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Balance Test Map Update Incoming - July 15 - Page 6

Forum Index > SC2 General
442 CommentsPost a Reply
Prev 1 4 5 6 7 8 23 Next All
algue
Profile Joined July 2011
France1436 Posts
July 15 2014 19:49 GMT
#101
Bring back GomTvT please, I never enjoy Sc2 more than during this period
rly ?
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
July 15 2014 19:50 GMT
#102
1.5, 1.75, 2 makes a lot more sense than 1.75, flat. Really, I think they should give a very slight nerf to muta regen. Perhaps make it take 3, 5, or 10 seconds before kicking in. Before then, it can be at the normal zerg regen rate or something.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
beg
Profile Blog Joined May 2010
991 Posts
July 15 2014 19:50 GMT
#103
On July 16 2014 04:16 Morbidius wrote:
Show nested quote +
On July 16 2014 02:42 beg wrote:
honestly,

isn't the real problem against protoss their multitude of unscoutable stupid aggressive builds? the majority of my TvPs i'm facing some sort of near unscoutable aggression.

on the contrary, i'm not having major problems in late game, except terran's army seems to be harder to control, but it's still fun.




the only thing that really pisses me off is how protoss can literally build no defensive units and still pin me to my base and make me guess which stupid shit is coming for me.






this patch won't do anything to improve my TvP experience

I think a simple missile turrets no longer requiring an ebay would to wonder for early game terran.

that actually sounds great... cool suggestion.

i dont see any real negative sides for this buff.
swag_bro
Profile Blog Joined July 2014
Japan782 Posts
July 15 2014 19:50 GMT
#104
On July 16 2014 04:45 newbornducky wrote:
I think they just give up on making the mines more fun and instead just focusing on balance right now. Seriously, even though TvZ was balance before the mine nerf, the match up is completely broken (very one dimensional). Every TvZ during the period is the same; either the Terran kills the Zerg with parade push, or he doesn't and die. Also, the mines got too much bang for their bucks back in the days (and after this patch) just like the WoL infestors. The match up as a whole may be balance, but if you need something like this to hold the match up together, you know something is wrong about the Terran race. Man, looks like they have a lot to fix in LotV.


Terran needs a late game buff. Not some mid game buff that can potentially lead to a weaker late game for the opponent. Terran needs some way to make the Thor viable amongst other things.
I say bring buff snipe, just not as strong as back in the day. And maybe not ignore all armor, but just make it 0.5? Idk, just throwing out ideas to create a more diverse tvz.
They hate us 'cause they ain't us.
Deonto
Profile Joined May 2010
United States24 Posts
July 15 2014 19:55 GMT
#105
Good changes.

Also, to those who say this is too much vs toss... I completely disagree. Terran lacks good AoE against toss. It's something that terrans need against P. Regardless of it being really strong against templar focused armies in the mid game.
imJealous
Profile Joined July 2010
United States1382 Posts
July 15 2014 19:57 GMT
#106
Ugh I just hope they make roach/hydra the "blizzard approved" unit comp for ZvT in Void... I can't stand baneling/creep/muta based play that is all about who makes the first big mistake.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
Genome852
Profile Blog Joined August 2010
United States979 Posts
Last Edited: 2014-07-15 20:00:50
July 15 2014 19:59 GMT
#107
On July 16 2014 04:49 algue wrote:
Bring back GomTvT please, I never enjoy Sc2 more than during this period

2010 - early 2012 SC2 was the best, but I think it was because the game had a much larger player / viewerbase and wasn't figured out yet. When people started splitting marines against banelings for the first time, it was mindblowing LOL.

