• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:49
CEST 18:49
KST 01:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High14Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10
Community News
Weekly Cups (Sept 15-21): herO Goes For Four2StarCraft II 5.0.15 PTR Patch Notes211BSL 2025 Warsaw LAN + Legends Showmatch3Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1
StarCraft 2
General
Question about resolution & DPI settings SC2 StarCraft II 5.0.15 PTR Patch Notes Weekly Cups (Sept 15-21): herO Goes For Four Why Storm Should NOT Be Nerfed – A Core Part of Pr Team TLMC #5: Vote to Decide Ladder Maps!
Tourneys
Monday Nights Weeklies RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Stellar Fest KSL Week 80
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Old rep packs of BW legends BW General Discussion [ASL20] Ro8 Preview Pt1: Mile High ASL ro8 Upper Bracket HYPE VIDEO
Tourneys
[ASL20] Ro8 Day 1 [Megathread] Daily Proleagues [ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Big Programming Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Kendrick, Eminem, and "Self…
Peanutsc
Too Many LANs? Tournament Ov…
TrAiDoS
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2454 users

Balance Test Map Update Incoming - July 15 - Page 4

Forum Index > SC2 General
442 CommentsPost a Reply
Prev 1 2 3 4 5 6 21 22 23 Next All
SirPinky
Profile Joined February 2011
United States525 Posts
July 15 2014 18:39 GMT
#61
On July 16 2014 02:43 Genome852 wrote:
Wait, WM will do full damage in its area of effect (rather than doing less damage at outer edges) AND retain shield damage bonus?

Even as a T player, that seems ridiculous against Protoss. I want the old WM, but this is 'balance' via sledgehammer rather than scalpel.


Maybe you've missed the "sledgehammer" Protoss has hit Terran over the head with the last 8 months. We need more aggressive changes. I disagree with you b/c I'd rather not have another incident like when Blizzard increased the tank attack speed by .000000002.
How much better to get wisdom than gold; to get insight rather than silver!
Gojira621
Profile Joined October 2010
United States374 Posts
July 15 2014 18:41 GMT
#62
I don't want to come off as a whiny zerg, but when hots came out I could not beat terrans who went biomine with ling bane muta. Even if I tried to bait mine shots or split my lings and banes up, the mines did so much damage that it only took 1 or 2 good hits out of the 6-8 mines planted to obliterate half my forces, then the bio runs in and wipes out everything, and then the parade death push began. If we're basically going back to that it's gonna be a bad time. I understand terrans are struggling right now but mines were just simply too strong before to deal with effectively. Add in the new hellbat timings that straight up kill lots of zergs and zvt will be uh...interesting to watch, maybe not so fun to play.
www.twitch.tv/Gojira621
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
July 15 2014 18:43 GMT
#63
I'm ok with the time warp nerf, but if the issue was terran crybabies, they used to whine before the mothership core even existed, so that won't be fixed.

User was warned for this post
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
July 15 2014 18:44 GMT
#64
On July 16 2014 03:43 KingAlphard wrote:
I'm ok with the time warp nerf, but if the issue was terran crybabies, they used to whine before the mothership core even existed, so that won't be fixed.


Sad zealot thread. Go there.
geokilla
Profile Joined May 2011
Canada8244 Posts
July 15 2014 18:45 GMT
#65
On July 16 2014 02:07 KatatoniK wrote:
10 second time warp? Blizzard pls, just make the damn thing researchable at the Twilight Council and leave it at it's current duration.

Actually this sounds like a fantastic idea. That way, you don't have to worry about Protoss being too strong until they get to the all-in or nothing phase.
SirPinky
Profile Joined February 2011
United States525 Posts
July 15 2014 18:47 GMT
#66
On July 16 2014 03:41 Gojira621 wrote:
I don't want to come off as a whiny zerg, but when hots came out I could not beat terrans who went biomine with ling bane muta. Even if I tried to bait mine shots or split my lings and banes up, the mines did so much damage that it only took 1 or 2 good hits out of the 6-8 mines planted to obliterate half my forces, then the bio runs in and wipes out everything, and then the parade death push began. If we're basically going back to that it's gonna be a bad time. I understand terrans are struggling right now but mines were just simply too strong before to deal with effectively. Add in the new hellbat timings that straight up kill lots of zergs and zvt will be uh...interesting to watch, maybe not so fun to play.


