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WCS Season 3 Map Pool - Page 4
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Plexa
Aotearoa39261 Posts
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Ovid
United Kingdom948 Posts
I hope the maps all pull through and lead to interesting games, thanks to all the mapmakers and I hope they keep up the community map trend! | ||
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Jer99
Canada8157 Posts
minus echo ![]() | ||
Ketch
Netherlands7285 Posts
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Charoisaur
Germany15866 Posts
On June 18 2015 06:01 Ovid wrote: Why are people being even remotely negative blizzard have taken bold steps this time, gone for all maps made by the community with the sole purpose of them pushing boundaries to see how far maps can be made for different balance/game design purposes. I hope the maps all pull through and lead to interesting games, thanks to all the mapmakers and I hope they keep up the community map trend! The problem is that these maps are played in TOURNAMENTS with progamers making money from it. Testing how far you can go with mapdesign is good at all but not when careers are on the line. Maybe you thinks it's fun when tournaments get decided by map imbalance such as gold base strategys or backdoor rock allins but for anyone who cares about the pro scene it's just unfair and frustrating. | ||
[PkF] Wire
France24192 Posts
We say "refresh the map pool more often, have more rotation" -> they remove Echo, keep Iron Fortress. We say "use community maps" and "keep the meta fresh with bold maps" -> they introduce a lot of gimmicky maps from TLMC6... 1 would have be OK, but Moonlight + Bridgehead + Dash is just too much (and BACKDOOOOOOORS). I'm pretty sure everyone would have been very pleased with something more conservative, typically keeping Echo and removing IF or Cactus, adding only 2 of 3 of Moonlight / Bridgehead / Dash and adding a map not necessarily from TLMC6 aka backdoor contest (Emerald Plaza anyone ? Ganymede ? it's not like TLMC5 was years ago). I'm happy Blizzard is willing to experiment, I'm happy 4 maps got changed, but I'm very disappointed by the lack of intelligence in the choices. And once again, getting rid of Echo so fast is a crime of lese-majesty, Uvantak should be used to it with how Foxtrot Labs got treated but man is that unfair. | ||
GreenMash
Norway1746 Posts
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JulDraGoN
Sweden370 Posts
At first glance I thought Bridgehead was that old Broodwar map Katarina but with backdoor rocks. | ||
[PkF] Wire
France24192 Posts
On June 18 2015 07:22 JulDraGoN wrote: I like them, looks cool. At first glance I thought Bridgehead was that old Broodwar map Katarina but with backdoor rocks. If the "small change" to Bridgehead could be a backdoor removal I guess most people wouldn't mind. I think we've had backdoors for a lifetime, not that we needed them anyway since I don't know, we should have learnt from Blistering Sands. | ||
Odowan Paleolithic
United States232 Posts
On June 18 2015 07:19 GreenMash wrote: Worst mappool in hots i think by far lol <.< You know we had a season with Daedalus point (14 S1). Another season with Both Klontas Mire and Zerus Prime (13 S3). Not to mention the Blink era where most Terran complains but the map is somewhat reasonable. | ||
Charoisaur
Germany15866 Posts
On June 18 2015 07:25 [PkF] Wire wrote: If the "small change" to Bridgehead could be a backdoor removal I guess most people wouldn't mind. I think we've had backdoors for a lifetime, not that we needed them anyway since I don't know, we should have learnt from Blistering Sands. removing the backdoor rocks would be a very good change... ...so it won't happen ![]() | ||
Arceus
Vietnam8332 Posts
Now I only hope that tournament organizer will adopt the new pool punctually. Why MGR was still in SSl yesterday is way beyond me | ||
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The_Templar
your Country52797 Posts
On June 18 2015 05:59 Plexa wrote: Losing echo is a crime ![]() This, although I can take some very good guesses as to why they chose everything this way. -.- | ||
Jintoss
Hong Kong117 Posts
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SC2Toastie
Netherlands5725 Posts
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insitelol
845 Posts
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Novea_Star
United States15 Posts
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HellHound
Bulgaria5962 Posts
On June 18 2015 03:18 Charoisaur wrote: looking forward to tournament finals being decided by backdoor rock immortal allins. On ladder I can veto them but if I'd be a pro player i would feel really pissed. Distance too large in this case defenders path is much shorter. On the other hand how do you secure a nat vs zerg on terminal :D | ||
deacon.frost
Czech Republic12128 Posts
On June 18 2015 15:36 HellHound wrote: Distance too large in this case defenders path is much shorter. On the other hand how do you secure a nat vs zerg on terminal :D Proxy robo + Warp in mechanic = Problem solved. It works on Expedition lost, even against Maru IIRC, so why it shouldn't work here? From pictures I cannot tell much, so I will start properly bashing the maps once they are in. Just from the first view - I am really curious how am I supposed to take natural in PvZ against a speedling opening on Terminal... looks a little bit like a veto to me. Moonlight madness looks like drops, drops everywhere in PvT - second veto(to the mapmaker - I much more like the maps where you cannot hide in the air around the main, see Bridgehead). And it's a little bit sad I have to ban a map because of 1 MU :/ Not sure how I feel about Terraform 3rd, it looks like with tanks behind minerals(on 3rd, the high ground base next to the natural base) you can shoot at natural mineral line and both gases, looks kinda bad, on the other hand this could be done on Overgrowth and I never lost to it in my wooden league, so why should I care(maybe I should care because on Overhrowth I wasn't attacking into high ground tanks :D). I don't know what my 3rd veto will be, so far it looks like I won't use it, maybe Terraform because of the aforementioned tanks. Meta will decide. So far I cannot decide if this looks good or bad, 4 new maps and I am thinking about vetoing 2 maps of them and considering even 3rd map. | ||
GreenMash
Norway1746 Posts
On June 18 2015 07:33 Odowan Paleolithic wrote: You know we had a season with Daedalus point (14 S1). Another season with Both Klontas Mire and Zerus Prime (13 S3). Not to mention the Blink era where most Terran complains but the map is somewhat reasonable. Eh. 2 bad maps are not that big of a deal. This pool has way more terrible maps then those you mentioned. Gonna be sad to play these vs zerg lol z.z | ||
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