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WCS Season 3 Map Pool - Page 3

Forum Index > SC2 General
233 CommentsPost a Reply
Prev 1 2 3 4 5 10 11 12 Next All
Charoisaur
Profile Joined August 2014
Germany15919 Posts
June 17 2015 19:41 GMT
#41
On June 18 2015 04:27 Superouman wrote:
What should be noted is that the entire map pool is entirely made of community maps.

We can't bash blizz maps anymore

But we can bash blizzard for choosing the terrible community maps.
Many of the coolest moments in sc2 happen due to worker harassment
Thax
Profile Joined July 2014
Belgium1060 Posts
June 17 2015 19:41 GMT
#42
Blizzard only uses Blizzard designed maps -> People complain about the maps and demand community maps.
Blizzard uses mostly community designed maps -> People complain about the maps.
Charoisaur
Profile Joined August 2014
Germany15919 Posts
June 17 2015 19:42 GMT
#43
On June 18 2015 04:41 Thax wrote:
Blizzard only uses Blizzard designed maps -> People complain about the maps and demand community maps.
Blizzard uses mostly community designed maps -> People complain about the maps.

maybe that's their strategy. choose the worst community maps possible so people want blizzard maps again instead of community maps.
Many of the coolest moments in sc2 happen due to worker harassment
[PkF] Wire
Profile Joined March 2013
France24193 Posts
Last Edited: 2015-06-17 19:44:14
June 17 2015 19:43 GMT
#44
On June 18 2015 04:41 Thax wrote:
Blizzard only uses Blizzard designed maps -> People complain about the maps and demand community maps.
Blizzard uses mostly community designed maps -> People complain about the maps.

TLMC yielded horrible maps this season, with backdoors and gimmicks everywhere. We're bashing the fact that Blizzard isn't able to choose the good community maps, and even worse removes an outstanding community one after one season. WTF ???? It's Foxtrot Labs all over again. Why do they hate you so much oh poor Uvantak ?

On June 18 2015 04:42 Charoisaur wrote:
Show nested quote +
On June 18 2015 04:41 Thax wrote:
Blizzard only uses Blizzard designed maps -> People complain about the maps and demand community maps.
Blizzard uses mostly community designed maps -> People complain about the maps.

maybe that's their strategy. choose the worst community maps possible so people want blizzard maps again instead of community maps.

You know what ? Not that unlikely.
Charoisaur
Profile Joined August 2014
Germany15919 Posts
Last Edited: 2015-06-17 19:45:14
June 17 2015 19:44 GMT
#45
On June 18 2015 04:39 [PkF] Wire wrote:
Show nested quote +
On June 18 2015 04:36 OtherWorld wrote:
On June 18 2015 04:25 [PkF] Wire wrote:
OK. Just launched some games vs AI on the maps.

Please tell me how Dash & Terminal and Moonlight Madness (that one especially) can even be considered suitable maps for competitive play.

Coda, Terraform and Bridgehead will definitely be in for me, though Bridgehead's backdoor is really retarded. The sight blockers are very bad for P since Z and T won't care about it with medivacs/overlords while P cannons behind the sight blockers won't do shit. I have no idea how I can play a fourth map. Probably do a gamble and keep Moonlight Madness, hoping everyone with a brain vetoes it and all-inning the others.

EDIT : I take back that Dash & Terminal is unplayable, the debris appear to make it OKish I guess. It's really, really ugly on low settings though. Feels like playing on white nougat.

On June 18 2015 04:27 Superouman wrote:
What should be noted is that the entire map pool is entirely made of community maps.

We can't bash blizz maps anymore

Seeing that map pool makes me which the additions were Derelict Watcher, Neokirk Precinct and Akilon Wastes. OK, I admit I look forward to playing Terraform, but the other ones are pretty terrible.

