WCS Season 3 Map Pool - Page 10
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Finnz
United Kingdom260 Posts
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CursOr
United States6335 Posts
These maps are just a series of VERY narrow hallways. There is nowhere for zerg to catch an opponent and surround them. I remember a map much like these, RedCity. Try playing as Zerg against Terran or Protoss on these 3 maps. You just try it. You're going to be funneling all of your garbage down narrow hallways against colossus, storms, bio-balls, widow mines and other various Zerg blenders- just getting obliterated. Or maybe try your hand at controlling 3 groups of units up and down the hallways of death to get a surround off at one of the places where 3 hallways meet. Good fucking luck with that. FF will just reign supreme on these maps. I imagine Terran is going to have real trouble getting good engagements off on protoss as well (even though I do not know how to play that matchup at all, i am guessing) I'm sorry but this looks like a big mistake. Fortunately I can veto those 2, and probably "Trash and Terminal" as well because it's just bad, looks like another split map hell. I actually like Bridgehead but probably only because it reminds me of Destination with the double bridges. That is all. | ||
ffadicted
United States3545 Posts
Why are we back to having "quirky" maps again -_- Why can't we just have standard, good maps. Was surprised to find out a lot of these were finalists in the TL map contest, not sure who's voting there ![]() | ||
CursOr
United States6335 Posts
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duckk
United States622 Posts
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Vanadiel
France961 Posts
On June 30 2015 12:57 duckk wrote: I have to say bridgehead is the most hilarious map ever introduced. Terran went cc first and had 0 way to prevent the backrocks from going down(brush protects meele units attacking the rocks unless highground vision) Wait. What? | ||
PinoKotsBeer
Netherlands1385 Posts
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[PkF] Wire
France24193 Posts
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testi759
7 Posts
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MorDka
Poland543 Posts
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[PkF] Wire
France24193 Posts
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OtherWorld
France17333 Posts
On June 30 2015 19:56 [PkF] Wire wrote: Blizzard : remove one of the "original" maps and bring back Echo. Please. Don't make too much noise, they'll replace Cactus Valley by Overgrowth D: | ||
Promised_pain
Finland57 Posts
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[PkF] Wire
France24193 Posts
On June 30 2015 20:03 OtherWorld wrote: Don't make too much noise, they'll replace Cactus Valley by Overgrowth D: Even worse, they replace Coda by Overgrowth because "for sake of diversity, we need a good mix of 2 players maps and 4 players maps"... While 3 spawns 4 players maps are just bad. | ||
Charoisaur
Germany15919 Posts
I just don't understand blizzard. Do they really think backdoor rocks are fun? Don't they talk to pro players when choosing maps? I already see the blizzcon finals being decided by a (or 2) backdoor rock immortal allin. edit: and what blows my mind the most is that one of the most liked maps gets removed after only 1 season in favor of those garbage maps. | ||
SharkStarcraft
Austria2222 Posts
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Klipulver
Sweden5 Posts
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[UoN]Sentinel
United States11320 Posts
![]() Bridgehead conceptually looks really fun too, almost like an inverted HBR. | ||
Beelzebub1
1004 Posts
These new maps are almost everything that is bad for Zerg thrown into one map pool except mercifully no island expansions. Dash and Terminal is banshee/drop play/prism heaven, no way to reliably move out without getting massacred by easy and guaranteed drop play, the back area of the main is way too big to waste money fortifying with static defense, 2 base Mutalisk or die trying vs Terran and whatever 2 base all in you need to execute vs. Protoss as they can expand pretty much at will while forcing you to split your army and take terrible engagements. Verdict = Absolute trash/play this map if you want to lose alot Bridgehead could be good if right next to every expansion there wasn't a choke that screams widow mine play or FF, also the expansion placements are wonky, I need to play a few more games on this for a final opinion though because it could be good, maybe aggressively taking map control will be the way to go on this one because allowing a Protoss push to get anywhere close to in position is suicide and once Terrans set up shop with mines you might as well forfeit the expansion otherwise your going to forfeit your army trying. Verdict = Could be good, expansions feel punishing still but I'm going to give this one more of a chance. Moonlight Madness is more like force field madness, taking solid fights vs. Protoss feels impossible and Terran hellion play and widow mine centric play seems absurdly strong considering this map is literally 100% ramps and chokes, there is not one singular area where flanking is viable and the backdoor into the main is just flat out bad. Verdict = Bad Terraform is probably just as bad or slightly less bad as both Moonlight and Dash, another 2 base Mutalisk or die trying kind of map, the expansion placements are just absurd on every level, too far away, small force field friendly maps on one 3rd base and a tight funnel on the other, the pocket third (fourth?) being able to be so easily pressured is just awful, it makes the expansion unusable even though it's really the only one that makes sense. Immortal pushes and bio mine parades are going to be nearly impossible to hold, this map is terrible. Verdict = Absolute trash And these were the map contest winners? This makes me seriously question the skill level of the team that picks the maps, it seems like they are either only interested in quirky maps that are going to give way to tons of all ins or cheeses or maps that blatantly favor T and P. Zerg got shafted big time in the map pool, no other way to put it. | ||
Musicus
Germany23576 Posts
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