• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:14
CEST 03:14
KST 10:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League14Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1165.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
Server Blocker How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners SCII needs to put more weight on strategy and tact Stellar Fest 2 Replay Pack
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
[Recap] Hive ZvZ in MonstarZ vs Dreams [ASL22] Finals Preview: Sweet Victory! Rollback Netcode in Brood War [Megathread] Daily Funny Videos Bot on ladder
Tourneys
[$1250] International ShieldBattery League ASL 22 Finals 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10380 users

WCS Season 3 Map Pool - Page 8

Forum Index > SC2 General
233 CommentsPost a Reply
Prev 1 6 7 8 9 10 12 Next All
Bojas
Profile Joined December 2010
Netherlands2397 Posts
June 26 2015 08:54 GMT
#141
On June 26 2015 13:23 -NegativeZero- wrote:
why do so many people hate backdoors in general? just wondering.

Obnoxious allins. For example versus an immortal or roach allin, you'd need to bunker up 2 locations instead of 1 as Terran.
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 26 2015 11:49 GMT
#142
Oh boy this is the first ever WCS/ladder map pool I can get 100% behind. No obvious shit map that I hate. Really good mix between standard and interesting maps. Good mix between 2p and 4p, even have a 2p mirrored that is great~ Can't say much about balance mix and how aggressive vs passive maps work out. But overall it just looks super cool.

Also fuck this whiny community, I always hated you.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
[PkF] Wire
Profile Joined March 2013
France24239 Posts
June 26 2015 12:23 GMT
#143
On June 26 2015 20:49 Ragoo wrote:
Oh boy this is the first ever WCS/ladder map pool I can get 100% behind. No obvious shit map that I hate. Really good mix between standard and interesting maps. Good mix between 2p and 4p, even have a 2p mirrored that is great~ Can't say much about balance mix and how aggressive vs passive maps work out. But overall it just looks super cool.

Also fuck this whiny community, I always hated you.

... I'm speechless. I guess there's no accounting for taste.
On June 26 2015 20:49 Ragoo wrote:
Can't say much about balance mix

Doesn't it look like a Protoss' nightmare ?
Elentos
Profile Blog Joined February 2015
55594 Posts
June 26 2015 12:33 GMT
#144
On June 26 2015 20:49 Ragoo wrote:
Can't say much about balance mix and how aggressive vs passive maps work out

Those are literally the most important things for maps used in the WCS tournaments.
Every 60 seconds in Africa, a minute passes.
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 26 2015 15:47 GMT
#145
On June 26 2015 21:33 Elentos wrote:
Show nested quote +
On June 26 2015 20:49 Ragoo wrote:
Can't say much about balance mix and how aggressive vs passive maps work out

Those are literally the most important things for maps used in the WCS tournaments.


What is your point? I still can't say anything about the balance until I see them played.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
June 26 2015 15:54 GMT
#146
On June 27 2015 00:47 Ragoo wrote:
Show nested quote +
On June 26 2015 21:33 Elentos wrote:
On June 26 2015 20:49 Ragoo wrote:
Can't say much about balance mix and how aggressive vs passive maps work out

Those are literally the most important things for maps used in the WCS tournaments.


What is your point? I still can't say anything about the balance until I see them played.

Which is why we need some way to see maps extensively played by pros before they're put in the WCS/ladder map pool.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 26 2015 17:12 GMT
#147
On June 27 2015 00:54 OtherWorld wrote:
Show nested quote +
On June 27 2015 00:47 Ragoo wrote:
On June 26 2015 21:33 Elentos wrote:
On June 26 2015 20:49 Ragoo wrote:
Can't say much about balance mix and how aggressive vs passive maps work out

Those are literally the most important things for maps used in the WCS tournaments.


What is your point? I still can't say anything about the balance until I see them played.

Which is why we need some way to see maps extensively played by pros before they're put in the WCS/ladder map pool.


