• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:27
CEST 11:27
KST 18:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
StarCraft Human 'N' AI League Bot on ladder an AI researcher's take on the ladder bot BW General Discussion BSL Season 23
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8895 users

Balance Test Map Update Incoming - July 15 - Page 3

Forum Index > SC2 General
442 CommentsPost a Reply
Prev 1 2 3 4 5 21 22 23 Next All
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
July 15 2014 18:19 GMT
#41
Damn I hate WM, I'm a zerg player so I understand that I'm biased.

I understand the logic behind zerg having to micro and split too and I like that idea.

The actual problem is that its unbeatable, seriously old mines were just wotf. How do you split your zergling army against marines? The only hope of beating marines with zergling/baneling is surrounding the terran army. I you don't surround them them stutter step and split endlessly countering banelings with marines >_>

So what do you do as zerg, dance around the marines so you split for the widow mines fire while the WM and marines kills loads of your army or do you charge in and have your whole army go booom..... So either you lose or you lose. Seriously I get so mad just thinking about it, before the patch I was going BH just because of mine fields which made me lose because terrans just moved too fast, then I tried hydras, didn't help and the stupid range is bugged the WMs hit hydras sometimes even if they have range. My winrate vs T before patch was like 40% and thats not because I suck since I had good % against all other races in my league.

I guess I need to learn some all-ins or just leave vs terrans *sigh*.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
beg
Profile Blog Joined May 2010
991 Posts
July 15 2014 18:21 GMT
#42
On July 16 2014 03:19 Shuffleblade wrote:
Damn I hate WM, I'm a zerg player so I understand that I'm biased.

I understand the logic behind zerg having to micro and split too and I like that idea.

The actual problem is that its unbeatable, seriously old mines were just wotf. How do you split your zergling army against marines? The only hope of beating marines with zergling/baneling is surrounding the terran army. I you don't surround them them stutter step and split endlessly countering banelings with marines >_>

So what do you do as zerg, dance around the marines so you split for the widow mines fire while the WM and marines kills loads of your army or do you charge in and have your whole army go booom..... So either you lose or you lose. Seriously I get so mad just thinking about it, before the patch I was going BH just because of mine fields which made me lose because terrans just moved too fast, then I tried hydras, didn't help and the stupid range is bugged the WMs hit hydras sometimes even if they have range. My winrate vs T before patch was like 40% and thats not because I suck since I had good % against all other races in my league.

I guess I need to learn some all-ins or just leave vs terrans *sigh*.

not sure if mines were actually imba, but the 4M style grew dull and boring pretty fast...

i personally wouldnt wanna go back to that era...
tili
Profile Joined July 2012
United States1332 Posts
July 15 2014 18:22 GMT
#43
Z is gonna struggle against new 4m o-o
Squat
Profile Joined September 2013
Sweden7978 Posts
Last Edited: 2014-07-15 18:31:58
July 15 2014 18:24 GMT
#44
I really don't think terran, or the game, needs the ability to blow up 20 mutas in one second and more or less end the game instantly. As exciting as the old mines could be, they added such a huge random element and felt overly punishing. I'm still miffed they seem intent on just buffing the already good units as opposed to trying to make the bad ones better. I have no idea how the new mines will be for protoss either.

The issue for terran is how to deal with Zerg once they're on Hive tech with ultras and still have the 20+ mutas in the air. Not sure how this helps that situation.

The time warp double nerf kind of illustrates how absurd the ability is right now. The MSC being able to cast two of them really is the kicker, 2x 30 sec TW is just broken. Good change.
"Digital. They have digital. What is digital?" - Donald J Trump
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 15 2014 18:25 GMT
#45
I like these changes. Time warp is going to be looked at a lot more closely and will require more skill to use properly.
Not sure about the widow mine change, the wording on it is sort of odd.
ModeratorI am still alive, somehow
TL+ Member
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
July 15 2014 18:25 GMT
#46
Old mines back? But with extra hate for toss? Oh happy day to see the other races micro again, good changes lets roll em' through!
https://x.com/CaptainWaffless
swag_bro
Profile Blog Joined July 2014
Japan782 Posts
July 15 2014 18:25 GMT
#47
On July 16 2014 03:18 Big J wrote:
Show nested quote +
On July 16 2014 03:16 swag_bro wrote:
On July 16 2014 02:46 pieroog wrote:
Dear Terrans... 40+40 with instant damage just for 75/25 - please bear this in mind when commenting on PSI Storm with 80 over 4seconds


Yes, but is unreliable and you can't reliably target things. Storm, on the other hand, can easily be controlled as to where the damage is allocated. Mines are a hit or miss.