Akilon Waste? Really? And more importantly, Derelict Watcher? Are you... are you Zerg deep inside? d:

Tell me you wouldn't prefer any HotS Blizzard map (Daedalus Point 1.0 not considered a map) to Moonlight Madness.


secret spring, inferno pools, alterzim, klontas mire
Many of the coolest moments in sc2 happen due to worker harassment
Gwavajuice
Profile Joined June 2014
France1810 Posts
June 17 2015 19:46 GMT
#46
I'll drink champagne to celebrate the removal of Echo, the most boring and ugliest map ever made.

Vaani and Expedition lost were wacky and wierd but had plenty of excellent unusual pro games played on it, but the new map pool also has wierd and wacky maps

Overall not the map pool we need but definetly the map pool we deserve, we're the ones who made it after all
Dear INno and all the former STX boys.
[PkF] Wire
Profile Joined March 2013
France24193 Posts
Last Edited: 2015-06-17 19:48:57
June 17 2015 19:46 GMT
#47
On June 18 2015 04:44 Charoisaur wrote:
Show nested quote +
On June 18 2015 04:39 [PkF] Wire wrote:
On June 18 2015 04:36 OtherWorld wrote:
On June 18 2015 04:25 [PkF] Wire wrote:
OK. Just launched some games vs AI on the maps.

Please tell me how Dash & Terminal and Moonlight Madness (that one especially) can even be considered suitable maps for competitive play.

Coda, Terraform and Bridgehead will definitely be in for me, though Bridgehead's backdoor is really retarded. The sight blockers are very bad for P since Z and T won't care about it with medivacs/overlords while P cannons behind the sight blockers won't do shit. I have no idea how I can play a fourth map. Probably do a gamble and keep Moonlight Madness, hoping everyone with a brain vetoes it and all-inning the others.

EDIT : I take back that Dash & Terminal is unplayable, the debris appear to make it OKish I guess. It's really, really ugly on low settings though. Feels like playing on white nougat.

On June 18 2015 04:27 Superouman wrote:
What should be noted is that the entire map pool is entirely made of community maps.

We can't bash blizz maps anymore

Seeing that map pool makes me which the additions were Derelict Watcher, Neokirk Precinct and Akilon Wastes. OK, I admit I look forward to playing Terraform, but the other ones are pretty terrible.

Akilon Waste? Really? And more importantly, Derelict Watcher? Are you... are you Zerg deep inside? d:

Tell me you wouldn't prefer any HotS Blizzard map (Daedalus Point 1.0 not considered a map) to Moonlight Madness.


secret spring, inferno pools, alterzim

OK I take back what I said, Blizzard made dreadful maps too. Moonlight Madness is still unplayable though , trying to compare Moonlight Madness and Secret Spring is a bit like trying to tell what tastes better between shit and vomit.

What saddens me beyond words is how many good maps there are and how accurate Blizzard are to always pick the worst. Well, in that case, I don't know who chose the finalists in TLMC6, but that guy really messed up and will bear the burden of that map pool forever.

On June 18 2015 04:46 Gwavajuice wrote:
I'll drink champagne to celebrate the removal of Echo, the most boring and ugliest map ever made.

You cannot be serious ? I can understand the boring part, it's definitely very standard... But ugly ? Have you played Dash and Terminal ?
Elentos
Profile Blog Joined February 2015
55511 Posts
June 17 2015 19:48 GMT
#48
On June 18 2015 04:46 [PkF] Wire wrote:
Show nested quote +
On June 18 2015 04:44 Charoisaur wrote:
On June 18 2015 04:39 [PkF] Wire wrote:
On June 18 2015 04:36 OtherWorld wrote:
On June 18 2015 04:25 [PkF] Wire wrote:
OK. Just launched some games vs AI on the maps.

Please tell me how Dash & Terminal and Moonlight Madness (that one especially) can even be considered suitable maps for competitive play.