Don't worry, the second a Terran wins a tournament they will nerf them. That's the nature of Terran: For every one buff, they get two nerfs.
How much better to get wisdom than gold; to get insight rather than silver!
beg
Profile Blog Joined May 2010
991 Posts
Last Edited: 2014-07-15 18:50:17
July 15 2014 18:48 GMT
#67
On July 16 2014 03:38 KatatoniK wrote:
Show nested quote +
On July 16 2014 03:12 beg wrote:
On July 16 2014 03:06 Larkin wrote:
On July 16 2014 02:42 beg wrote:
honestly,

isn't the real problem against protoss their multitude of unscoutable stupid aggressive builds? the majority of my TvPs i'm facing some sort of near unscoutable aggression.

on the contrary, i'm not having major problems in late game, except terran's army seems to be harder to control, but it's still fun.




the only thing that really pisses me off is how protoss can literally build no defensive units and still pin me to my base and make me guess which stupid shit is coming for me.






this patch won't do anything to improve my TvP experience


I really don't see how the aggression is unscoutable unless Protoss hides tech structures somewhere on the map - and even then it isn't unscoutable, you just don't scout it. You have scans. Obviously you would rather not scan, but if you drop a money scan, see what's coming, you can defend accordingly.

...while protoss almost literally doesnt have to build defensive units.



If a Protoss doesn't build any or very few defensive units early game PvT a decent stimmed Marine/Marauder force can kill them outright, even WITH Photon Overcharge. Stim absolutely destroys P armies and I've lost many games to Terran counter aggression when I've gone for Oracle or tried to poke.

It's all in the scouting, note pylons, if you don't see 3 pylons when you scout with your reaper or whatever. Something somewhere is proxied, go look for it. If it's a Stargate, that's easy to hold, DT's? Easy to hold.

Blink, however is the problem, as a Protoss I'll admit, early game blink attacks are dumb, they're dumb in PvP and they're even dumber in PvT. That's why time warp doesn't need a reduction it needs locking to Twilight Council research. One or the other, simple as imo.

see, you're a protoss. you dont know how this stuff feels as a terran.

yes, proxy stargate is easy to hold. yes, DT is easy to hold. but you have to scout it in time. in order to do that, you'll need 2 units scouting the map for proxy and even then there's a great chance you simply won't find the hidden tech in time.

on top of this, there's stuff like blink, proxy robo, 2base 4gate, etc etc.... all of them needing very different reactions.



it's simply not very enjoyable to play TvP like this.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
July 15 2014 18:48 GMT
#68
On July 16 2014 03:44 plogamer wrote:
Show nested quote +
On July 16 2014 03:43 KingAlphard wrote:
I'm ok with the time warp nerf, but if the issue was terran crybabies, they used to whine before the mothership core even existed, so that won't be fixed.


Sad zealot thread. Go there.

No, I actually said that I agree with the patch, unlike terran players who always have a reason to complain about everything.
nivek706
Profile Blog Joined September 2012
United States62 Posts
July 15 2014 18:51 GMT
#69
On July 16 2014 03:41 Gojira621 wrote:
I don't want to come off as a whiny zerg, but when hots came out I could not beat terrans who went biomine with ling bane muta. Even if I tried to bait mine shots or split my lings and banes up, the mines did so much damage that it only took 1 or 2 good hits out of the 6-8 mines planted to obliterate half my forces, then the bio runs in and wipes out everything, and then the parade death push began. If we're basically going back to that it's gonna be a bad time. I understand terrans are struggling right now but mines were just simply too strong before to deal with effectively. Add in the new hellbat timings that straight up kill lots of zergs and zvt will be uh...interesting to watch, maybe not so fun to play.


