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WCS Season 3 Map Pool - Page 10

Forum Index > SC2 General
233 CommentsPost a Reply
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Finnz
Profile Joined September 2011
United Kingdom260 Posts
June 30 2015 00:25 GMT
#181
Unfortunately i just cannot think of any other reason than Blizzard want everyone to stop playing HOTS and focus on LOTV after releasing this map pool. Worst map pool in a long time by far.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2015-06-30 01:44:37
June 30 2015 01:39 GMT
#182
2 maps I just cannot play on... Moonlight and Terraform.

These maps are just a series of VERY narrow hallways. There is nowhere for zerg to catch an opponent and surround them. I remember a map much like these, RedCity. Try playing as Zerg against Terran or Protoss on these 3 maps. You just try it. You're going to be funneling all of your garbage down narrow hallways against colossus, storms, bio-balls, widow mines and other various Zerg blenders- just getting obliterated. Or maybe try your hand at controlling 3 groups of units up and down the hallways of death to get a surround off at one of the places where 3 hallways meet. Good fucking luck with that. FF will just reign supreme on these maps. I imagine Terran is going to have real trouble getting good engagements off on protoss as well (even though I do not know how to play that matchup at all, i am guessing)

I'm sorry but this looks like a big mistake. Fortunately I can veto those 2, and probably "Trash and Terminal" as well because it's just bad, looks like another split map hell. I actually like Bridgehead but probably only because it reminds me of Destination with the double bridges.

That is all.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
ffadicted
Profile Joined January 2011
United States3545 Posts
June 30 2015 02:41 GMT
#183
My word, these new maps are really terrible :\ I'm not sure what happened here, but after playing about 10 games this season, I can safely say I wish I could veto all of the new ones minus Terraform (and that's only cuz it feels a bit nice for protoss to get the small hallways). Moonlight with the backdoor rocks again? And the little ledge drop?

Why are we back to having "quirky" maps again -_- Why can't we just have standard, good maps. Was surprised to find out a lot of these were finalists in the TL map contest, not sure who's voting there Gotta check it out next time.
SooYoung-Noona!
CursOr
Profile Blog Joined January 2009
United States6335 Posts
June 30 2015 02:44 GMT
#184
Even though I hate protoss like any freedom-loving american, I can sympathize for having to defend multiple enterances to your bases. It's next to impossible while expanding. I get that.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
duckk
Profile Joined March 2013
United States622 Posts
June 30 2015 03:57 GMT
#185
I have to say bridgehead is the most hilarious map ever introduced. Terran went cc first and had 0 way to prevent the backrocks from going down(brush protects meele units attacking the rocks unless highground vision)
Vanadiel
Profile Joined April 2012
France961 Posts
June 30 2015 09:08 GMT
#186
On June 30 2015 12:57 duckk wrote:
I have to say bridgehead is the most hilarious map ever introduced. Terran went cc first and had 0 way to prevent the backrocks from going down(brush protects meele units attacking the rocks unless highground vision)


Wait. What?
PinoKotsBeer
Profile Joined February 2014
Netherlands1387 Posts
June 30 2015 09:52 GMT
#187
Bridgehead is really small for (mech) terran, everything gets so easily stuck in the main base. i wish they made the base a bit wider.
http://www.twitch.tv/pinokotsbeer
[PkF] Wire
Profile Joined March 2013
France24239 Posts
June 30 2015 09:57 GMT
#188
Those maps definitely make zero sense. You wanted to make the game less stale ? Welcome to a world where every bo3 is going to be Coda + Cactus + Terraform.
testi759
Profile Joined April 2015
7 Posts
June 30 2015 10:01 GMT
#189
Its like they got a bunch of bronze leaguers to make the maps. Maps with rocks at your natural so terrans can siege ur natural behind rocks. Maps with multiple entrances. Maps with wide ramps that cant be blocked. I mean I'd understand if this was early WoL but hasnt blizzard learned from their mistakes?
MorDka
Profile Joined October 2012
Poland543 Posts
June 30 2015 10:45 GMT
#190
I played some ladder on these maps aaaaaaaaaaaaaand i dont want to play this season anymore.... T.T
[PkF] Wire
Profile Joined March 2013
France24239 Posts
June 30 2015 10:56 GMT
#191
Blizzard : remove one of the "original" maps and bring back Echo. Please.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
June 30 2015 11:03 GMT
#192
On June 30 2015 19:56 [PkF] Wire wrote:
Blizzard : remove one of the "original" maps and bring back Echo. Please.