That feeling can only come from a new game... maybe SC3 in 10 years...
aero626
Profile Joined April 2014
United States4 Posts
July 15 2014 20:01 GMT
#108
The funny thing is what Terran in their right mind would want to attack zergs on creep. All the zergs complaining of needing to micro their units are in need of getting out of gold league. The Terran needs to be the aggressor to push back creep if we do nothing zergs can spread it over the map making it impossible to attack since a moved banes will always land. Also fast hive tech will go uncontested since if terrans don't force zergs to make units zergs build a huge bank of economy and a move with mass ultras or broods. I think this buff for terrans is a step on the right path.
As for TvP mine drops should be ok as well since double forge templar openings can be defended with cannons right? Has anyone faced a two base toss fast double forge( for upgrades and cannons) twilight all in making only zealots and archons? Without obs or robo i might add, these mines will help a lot... Idk why tosses complain on the mine buff since some do dirty all ins and mines counter that or that they are forced to build some static defense to defend vs mine drops when terrans have to mandatorily make turrets to defend oracles or dts
ZenithM
Profile Joined February 2011
France15952 Posts
July 15 2014 20:04 GMT
#109
Haha, as long as they are working toward the "nerfing timewarp to oblivion" goal I'm fine with whatever they're doing elsewhere.
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2014-07-15 20:16:16
July 15 2014 20:16 GMT
#110
On July 16 2014 04:59 Genome852 wrote:
Show nested quote +
On July 16 2014 04:49 algue wrote:
Bring back GomTvT please, I never enjoy Sc2 more than during this period

2010 - early 2012 SC2 was the best, but I think it was because the game had a much larger player / viewerbase and wasn't figured out yet. When people started splitting marines against banelings for the first time, it was mindblowing LOL.

That feeling can only come from a new game... maybe SC3 in 10 years...


BW is older than 10 years and is still mindblowing.
T P Z sagi
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
July 15 2014 20:18 GMT
#111
On July 16 2014 04:50 beg wrote:
Show nested quote +
On July 16 2014 04:16 Morbidius wrote:
On July 16 2014 02:42 beg wrote:
honestly,

isn't the real problem against protoss their multitude of unscoutable stupid aggressive builds? the majority of my TvPs i'm facing some sort of near unscoutable aggression.

on the contrary, i'm not having major problems in late game, except terran's army seems to be harder to control, but it's still fun.




the only thing that really pisses me off is how protoss can literally build no defensive units and still pin me to my base and make me guess which stupid shit is coming for me.






this patch won't do anything to improve my TvP experience

I think a simple missile turrets no longer requiring an ebay would to wonder for early game terran.

that actually sounds great... cool suggestion.

i dont see any real negative sides for this buff.


Protoss will flip if their build order auto-win goes away. Unscouted dt's or unexpected oracles just flat out win.
TL+ Member
ejozl
Profile Joined October 2010
Denmark3413 Posts
July 15 2014 20:22 GMT
#112
2010 - early 2012 SC2 was the best, but I think it was because the game had a much larger player / viewerbase and wasn't figured out yet. When people started splitting marines against banelings for the first time, it was mindblowing LOL.

That feeling can only come from a new game...

Something like this will happen again in SC2 I ensure you. Happened in BW, happened in WC3.

Overall am happier with where they are going with things. I hate the idea of the Widow Mine to be a Protoss hater Mine.
It seems this is really needed vs Mutas and Zerg micro is something we need, to make Zergs stand out from each other.

Only thing I'm a sad Zealot about is the Time Warp, it's a super nice change for nerfing all ins and I always kind of felt like it was very powerful. However I'd rather it to effect friendly units aswell or at least reduce the mana cost or something.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Hider
Profile Blog Joined May 2010
Denmark9403 Posts
July 15 2014 20:32 GMT
#113
On July 16 2014 05:22 ejozl wrote:
Show nested quote +
2010 - early 2012 SC2 was the best, but I think it was because the game had a much larger player / viewerbase and wasn't figured out yet. When people started splitting marines against banelings for the first time, it was mindblowing LOL.

That feeling can only come from a new game...

Something like this will happen again in SC2 I ensure you. Happened in BW, happened in WC3.

Overall am happier with where they are going with things. I hate the idea of the Widow Mine to be a Protoss hater Mine.
It seems this is really needed vs Mutas and Zerg micro is something we need, to make Zergs stand out from each other.

