• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:49
CET 16:49
KST 00:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool43Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Soulkey's decision to leave C9 JaeDong's form before ASL
Tourneys
[ASL21] Ro24 Group B 2026 Changsha Offline Cup [ASL21] Ro24 Group A ASL Season 21 LIVESTREAM with English Commentary
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3470 users

Balance Test Map Update Incoming - July 15 - Page 8

Forum Index > SC2 General
442 CommentsPost a Reply
Prev 1 6 7 8 9 10 23 Next All
Terence Chill
Profile Joined November 2011
Germany112 Posts
July 15 2014 22:27 GMT
#141
On July 16 2014 07:18 Lunareste wrote:
Show nested quote +
On July 16 2014 03:35 Dangermousecatdog wrote:
So, transformation servos when armoury is built AND reverted widow mine change? How does either help TvP? Why screw the Zerg player over? It's not like TvZ is the big bugbear that TvP is.


Well the changes have to be strong NOW, so that when Zergs figure out the new timings and how to defend them, Terran still has the ability to fight evenly or even create an advantage.

Changes in the meta must be accounted for when thinking about buffs, nerfs and un-nerfs.


what a bullshit comment. so the way is to make everything op as fuck to see if zergs can handle the shit or not so it will be nerfed again?
we are going back to parade push until 3/3 beats 2/2 or the zerg gets a lucky friendly fire mine to go all out.
yeah...great changes!
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-07-15 22:51:20
July 15 2014 22:32 GMT
#142
On July 16 2014 07:18 Lunareste wrote:
Show nested quote +
On July 16 2014 03:35 Dangermousecatdog wrote:
So, transformation servos when armoury is built AND reverted widow mine change? How does either help TvP? Why screw the Zerg player over? It's not like TvZ is the big bugbear that TvP is.


Well the changes have to be strong NOW, so that when Zergs figure out the new timings and how to defend them, Terran still has the ability to fight evenly or even create an advantage.

Changes in the meta must be accounted for when thinking about buffs, nerfs and un-nerfs.

Or you just stop that bullshit of Terran getting to push Zerg all game long until Zerg reaches some magical number of mutalisks that one shot PFs and make it a back and forth game instead by giving both parties options to counter anything that the opponent can reach by compositional adjustments.
Then we could finally get rid of this toxic "I need to be able to limit your fun" and "you should have killed me while you had the chance" gameplay. Really, changes in the meta only have to be accounted for for as long as the game gets balanced around timings instead of choices and longrun equilibria.


I cannot be the only one that remembers how after the mine nerf, tank buff, vehicle upgrade buff actually a lot of styles from both sides started to pop up.
Where was Mech before that? What about Fantasies Mech into Bio build? Soulkey's Muta/SH against Mech. The combination of those patches actually worked very well in the sense of creating multiple nearly equally good playstyles for Terran. And instead of buffing one of them, balancing the game around one of them, why dont we use the chance to patch something that is actually a common problem to all of them? Aka (mass) mutalisks.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
July 15 2014 22:53 GMT
#143
Templar vs Colo opening

Here's how I see it. Templar is by far the more interesting opening for Protoss. It turns TvP into something resembling HOTS tug-of-war TvZ, which... if that doesn't sound like a great thing, then you've already forgotten WOL (and I envy you, you lucky bastard).

Templar right now is inferior to Colossus. I've asked for post-WM buff Korean games with Templar openings before, and didn't get any. I'll ask again. Is Templar unviable or is Templar less viable than Colossus? Because those are two very, very different things. Protoss lategame shat on Terran lategame back in WOL, and since then Protoss lategame has gotten considerably better while Terran lategame only got Afterburners and Viking upgrades, and an econ disadvantage bleeding in from the early game.

It is not only possible, but also probable, that Templar openings right now are actually balanced, while Colo openings are still as great as they've always been (aka not balanced) AND easier to execute (which has always been true regardless of balance). This would mean that the way to make Templar openings viable isn't to re-nerf the WM, it's to nerf the shit out of Colo opening so that Templar looks better by comparison.