I have to second your feelings almost exactly. I've always been a fan of going ling/bane/muta, but with the new hellbat timings and reverting mines back to the way they were, I just keep feeling like zerg keeps getting pushed into making roaches. Now, roaches aren't the worst unit ever, but they're probably the most boring. I don't know, maybe it's also because I'm a scrub diamond player and don't know anything.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
July 15 2014 18:52 GMT
#70
On July 16 2014 03:41 Gojira621 wrote:
I don't want to come off as a whiny zerg, but when hots came out I could not beat terrans who went biomine with ling bane muta. Even if I tried to bait mine shots or split my lings and banes up, the mines did so much damage that it only took 1 or 2 good hits out of the 6-8 mines planted to obliterate half my forces, then the bio runs in and wipes out everything, and then the parade death push began. If we're basically going back to that it's gonna be a bad time. I understand terrans are struggling right now but mines were just simply too strong before to deal with effectively. Add in the new hellbat timings that straight up kill lots of zergs and zvt will be uh...interesting to watch, maybe not so fun to play.


Welcome to SC2 from a Terran's perspective. If I am not super careful, 6-8 banes are enough to obliterate half my forces too.

On July 16 2014 03:48 KingAlphard wrote:
Show nested quote +
On July 16 2014 03:44 plogamer wrote:
On July 16 2014 03:43 KingAlphard wrote:
I'm ok with the time warp nerf, but if the issue was terran crybabies, they used to whine before the mothership core even existed, so that won't be fixed.


Sad zealot thread. Go there.

No, I actually said that I agree with the patch, unlike terran players who always have a reason to complain about everything.


Not all Terran players are the same, but I mean do I have to play Captain Obvious and explain this?
SirPinky
Profile Joined February 2011
United States525 Posts
July 15 2014 18:53 GMT
#71
On July 16 2014 03:48 beg wrote:
Show nested quote +
On July 16 2014 03:38 KatatoniK wrote:
On July 16 2014 03:12 beg wrote:
On July 16 2014 03:06 Larkin wrote:
On July 16 2014 02:42 beg wrote:
honestly,

isn't the real problem against protoss their multitude of unscoutable stupid aggressive builds? the majority of my TvPs i'm facing some sort of near unscoutable aggression.

on the contrary, i'm not having major problems in late game, except terran's army seems to be harder to control, but it's still fun.




the only thing that really pisses me off is how protoss can literally build no defensive units and still pin me to my base and make me guess which stupid shit is coming for me.






this patch won't do anything to improve my TvP experience


I really don't see how the aggression is unscoutable unless Protoss hides tech structures somewhere on the map - and even then it isn't unscoutable, you just don't scout it. You have scans. Obviously you would rather not scan, but if you drop a money scan, see what's coming, you can defend accordingly.

...while protoss almost literally doesnt have to build defensive units.



If a Protoss doesn't build any or very few defensive units early game PvT a decent stimmed Marine/Marauder force can kill them outright, even WITH Photon Overcharge. Stim absolutely destroys P armies and I've lost many games to Terran counter aggression when I've gone for Oracle or tried to poke.

It's all in the scouting, note pylons, if you don't see 3 pylons when you scout with your reaper or whatever. Something somewhere is proxied, go look for it. If it's a Stargate, that's easy to hold, DT's? Easy to hold.

Blink, however is the problem, as a Protoss I'll admit, early game blink attacks are dumb, they're dumb in PvP and they're even dumber in PvT. That's why time warp doesn't need a reduction it needs locking to Twilight Council research. One or the other, simple as imo.

see, you're a protoss. you dont know how this stuff feels as a terran.

yes, proxy stargate is easy to hold. yes, DT is easy to hold. but you have to scout it in time. in order to do that, you'll need 2 units scouting the map for proxy and even then there's a great chance you simply won't find the hidden tech in time.

on top of this, there's stuff like blink, proxy robo, 2base 4gate, etc etc.... all of them needing very different reactions.



it's simply not very enjoyable to play TvP like this.


