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WCS Season 3 Map Pool - Page 4

Forum Index > SC2 General
233 CommentsPost a Reply
Prev 1 2 3 4 5 6 10 11 12 Next All
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 17 2015 20:59 GMT
#61
Losing echo is a crime
Administrator~ Spirit will set you free ~
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
June 17 2015 21:01 GMT
#62
Why are people being even remotely negative blizzard have taken bold steps this time, gone for all maps made by the community with the sole purpose of them pushing boundaries to see how far maps can be made for different balance/game design purposes.
I hope the maps all pull through and lead to interesting games, thanks to all the mapmakers and I hope they keep up the community map trend!
I will make Yogg Saron priest work...
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
June 17 2015 21:14 GMT
#63
this map pool is better than the last

minus echo
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Ketch
Profile Joined October 2010
Netherlands7285 Posts
June 17 2015 21:19 GMT
#64
Cool map pool!
Charoisaur
Profile Joined August 2014
Germany16008 Posts
June 17 2015 21:24 GMT
#65
On June 18 2015 06:01 Ovid wrote:
Why are people being even remotely negative blizzard have taken bold steps this time, gone for all maps made by the community with the sole purpose of them pushing boundaries to see how far maps can be made for different balance/game design purposes.
I hope the maps all pull through and lead to interesting games, thanks to all the mapmakers and I hope they keep up the community map trend!


The problem is that these maps are played in TOURNAMENTS with progamers making money from it.
Testing how far you can go with mapdesign is good at all but not when careers are on the line.
Maybe you thinks it's fun when tournaments get decided by map imbalance such as gold base strategys or backdoor rock allins but for anyone who cares about the pro scene it's just unfair and frustrating.
Many of the coolest moments in sc2 happen due to worker harassment
[PkF] Wire
Profile Joined March 2013
France24234 Posts
June 17 2015 22:02 GMT
#66
Blizzard looks like a bad pupil that tries his best to please his teacher but always gets the advice wrong.

We say "refresh the map pool more often, have more rotation" -> they remove Echo, keep Iron Fortress.
We say "use community maps" and "keep the meta fresh with bold maps" -> they introduce a lot of gimmicky maps from TLMC6... 1 would have be OK, but Moonlight + Bridgehead + Dash is just too much (and BACKDOOOOOOORS).

I'm pretty sure everyone would have been very pleased with something more conservative, typically keeping Echo and removing IF or Cactus, adding only 2 of 3 of Moonlight / Bridgehead / Dash and adding a map not necessarily from TLMC6 aka backdoor contest (Emerald Plaza anyone ? Ganymede ? it's not like TLMC5 was years ago).

I'm happy Blizzard is willing to experiment, I'm happy 4 maps got changed, but I'm very disappointed by the lack of intelligence in the choices. And once again, getting rid of Echo so fast is a crime of lese-majesty, Uvantak should be used to it with how Foxtrot Labs got treated but man is that unfair.
GreenMash
Profile Joined August 2012
Norway1746 Posts
June 17 2015 22:19 GMT
#67
Worst mappool in hots i think by far lol <.<
I love hellbats
JulDraGoN
Profile Blog Joined September 2004
Sweden370 Posts
June 17 2015 22:22 GMT
#68
I like them, looks cool.
At first glance I thought Bridgehead was that old Broodwar map Katarina but with backdoor rocks.
I mean nobody wants to admit they eat 9 cans of ravioli, but I did and I'm ashamed of myself. The first can doesn't count and then you get to the second, and the third. The fourth and fifth I think I burnt with the blow torch and I just kept eating.
[PkF] Wire
Profile Joined March 2013
France24234 Posts
June 17 2015 22:25 GMT
#69
On June 18 2015 07:22 JulDraGoN wrote:
I like them, looks cool.
At first glance I thought Bridgehead was that old Broodwar map Katarina but with backdoor rocks.

If the "small change" to Bridgehead could be a backdoor removal I guess most people wouldn't mind. I think we've had backdoors for a lifetime, not that we needed them anyway since I don't know, we should have learnt from Blistering Sands.
Odowan Paleolithic
Profile Blog Joined May 2013
United States232 Posts
June 17 2015 22:33 GMT
#70
On June 18 2015 07:19 GreenMash wrote:
Worst mappool in hots i think by far lol <.<


You know we had a season with Daedalus point (14 S1). Another season with Both Klontas Mire and Zerus Prime (13 S3). Not to mention the Blink era where most Terran complains but the map is somewhat reasonable.
I need a bigger fridge. I cannot hold all the Cheese that are given to me.
Charoisaur
Profile Joined August 2014
Germany16008 Posts
June 17 2015 22:39 GMT
#71
On June 18 2015 07:25 [PkF] Wire wrote:
Show nested quote +
On June 18 2015 07:22 JulDraGoN wrote:
I like them, looks cool.
At first glance I thought Bridgehead was that old Broodwar map Katarina but with backdoor rocks.