I've seen basically no high level games of Templar openings in the last month or two, so I have no idea if Templar is actually balanced, or legitimately underpowered. If anyone has games, link them here so we can take a look and analyze as best we can.

And just in case you're wondering, Maru beating YongHwa's Templar opening won't be as definitive a proof as Gumiho beating Zest's....

On July 16 2014 07:27 Terence Chill wrote:
Show nested quote +
On July 16 2014 07:18 Lunareste wrote:
On July 16 2014 03:35 Dangermousecatdog wrote:
So, transformation servos when armoury is built AND reverted widow mine change? How does either help TvP? Why screw the Zerg player over? It's not like TvZ is the big bugbear that TvP is.


Well the changes have to be strong NOW, so that when Zergs figure out the new timings and how to defend them, Terran still has the ability to fight evenly or even create an advantage.

Changes in the meta must be accounted for when thinking about buffs, nerfs and un-nerfs.


what a bullshit comment. so the way is to make everything op as fuck to see if zergs can handle the shit or not so it will be nerfed again?
we are going back to parade push until 3/3 beats 2/2 or the zerg gets a lucky friendly fire mine to go all out.
yeah...great changes!


What a bullshit comment. So the way to address 3-4 Terrans in Code S for two seasons in a row is, what, another 0.2 attack speed on the Siege Tank? Get a grip on reality, man. And don't worry. There's no danger of an even distribution of races in this upcoming Code S.

INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Psychobabas
Profile Blog Joined March 2006
2531 Posts
July 15 2014 22:54 GMT
#144
I really like the widow mine change. Might actually try heavy mine TvZ, should be great vs swarm hosts too before you reach the critical siege tank number and allowing you to be safe with Thors.
Lunareste
Profile Joined July 2011
United States3596 Posts
Last Edited: 2014-07-15 23:02:05
July 15 2014 22:56 GMT
#145
On July 16 2014 07:32 Big J wrote:
Show nested quote +
On July 16 2014 07:18 Lunareste wrote:
On July 16 2014 03:35 Dangermousecatdog wrote:
So, transformation servos when armoury is built AND reverted widow mine change? How does either help TvP? Why screw the Zerg player over? It's not like TvZ is the big bugbear that TvP is.


Well the changes have to be strong NOW, so that when Zergs figure out the new timings and how to defend them, Terran still has the ability to fight evenly or even create an advantage.

Changes in the meta must be accounted for when thinking about buffs, nerfs and un-nerfs.

Or you just stop that bullshit of Terran getting to push Zerg all game long until Zerg reaches some magical number of mutalisks that one shot PFs and make it a back and forth game instead by giving both parties options to counter anything that the opponent can reach by compositional adjustments.


The mid and late game right now is less balanced than it was before the WM nerf. The only party who gained options post nerf was Zerg, and those options have rendered Terran nearly impotent against late game Zerg armies at the highest level.

The only reason these things are happening is because Terran AOE is not sufficient to punish Zerg, which allows Zerg to retain their gas units with unbelievable efficiency throughout the mid game and into the late game.

Given their ability to reproduce, Zerg creating massive, regenerating Muta deathballs and then making 70+ banelings is NOT okay.

Also, given the community's perceived differences in the amount of micro needed for Zerg needs to combat WMs post nerf, I think most players would agree that it's healthier for the game in the long run if the anti-WM micro from the past was brought back. Maybe you don't like that because it's hard, but so is splitting my army against banelings. There needs to be parity, because right now it doesn't exist.


Then we could finally get rid of this toxic "I need to be able to limit your fun" and "you should have killed me while you had the chance" gameplay. Really, changes in the meta only have to be accounted for for as long as the game gets balanced around timings instead of choices and longrun equilibria.


You're wrong. If the game was balanced purely around timings instead of choices, the professional players would have figured out the game by now. Fortunately this is a strategy game, and choices you make throughout the match have rewards and consequences.

