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WCS Season 3 Map Pool - Page 5

Forum Index > SC2 General
233 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 10 11 12 Next All
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4520 Posts
June 18 2015 07:46 GMT
#81
In my opinion the TLMC favourites/winners were not very good this time around. They push too hard to be interesting & different. So many backdoor rocks, chokes, weird layouts. For competition, keeping it basic and avoiding clear imbalances has been a proven concept =)

Favourite maps?

Overgrowth, King Sejong, Coda, Daybreak, Belshir vestige, etc.

Team Liquid
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
June 18 2015 07:52 GMT
#82
OHBOYOHBOYOHBOY Dash and Terminal, this is going to be so awesome!

I wish one of Moonlight Madness or Bridgehead could be held off a season in order to keep Echo for one more, but oh well.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
June 18 2015 08:34 GMT
#83
On June 18 2015 07:25 [PkF] Wire wrote:
Show nested quote +
On June 18 2015 07:22 JulDraGoN wrote:
I like them, looks cool.
At first glance I thought Bridgehead was that old Broodwar map Katarina but with backdoor rocks.

If the "small change" to Bridgehead could be a backdoor removal I guess most people wouldn't mind. I think we've had backdoors for a lifetime, not that we needed them anyway since I don't know, we should have learnt from Blistering Sands.

But removing the backdoor on Bridgehead would give us a map with an inbase nat...
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
helius788
Profile Joined July 2012
New Zealand74 Posts
June 18 2015 08:36 GMT
#84
erm, what?
Echo gone and Iron stays? That's surprising.

So funny that we all were so desperate for new community maps and more changes in general (kind of). And now good maps are gone after 1 season. xd
For casual ladder players that's good. I won't complain :-)
Superouman
Profile Blog Joined August 2007
France2195 Posts
June 18 2015 08:36 GMT
#85
On June 18 2015 16:46 Liquid`Ret wrote:
In my opinion the TLMC favourites/winners were not very good this time around. They push too hard to be interesting & different. So many backdoor rocks, chokes, weird layouts. For competition, keeping it basic and avoiding clear imbalances has been a proven concept =)

Favourite maps?

Overgrowth, King Sejong, Coda, Daybreak, Belshir vestige, etc.


That TLMC was intentionally done for experimental maps to give some diversity to the map pool. I know you would play Python 24/7/365 but making map-specific strategies is better and more interesting.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4520 Posts
Last Edited: 2015-06-18 08:48:58
June 18 2015 08:43 GMT
#86
On June 18 2015 17:36 Superouman wrote:
Show nested quote +
On June 18 2015 16:46 Liquid`Ret wrote:
In my opinion the TLMC favourites/winners were not very good this time around. They push too hard to be interesting & different. So many backdoor rocks, chokes, weird layouts. For competition, keeping it basic and avoiding clear imbalances has been a proven concept =)

Favourite maps?

Overgrowth, King Sejong, Coda, Daybreak, Belshir vestige, etc.


That TLMC was intentionally done for experimental maps to give some diversity to the map pool. I know you would play Python 24/7/365 but making map-specific strategies is better and more interesting.


Yeah, everyone has different opinions.

I don't feel like Sc2 lends itself that well to map specific strategies. warpin pylons and forcefields kinda bypass any layout for example. And forcefields also make any maps with a ton of chokes really hard to play on. Most maps that are 'different' just end up being super annoying to play on and not well liked. Look at the past couple of map pools and which maps people enjoyed the most. And I'm also willing to bet they produced the better games too.

Theres a reason we're still watching GSL and SSL on super old maps, which even I'm getting tired of nowadays ^^ would love it if there were solid replacements and not gimmick maps.
Team Liquid
Enekh
Profile Joined December 2012
Korea (South)73 Posts
June 18 2015 09:42 GMT
#87
WTF... my map;Ecosphere is ranked top3 but except season3 map pool. why?
Twitter : @Enekh / Creator of Acolyte, Dasan Station / Former Intothemap Admin
TelecoM
Profile Blog Joined January 2010
United States10715 Posts
June 18 2015 09:49 GMT
#88
Dash and Terminal baby!!!
AKA: TelecoM[WHITE] Protoss fighting
IeZaeL
Profile Joined July 2012
Italy991 Posts
June 18 2015 10:04 GMT
#89
On June 18 2015 18:42 Enekh wrote:
WTF... my map;Ecosphere is ranked top3 but except season3 map pool. why?

thats not how it works dude. it just wasnt chosen by blizzard
Author of Coda and Eastwatch.
ilovegroov
Profile Joined January 2015
357 Posts
June 18 2015 10:24 GMT
#90
I guess what you take away from this is that people are too lazy to guard their back door.
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
June 18 2015 10:37 GMT
#91
On June 18 2015 18:42 Enekh wrote:
WTF... my map;Ecosphere is ranked top3 but except season3 map pool. why?


Blizzard decides which makes to take despite their place in contests. I was pretty sure Ecosphere would make it as new 4p map but Blizzard thought different.

