• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:53
CEST 09:53
KST 16:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
StarCraft Human 'N' AI League Bot on ladder an AI researcher's take on the ladder bot BW General Discussion BSL Season 23
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10594 users

Balance Test Map Update Incoming - July 15

Forum Index > SC2 General
442 CommentsPost a Reply
1 2 3 4 5 21 22 23 Next All
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2014-07-18 06:49:47
July 15 2014 16:45 GMT
#1
Update July 17:
The Test map and the Balance Testing Extension Mod are now published:
Link


Thank you for helping us playtest the current test map. From our own testing and the feedback we’ve gathered so far, here are our current thoughts on the changes:

Thor AA prioritization change
This is a good change that’s simple and clean. It’s a minor improvement to players who aren’t able to micro Thors against Mutalisks in combat, and the general usage makes more sense with this change.

Time Warp duration decrease
The effects of this change definitely seem noticeable, but we’d like to push this nerf slightly further.

Widow Mine splash radius increase
The splash radius of 2 seems too much against Protoss worker lines. Also, we wonder if the full damage against Zerg being only an increase of 0.25 is too little.

So we’d like to make further adjustments and see if we can push some of these changes as much as possible. The changes we’d like to try next on the balance test map are:

Widow Mine
Widow Mine going back to full splash damage and a 1.75 radius. (But they would still keep the +shields damage)
This lessens its power against Probes, returns the Widow Mine to how it used to be against Zerg, and provides big improvements against Protoss armies in the mid and late game.

Time Warp
Duration decreased to 10 seconds.

Obviously, these are just balance test map changes and part of the ongoing testing process. Nothing is final yet, so please share your thoughts after having playtested the current balance test map changes as well as the upcoming changes detailed in this post.

Thank you.


Link
Facebook Twitter Reddit
Yello
Profile Blog Joined July 2010
Germany7411 Posts
July 15 2014 16:56 GMT
#2
wow what. Getting back the mines from HotS-release against Zerg is cool. But keeping the +shields damage means that mines would be really strong against Toss after that. It's like 40+40 damage in close radius (<1.25) and still 40+10 in full 1.75 then. Combined with the huge time warp nerf that would change a looooooooot. Still not the things most people want to see changed (except maybe the mine returning to it's old stage) though
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
July 15 2014 17:01 GMT
#3
My new 4v4 strat will be nothing but widow mines.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Rowrin
Profile Joined September 2011
United States280 Posts
July 15 2014 17:04 GMT
#4
Finally, a meaningful change... Even if it is only a un-nerf....
TheDougler
Profile Joined April 2010
Canada8323 Posts
July 15 2014 17:06 GMT
#5
Doh, your thread was way faster than mine. Whoops.

Here's some polls anyway:

Poll: Widow Mine Change

Approve (371)
 
59%

Disapprove (260)
 
41%

631 total votes

Your vote: Widow Mine Change

(Vote): Approve
(Vote): Disapprove



Poll: Time Warp Change

Approve (485)
 
83%

Disapprove (99)
 
17%

584 total votes

Your vote: Time Warp Change

(Vote): Approve
(Vote): Disapprove

I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
July 15 2014 17:07 GMT
#6
10 second time warp? Blizzard pls, just make the damn thing researchable at the Twilight Council and leave it at it's current duration.
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
Twine
Profile Joined June 2012
France246 Posts
July 15 2014 17:08 GMT
#7
I like those changes. A tank buff for TvP without killing bio play in TvT would be much appreciated aswell !
#1 Bomber fan | Jin Air best KT
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
July 15 2014 17:08 GMT
#8
Would be nice if they took out +shields to make templar viable again. As is, they look powerful vs probes so widow mine drop openings would be more viable again
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Foreverkul
Profile Joined March 2014
United States1649 Posts
July 15 2014 17:09 GMT
#9
We are going back to RELEASE versions? Surprise! Who would have thought the RELEASE version was balanced after all the beta testing? Maybe they should go back to release version for everything, like how it was supposed to be before the patches screwed everything.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
July 15 2014 17:09 GMT
#10
On July 16 2014 02:07 KatatoniK wrote:
10 second time warp? Blizzard pls, just make the damn thing researchable at the Twilight Council and leave it at it's current duration.


