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Balance Test Map Update Incoming - July 15

Forum Index > SC2 General
442 CommentsPost a Reply
1 2 3 4 5 21 22 23 Next All
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2014-07-18 06:49:47
July 15 2014 16:45 GMT
#1
Update July 17:
The Test map and the Balance Testing Extension Mod are now published:
Link


Thank you for helping us playtest the current test map. From our own testing and the feedback we’ve gathered so far, here are our current thoughts on the changes:

Thor AA prioritization change
This is a good change that’s simple and clean. It’s a minor improvement to players who aren’t able to micro Thors against Mutalisks in combat, and the general usage makes more sense with this change.

Time Warp duration decrease
The effects of this change definitely seem noticeable, but we’d like to push this nerf slightly further.

Widow Mine splash radius increase
The splash radius of 2 seems too much against Protoss worker lines. Also, we wonder if the full damage against Zerg being only an increase of 0.25 is too little.

So we’d like to make further adjustments and see if we can push some of these changes as much as possible. The changes we’d like to try next on the balance test map are:

Widow Mine
Widow Mine going back to full splash damage and a 1.75 radius. (But they would still keep the +shields damage)
This lessens its power against Probes, returns the Widow Mine to how it used to be against Zerg, and provides big improvements against Protoss armies in the mid and late game.

Time Warp
Duration decreased to 10 seconds.

Obviously, these are just balance test map changes and part of the ongoing testing process. Nothing is final yet, so please share your thoughts after having playtested the current balance test map changes as well as the upcoming changes detailed in this post.

Thank you.


Link
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Yello
Profile Blog Joined July 2010
Germany7411 Posts
July 15 2014 16:56 GMT
#2
wow what. Getting back the mines from HotS-release against Zerg is cool. But keeping the +shields damage means that mines would be really strong against Toss after that. It's like 40+40 damage in close radius (<1.25) and still 40+10 in full 1.75 then. Combined with the huge time warp nerf that would change a looooooooot. Still not the things most people want to see changed (except maybe the mine returning to it's old stage) though
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
July 15 2014 17:01 GMT
#3
My new 4v4 strat will be nothing but widow mines.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Rowrin
Profile Joined September 2011
United States280 Posts
July 15 2014 17:04 GMT
#4
Finally, a meaningful change... Even if it is only a un-nerf....
TheDougler
Profile Joined April 2010
Canada8315 Posts
July 15 2014 17:06 GMT
#5
Doh, your thread was way faster than mine. Whoops.

Here's some polls anyway:

Poll: Widow Mine Change

Approve (371)
 
59%

Disapprove (260)
 
41%

631 total votes

Your vote: Widow Mine Change

(Vote): Approve
(Vote): Disapprove



Poll: Time Warp Change

Approve (485)
 
83%

Disapprove (99)
 
17%

584 total votes

Your vote: Time Warp Change

(Vote): Approve
(Vote): Disapprove

I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
July 15 2014 17:07 GMT
#6
10 second time warp? Blizzard pls, just make the damn thing researchable at the Twilight Council and leave it at it's current duration.
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
Twine
Profile Joined June 2012
France246 Posts
July 15 2014 17:08 GMT
#7
I like those changes. A tank buff for TvP without killing bio play in TvT would be much appreciated aswell !
#1 Bomber fan | Jin Air best KT
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
July 15 2014 17:08 GMT
#8
Would be nice if they took out +shields to make templar viable again. As is, they look powerful vs probes so widow mine drop openings would be more viable again
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Foreverkul
Profile Joined March 2014
United States1649 Posts
July 15 2014 17:09 GMT
#9
We are going back to RELEASE versions? Surprise! Who would have thought the RELEASE version was balanced after all the beta testing? Maybe they should go back to release version for everything, like how it was supposed to be before the patches screwed everything.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
July 15 2014 17:09 GMT
#10
On July 16 2014 02:07 KatatoniK wrote:
10 second time warp? Blizzard pls, just make the damn thing researchable at the Twilight Council and leave it at it's current duration.


Ten seconds and researchable at Twilight Council sounds like a fantastic idea!

Intrigued by this WM change, looking forward to all the discussion from persons more knowledgeable than myself.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
July 15 2014 17:14 GMT
#11
On July 16 2014 02:09 pure.Wasted wrote:
Show nested quote +
On July 16 2014 02:07 KatatoniK wrote:
10 second time warp? Blizzard pls, just make the damn thing researchable at the Twilight Council and leave it at it's current duration.


Ten seconds and researchable at Twilight Council sounds like a fantastic idea!

Intrigued by this WM change, looking forward to all the discussion from persons more knowledgeable than myself.


By current I meant as it is in-game right now and if it really has to take a hit then down to 20 or something, locking it in Twilight dents early blink attacks that everyone hates so much. Make Protoss choose between offence in the form of Blink, or defence in the form of TW.
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
July 15 2014 17:26 GMT
#12
Has widow mine splash defeated bunker build time yet?
Neosteel Enthusiast
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2014-07-15 17:29:25
July 15 2014 17:27 GMT
#13
Widow Mine splash radius increase
The splash radius of 2 seems too much against Protoss worker lines. Also, we wonder if the full damage against Zerg being only an increase of 0.25 is too little.

