Blizzard only uses Blizzard designed maps -> People complain about the maps and demand community maps. Blizzard uses mostly community designed maps -> People complain about the maps.
On June 18 2015 04:41 Thax wrote: Blizzard only uses Blizzard designed maps -> People complain about the maps and demand community maps. Blizzard uses mostly community designed maps -> People complain about the maps.
maybe that's their strategy. choose the worst community maps possible so people want blizzard maps again instead of community maps.
On June 18 2015 04:41 Thax wrote: Blizzard only uses Blizzard designed maps -> People complain about the maps and demand community maps. Blizzard uses mostly community designed maps -> People complain about the maps.
TLMC yielded horrible maps this season, with backdoors and gimmicks everywhere. We're bashing the fact that Blizzard isn't able to choose the good community maps, and even worse removes an outstanding community one after one season. WTF ???? It's Foxtrot Labs all over again. Why do they hate you so much oh poor Uvantak ?
On June 18 2015 04:41 Thax wrote: Blizzard only uses Blizzard designed maps -> People complain about the maps and demand community maps. Blizzard uses mostly community designed maps -> People complain about the maps.
maybe that's their strategy. choose the worst community maps possible so people want blizzard maps again instead of community maps.
On June 18 2015 04:25 [PkF] Wire wrote: OK. Just launched some games vs AI on the maps.
Please tell me how Dash & Terminal and Moonlight Madness (that one especially) can even be considered suitable maps for competitive play.
Coda, Terraform and Bridgehead will definitely be in for me, though Bridgehead's backdoor is really retarded. The sight blockers are very bad for P since Z and T won't care about it with medivacs/overlords while P cannons behind the sight blockers won't do shit. I have no idea how I can play a fourth map. Probably do a gamble and keep Moonlight Madness, hoping everyone with a brain vetoes it and all-inning the others.
EDIT : I take back that Dash & Terminal is unplayable, the debris appear to make it OKish I guess. It's really, really ugly on low settings though. Feels like playing on white nougat.
On June 18 2015 04:27 Superouman wrote: What should be noted is that the entire map pool is entirely made of community maps.
We can't bash blizz maps anymore
Seeing that map pool makes me which the additions were Derelict Watcher, Neokirk Precinct and Akilon Wastes. OK, I admit I look forward to playing Terraform, but the other ones are pretty terrible.
Akilon Waste? Really? And more importantly, Derelict Watcher? Are you... are you Zerg deep inside? d:
Tell me you wouldn't prefer any HotS Blizzard map (Daedalus Point 1.0 not considered a map) to Moonlight Madness.
secret spring, inferno pools, alterzim, klontas mire
I'll drink champagne to celebrate the removal of Echo, the most boring and ugliest map ever made.
Vaani and Expedition lost were wacky and wierd but had plenty of excellent unusual pro games played on it, but the new map pool also has wierd and wacky maps
Overall not the map pool we need but definetly the map pool we deserve, we're the ones who made it after all
On June 18 2015 04:25 [PkF] Wire wrote: OK. Just launched some games vs AI on the maps.
Please tell me how Dash & Terminal and Moonlight Madness (that one especially) can even be considered suitable maps for competitive play.
Coda, Terraform and Bridgehead will definitely be in for me, though Bridgehead's backdoor is really retarded. The sight blockers are very bad for P since Z and T won't care about it with medivacs/overlords while P cannons behind the sight blockers won't do shit. I have no idea how I can play a fourth map. Probably do a gamble and keep Moonlight Madness, hoping everyone with a brain vetoes it and all-inning the others.
EDIT : I take back that Dash & Terminal is unplayable, the debris appear to make it OKish I guess. It's really, really ugly on low settings though. Feels like playing on white nougat.
On June 18 2015 04:27 Superouman wrote: What should be noted is that the entire map pool is entirely made of community maps.
We can't bash blizz maps anymore
Seeing that map pool makes me which the additions were Derelict Watcher, Neokirk Precinct and Akilon Wastes. OK, I admit I look forward to playing Terraform, but the other ones are pretty terrible.
Akilon Waste? Really? And more importantly, Derelict Watcher? Are you... are you Zerg deep inside? d:
Tell me you wouldn't prefer any HotS Blizzard map (Daedalus Point 1.0 not considered a map) to Moonlight Madness.
secret spring, inferno pools, alterzim
OK I take back what I said, Blizzard made dreadful maps too. Moonlight Madness is still unplayable though , trying to compare Moonlight Madness and Secret Spring is a bit like trying to tell what tastes better between shit and vomit.
What saddens me beyond words is how many good maps there are and how accurate Blizzard are to always pick the worst. Well, in that case, I don't know who chose the finalists in TLMC6, but that guy really messed up and will bear the burden of that map pool forever.
On June 18 2015 04:46 Gwavajuice wrote: I'll drink champagne to celebrate the removal of Echo, the most boring and ugliest map ever made.
You cannot be serious ? I can understand the boring part, it's definitely very standard... But ugly ? Have you played Dash and Terminal ?
On June 18 2015 04:25 [PkF] Wire wrote: OK. Just launched some games vs AI on the maps.
Please tell me how Dash & Terminal and Moonlight Madness (that one especially) can even be considered suitable maps for competitive play.
Coda, Terraform and Bridgehead will definitely be in for me, though Bridgehead's backdoor is really retarded. The sight blockers are very bad for P since Z and T won't care about it with medivacs/overlords while P cannons behind the sight blockers won't do shit. I have no idea how I can play a fourth map. Probably do a gamble and keep Moonlight Madness, hoping everyone with a brain vetoes it and all-inning the others.