Mines are always hit... Storms can be dodged.

Again, apples and oranges. I'd just stop that comparison


I was talking about Mines being a hit or miss on damage potential. Yes, it can kill a bunch of stuff, but at the same time, it can shoot at something you don't want it to and just kill like one thing. Too random. Mines should not have that reload thing. They should just unburrow once an enemy gets in range of them and self-destruct. And they can have autocast too so the Terran can make them not activate them if need be. A little like bane mines.

And has anyone ever tried ghost-mech vs Protoss? I find that ghosts+thor+hellbats+ravens are extremely good versus late game Protoss. Bring along some SCVs too.
They hate us 'cause they ain't us.
eightym
Profile Joined May 2011
United States76 Posts
July 15 2014 18:26 GMT
#48
I'm a balance whining Terran and I approve.

Congrats, Protoss, soon you will deserve your wins!
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2014-07-15 18:29:51
July 15 2014 18:26 GMT
#49
Holy shit they reverted a change?

I switched to Zerg but I think it's a fair change to even the importance of micro in the TvZ MU a bit.
I think esports is pretty nice.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
Last Edited: 2014-07-15 18:29:15
July 15 2014 18:28 GMT
#50
On July 16 2014 02:46 pieroog wrote:
Dear Terrans... 40+40 with instant damage just for 75/25 - please bear this in mind when commenting on PSI Storm with 80 over 4seconds

And to add one final(?) one to the list, the mine's randomness means that it is as likely to kill your own stuff as the enemy's. You would have to be a stupid Toss'er to kill your own units with storm, especially as most Protoss units have a lot of HP.

I prefer these tweaks to the Thor/mine/timewarp than the previous ones by a lot.
pichoo
Profile Joined May 2014
Australia123 Posts
July 15 2014 18:32 GMT
#51
Actually the 4M style in hots has always been here againts Zerg before this buff, it's just that the effectiveness comes into question versus getting a marauder or hellbat instead. Bomber showed us against violet the heavy marauder style (10 rax on 3 bases) instead of mines, which was very successful.

It makes sense as Z needs 5 banes to kill a marauder, while mines may only random kill 1-2 banes with few lings before the buff.
SlammerSC2
Profile Joined April 2013
77 Posts
July 15 2014 18:33 GMT
#52
I guess i have to switch from zerg to terran. Really liked Zerg macro. But their units are trash.
bosshd
Profile Blog Joined February 2014
Belgium72 Posts
July 15 2014 18:35 GMT
#53
Finaly lol hope we see flash soon back:
Team Redbloods Co-leader & Openclan Leader
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
July 15 2014 18:35 GMT
#54
So, transformation servos when armoury is built AND reverted widow mine change? How does either help TvP? Why screw the Zerg player over? It's not like TvZ is the big bugbear that TvP is.
SargasticSigmar
Profile Joined August 2012
Poland5 Posts
July 15 2014 18:36 GMT
#55
Love it!
Ishi aru tokoro ni michi wa aru.
Code
Profile Blog Joined June 2009
Canada634 Posts
Last Edited: 2014-07-15 18:36:45
July 15 2014 18:36 GMT
#56
On July 16 2014 03:21 beg wrote:
Show nested quote +
On July 16 2014 03:19 Shuffleblade wrote:
Damn I hate WM, I'm a zerg player so I understand that I'm biased.

I understand the logic behind zerg having to micro and split too and I like that idea.

The actual problem is that its unbeatable, seriously old mines were just wotf. How do you split your zergling army against marines? The only hope of beating marines with zergling/baneling is surrounding the terran army. I you don't surround them them stutter step and split endlessly countering banelings with marines >_>

So what do you do as zerg, dance around the marines so you split for the widow mines fire while the WM and marines kills loads of your army or do you charge in and have your whole army go booom..... So either you lose or you lose. Seriously I get so mad just thinking about it, before the patch I was going BH just because of mine fields which made me lose because terrans just moved too fast, then I tried hydras, didn't help and the stupid range is bugged the WMs hit hydras sometimes even if they have range. My winrate vs T before patch was like 40% and thats not because I suck since I had good % against all other races in my league.

I guess I need to learn some all-ins or just leave vs terrans *sigh*.

not sure if mines were actually imba, but the 4M style grew dull and boring pretty fast...

i personally wouldnt wanna go back to that era...

don't worry, now there are Hellbats too!
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
July 15 2014 18:37 GMT
#57
On July 16 2014 03:21 beg wrote:
Show nested quote +
On July 16 2014 03:19 Shuffleblade wrote:
Damn I hate WM, I'm a zerg player so I understand that I'm biased.

I understand the logic behind zerg having to micro and split too and I like that idea.