And where is the "insta-death" button for Terran? No detection for proxy DT...insta-death. No turrets for proxy oracle...insta-death. No bunkers for blink all-in...insta-death. Less than 3 bunkers for 2 base immortal all-in...insta-death. The list goes on (like you said etc etc). All of which are very easy to execute. Why can't we have an insta-death button for TvP.
How much better to get wisdom than gold; to get insight rather than silver!
Ravomat
Profile Joined September 2010
Germany422 Posts
July 15 2014 18:54 GMT
#72
On July 16 2014 03:48 beg wrote:
Show nested quote +
On July 16 2014 03:38 KatatoniK wrote:
On July 16 2014 03:12 beg wrote:
On July 16 2014 03:06 Larkin wrote:
On July 16 2014 02:42 beg wrote:
honestly,

isn't the real problem against protoss their multitude of unscoutable stupid aggressive builds? the majority of my TvPs i'm facing some sort of near unscoutable aggression.

on the contrary, i'm not having major problems in late game, except terran's army seems to be harder to control, but it's still fun.




the only thing that really pisses me off is how protoss can literally build no defensive units and still pin me to my base and make me guess which stupid shit is coming for me.






this patch won't do anything to improve my TvP experience


I really don't see how the aggression is unscoutable unless Protoss hides tech structures somewhere on the map - and even then it isn't unscoutable, you just don't scout it. You have scans. Obviously you would rather not scan, but if you drop a money scan, see what's coming, you can defend accordingly.

...while protoss almost literally doesnt have to build defensive units.



If a Protoss doesn't build any or very few defensive units early game PvT a decent stimmed Marine/Marauder force can kill them outright, even WITH Photon Overcharge. Stim absolutely destroys P armies and I've lost many games to Terran counter aggression when I've gone for Oracle or tried to poke.

It's all in the scouting, note pylons, if you don't see 3 pylons when you scout with your reaper or whatever. Something somewhere is proxied, go look for it. If it's a Stargate, that's easy to hold, DT's? Easy to hold.

Blink, however is the problem, as a Protoss I'll admit, early game blink attacks are dumb, they're dumb in PvP and they're even dumber in PvT. That's why time warp doesn't need a reduction it needs locking to Twilight Council research. One or the other, simple as imo.

see, you're a protoss. you dont know how this stuff feels as a terran.

yes, proxy stargate is easy to hold. yes, DT is easy to hold. but you have to scout it in time. in order to do that, you'll need 2 units scouting the map for proxy and even then there's a great chance you simply won't find the hidden tech in time.

on top of this, there's stuff like blink, proxy robo, 2base 4gate, etc etc.... all of them needing very different reactions.

it's simply not very enjoyable to play TvP like this.

Seriously, Protoss players know how that feels. That's exactly what we experienced early on in WoL. The only difference everybody sucked compared to now.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
July 15 2014 19:00 GMT
#73
The funny thing is, yes zerg just A-moves... Yes thats true, thats because we can't micro lol.

You try stuttersteping your zerglings away from the marines and mines while splitting your lings. Big help that will do you, you see the zerglings are melee. You want Z to micro, I wouldn't mind that at all, then give us ranged units that aren't totally trashed in both matchups.

Forcing Z to micro lings more than is already done with flanks and surrounds is just silly, what are we supposed to do, spread them out and hod position while they stares the marines down? Bound to do tons of damage I'm sure.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
dyDrawer
Profile Joined September 2012
Canada438 Posts
July 15 2014 19:02 GMT
#74
A 10 second Time Warp is worth 100 energy? I think it's reasonable to go back to 75 here. Reasonably nerfing is one thing, nerfing something so that it's not viable is another. IMO Blizzard has often made this mistake.

I personally believe that when TvZ was at its most balanced in HotS was before the Mine nerf but after the Overseer buff. So now it's going back to that stage and I think that's great. I'm not sure how the new Hellbat will fit into this picture. Of course Terran will probably get a huge boost in TvZ win rate for a little while, but what will it look like once things stabilize is another story.

