On June 25 2015 11:24 HelpMeGetBetter wrote:
Moonlight Madness = mass speedling all ins.....
Moonlight Madness = mass speedling all ins.....

I was looking forward to it until I remembered ZvZ is a match up
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Forum Index > SC2 General |
chipmonklord17
United States11944 Posts
On June 25 2015 11:24 HelpMeGetBetter wrote: Moonlight Madness = mass speedling all ins..... ![]() I was looking forward to it until I remembered ZvZ is a match up ![]() | ||
IeZaeL
Italy991 Posts
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Bojas
Netherlands2397 Posts
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[PkF] Wire
France24192 Posts
On June 26 2015 02:12 Bojas wrote: Is there anyone that plays the game and actually likes backdoors? I don't like any of the new maps to be honest.Terraform would be interesting to try, though. To be honest, I wouldn't mind backdoors on one map in seven. If you enjoy it, no problem, otherwise you can veto. But this got ludicrous. | ||
JCoto
Spain574 Posts
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SeinGalton
South Africa387 Posts
On June 26 2015 02:07 IeZaeL wrote: dash and terminal seems horrible for zerg , i dont think there's any space wider than 4 forcefields in the map Overview in here's way outdated, midmap is a little more lenient than that: + Show Spoiler + | ||
IeZaeL
Italy991 Posts
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DSK
England1110 Posts
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Pain411
Germany9 Posts
Let's bring back Habitation Station, Overgrowth or King Sejong Station | ||
SidianTheBard
United States2474 Posts
On June 26 2015 01:37 chipmonklord17 wrote: Show nested quote + On June 25 2015 11:24 HelpMeGetBetter wrote: Moonlight Madness = mass speedling all ins..... ![]() I was looking forward to it until I remembered ZvZ is a match up ![]() What would be so wrong with completely walling off your forward natural, then taking the backdoor third and expanding that way? Then if they do any early type of speedling build they either have to kill the wall at your front nat or kill one of the backdoor rocks (or two if you knock down your tower) | ||
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Plexa
Aotearoa39261 Posts
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brickrd
United States4894 Posts
On June 26 2015 08:51 SidianTheBard wrote: Show nested quote + On June 26 2015 01:37 chipmonklord17 wrote: On June 25 2015 11:24 HelpMeGetBetter wrote: Moonlight Madness = mass speedling all ins..... ![]() I was looking forward to it until I remembered ZvZ is a match up ![]() What would be so wrong with completely walling off your forward natural, then taking the backdoor third and expanding that way? Then if they do any early type of speedling build they either have to kill the wall at your front nat or kill one of the backdoor rocks (or two if you knock down your tower) you're not going to be able to wall the natural before a speedling allin hits | ||
Mozdk
Denmark6989 Posts
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KingAlphard
Italy1705 Posts
On June 26 2015 09:47 Mozdk wrote: Oh the headline says WCS Season 3 Map Pool. Is it not ladder map pool too? Ladder map pool is the same as WCS map pool since 2013, I think. | ||
SidianTheBard
United States2474 Posts
On June 26 2015 09:13 brickrd wrote: Show nested quote + On June 26 2015 08:51 SidianTheBard wrote: On June 26 2015 01:37 chipmonklord17 wrote: On June 25 2015 11:24 HelpMeGetBetter wrote: Moonlight Madness = mass speedling all ins..... ![]() I was looking forward to it until I remembered ZvZ is a match up ![]() What would be so wrong with completely walling off your forward natural, then taking the backdoor third and expanding that way? Then if they do any early type of speedling build they either have to kill the wall at your front nat or kill one of the backdoor rocks (or two if you knock down your tower) you're not going to be able to wall the natural before a speedling allin hits Insert any other map ever? To be fair the forward natural on this is smaller then most other naturals in the game, only 8x wide compared to most 9 or 10x. I guess they could run through your natural all the way into your main then through the backdoor, but now they are stuck in the backdoor because they can't get out without breaking down rocks, but now you can break down your rock tower for safety if needed. Just would prefer people to play games on it first before calling certain strats imba. :\ | ||
NKexquisite
United States911 Posts
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ZackAttack
United States884 Posts
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starslayer
United States696 Posts
will post more about the rest of the map later. | ||
-NegativeZero-
United States2141 Posts
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starslayer
United States696 Posts
On June 26 2015 13:23 -NegativeZero- wrote: why do so many people hate backdoors in general? just wondering. At least for me I'm not a fan of 2 entrances to your main or nat, it makes defending way more difficult and unnecessary then it should be. Take Expedition Lost you have to watch out for allin in 2 places in your main and are to an extent forced to take the base below your main for fear of back stabs. This is just me but I find it makes for silly unnecessary game play. That being said I can kinda understand why its added because the same old maps (daybreak, overgrowth) can become very boring and lead to turtle game, and maps with backdoors make this very difficult. again this is just my opinion or how I feel about back doors. Others might have better reason but this is just me. | ||
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