You can't expect Zerg to be able to defend and capitalize on these new timings from the first day. As long as Zergs get more and more efficient at recognizing and capitalizing on each new timing attack, the game is balanced. Each side will eventually make new changes to their strats to combat the changes their counterparts make, until we reach an impasse where one definitely has an advantage (like Zerg does now).
KT FlaSh FOREVER
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-07-15 23:13:52
July 15 2014 23:13 GMT
#146
@Luna: I absolutely dont care about how hard it is to micro against mines. Im not even playing Zerg these weeks.

What bugs me is that this patch tries to give the game parity by buffing one Terran style. All others remain as weak as they are right now.
Hellbat/bio/thor? With the new patch, mines are definitely better.
Mech? Already worse than bio/mine and profits less.
Mech into bio? Wasnt very strong to begin with and biomine is so much better.

Any Terran that doesnt want to parade all day, every day gets left behind. Sorry, no balance for you. Every Zerg that wants to leave his half of the map before 20mins is forced back into allinning. Meanwhile, I still have no clue how I'd deal with mass mutas off of my bio/mine setup, once my opponent has 30 of them.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
July 15 2014 23:13 GMT
#147
We need a GIF
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
July 15 2014 23:13 GMT
#148
This change is hard for Zergs to accept because of how much they HATE widow mines.

It would be as though in order to fix a balance problem for Protoss Blizzard decided to buff Psionic Storm. Regardless of whether or not it was needed Terrans would STILL be pissed about it.
aka: KTVindicare the Geeky Bartender
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
Last Edited: 2014-07-15 23:16:51
July 15 2014 23:16 GMT
#149
On July 16 2014 08:13 Big J wrote:
@Luna: I absolutely dont care about how hard it is to micro against mines. Im not even playing Zerg these weeks.

What bugs me is that this patch tries to give the game parity by buffing one Terran style. All others remain as weak as they are right now.
Hellbat/bio/thor? With the new patch, mines are definitely better.
Mech? Already worse than bio/mine and profits less.
Mech into bio? Wasnt very strong to begin with and biomine is so much better.

Any Terran that doesnt want to parade all day, every day gets left behind. Sorry, no balance for you. Every Zerg that wants to leave his half of the map before 20mins is forced back into allinning. Meanwhile, I still have no clue how I'd deal with mass mutas off of my bio/mine setup, once my opponent has 30 of them.


Isn't it obvious to you yet that Blizzard doesn't give one shit about fixing Mech in a balance patch?

To them, making all 3 races balanced even if it is only with one style is more important than having a diverse array of options for each race, at least when doing balance patches like this.

They fucked up with Mech in Heart of the Swarm. It's not viable and won't be without some major changes that would completely change the metagame in the process. That isn't the kind of thing they are going to do mid-WCS season.

Those of us that still campaign for Mech to become viable are holding out for Legacy of the Void. It's pretty damn clear nothing else is going to be done about it before that.
aka: KTVindicare the Geeky Bartender
Cheren
Profile Blog Joined September 2013
United States2911 Posts
July 15 2014 23:17 GMT
#150
This is pretty classic Blizzard "let's have each race take turns being strong" balance except it looks like Zerg has to wait a really long time after BL/Infestor.
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
Last Edited: 2014-07-15 23:21:07
July 15 2014 23:20 GMT
#151
On July 16 2014 08:17 Cheren wrote:
This is pretty classic Blizzard "let's have each race take turns being strong" balance except it looks like Zerg has to wait a really long time after BL/Infestor.


I don't see the Protoss reign of dominance ending on account of this patch.

If anything this is just going to end the ridiculous representation of Terrans in Code S trend, and I'm totally fine with that.
aka: KTVindicare the Geeky Bartender
Big J
Profile Joined March 2011
Austria16289 Posts
July 15 2014 23:36 GMT
#152
On July 16 2014 08:16 Vindicare605 wrote:
Show nested quote +
On July 16 2014 08:13 Big J wrote:
@Luna: I absolutely dont care about how hard it is to micro against mines. Im not even playing Zerg these weeks.