The actual problem is that its unbeatable, seriously old mines were just wotf. How do you split your zergling army against marines? The only hope of beating marines with zergling/baneling is surrounding the terran army. I you don't surround them them stutter step and split endlessly countering banelings with marines >_>

So what do you do as zerg, dance around the marines so you split for the widow mines fire while the WM and marines kills loads of your army or do you charge in and have your whole army go booom..... So either you lose or you lose. Seriously I get so mad just thinking about it, before the patch I was going BH just because of mine fields which made me lose because terrans just moved too fast, then I tried hydras, didn't help and the stupid range is bugged the WMs hit hydras sometimes even if they have range. My winrate vs T before patch was like 40% and thats not because I suck since I had good % against all other races in my league.

I guess I need to learn some all-ins or just leave vs terrans *sigh*.

not sure if mines were actually imba, but the 4M style grew dull and boring pretty fast...

i personally wouldnt wanna go back to that era...


People still play 4M almost every game, only difference being that terrans aren't in any tournaments
maru G5L pls
Sufinsil
Profile Joined January 2011
United States760 Posts
July 15 2014 18:38 GMT
#58
Sad to see no experimentation with tanks =/
sage_francis
Profile Joined December 2006
France1823 Posts
July 15 2014 18:38 GMT
#59
good !
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
July 15 2014 18:38 GMT
#60
On July 16 2014 03:12 beg wrote:
Show nested quote +
On July 16 2014 03:06 Larkin wrote:
On July 16 2014 02:42 beg wrote:
honestly,

isn't the real problem against protoss their multitude of unscoutable stupid aggressive builds? the majority of my TvPs i'm facing some sort of near unscoutable aggression.

on the contrary, i'm not having major problems in late game, except terran's army seems to be harder to control, but it's still fun.




the only thing that really pisses me off is how protoss can literally build no defensive units and still pin me to my base and make me guess which stupid shit is coming for me.






this patch won't do anything to improve my TvP experience


I really don't see how the aggression is unscoutable unless Protoss hides tech structures somewhere on the map - and even then it isn't unscoutable, you just don't scout it. You have scans. Obviously you would rather not scan, but if you drop a money scan, see what's coming, you can defend accordingly.

...while protoss almost literally doesnt have to build defensive units.



If a Protoss doesn't build any or very few defensive units early game PvT a decent stimmed Marine/Marauder force can kill them outright, even WITH Photon Overcharge. Stim absolutely destroys P armies and I've lost many games to Terran counter aggression when I've gone for Oracle or tried to poke.

It's all in the scouting, note pylons, if you don't see 3 pylons when you scout with your reaper or whatever. Something somewhere is proxied, go look for it. If it's a Stargate, that's easy to hold, DT's? Easy to hold.

Blink, however is the problem, as a Protoss I'll admit, early game blink attacks are dumb, they're dumb in PvP and they're even dumber in PvT. That's why time warp doesn't need a reduction it needs locking to Twilight Council research. One or the other, simple as imo.
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
Prev 1 2 3 4 5 21 22 23 Next All
Please log in or register to reply.
Live Events Refresh
GSL
08:00
2026 GSTL: Grand Finals
RotterdaM494
CranKy Ducklings SOOP127
SHIN 31
GSL EN (SOOP)0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 494
LamboSC2 178
Rex 32
SHIN 31
StarCraft: Brood War
Britney 2481
ggaemo 964
actioN 961
EffOrt 538
Barracks 480
BeSt 363
Stork 344
PianO 164
Rush 158
Mong 77
[ Show more ]
ToSsGirL 31
Bale 26
ZerO 22
Sharp 18
NaDa 18
zelot 15
ZergMaN 12
JulyZerg 11
Dota 2
Gorgc4040
League of Legends
JimRising 542
Heroes of the Storm
Trikslyr60
Other Games
gofns23477
Livibee189
ArmadaUGS95
ZerO(Twitch)2
Organizations
Dota 2
PGL Dota 2 - Main Stream11789
StarCraft: Brood War
Afreeca ASL 289
Other Games
BasetradeTV40
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH209
• LUISG 23
• Letter148
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Yamato Cup
5h 33m
BSL Open Qualifier
9h 33m
BSL Open Qualifier
9h 33m
OSC
13h 33m
Replay Cast
14h 33m
Afreeca Starleague
1d
Soma vs Jaedong
WardiTV Weekly
1d 1h
Monday Night Weeklies
1d 6h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Leta vs Soulkey
[ Show More ]
PiGosaur Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
4 days
CranKy Ducklings
6 days
Online Event
6 days
FEL
6 days
BSL: Ladder Tournament
6 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.