Don't make too much noise, they'll replace Cactus Valley by Overgrowth D:
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Promised_pain
Profile Joined October 2011
Finland61 Posts
Last Edited: 2015-06-30 11:18:22
June 30 2015 11:17 GMT
#193
Let's just say I don't like the new maps, makes me want to quit the game again.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
June 30 2015 11:24 GMT
#194
On June 30 2015 20:03 OtherWorld wrote:
Show nested quote +
On June 30 2015 19:56 [PkF] Wire wrote:
Blizzard : remove one of the "original" maps and bring back Echo. Please.

Don't make too much noise, they'll replace Cactus Valley by Overgrowth D:

Even worse, they replace Coda by Overgrowth because "for sake of diversity, we need a good mix of 2 players maps and 4 players maps"... While 3 spawns 4 players maps are just bad.
Charoisaur
Profile Joined August 2014
Germany16103 Posts
Last Edited: 2015-06-30 14:00:04
June 30 2015 13:57 GMT
#195
It's really boring to play on the same 4 maps again and again because the other maps are fucking unplayable.
I just don't understand blizzard. Do they really think backdoor rocks are fun? Don't they talk to pro players when choosing maps? I already see the blizzcon finals being decided by a (or 2) backdoor rock immortal allin.
edit: and what blows my mind the most is that one of the most liked maps gets removed after only 1 season in favor of those garbage maps.
Many of the coolest moments in sc2 happen due to worker harassment
SharkStarcraft
Profile Joined April 2011
Austria2275 Posts
June 30 2015 14:26 GMT
#196
well looks like i'm gonna be vetoing the new maps and play on fucking iron fortress again... seriously on some of these maps you cannot take a 3rd as protoss
Cogito, ergo Toss
Klipulver
Profile Joined April 2011
Sweden5 Posts
June 30 2015 14:32 GMT
#197
This is a mappool way worse than "dreampool" lets just hope that it gets changed much faster that it took to get rid of the dreampool. I really feel sorry for all tournaments that is going with ladder maps as mappool, coda will be map #1 in 99% av all BO3 and higher.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
June 30 2015 16:55 GMT
#198
I like all except Moonlight Madness, too long and narrow >

Bridgehead conceptually looks really fun too, almost like an inverted HBR.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Beelzebub1
Profile Joined May 2015
1005 Posts
June 30 2015 19:10 GMT
#199
Ok, so in the new season I always hate all of the maps due to losing by not knowing their architecture but usually every map has some type of redeeming features, not this season so far, 20 games in and I'm hating life as a Zerg right now.

These new maps are almost everything that is bad for Zerg thrown into one map pool except mercifully no island expansions.

Dash and Terminal is banshee/drop play/prism heaven, no way to reliably move out without getting massacred by easy and guaranteed drop play, the back area of the main is way too big to waste money fortifying with static defense, 2 base Mutalisk or die trying vs Terran and whatever 2 base all in you need to execute vs. Protoss as they can expand pretty much at will while forcing you to split your army and take terrible engagements.

Verdict = Absolute trash/play this map if you want to lose alot

Bridgehead could be good if right next to every expansion there wasn't a choke that screams widow mine play or FF, also the expansion placements are wonky, I need to play a few more games on this for a final opinion though because it could be good, maybe aggressively taking map control will be the way to go on this one because allowing a Protoss push to get anywhere close to in position is suicide and once Terrans set up shop with mines you might as well forfeit the expansion otherwise your going to forfeit your army trying.

Verdict = Could be good, expansions feel punishing still but I'm going to give this one more of a chance.

Moonlight Madness is more like force field madness, taking solid fights vs. Protoss feels impossible and Terran hellion play and widow mine centric play seems absurdly strong considering this map is literally 100% ramps and chokes, there is not one singular area where flanking is viable and the backdoor into the main is just flat out bad.

Verdict = Bad

Terraform is probably just as bad or slightly less bad as both Moonlight and Dash, another 2 base Mutalisk or die trying kind of map, the expansion placements are just absurd on every level, too far away, small force field friendly maps on one 3rd base and a tight funnel on the other, the pocket third (fourth?) being able to be so easily pressured is just awful, it makes the expansion unusable even though it's really the only one that makes sense. Immortal pushes and bio mine parades are going to be nearly impossible to hold, this map is terrible.

Verdict = Absolute trash

And these were the map contest winners? This makes me seriously question the skill level of the team that picks the maps, it seems like they are either only interested in quirky maps that are going to give way to tons of all ins or cheeses or maps that blatantly favor T and P.

Zerg got shafted big time in the map pool, no other way to put it.
Musicus
Profile Joined August 2011
Germany23580 Posts
June 30 2015 20:20 GMT
#200
Hm I just played zerg on Terraform and kinda like it :/.
Maru and Serral are probably top 5.
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