What bugs me is that this patch tries to give the game parity by buffing one Terran style. All others remain as weak as they are right now.
Hellbat/bio/thor? With the new patch, mines are definitely better.
Mech? Already worse than bio/mine and profits less.
Mech into bio? Wasnt very strong to begin with and biomine is so much better.

Any Terran that doesnt want to parade all day, every day gets left behind. Sorry, no balance for you. Every Zerg that wants to leave his half of the map before 20mins is forced back into allinning. Meanwhile, I still have no clue how I'd deal with mass mutas off of my bio/mine setup, once my opponent has 30 of them.


Isn't it obvious to you yet that Blizzard doesn't give one shit about fixing Mech in a balance patch?

To them, making all 3 races balanced even if it is only with one style is more important than having a diverse array of options for each race, at least when doing balance patches like this.

They fucked up with Mech in Heart of the Swarm. It's not viable and won't be without some major changes that would completely change the metagame in the process. That isn't the kind of thing they are going to do mid-WCS season.

Those of us that still campaign for Mech to become viable are holding out for Legacy of the Void. It's pretty damn clear nothing else is going to be done about it before that.


They are not clever about it. But they did buff banshees, upgrades, hellbats. Even tanks by a tiny bit.
Of course their idea to make mech viable without really including tanks in their plans is stupid.

But its not only Mech. Bio/tank isnt good either. Any defensive approach with bio just ends with "ahm... And what now?"
Give the races longrun parities and stop the "oh fuck i should have attacked" timing balancing. When i play defensive and mine equally, i dont see a reason why i shouldnt be at least on even footing. Regardless of what race i play and play against.
Universum
Profile Joined January 2011
Canada192 Posts
Last Edited: 2014-07-15 23:59:30
July 15 2014 23:58 GMT
#153
I`m gonna put a big target on my head right now, but I really need to say this. Everytime there is a thread like this one (including general balance discussion) the quality of the posts goes down a lot. I`m saddened to see that people are more inclined to flaming Blizzard and present their opinion as being the only true opinion (Sometimes claiming they represent the vast majority of people playing the game) then to just see this effort as a possible step in the right direction.

What I mean by that is that there`s a big difference in attitude between saying << F**k David Kim >>; << those changes are bullshit ! >> ; << Quote: you really think that ? that`s very stupid everyone knows it`s X the problem >> and approaching the situation with a bit more of a positive vibe. << I disagree with what David Kim`s proposed, but I`ll let more than a few days of testing to go by see how it pans out >>; << I don`t think these changes will improve the gameplay experience >> (No usage of absolutes); <<Quote: I see what you mean, but I think X is much more of a problem because ... >>.


I know it`s the nature of the internet nowadays and forums in general, but Team Liquid to me was a lot better to read/skim through when I was lurking several years back. In my opinion, this negative attitude (Not by all posters of course ) just affects the community in a toxic way. There you go, had to say it.

PS: You might not agree with David Kim`s approach to balancing the game, but flaming the person and EVERYTHING he ever did is just immature. If you were in his position and had some much responsabilities you might just do worst
You often learn more from losing than winning. Don't rage, it's a game!
SirPinky
Profile Joined February 2011
United States525 Posts
July 16 2014 00:04 GMT
#154
This won't do anything PvT. Protoss that are complaining about this buff should be happy this is the crappy "improvement" Blizzard decided to implement (or revert in this case). This is more of a "psychological" change than anything. Just like when they buffed the tank to .0000002 faster speed, it made Terran's feel like they were getting something when, in fact, they were headed down the worst slump in SC2 history. This change does absolutely nothing to the metagame. When a timewarp is cast, it is usually to "hold" a group of units in one spot. It doesn't need more than 10 seconds to do its job. Terran just avoids the Timewarp after the first cast anyway. I'm now convinced we'll see the continued Toss deathball march until LoTV. I guess I'll have to endure the -- 2-base, 2-forge, while teching to colo and researching storm with 1-stalker and a sentry while defending with PO -- Tosses.
How much better to get wisdom than gold; to get insight rather than silver!
Morbidius
Profile Joined November 2010
Brazil3449 Posts
July 16 2014 00:07 GMT
#155
On July 16 2014 08:58 Universum wrote:
I`m gonna put a big target on my head right now, but I really need to say this. Everytime there is a thread like this one (including general balance discussion) the quality of the posts goes down a lot. I`m saddened to see that people are more inclined to flaming Blizzard and present their opinion as being the only true opinion (Sometimes claiming they represent the vast majority of people playing the game) then to just see this effort as a possible step in the right direction.