Ten seconds and researchable at Twilight Council sounds like a fantastic idea!

Intrigued by this WM change, looking forward to all the discussion from persons more knowledgeable than myself.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
July 15 2014 17:14 GMT
#11
On July 16 2014 02:09 pure.Wasted wrote:
Show nested quote +
On July 16 2014 02:07 KatatoniK wrote:
10 second time warp? Blizzard pls, just make the damn thing researchable at the Twilight Council and leave it at it's current duration.


Ten seconds and researchable at Twilight Council sounds like a fantastic idea!

Intrigued by this WM change, looking forward to all the discussion from persons more knowledgeable than myself.


By current I meant as it is in-game right now and if it really has to take a hit then down to 20 or something, locking it in Twilight dents early blink attacks that everyone hates so much. Make Protoss choose between offence in the form of Blink, or defence in the form of TW.
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
July 15 2014 17:26 GMT
#12
Has widow mine splash defeated bunker build time yet?
Neosteel Enthusiast
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2014-07-15 17:29:25
July 15 2014 17:27 GMT
#13
Widow Mine splash radius increase
The splash radius of 2 seems too much against Protoss worker lines. Also, we wonder if the full damage against Zerg being only an increase of 0.25 is too little.

So we’d like to make further adjustments and see if we can push some of these changes as much as possible. The changes we’d like to try next on the balance test map are:

Widow Mine going back to full splash damage and a 1.75 radius. (But they would still keep the +shields damage)

This lessens its power against Probes, returns the Widow Mine to how it used to be against Zerg, and provides big improvements against Protoss armies in the mid and late game.


WHY? Let them destroy protoss mineral lines, it forces the protoss to react. There's no problem with that. But the midgame strength of widow mines doesn't need to be buffed. The opposite really, they need to take away the +shield damage again. It took away an entire viable playstyle for protoss and gave nothing back for terran. They still play the exact same way but it's stronger now because you can also mix in mines. Nobody makes widow mines vs lategame protoss because colossus swipes clear them out before they even detonate. So in other words, they want to buff mines for the midgame AGAIN, where they're already strong enough (and too strong in certain scenarios, seeing how they entirely killed off templar builds).

I'm getting more and more frustrated every single time they push out one of these updates. They need to start looking at actual problems - what army does a terran transition to? How can terran deal with mass warpins lategame? If they want, how can terran pressure protoss early? But they keep buffing the midgame where terran's already at their strongest. I don't get it.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Yello
Profile Blog Joined July 2010
Germany7411 Posts
July 15 2014 17:31 GMT
#14
On July 16 2014 02:27 DarkLordOlli wrote:
Show nested quote +
Widow Mine splash radius increase
The splash radius of 2 seems too much against Protoss worker lines. Also, we wonder if the full damage against Zerg being only an increase of 0.25 is too little.

So we’d like to make further adjustments and see if we can push some of these changes as much as possible. The changes we’d like to try next on the balance test map are:

Widow Mine going back to full splash damage and a 1.75 radius. (But they would still keep the +shields damage)

This lessens its power against Probes, returns the Widow Mine to how it used to be against Zerg, and provides big improvements against Protoss armies in the mid and late game.


WHY? Let them destroy protoss mineral lines, it forces the protoss to react. There's no problem with that. But the midgame strength of widow mines doesn't need to be buffed. The opposite really, they need to take away the +shield damage again. It took away an entire viable playstyle for protoss and gave nothing back for terran. They still play the exact same way but it's stronger now because you can also mix in mines. Nobody makes widow mines vs lategame protoss because colossus swipes clear them out before they even detonate. So in other words, they want to buff mines for the midgame AGAIN, where they're already strong enough (and too strong in certain scenarios, seeing how they entirely killed off templar builds).