EDIT : I take back that Dash & Terminal is unplayable, the debris appear to make it OKish I guess. It's really, really ugly on low settings though. Feels like playing on white nougat.
On June 18 2015 04:27 Superouman wrote: What should be noted is that the entire map pool is entirely made of community maps.
We can't bash blizz maps anymore
Seeing that map pool makes me which the additions were Derelict Watcher, Neokirk Precinct and Akilon Wastes. OK, I admit I look forward to playing Terraform, but the other ones are pretty terrible.
Akilon Waste? Really? And more importantly, Derelict Watcher? Are you... are you Zerg deep inside? d:
Tell me you wouldn't prefer any HotS Blizzard map (Daedalus Point 1.0 not considered a map) to Moonlight Madness.
secret spring, inferno pools, alterzim
OK I take back what I said, Blizzard made dreadful maps too. Moonlight Madness is still unplayable though , trying to compare Moonlight Madness and Secret Spring is a bit like trying to tell what tastes better between shit and vomit.
What saddens me beyond words is how many good maps there are and how accurate Blizzard are to always pick the worst. Well, in that case, I don't know who chose the finalists in TLMC6, but that guy really messed up and will bear the burden of that map pool forever.
You don't understand, they've recreated the dream pool without using any of the maps from the original.
On June 18 2015 04:46 [PkF] Wire wrote: OK I take back what I said, Blizzard made dreadful maps too. Moonlight Madness is still unplayable though , trying to compare Moonlight Madness and Secret Spring is a bit like trying to tell what tastes better between shit and vomit.
Why do you hate Moonlight so much? I'd generally like to know as I am the creator of it. You keep saying how awful and unplayable it is but give no context what so ever. I got enough hate feedback from Habitation Station so feel free to speak your mind, I can take it, I'd love to hear the thoughts!
On June 18 2015 04:46 [PkF] Wire wrote: OK I take back what I said, Blizzard made dreadful maps too. Moonlight Madness is still unplayable though , trying to compare Moonlight Madness and Secret Spring is a bit like trying to tell what tastes better between shit and vomit.
Why do you hate Moonlight so much? I'd generally like to know as I am the creator of it. You keep saying how awful and unplayable it is but give no context what so ever. I got enough hate feedback from Habitation Station so feel free to speak your mind, I can take it, I'd love to hear the thoughts!
I'm no mapmaking specialist and while I can see you tried to achieve something interesting and different here, I see absolutely zero way for Protoss to deal with the entrances to the third in early game and with the layout (open access to third and natural via ways that are really far apart). A competent T or Z player will always tear a P that tries to play a normal game apart ; even worse with a T since you can't wall a T on the natural. Maybe I'm wrong, but that's how I see it, a 10 times more difficult version of Expedition Lost that was already tricky. I'll know quick since I'll probably keep Coda/Terraform/Bridgehead and your map since Dash & Terminal is so awful my eyes can't bear it.
If you've seen the map played in PvT/PvZ and think P can do well on the map while not playing only 2 base, I'm interested.
Fair enough! Actually all the changes to the map for TLMC were to help protoss as before those changes it was pretty heavily anti-protoss. Either way, hoping since every entrance to a possible third has ramps that between storms, ff & aoe that protoss stand a better chance. It does try to promote multi aggression & splitting your army up which yeah...usually doesn't help protoss out much at all.
It has changed quite a bit, between initial release into blizzard community spotlight into tlmc, so I'm hoping the constant changes help protoss out, but who really knows, only time can tell!
Yet another terrible map pooling decision from Blizzard. Getting sick and tired of them not making the effort to communicate to our pro players and the pro player players not getting any advice listened to. To have the arrogance to remove a map like Echo but keep a map like Iron Fortress is completely beyond me. And as for the new maps well...only map there that i see potential in in terraform and thats only because its different from the standardized maps that we see today, i have no idea if it will be good play on. But i think everyone in the starcraft community has now had enough of this. Consistently bad decision making and frustrating the community is just going way too far now. This nature of blizzard's approach of decision making and changes to maps/balance is just getting way too frustrating now and im sure i am not the only person in the community that feels this way.
imo backdoor rocks just don't belong in competitive maps. If a player harasses the main while trying to attack the third you need to stretch your army so far out to defend it, it just becomes hugely imbalanced in certain scenarios. We also saw the backdoor rocks abused in allins vs terran which is massively imbalanced because terran relies on bunkers to defend them and with backdoor rocks you have to make twice the amount of bunkers with scvs pulled on both entrances. I remember the game flash vs trap on expo lost from IEM katowice where trap just faked an immortal allin and flash had to make multiple bunkers on both entrances with scvs pulled. He realized relatively quickly that trap had only faked the allin but he already had so much invested in bunkers and lost so much mining time that he was massively behind. How blizzard can't see such obvious imbalance that promotes abusive and gimmicky strategies is beyond me, we already saw it sometimes that series get decided by map imbalance and this season it will probably be even worse.
Bridgehead looks like the perfect map for any other game than Starcraft 2, stuff like Medivacs and Oracles will just ruin the map. I'm really glad they're trying it out though, shows courage and they put in a LOT of the map competition maps.
The ones they kept of the old map are boring though, Expeditions Lost and Echo LE were really good maps.
congrats to all the mapmakers, i hope people actually try to first adapt to these experimental maps and attempt to develop map specific strategies before just immediately writing them off as "unplayable".
i'm especially interested to see how the small 2nd nat entrance on dash and terminal works, if it's balanced it could allow for some very interesting 3rd base placements.