Coda, Terraform and Bridgehead will definitely be in for me, though Bridgehead's backdoor is really retarded. The sight blockers are very bad for P since Z and T won't care about it with medivacs/overlords while P cannons behind the sight blockers won't do shit. I have no idea how I can play a fourth map. Probably do a gamble and keep Moonlight Madness, hoping everyone with a brain vetoes it and all-inning the others.

EDIT : I take back that Dash & Terminal is unplayable, the debris appear to make it OKish I guess. It's really, really ugly on low settings though. Feels like playing on white nougat.

On June 18 2015 04:27 Superouman wrote:
What should be noted is that the entire map pool is entirely made of community maps.

We can't bash blizz maps anymore

Seeing that map pool makes me which the additions were Derelict Watcher, Neokirk Precinct and Akilon Wastes. OK, I admit I look forward to playing Terraform, but the other ones are pretty terrible.

Akilon Waste? Really? And more importantly, Derelict Watcher? Are you... are you Zerg deep inside? d:

Tell me you wouldn't prefer any HotS Blizzard map (Daedalus Point 1.0 not considered a map) to Moonlight Madness.


secret spring, inferno pools, alterzim

OK I take back what I said, Blizzard made dreadful maps too. Moonlight Madness is still unplayable though , trying to compare Moonlight Madness and Secret Spring is a bit like trying to tell what tastes better between shit and vomit.

What saddens me beyond words is how many good maps there are and how accurate Blizzard are to always pick the worst. Well, in that case, I don't know who chose the finalists in TLMC6, but that guy really messed up and will bear the burden of that map pool forever.

You don't understand, they've recreated the dream pool without using any of the maps from the original.
Every 60 seconds in Africa, a minute passes.
Magnifico
Profile Joined March 2013
1958 Posts
June 17 2015 19:54 GMT
#49
I'm crazy or there are three different entrances to my natural in Dash and Terminal LE?
Elentos
Profile Blog Joined February 2015
55511 Posts
June 17 2015 19:55 GMT
#50
On June 18 2015 04:54 Tiaraju9 wrote:
I'm crazy or there are three different entrances to my natural in Dash and Terminal LE?

That map is certainly something special.
Every 60 seconds in Africa, a minute passes.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
June 17 2015 19:58 GMT
#51
On June 18 2015 04:46 [PkF] Wire wrote:
OK I take back what I said, Blizzard made dreadful maps too. Moonlight Madness is still unplayable though , trying to compare Moonlight Madness and Secret Spring is a bit like trying to tell what tastes better between shit and vomit.


Why do you hate Moonlight so much? I'd generally like to know as I am the creator of it. You keep saying how awful and unplayable it is but give no context what so ever. I got enough hate feedback from Habitation Station so feel free to speak your mind, I can take it, I'd love to hear the thoughts!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
[PkF] Wire
Profile Joined March 2013
France24193 Posts
Last Edited: 2015-06-17 20:09:09
June 17 2015 20:03 GMT
#52
On June 18 2015 04:58 SidianTheBard wrote:
Show nested quote +
On June 18 2015 04:46 [PkF] Wire wrote:
OK I take back what I said, Blizzard made dreadful maps too. Moonlight Madness is still unplayable though , trying to compare Moonlight Madness and Secret Spring is a bit like trying to tell what tastes better between shit and vomit.


Why do you hate Moonlight so much? I'd generally like to know as I am the creator of it. You keep saying how awful and unplayable it is but give no context what so ever. I got enough hate feedback from Habitation Station so feel free to speak your mind, I can take it, I'd love to hear the thoughts!

I'm no mapmaking specialist and while I can see you tried to achieve something interesting and different here, I see absolutely zero way for Protoss to deal with the entrances to the third in early game and with the layout (open access to third and natural via ways that are really far apart). A competent T or Z player will always tear a P that tries to play a normal game apart ; even worse with a T since you can't wall a T on the natural. Maybe I'm wrong, but that's how I see it, a 10 times more difficult version of Expedition Lost that was already tricky. I'll know quick since I'll probably keep Coda/Terraform/Bridgehead and your map since Dash & Terminal is so awful my eyes can't bear it.