If the "small change" to Bridgehead could be a backdoor removal I guess most people wouldn't mind. I think we've had backdoors for a lifetime, not that we needed them anyway since I don't know, we should have learnt from Blistering Sands.

removing the backdoor rocks would be a very good change...


...so it won't happen
Many of the coolest moments in sc2 happen due to worker harassment
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
June 18 2015 01:32 GMT
#72
Come on guys removing the like of Echo is a good practice as everyone was so sure about it being another Overgrowth. While it's understandable to grieve over such good, solid map, theres nothing more about it than "good, solid" (I will miss the high saturated aesthetics too).

Now I only hope that tournament organizer will adopt the new pool punctually. Why MGR was still in SSl yesterday is way beyond me
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2015-06-18 02:17:10
June 18 2015 02:17 GMT
#73
On June 18 2015 05:59 Plexa wrote:
Losing echo is a crime

This, although I can take some very good guesses as to why they chose everything this way. -.-
Moderatorshe/her
TL+ Member
Jintoss
Profile Joined November 2011
Hong Kong117 Posts
Last Edited: 2015-06-18 04:48:48
June 18 2015 04:48 GMT
#74
Pretty clear by now that Blizzard are incompetent at making or even selecting maps.
We are the blades of Aiur
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
June 18 2015 05:37 GMT
#75
I like it, they're all pretty maps and except or IF I see no issues whatsoever :D
Mura Ma Man, Dark Da Dude, Super Shot Sos!
insitelol
Profile Joined August 2012
845 Posts
June 18 2015 05:39 GMT
#76
I can't stress enouth how mad i'm at blizzard and everything they do with sc2. A freaking parade of incompetence and ignorance.
Less is more.
Novea_Star
Profile Joined June 2014
United States15 Posts
June 18 2015 06:25 GMT
#77
Bridgehead and Moonlight Madness look pretty cool
HellHound
Profile Joined September 2014
Bulgaria5962 Posts
Last Edited: 2015-06-18 06:45:16
June 18 2015 06:36 GMT
#78
On June 18 2015 03:18 Charoisaur wrote:
looking forward to tournament finals being decided by backdoor rock immortal allins.
On ladder I can veto them but if I'd be a pro player i would feel really pissed.

Distance too large in this case defenders path is much shorter.
On the other hand how do you secure a nat vs zerg on terminal :D
Classic GosoO |sOs| Everyone has to give in, let Life win | Zest Is The Best | Roach Cultist | I recognize the might and wisdom of my Otherworldly overlord | Air vs Air 200/200 SC2 is best SC2 | PRIME has been robbed | Fuck prime go ST | ROACH ROACH ROACH
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
June 18 2015 07:28 GMT
#79
On June 18 2015 15:36 HellHound wrote:
Show nested quote +
On June 18 2015 03:18 Charoisaur wrote:
looking forward to tournament finals being decided by backdoor rock immortal allins.
On ladder I can veto them but if I'd be a pro player i would feel really pissed.

Distance too large in this case defenders path is much shorter.
On the other hand how do you secure a nat vs zerg on terminal :D

Proxy robo + Warp in mechanic = Problem solved. It works on Expedition lost, even against Maru IIRC, so why it shouldn't work here?

From pictures I cannot tell much, so I will start properly bashing the maps once they are in.

Just from the first view - I am really curious how am I supposed to take natural in PvZ against a speedling opening on Terminal... looks a little bit like a veto to me. Moonlight madness looks like drops, drops everywhere in PvT - second veto(to the mapmaker - I much more like the maps where you cannot hide in the air around the main, see Bridgehead). And it's a little bit sad I have to ban a map because of 1 MU :/

Not sure how I feel about Terraform 3rd, it looks like with tanks behind minerals(on 3rd, the high ground base next to the natural base) you can shoot at natural mineral line and both gases, looks kinda bad, on the other hand this could be done on Overgrowth and I never lost to it in my wooden league, so why should I care(maybe I should care because on Overhrowth I wasn't attacking into high ground tanks :D).

I don't know what my 3rd veto will be, so far it looks like I won't use it, maybe Terraform because of the aforementioned tanks. Meta will decide.

So far I cannot decide if this looks good or bad, 4 new maps and I am thinking about vetoing 2 maps of them and considering even 3rd map.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
GreenMash
Profile Joined August 2012
Norway1746 Posts
June 18 2015 07:40 GMT
#80
On June 18 2015 07:33 Odowan Paleolithic wrote:
Show nested quote +
On June 18 2015 07:19 GreenMash wrote:
Worst mappool in hots i think by far lol <.<


You know we had a season with Daedalus point (14 S1). Another season with Both Klontas Mire and Zerus Prime (13 S3). Not to mention the Blink era where most Terran complains but the map is somewhat reasonable.

Eh. 2 bad maps are not that big of a deal. This pool has way more terrible maps then those you mentioned. Gonna be sad to play these vs zerg lol z.z
I love hellbats
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