v1.1:
-Minor art/detail updates
vibeo gane,
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
December 25 2014 14:28 GMT
#2
All I can think of is this sorry


I really like the choices of how to secure four bases.
ModeratorI am still alive, somehow
TL+ Member
IeZaeL
Profile Joined July 2012
Italy991 Posts
December 25 2014 18:22 GMT
#3
Oh you finally finished it. Thats gorgeous , maybe your best map by far.
Author of Coda and Eastwatch.
iMrising
Profile Blog Joined March 2012
United States1099 Posts
December 25 2014 18:55 GMT
#4
Seriously reminds me of bel shir vestige haha
$O$ | soO
Ej_
Profile Blog Joined January 2013
47656 Posts
December 25 2014 19:33 GMT
#5
On December 26 2014 03:55 iMrising wrote:
Seriously reminds me of bel shir vestige haha

Looks like Bel'shir where you can take a 4th base

nice map, like the small ramp on 4th
"Technically the dictionary has zero authority on the meaning or words" - Rodya
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
December 25 2014 21:03 GMT
#6
Looks like a really excellent map
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Superouman
Profile Blog Joined August 2007
France2195 Posts
December 25 2014 23:17 GMT
#7
Seeing well placed tight chokes make me very happy. This map is really good
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
algue
Profile Joined July 2011
France1436 Posts
December 25 2014 23:20 GMT
#8
Really solid map. Good job. When a vertical ramps doesn't even look awkward, you know the map is good.
rly ?
skdeimos
Profile Joined May 2013
Canada155 Posts
December 26 2014 10:46 GMT
#9
Oh man I remember this from ages ago in the WIP map thread. I loved it then and I love it now. Nice work NegZero.
algue
Profile Joined July 2011
France1436 Posts
December 26 2014 11:42 GMT
#10
On December 26 2014 03:55 iMrising wrote:
Seriously reminds me of bel shir vestige haha

It doesn't remotely look like belshir vestig imo
rly ?
[PkF] Wire
Profile Joined March 2013
France24239 Posts
December 26 2014 16:19 GMT
#11
I agree this map is excellent and gorgeous to boot. Maps like this only make the outlook of the new ladder maps more painful.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2014-12-27 08:32:07
December 27 2014 08:29 GMT
#12
Yeah this is looking really good. I remember when it first popped up and it was already good then, better now :D

I love the design of the 3rd -- the distance from the nat, the openness, the main access to that openness from the highground route, the small 2nd entrance to the 3rd coming from same highground route -- really emphasizes fighting for the center highgrounds without making it win/lose to control, much like match point. Yes I'm making that comparison. ^^

Also this is a godly example of what you can achieve with a good color scheme, for aesthetics and readability working in tandem to create mood and grokkability.
Comprehensive strategic intention: DNE
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2015-01-03 08:52:35
January 03 2015 08:52 GMT
#13
Map's now published on all servers, go test it out pls! OP also updated with more pictures, description, etc.

@Templar: Name's actually stolen from this game soundtrack, lol. But the definition actually makes sense in context of the map's history, so I've gone full meta or something like that idk.

@iMrising/Ej_/algue: The layout wasn't inspired at all by Bel'Shir Vestige, but the aesthetics certainly were - I added the sand once I noticed the orientation of the first 3 bases was similar. I'm banking on Blizzard's apparent love of 2p beach-ish maps with mains at top left/bottom right and the first 3 bases in a line across the top, and their history of getting on the ladder...

@Superouman: Thanks, guess I have the superouman seal of approval lol.
vibeo gane,
Semmo
Profile Joined June 2011
Korea (South)627 Posts
January 03 2015 09:53 GMT
#14
COOL MAP approved
Mapmaker of Frost, Fruitland and Bridgehead
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2015-02-12 21:03:27
February 11 2015 07:14 GMT
#15
Updated to version 1.2, probably the final TLMC submission version.

Changes:
-Narrowed area in front of nat choke
-Narrowed nat choke from 11 to 10 tiles, moved slightly closer to 3rd
-Changed 3rd chokes from 1 ff ramps to 3 ff with 6x6 rocks (still 1 ff wide with the rocks)
-Minor art/detail updates

The 3rd choke change is the one I'm unsure of still, what do you think? It's a little more standard-ish now but still very narrow without the rocks.

Edit: reverted the 3rd to the original version, still thinking about it
vibeo gane,
opisska
Profile Blog Joined February 2011
Poland8852 Posts
February 12 2015 20:26 GMT
#16
The name is not a Caprica thing? Blaspehmy!

Other than that, this map really caught my eye. This concept of "pieces of land, each of them brings you something, connected by ramps/chockes and differently textured" is not really new, but I enjoy it. It makes it easier to navigate and realize what place you are looking at right now. Also on many modern maps, I feel like having only one place to go, this is a "roamy" map with many interesting opportunities for terrain use and local fights.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Please log in or register to reply.
Live Events Refresh
Next event in 10h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech152
SpeCial 116
JuggernautJason40
StarCraft: Brood War
GuemChi 1330
Rain 1089
Dota 2
monkeys_forever368
Counter-Strike
minikerr62
Super Smash Bros
hungrybox237
AZ_Axe110
PPMD40
Other Games
summit1g9103
Liquid`RaSZi1542
C9.Mang0369
Organizations
Other Games
BasetradeTV52
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH316
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22067
Other Games
• imaqtpie1628
Upcoming Events
Afreeca Starleague
10h
Leta vs ggaemo
Jaedong vs Queen
GSL
11h
PiGosaur Cup
1d
Kung Fu Cup
1d 11h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
Escore
3 days
IntoTheTV X SOOP
3 days
CranKy Ducklings
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.