If you've seen the map played in PvT/PvZ and think P can do well on the map while not playing only 2 base, I'm interested.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2015-06-17 20:12:39
June 17 2015 20:10 GMT
#53
Fair enough! Actually all the changes to the map for TLMC were to help protoss as before those changes it was pretty heavily anti-protoss. Either way, hoping since every entrance to a possible third has ramps that between storms, ff & aoe that protoss stand a better chance. It does try to promote multi aggression & splitting your army up which yeah...usually doesn't help protoss out much at all.

It has changed quite a bit, between initial release into blizzard community spotlight into tlmc, so I'm hoping the constant changes help protoss out, but who really knows, only time can tell!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
June 17 2015 20:11 GMT
#54
Can't be any worse than the era of Slag Pits.

I'm excited to see BW terrain textures in action.
ㅇㅅㅌㅅ
Finnz
Profile Joined September 2011
United Kingdom260 Posts
June 17 2015 20:13 GMT
#55
Yet another terrible map pooling decision from Blizzard. Getting sick and tired of them not making the effort to communicate to our pro players and the pro player players not getting any advice listened to. To have the arrogance to remove a map like Echo but keep a map like Iron Fortress is completely beyond me. And as for the new maps well...only map there that i see potential in in terraform and thats only because its different from the standardized maps that we see today, i have no idea if it will be good play on. But i think everyone in the starcraft community has now had enough of this. Consistently bad decision making and frustrating the community is just going way too far now. This nature of blizzard's approach of decision making and changes to maps/balance is just getting way too frustrating now and im sure i am not the only person in the community that feels this way.
TronJovolta
Profile Joined April 2013
United States323 Posts
June 17 2015 20:17 GMT
#56
All 2 player makes me SOOOOO happy. Veto's gonna be easy next season.
Charoisaur
Profile Joined August 2014
Germany15919 Posts
June 17 2015 20:19 GMT
#57
imo backdoor rocks just don't belong in competitive maps. If a player harasses the main while trying to attack the third you need to stretch your army so far out to defend it, it just becomes hugely imbalanced in certain scenarios.
We also saw the backdoor rocks abused in allins vs terran which is massively imbalanced because terran relies on bunkers to defend them and with backdoor rocks you have to make twice the amount of bunkers with scvs pulled on both entrances.
I remember the game flash vs trap on expo lost from IEM katowice where trap just faked an immortal allin and flash had to make multiple bunkers on both entrances with scvs pulled. He realized relatively quickly that trap had only faked the allin but he already had so much invested in bunkers and lost so much mining time that he was massively behind.
How blizzard can't see such obvious imbalance that promotes abusive and gimmicky strategies is beyond me, we already saw it sometimes that series get decided by map imbalance and this season it will probably be even worse.
Many of the coolest moments in sc2 happen due to worker harassment
ejozl
Profile Joined October 2010
Denmark3366 Posts
June 17 2015 20:25 GMT
#58
Bridgehead looks like the perfect map for any other game than Starcraft 2, stuff like Medivacs and Oracles will just ruin the map. I'm really glad they're trying it out though, shows courage and they put in a LOT of the map competition maps.

The ones they kept of the old map are boring though, Expeditions Lost and Echo LE were really good maps.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
June 17 2015 20:52 GMT
#59
Ganymede or riot!
MMA | Life | Classic | Happy | Team Empire | Team Spirit
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2015-06-17 21:18:23
June 17 2015 20:54 GMT
#60
congrats to all the mapmakers, i hope people actually try to first adapt to these experimental maps and attempt to develop map specific strategies before just immediately writing them off as "unplayable".

i'm especially interested to see how the small 2nd nat entrance on dash and terminal works, if it's balanced it could allow for some very interesting 3rd base placements.
vibeo gane,
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