As for the Shield damage splash, keep in mind: even before Mine is nerfed, the defensive fast Forge opening has already proved to be very effective against Drop openings. Yes this will probably kill the 0 detection Blink builds, but frankly those builds are way too outrageous, nobody will miss them. Yes this will be even more effective against mass Zealots, but Templar openings are pretty much dead anyways.
Dear, Rain, PartinG, Trap - "Glory to the Firstborn"
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-07-15 19:04:48
July 15 2014 19:04 GMT
#75
On July 16 2014 03:52 plogamer wrote:
Show nested quote +
On July 16 2014 03:41 Gojira621 wrote:
I don't want to come off as a whiny zerg, but when hots came out I could not beat terrans who went biomine with ling bane muta. Even if I tried to bait mine shots or split my lings and banes up, the mines did so much damage that it only took 1 or 2 good hits out of the 6-8 mines planted to obliterate half my forces, then the bio runs in and wipes out everything, and then the parade death push began. If we're basically going back to that it's gonna be a bad time. I understand terrans are struggling right now but mines were just simply too strong before to deal with effectively. Add in the new hellbat timings that straight up kill lots of zergs and zvt will be uh...interesting to watch, maybe not so fun to play.


Welcome to SC2 from a Terran's perspective. If I am not super careful, 6-8 banes are enough to obliterate half my forces too.


No. The choice is yours whether you want to have to be careful against banelings.
+ Show Spoiler +
[image loading]
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
July 15 2014 19:04 GMT
#76
On July 16 2014 04:00 Shuffleblade wrote:
The funny thing is, yes zerg just A-moves... Yes thats true, thats because we can't micro lol.

You try stuttersteping your zerglings away from the marines and mines while splitting your lings. Big help that will do you, you see the zerglings are melee. You want Z to micro, I wouldn't mind that at all, then give us ranged units that aren't totally trashed in both matchups.

Forcing Z to micro lings more than is already done with flanks and surrounds is just silly, what are we supposed to do, spread them out and hod position while they stares the marines down? Bound to do tons of damage I'm sure.



Many top zergs have figured out how to trigger mine shots with a well spread, small force. You also often see more friendly fire damage than what has happened to the zerg.

I guess you could put lings on hold position and see how that goes?
TL+ Member
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
July 15 2014 19:06 GMT
#77
On July 16 2014 04:00 Shuffleblade wrote:
The funny thing is, yes zerg just A-moves... Yes thats true, thats because we can't micro lol.

You try stuttersteping your zerglings away from the marines and mines while splitting your lings. Big help that will do you, you see the zerglings are melee. You want Z to micro, I wouldn't mind that at all, then give us ranged units that aren't totally trashed in both matchups.

Forcing Z to micro lings more than is already done with flanks and surrounds is just silly, what are we supposed to do, spread them out and hod position while they stares the marines down? Bound to do tons of damage I'm sure.


Did you see the game where Scarlett just a-move shit tons of banes from 1 direction over Bomber? What flank was there?

Did you also see some of Jaedong's ling micro against the mines? Yeah, those were fucking awesome.
Twine
Profile Joined June 2012
France246 Posts
July 15 2014 19:07 GMT
#78
On July 16 2014 04:00 Shuffleblade wrote:
The funny thing is, yes zerg just A-moves... Yes thats true, thats because we can't micro lol.

You try stuttersteping your zerglings away from the marines and mines while splitting your lings. Big help that will do you, you see the zerglings are melee. You want Z to micro, I wouldn't mind that at all, then give us ranged units that aren't totally trashed in both matchups.

Forcing Z to micro lings more than is already done with flanks and surrounds is just silly, what are we supposed to do, spread them out and hod position while they stares the marines down? Bound to do tons of damage I'm sure.


Considering we saw a lot of roaches hydras compositions recently (For example bomber vs violet game 4, or even against protoss where roaches hydras are a viable option in early-mid game), what you are trying to say doesn't really make sense.
#1 Bomber fan | Jin Air best KT
SamirDuran
Profile Joined May 2012
Philippines894 Posts
July 15 2014 19:09 GMT
#79
On July 16 2014 04:00 Shuffleblade wrote:
The funny thing is, yes zerg just A-moves... Yes thats true, thats because we can't micro lol.

You try stuttersteping your zerglings away from the marines and mines while splitting your lings. Big help that will do you, you see the zerglings are melee. You want Z to micro, I wouldn't mind that at all, then give us ranged units that aren't totally trashed in both matchups.