Just one little problem. This has never happened and will never happen. How do you give pros incentive to "extensively play" maps that are not in wcs/ladder so basically irrelevant for them.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-06-26 18:41:04
June 26 2015 18:39 GMT
#148
On June 27 2015 02:12 Ragoo wrote:
Show nested quote +
On June 27 2015 00:54 OtherWorld wrote:
On June 27 2015 00:47 Ragoo wrote:
On June 26 2015 21:33 Elentos wrote:
On June 26 2015 20:49 Ragoo wrote:
Can't say much about balance mix and how aggressive vs passive maps work out

Those are literally the most important things for maps used in the WCS tournaments.


What is your point? I still can't say anything about the balance until I see them played.

Which is why we need some way to see maps extensively played by pros before they're put in the WCS/ladder map pool.


Just one little problem. This has never happened and will never happen. How do you give pros incentive to "extensively play" maps that are not in wcs/ladder so basically irrelevant for them.

I know, and thus it will always be an issue to put map with uncertain balance at the highest level of play, putting careers in danger. One of the ways would be to have a regular (monthly/bimonthly/weekly) tournament with decent prizepool and with a mappool made only of non-ladder maps. Another way, which would be way easier, would be to have non-WCS tournaments use one/two/three non-ladder map in their map pool. But a lot of tournament organizers are reluctant to do this, usually because it would upset the players. Guess what? O'Gaming already does that (they did in NationWars and still do in Underdogs - and I sure hope they'll do it should a new edition of NW or Iron Squid happen) and the world didn't explode, players didn't go on strike, everything went superfine and we got to see cool maps like Kamala Park in action.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
zerge
Profile Joined December 2012
Germany162 Posts
Last Edited: 2015-06-26 19:44:33
June 26 2015 19:28 GMT
#149
Played some games on Terraform and the map seems terrible for zerg versus terran. The 3rd baseis hard to connect with creep, chokes everywhere, the 'special' bases are of course bad if you are on mostly melee units against ranged units leaving you with no good option for a 5th base. And last but not least the obligatory reaper staircase to make sure the zerg can not do more than one opener.
But hey there are overlord spots around the map, so the mapmaker knows that zergs exists in sc2 or maybe it was just an accident.
I really don't get how anyone could objectivly look at this map and think it's balanced.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
June 26 2015 19:38 GMT
#150
On June 26 2015 21:33 Elentos wrote:
Show nested quote +
On June 26 2015 20:49 Ragoo wrote:
Can't say much about balance mix and how aggressive vs passive maps work out

Those are literally the most important things for maps used in the WCS tournaments.


Ragoo's standpoint is understandable from his perspective, they're interesting maps from a mapmaking point of view, but to play on and them being used in tournament is a whole different world, which is why I generaly disagree with Ragoo, and I really hope Blizzard splits the ladder from proffesional maps.

On June 27 2015 00:47 Ragoo wrote:
+ Show Spoiler +
On June 26 2015 21:33 Elentos wrote:
Show nested quote +
On June 26 2015 20:49 Ragoo wrote:
Can't say much about balance mix and how aggressive vs passive maps work out

Those are literally the most important things for maps used in the WCS tournaments.


What is your point? I still can't say anything about the balance until I see them played.


it's very VERY possible to estimate the balance of a map when all its features have been used before, we know exactly how each of this individual features plays out in what scenarios, and with some effort it's realistic to make an educated gues on the balance of a map.

On June 27 2015 00:54 OtherWorld wrote:
+ Show Spoiler +
On June 27 2015 00:47 Ragoo wrote:
Show nested quote +
On June 26 2015 21:33 Elentos wrote:
On June 26 2015 20:49 Ragoo wrote:
Can't say much about balance mix and how aggressive vs passive maps work out

Those are literally the most important things for maps used in the WCS tournaments.


What is your point? I still can't say anything about the balance until I see them played.

Which is why we need some way to see maps extensively played by pros before they're put in the WCS/ladder map pool.

as Ragoo said, never happend and never will happen as long as ladder existants and it is the one and only form of practice/melee games in general.