What I mean by that is that there`s a big difference in attitude between saying << F**k David Kim >>; << those changes are bullshit ! >> ; << Quote: you really think that ? that`s very stupid everyone knows it`s X the problem >> and approaching the situation with a bit more of a positive vibe. << I disagree with what David Kim`s proposed, but I`ll let more than a few days of testing to go by see how it pans out >>; << I don`t think these changes will improve the gameplay experience >> (No usage of absolutes); <<Quote: I see what you mean, but I think X is much more of a problem because ... >>.


I know it`s the nature of the internet nowadays and forums in general, but Team Liquid to me was a lot better to read/skim through when I was lurking several years back. In my opinion, this negative attitude (Not by all posters of course ) just affects the community in a toxic way. There you go, had to say it.

PS: You might not agree with David Kim`s approach to balancing the game, but flaming the person and EVERYTHING he ever did is just immature. If you were in his position and had some much responsabilities you might just do worst

I greatly disaprove of David Kim, but the fact that he finally reverted one of the many bad changes shows that he's not an arrogant idiot, just really bad at his job. By the way is this the first time in SC2 history we get a complete nerf reversal?
Has foreign StarCraft hit rock bottom?
SirPinky
Profile Joined February 2011
United States525 Posts
July 16 2014 00:12 GMT
#156
On July 16 2014 08:58 Universum wrote:
I`m gonna put a big target on my head right now, but I really need to say this. Everytime there is a thread like this one (including general balance discussion) the quality of the posts goes down a lot. I`m saddened to see that people are more inclined to flaming Blizzard and present their opinion as being the only true opinion (Sometimes claiming they represent the vast majority of people playing the game) then to just see this effort as a possible step in the right direction.

What I mean by that is that there`s a big difference in attitude between saying << F**k David Kim >>; << those changes are bullshit ! >> ; << Quote: you really think that ? that`s very stupid everyone knows it`s X the problem >> and approaching the situation with a bit more of a positive vibe. << I disagree with what David Kim`s proposed, but I`ll let more than a few days of testing to go by see how it pans out >>; << I don`t think these changes will improve the gameplay experience >> (No usage of absolutes); <<Quote: I see what you mean, but I think X is much more of a problem because ... >>.


I know it`s the nature of the internet nowadays and forums in general, but Team Liquid to me was a lot better to read/skim through when I was lurking several years back. In my opinion, this negative attitude (Not by all posters of course ) just affects the community in a toxic way. There you go, had to say it.

PS: You might not agree with David Kim`s approach to balancing the game, but flaming the person and EVERYTHING he ever did is just immature. If you were in his position and had some much responsabilities you might just do worst


I think the community becomes upset when they have clearly voiced their concerns and suggestions for months and Blizzard does quite the opposite after receiving constructive criticism. It was clear from many "Pro" input that mid game is NOT the issue; in fact, it is Terran late game and early game harass against races like Protoss. So what do they do? They decide to look at changes to the WM and medivac - two clearly mid game units - which do not help in the late game at all (i.e. against HT, archon, stalker, Colo) deathball.