Forcing Z to micro lings more than is already done with flanks and surrounds is just silly, what are we supposed to do, spread them out and hod position while they stares the marines down? Bound to do tons of damage I'm sure.


why don't you try to learn to micro your lings then? it adds excitement and skill to your game. Remember why brood war was more exciting than sc2 is because of the skill and control of BW players. Now if we would put that on sc2 then it would be awesome
Don't practice until you can get it right, practice until you can't get it wrong.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2014-07-15 19:10:13
July 15 2014 19:09 GMT
#80
On July 16 2014 04:04 Big J wrote:
Show nested quote +
On July 16 2014 03:52 plogamer wrote:
On July 16 2014 03:41 Gojira621 wrote:
I don't want to come off as a whiny zerg, but when hots came out I could not beat terrans who went biomine with ling bane muta. Even if I tried to bait mine shots or split my lings and banes up, the mines did so much damage that it only took 1 or 2 good hits out of the 6-8 mines planted to obliterate half my forces, then the bio runs in and wipes out everything, and then the parade death push began. If we're basically going back to that it's gonna be a bad time. I understand terrans are struggling right now but mines were just simply too strong before to deal with effectively. Add in the new hellbat timings that straight up kill lots of zergs and zvt will be uh...interesting to watch, maybe not so fun to play.


Welcome to SC2 from a Terran's perspective. If I am not super careful, 6-8 banes are enough to obliterate half my forces too.


No. The choice is yours whether you want to have to be careful against banelings.
+ Show Spoiler +
[image loading]


Are you joking? And then I have to worry about not being able to put any real pressure without committing a slow-moving, slow-producing, and expensive army.

Then if you hate mines, the choice is yours to play Roach/Hydra.
Good luck with drops.
Prev 1 2 3 4 5 6 21 22 23 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#24 PTR Edition
RotterdaM632
Harstem478
TKL 173
IndyStarCraft 150
SteadfastSC72
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 632
Harstem 478
mouzHeroMarine 279
TKL 173
IndyStarCraft 150
SteadfastSC 72
JuggernautJason68
MindelVK 32
StarCraft: Brood War
Britney 36833
Calm 4233
Rain 3986
Flash 2619
GuemChi 2187
Bisu 2075
Horang2 1647
BeSt 473
Soma 297
firebathero 276
[ Show more ]
ggaemo 272
Hyuk 235
hero 227
actioN 201
Soulkey 194
Leta 189
Light 140
Mong 71
Movie 63
soO 46
sorry 44
Sharp 42
Backho 39
Aegong 31
Terrorterran 23
scan(afreeca) 23
Shine 15
Rock 15
IntoTheRainbow 10
Hm[arnc] 7
Dota 2
Gorgc8233
qojqva4127
Dendi1387
420jenkins434
Fuzer 272
Counter-Strike
oskar172
FunKaTv 47
PGG 1
Heroes of the Storm
Khaldor216
Other Games
gofns23784
tarik_tv21786
FrodaN1433
Beastyqt550
Hui .337
XaKoH 110
KnowMe83
QueenE81
Trikslyr64
NeuroSwarm39
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Adnapsc2 4
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• Kozan
StarCraft: Brood War
• Michael_bg 7
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4074
• masondota2707
• WagamamaTV327
League of Legends
• Nemesis5161
• Jankos1309
• TFBlade644
Other Games
• Shiphtur251
Upcoming Events
Sparkling Tuna Cup
17h 11m
Afreeca Starleague
17h 11m
Snow vs EffOrt
Wardi Open
18h 11m
PiGosaur Monday
1d 7h
LiuLi Cup
1d 18h
OSC
1d 22h
The PondCast
2 days
CranKy Ducklings
3 days
Maestros of the Game
4 days
Serral vs herO
Clem vs Reynor
[BSL 2025] Weekly
5 days
[ Show More ]
[BSL 2025] Weekly
5 days
BSL Team Wars
6 days
Wardi Open
6 days
Liquipedia Results

Completed

2025 Chongqing Offline CUP
RSL Revival: Season 2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL 21 Team A
BSL Season 21
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.