I'm still salty that Ganymede that was 2nd in previous TLMC didn't make it that season or the previous one.
MMA | Life | Classic | Happy | Team Empire | Team Spirit
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
June 18 2015 10:46 GMT
#92
On June 18 2015 17:43 Liquid`Ret wrote:
Theres a reason we're still watching GSL and SSL on super old maps, which even I'm getting tired of nowadays ^^ would love it if there were solid replacements and not gimmick maps.


Because GSL is too conservative to switch Overgrowth/KSS/Deadwing for Coda/Echo/Cactus Valley after Code A for example? Proleague was pretty good with newer maps.

They also use Iron Fortress that many people in this thread call awful.
MMA | Life | Classic | Happy | Team Empire | Team Spirit
Dingodile
Profile Joined December 2011
4139 Posts
Last Edited: 2015-06-18 11:27:15
June 18 2015 11:25 GMT
#93
I dont know where is the problem but I think the main problem is rather at blizzard than in maps.

The colors aren't "eye friendly". Take sc:bw or wc3 pictures you will notice they have better/wonderful/simple colors. In sc2 the colors feel like they have fog over the colors everywhere.

google pic wc3
+ Show Spoiler +
[image loading]

Lets not talk about the game or graphics, just the colors. wc3 has more (eye) friendly and clear colors than sc2.

edit: not sure why pic isnt total.
edit2 : suddenly total...
Grubby | ToD | Moon | Lyn | Sky
[PkF] Wire
Profile Joined March 2013
France24238 Posts
June 18 2015 15:45 GMT
#94
Wholeheartedly agree with Ret that the TLMC was (probably because it came so quick after TLMC5) too much about gimmicks and being that unique snowflake map rather than creating solid and suited for competitive play maps. I'm not looking forward to seeing that map pool in WCS, especially in bo5 and more.
Ej_
Profile Blog Joined January 2013
47656 Posts
June 18 2015 15:56 GMT
#95
On June 18 2015 19:46 Ingvar wrote:
Show nested quote +
On June 18 2015 17:43 Liquid`Ret wrote:
Theres a reason we're still watching GSL and SSL on super old maps, which even I'm getting tired of nowadays ^^ would love it if there were solid replacements and not gimmick maps.


Because GSL is too conservative to switch Overgrowth/KSS/Deadwing for Coda/Echo/Cactus Valley after Code A for example? Proleague was pretty good with newer maps.

They also use Iron Fortress that many people in this thread call awful.

I think GSL uses an updated version of Iron Fortress, which has addressed the hard to take 3rd base and hard engagements over there.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
[PkF] Wire
Profile Joined March 2013
France24238 Posts
June 18 2015 15:57 GMT
#96
On June 19 2015 00:56 Ej_ wrote:
Show nested quote +
On June 18 2015 19:46 Ingvar wrote:
On June 18 2015 17:43 Liquid`Ret wrote:
Theres a reason we're still watching GSL and SSL on super old maps, which even I'm getting tired of nowadays ^^ would love it if there were solid replacements and not gimmick maps.


Because GSL is too conservative to switch Overgrowth/KSS/Deadwing for Coda/Echo/Cactus Valley after Code A for example? Proleague was pretty good with newer maps.

They also use Iron Fortress that many people in this thread call awful.

I think GSL uses an updated version of Iron Fortress, which has addressed the hard to take 3rd base and hard engagements over there.

Yeah if they could use that version too that would be a great step in the direction of improving the map pool.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
June 18 2015 17:32 GMT
#97
i bet if these were proleague maps everyone would love them and be praising their originality.

i also bet that if blizz rotated the map pool on a more regular basis then people wouldn't have nearly as much of a problem with trying out more experimental ideas in maps...
vibeo gane,
Mozdk
Profile Joined October 2010
Denmark6989 Posts
June 18 2015 17:47 GMT
#98
Can't really say anything until I get to play them. Looks like it's another 3-vote season for the casual P-player.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Paljas
Profile Joined October 2011
Germany6926 Posts
June 18 2015 17:49 GMT
#99
sweet
TL+ Member
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
June 18 2015 18:01 GMT
#100
On June 19 2015 00:45 [PkF] Wire wrote:
Wholeheartedly agree with Ret that the TLMC was (probably because it came so quick after TLMC5) too much about gimmicks and being that unique snowflake map rather than creating solid and suited for competitive play maps. I'm not looking forward to seeing that map pool in WCS, especially in bo5 and more.

I'm not sure time was the factor, there were plenty of solid maps entered in TLMC6 (enough to make 1 or 2 good 7-maps map pool(s) imo). It's just that apparently originality was what the judges (and Blizzard) wanted this time.

On June 19 2015 00:56 Ej_ wrote:
Show nested quote +
On June 18 2015 19:46 Ingvar wrote:
On June 18 2015 17:43 Liquid`Ret wrote:
Theres a reason we're still watching GSL and SSL on super old maps, which even I'm getting tired of nowadays ^^ would love it if there were solid replacements and not gimmick maps.


Because GSL is too conservative to switch Overgrowth/KSS/Deadwing for Coda/Echo/Cactus Valley after Code A for example? Proleague was pretty good with newer maps.

They also use Iron Fortress that many people in this thread call awful.

I think GSL uses an updated version of Iron Fortress, which has addressed the hard to take 3rd base and hard engagements over there.

Blizzard updating maps already in the map pool for a small update? That'd be a first.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
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