Also, I think it says a lot that David Kim (aka Dayvie) has stopped playing the game altogether. That is like owning a Burger stand and not eating meat.
How much better to get wisdom than gold; to get insight rather than silver!
Perdac Curall
Profile Joined June 2011
242 Posts
July 16 2014 00:15 GMT
#157
This is just ridiculous. David Kim should be fired as he obviously isn't taking this seriously and is doing things by the seat of his pants. Whatever happened to the even-handed, patient Blizzard I used to know and love. The one with incremental patches that slowly strengthened or weakened things, in order to avoid jarring, balance tilting patches like this. Granted this is not yet a patch, but judging by the comments above, the previous already-pushing-too-far changes he proposed don't do enough to weaken Protoss and strengthen Terran. Did no one at Blizzard see Maru vs. herO in ProLeague last week?



Creative, aggressive Terran play that tore Protoss apart, without any buffs or nerfs. What, is herO a chobo Protoss? We are going back to WoL all over again. Whiny, uncreative Terrans lose on ladder, and then write articles completely overreacting to the "unbalanced" situation because they can't keep doing the same thing they have always done since WoL and crush face 100% of the time. Protoss should have no way of defending against early Terran aggression, and they can't have any early aggression of their own. Then the game is balanced, just like WoL was.

R.I.P Golden Age of SC2
If a Black Death could spread throughout the world once in every generation, survivors could procreate freely without making the world too full. The state of affairs might be unpleasant, but what of it? -Sith Lord Bertrand Russell
Nebuchad
Profile Blog Joined December 2012
Switzerland12418 Posts
Last Edited: 2014-07-16 00:21:07
July 16 2014 00:19 GMT
#158
On July 16 2014 09:12 SirPinky wrote:
Show nested quote +
On July 16 2014 08:58 Universum wrote:
I`m gonna put a big target on my head right now, but I really need to say this. Everytime there is a thread like this one (including general balance discussion) the quality of the posts goes down a lot. I`m saddened to see that people are more inclined to flaming Blizzard and present their opinion as being the only true opinion (Sometimes claiming they represent the vast majority of people playing the game) then to just see this effort as a possible step in the right direction.

What I mean by that is that there`s a big difference in attitude between saying << F**k David Kim >>; << those changes are bullshit ! >> ; << Quote: you really think that ? that`s very stupid everyone knows it`s X the problem >> and approaching the situation with a bit more of a positive vibe. << I disagree with what David Kim`s proposed, but I`ll let more than a few days of testing to go by see how it pans out >>; << I don`t think these changes will improve the gameplay experience >> (No usage of absolutes); <<Quote: I see what you mean, but I think X is much more of a problem because ... >>.


I know it`s the nature of the internet nowadays and forums in general, but Team Liquid to me was a lot better to read/skim through when I was lurking several years back. In my opinion, this negative attitude (Not by all posters of course ) just affects the community in a toxic way. There you go, had to say it.

PS: You might not agree with David Kim`s approach to balancing the game, but flaming the person and EVERYTHING he ever did is just immature. If you were in his position and had some much responsabilities you might just do worst


I think the community becomes upset when they have clearly voiced their concerns and suggestions for months and Blizzard does quite the opposite after receiving constructive criticism.


If you go back you're going to find about 2000 quotes from the community about how they should revert the mine to the old mine, but they're never going to do it because that would be admitting mistakes. You will also find that many of these posts claimed support from "the community". At this point, "the community" has said so much about so many problems that it should be kind of hard to pretend it has a clear view on anything. I agree with you about what the changes should be, or should have been. I also think it should have been kind of obvious. But let's not pretend like there was a consensus and Blizzard is ignoring it.
No will to live, no wish to die
Iron_
Profile Joined April 2010
United States389 Posts
July 16 2014 00:21 GMT
#159
I'm OK with buffing Terran mid game against zerg to account for late game because of the fun factor. TvZ was pretty awesome at the height of the mmmm, especially after the overlord buff had zergs figuring it out more so. I have no idea why anyone would say that was bland, it was the fastest paced and most insane micro in any version of the game. I'm OK there and I think this "fixes" TvZ pretty well.

I'm just not sure about TvP and how this really does anything. In this thread I've seen a lot of people say how "crazy good" mines will be vs protoss....... does anyone have even a single game they can show me where the mine is considered effective in late game TvP? Are these people just guessing? Can the mine really do jack anything vs screen blanketing storms and zealots that never die, backed up by long range AOE killing machines? I don't see it. And the issue is the Planetary Nexus, not the mine... as we've been saying forever.