On June 27 2015 04:28 zerge wrote:
Played some games on Terraform and the map seems terrible for zerg versus terran. The 3rd baseis hard to connect with creep, chokes everywhere, the 'special' bases are of course bad if you are on mostly melee units against ranged units leaving you with no good option for a 5th base. And last but not least the obligatory reaper staircase to make sure the zerg can not do more than one opener.
But hey there are overlord spots around the map, so the mapmacker knows that zergs exists in sc2 or maybe it was just an accident.
I really don't get how anyone could objectivly look at this map and think it's balanced.


these are exactly the things I was expecting, and to me another reinforcing point on my previous statement of estimating map balance.
"Not you."
duckk
Profile Joined March 2013
United States622 Posts
June 28 2015 20:39 GMT
#151
Korea ladder reset, but has the same mappool. This is not intended I assume?
[PkF] Wire
Profile Joined March 2013
France24239 Posts
June 28 2015 21:13 GMT
#152
On June 29 2015 05:39 duckk wrote:
Korea ladder reset, but has the same mappool. This is not intended I assume?

Relaunch. I had the same thing on EU earlier, and when I logged in again the ladder wasn't reset anymore.
HelpMeGetBetter
Profile Blog Joined November 2012
United States766 Posts
June 28 2015 21:18 GMT
#153
what times do the new season for each ladder region begin?
deth
Profile Blog Joined August 2009
Australia1757 Posts
June 28 2015 23:45 GMT
#154
On June 29 2015 06:13 [PkF] Wire wrote:
Show nested quote +
On June 29 2015 05:39 duckk wrote:
Korea ladder reset, but has the same mappool. This is not intended I assume?

Relaunch. I had the same thing on EU earlier, and when I logged in again the ladder wasn't reset anymore.


I relaunched Korea several times but the new season most certainly has been launched and the maps are not yet published to ladder.
Obamarauder
Profile Joined June 2015
697 Posts
June 28 2015 23:50 GMT
#155
season started on europe but still old maps wtf
HelpMeGetBetter
Profile Blog Joined November 2012
United States766 Posts
June 28 2015 23:56 GMT
#156
FOUND IT:
http://us.battle.net/sc2/en/forum/topic/18193985319
deth
Profile Blog Joined August 2009
Australia1757 Posts
June 29 2015 00:02 GMT
#157
lame...
[PkF] Wire
Profile Joined March 2013
France24239 Posts
June 29 2015 12:15 GMT
#158
Really really lame indeed.
jinjin5000
Profile Joined May 2010
United States1560 Posts
June 29 2015 12:45 GMT
#159
Oh man thsee maps are going to be pain..
I guess I will veto as much as possible or not play as much
EJK
Profile Blog Joined September 2013
United States1302 Posts
June 29 2015 14:12 GMT
#160
nice i like having no friends to play on the new maps with,
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Prev 1 6 7 8 9 10 12 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
09:00
FSL draft
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 172
ViBE165
ProTech131
SpeCial 72
JuggernautJason57
StarCraft: Brood War
White-Ra 183
NaDa 60
Dota 2
monkeys_forever579
NeuroSwarm204
PGG 152
febbydoto17
Counter-Strike
Fnx 1301
taco 223
Other Games
summit1g6359
JimRising 525
C9.Mang0305
WinterStarcraft171
Livibee63
Organizations
Other Games
gamesdonequick788
[ Show 10 non-featured ]
StarCraft 2
• davetesta26
• Nickrosys3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Korean StarCraft League
1h 46m
Afreeca Starleague
4h 46m
Rush vs Soulkey
CranKy Ducklings
8h 46m
WardiTV Invitational
9h 46m
AI Arena Tournament
14h 46m
BSL Open Qualifier
17h 46m
Sparkling Tuna Cup
1d 8h
OSC
1d 11h
IPSL
1d 14h
BSL Open Qualifier
1d 17h
[ Show More ]
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
PiGosaur Cup
3 days
The PondCast
4 days
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
eXTREMESLAND '26: SEA 4th Place
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.