I'm getting more and more frustrated every single time they push out one of these updates.


I agree, if they keep the damage against shields and go back to 40 splash damage that will kill all chargelot-templar macro-openings (that we don't see all that often anymore anyways because of the earlier buff). My theory however is that they want to give Mines this strength to be able to deal with chargelot reinforcements and harass (mass warpins via warp prism etc.) in the lategame better which are still extremely strong. Not sure if that would work out or if it is the right way to approach this problem but we will see.
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
July 15 2014 17:35 GMT
#15
omg i'm so happy right now. Innovation best T world here we go again.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
July 15 2014 17:39 GMT
#16
On July 16 2014 02:35 Faust852 wrote:
omg i'm so happy right now. Innovation best T world here we go again.


They're fixing widow mines, not hellbats :p
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
PineapplePizza
Profile Joined June 2010
United States749 Posts
July 15 2014 17:40 GMT
#17
This is so damn weird.

They gut punch the mine and throw out this hillariously miniscule 0.2 attack speed buff for the tank in the name of 'variety'...

...then after completely ignoring the game until a particular megathread appears, they decide for the first time in sc2 history to revert a bad patch that was poorly received for being random and unnecessary...

thus, all those months of Code B Flash were completely for naught.

We'll go back to slightly Terran-favored, incredibly-bitchy Zergs and nonstop biomine till lotv beta in october or something.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
TheKhyira
Profile Joined May 2012
115 Posts
July 15 2014 17:40 GMT
#18
I'm all for better mines in TvZ macro games, and not too hot for blowing up probes.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
July 15 2014 17:42 GMT
#19
On July 16 2014 02:39 FrostedMiniWheats wrote:
Show nested quote +
On July 16 2014 02:35 Faust852 wrote:
omg i'm so happy right now. Innovation best T world here we go again.


They're fixing widow mines, not hellbats :p

Yeah but he was the god of TvZ before being Hellbatman.

So, next patch is oracle speed reduce right? ima right?
beg
Profile Blog Joined May 2010
991 Posts
Last Edited: 2014-07-15 17:46:40
July 15 2014 17:42 GMT
#20
honestly,

isn't the real problem against protoss their multitude of unscoutable stupid aggressive builds? the majority of my TvPs i'm facing some sort of near unscoutable aggression.

on the contrary, i'm not having major problems in late game, except terran's army seems to be harder to control, but it's still fun.




the only thing that really pisses me off is how protoss can literally build no defensive units and still pin me to my base and make me guess which stupid shit is coming for me.






this patch won't do anything to improve my TvP experience
1 2 3 4 5 21 22 23 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft703
RotterdaM 244
Rex 7
StarCraft: Brood War
Britney 2808
actioN 1162
ggaemo 796
Stork 355
Barracks 315
PianO 123
Mong 76
Sharp 10
Noble 9
Dota 2
NeuroSwarm226
League of Legends
JimRising 576
Heroes of the Storm
Trikslyr72
Other Games
PiGStarcraft232
Sick147
Livibee138
ArmadaUGS69
Organizations
Dota 2
PGL Dota 2 - Main Stream3668
Other Games
gamesdonequick556
StarCraft: Brood War
Afreeca ASL 336
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH65
• CranKy Ducklings SOOP6
• Letter143
• Adnapsc2 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2363
League of Legends
• Lourlo1173
Upcoming Events
GSL
7m
RotterdaM244
Yamato Cup
7h 7m
BSL Open Qualifier
11h 7m
BSL Open Qualifier
11h 7m
OSC
15h 7m
Replay Cast
16h 7m
Afreeca Starleague
1d 2h
Soma vs Jaedong
WardiTV Weekly
1d 3h
Monday Night Weeklies
1d 8h
Sparkling Tuna Cup
2 days
[ Show More ]
Afreeca Starleague
2 days
Leta vs Soulkey
PiGosaur Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
4 days
CranKy Ducklings
6 days
Online Event
6 days
FEL
6 days
BSL: Ladder Tournament
6 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.