Can someone explain why anyone would think this mine change greatly effects TvP with any kind of examples or proof?
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
July 16 2014 00:26 GMT
#160
On July 16 2014 09:15 Perdac Curall wrote:
This is just ridiculous. David Kim should be fired as he obviously isn't taking this seriously and is doing things by the seat of his pants. Whatever happened to the even-handed, patient Blizzard I used to know and love. The one with incremental patches that slowly strengthened or weakened things, in order to avoid jarring, balance tilting patches like this. Granted this is not yet a patch, but judging by the comments above, the previous already-pushing-too-far changes he proposed don't do enough to weaken Protoss and strengthen Terran. Did no one at Blizzard see Maru vs. herO in ProLeague last week?

https://www.youtube.com/watch?v=CYdrhA1fKOI

Creative, aggressive Terran play that tore Protoss apart, without any buffs or nerfs. What, is herO a chobo Protoss? We are going back to WoL all over again. Whiny, uncreative Terrans lose on ladder, and then write articles completely overreacting to the "unbalanced" situation because they can't keep doing the same thing they have always done since WoL and crush face 100% of the time. Protoss should have no way of defending against early Terran aggression, and they can't have any early aggression of their own. Then the game is balanced, just like WoL was.


The undisputed #1 Terran in the world beat a top 10 Protoss (what rank is herO this month among HerO, Stardust, San, MC, PartinG, Zest, sOs, Rain, Classic, Dear, Trap, and PigBaby?) in a single game.

Rain's nightmare has finally come to pass! Protoss is unplayable!

R.I.P Golden Age of SC2


Thanks for the new sig.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Prev 1 6 7 8 9 10 23 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko456
LamboSC2 311
Trikslyr44
Rex 41
Codebar 13
StarCraft: Brood War
Britney 30473
Calm 7247
Bisu 3043
Horang2 2693
Shuttle 1173
Larva 732
BeSt 555
Mini 431
firebathero 400
Stork 386
[ Show more ]
Rush 385
Soma 340
Snow 333
Light 321
ZerO 311
EffOrt 305
ggaemo 215
actioN 198
Leta 147
Zeus 104
PianO 82
Backho 76
Sea.KH 73
Sharp 69
Mind 59
HiyA 46
[sc1f]eonzerg 44
Free 42
Barracks 31
Hm[arnc] 25
sorry 22
Movie 20
IntoTheRainbow 15
Terrorterran 15
soO 14
Shinee 13
Sacsri 10
ivOry 8
ajuk12(nOOB) 8
Dota 2
Gorgc6703
Counter-Strike
fl0m852
edward123
oskar87
adren_tv61
Heroes of the Storm
MindelVK21
Other Games
singsing2054
B2W.Neo846
hiko787
FrodaN580
DeMusliM271
Hui .189
crisheroes155
Liquid`VortiX131
Sick116
ArmadaUGS113
QueenE104
ZerO(Twitch)18
Organizations
Dota 2
PGL Dota 2 - Main Stream48
StarCraft: Brood War
Kim Chul Min (afreeca) 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• poizon28 46
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3706
• TFBlade892
Upcoming Events
PiGosaur Cup
8h 11m
Replay Cast
17h 11m
Afreeca Starleague
18h 11m
hero vs YSC
Larva vs Shine
Kung Fu Cup
19h 11m
Replay Cast
1d 8h
KCM Race Survival
1d 17h
The PondCast
1d 18h
WardiTV Team League
1d 20h
OSC
1d 20h
Replay Cast
2 days
[ Show More ]
WardiTV Team League
2 days
RSL Revival
3 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
3 days
Platinum Heroes Events
3 days
BSL
4 days
RSL Revival
4 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Light vs Calm
Royal vs Mind
Wardi Open
5 days
Monday Night Weeklies
6 days
OSC
6 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Rush vs PianO
Flash vs Speed
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.