Only thing I'm a sad Zealot about is the Time Warp, it's a super nice change for nerfing all ins and I always kind of felt like it was very powerful. However I'd rather it to effect friendly units aswell or at least reduce the mana cost or something.


that actually sounds great... cool suggestion.

i dont see any real negative sides for this buff.


I love this idea, because I believe the idea of "high infastructure costs" to counter certain openings per se makes early game more coinflippy. Like if you need to invest X amounts of money to beat build Y, but your investment is totally useless if the opponent does build Z, and you have no reliable way of knowing whether he does build Y or Z, then the game becomes more coinflippy.

So IMO turrets should indeed be buildable without Ebay, but in this proces, I would argue for further adjustments as well;

- Buffs to DT's
- Buff to Banshee's
- Nerf to turrets (perhaps with an upgrade that cancels out the nerf).

Otherwise, I do think it will be too easy for terran to reflect mos harass. I still believe harass openings needs to do damage, but as long as terran has a turret, then he will be able to survive which for me is the important part.
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
July 15 2014 20:33 GMT
#114
On July 16 2014 04:50 beg wrote:
Show nested quote +
On July 16 2014 04:16 Morbidius wrote:
On July 16 2014 02:42 beg wrote:
honestly,

isn't the real problem against protoss their multitude of unscoutable stupid aggressive builds? the majority of my TvPs i'm facing some sort of near unscoutable aggression.

on the contrary, i'm not having major problems in late game, except terran's army seems to be harder to control, but it's still fun.




the only thing that really pisses me off is how protoss can literally build no defensive units and still pin me to my base and make me guess which stupid shit is coming for me.






this patch won't do anything to improve my TvP experience

I think a simple missile turrets no longer requiring an ebay would to wonder for early game terran.

that actually sounds great... cool suggestion.

i dont see any real negative sides for this buff.

It might make DTs excessively wimpy. I think a better solution would be to make turrets cheaper and maybe like 5 seconds quicker to build, so that they make for an easier emergency reaction, and also serve as better defenders vs Mutas.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
ejozl
Profile Joined October 2010
Denmark3413 Posts
July 15 2014 20:37 GMT
#115
Well I think Spores should require Evo chamber, so there.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
July 15 2014 20:38 GMT
#116
widow mine unnerf do not want

they do not make for exciting or interesting games, they only produce bland parade pushes, blind forward aggression, since one widow mine connection generally pays for the mine and if it fires more than once the terran player made a massive gain on the resource investment. Adding power and focus to a unit which often goes uncontrolled and automated from players seems wrong to me.

I think all AOE in the game needs nerf, so that people can actually micro their units rather than just amove blobs of exploding acid lasers into each other.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
July 15 2014 20:45 GMT
#117
exploding acid lasers

sound so badass
Hider
Profile Blog Joined May 2010
Denmark9403 Posts
Last Edited: 2014-07-15 20:49:37
July 15 2014 20:46 GMT
#118
On July 16 2014 05:38 darkscream wrote:
widow mine unnerf do not want

they do not make for exciting or interesting games, they only produce bland parade pushes, blind forward aggression, since one widow mine connection generally pays for the mine and if it fires more than once the terran player made a massive gain on the resource investment. Adding power and focus to a unit which often goes uncontrolled and automated from players seems wrong to me.

I think all AOE in the game needs nerf, so that people can actually micro their units rather than just amove blobs of exploding acid lasers into each other.


Consider reading DWF's article because he basically clears out a lot of the nonsense coming from ignorant people who neither understands how the micro-requirements of the Mine nor the TvZ meta prior to the Widow Mine nerf.
Bascially, everything in your post is either wrong or extremely exaggerated.

If you don't like the Widow Mine becasue it punishes mistake quite harshly, that's a valid opinion, however your opinion isn't based on how it actually works at all.
RoninColt
Profile Joined March 2013
United States18 Posts
July 15 2014 20:48 GMT
#119
How many test maps before they actually buff something...
NHY
Profile Joined October 2010
1013 Posts
July 15 2014 20:52 GMT
#120
I am nerfing the Time Warp. Pray I don't nerf it any further.
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