So we’d like to make further adjustments and see if we can push some of these changes as much as possible. The changes we’d like to try next on the balance test map are:

Widow Mine going back to full splash damage and a 1.75 radius. (But they would still keep the +shields damage)

This lessens its power against Probes, returns the Widow Mine to how it used to be against Zerg, and provides big improvements against Protoss armies in the mid and late game.


WHY? Let them destroy protoss mineral lines, it forces the protoss to react. There's no problem with that. But the midgame strength of widow mines doesn't need to be buffed. The opposite really, they need to take away the +shield damage again. It took away an entire viable playstyle for protoss and gave nothing back for terran. They still play the exact same way but it's stronger now because you can also mix in mines. Nobody makes widow mines vs lategame protoss because colossus swipes clear them out before they even detonate. So in other words, they want to buff mines for the midgame AGAIN, where they're already strong enough (and too strong in certain scenarios, seeing how they entirely killed off templar builds).

I'm getting more and more frustrated every single time they push out one of these updates. They need to start looking at actual problems - what army does a terran transition to? How can terran deal with mass warpins lategame? If they want, how can terran pressure protoss early? But they keep buffing the midgame where terran's already at their strongest. I don't get it.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Yello
Profile Blog Joined July 2010
Germany7411 Posts
July 15 2014 17:31 GMT
#14
On July 16 2014 02:27 DarkLordOlli wrote:
Show nested quote +
Widow Mine splash radius increase
The splash radius of 2 seems too much against Protoss worker lines. Also, we wonder if the full damage against Zerg being only an increase of 0.25 is too little.

So we’d like to make further adjustments and see if we can push some of these changes as much as possible. The changes we’d like to try next on the balance test map are:

Widow Mine going back to full splash damage and a 1.75 radius. (But they would still keep the +shields damage)

This lessens its power against Probes, returns the Widow Mine to how it used to be against Zerg, and provides big improvements against Protoss armies in the mid and late game.


WHY? Let them destroy protoss mineral lines, it forces the protoss to react. There's no problem with that. But the midgame strength of widow mines doesn't need to be buffed. The opposite really, they need to take away the +shield damage again. It took away an entire viable playstyle for protoss and gave nothing back for terran. They still play the exact same way but it's stronger now because you can also mix in mines. Nobody makes widow mines vs lategame protoss because colossus swipes clear them out before they even detonate. So in other words, they want to buff mines for the midgame AGAIN, where they're already strong enough (and too strong in certain scenarios, seeing how they entirely killed off templar builds).

I'm getting more and more frustrated every single time they push out one of these updates.


I agree, if they keep the damage against shields and go back to 40 splash damage that will kill all chargelot-templar macro-openings (that we don't see all that often anymore anyways because of the earlier buff). My theory however is that they want to give Mines this strength to be able to deal with chargelot reinforcements and harass (mass warpins via warp prism etc.) in the lategame better which are still extremely strong. Not sure if that would work out or if it is the right way to approach this problem but we will see.
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
July 15 2014 17:35 GMT
#15
omg i'm so happy right now. Innovation best T world here we go again.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
July 15 2014 17:39 GMT
#16
On July 16 2014 02:35 Faust852 wrote:
omg i'm so happy right now. Innovation best T world here we go again.


They're fixing widow mines, not hellbats :p
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
PineapplePizza
Profile Joined June 2010
United States749 Posts
July 15 2014 17:40 GMT
#17
This is so damn weird.

They gut punch the mine and throw out this hillariously miniscule 0.2 attack speed buff for the tank in the name of 'variety'...

...then after completely ignoring the game until a particular megathread appears, they decide for the first time in sc2 history to revert a bad patch that was poorly received for being random and unnecessary...

thus, all those months of Code B Flash were completely for naught.

We'll go back to slightly Terran-favored, incredibly-bitchy Zergs and nonstop biomine till lotv beta in october or something.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
TheKhyira
Profile Joined May 2012
115 Posts
July 15 2014 17:40 GMT
#18
I'm all for better mines in TvZ macro games, and not too hot for blowing up probes.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
July 15 2014 17:42 GMT
#19
On July 16 2014 02:39 FrostedMiniWheats wrote:
Show nested quote +
On July 16 2014 02:35 Faust852 wrote:
omg i'm so happy right now. Innovation best T world here we go again.


They're fixing widow mines, not hellbats :p

Yeah but he was the god of TvZ before being Hellbatman.

So, next patch is oracle speed reduce right? ima right?
beg
Profile Blog Joined May 2010
991 Posts
Last Edited: 2014-07-15 17:46:40
July 15 2014 17:42 GMT
#20
honestly,

isn't the real problem against protoss their multitude of unscoutable stupid aggressive builds? the majority of my TvPs i'm facing some sort of near unscoutable aggression.

on the contrary, i'm not having major problems in late game, except terran's army seems to be harder to control, but it's still fun.




the only thing that really pisses me off is how protoss can literally build no defensive units and still pin me to my base and make me guess which stupid shit is coming for me.






this patch won't do anything to improve my TvP experience
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