• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:26
CEST 00:26
KST 07:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)77Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Weekly Cups Results (Sep 28-Oct 4) SC4ALL: II SC2 Complete Invited Player Lineup
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Sagi.gg Launcher Released BW General Discussion SC4ALL II Brood War Complete Invited Player Lineup 20-year-old Valorant player starting StarCraft Bot on ladder
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8332 users

1/24 Balance test map - Page 25

Forum Index > SC2 General
1004 CommentsPost a Reply
Prev 1 23 24 25 26 27 51 Next
Constructive criticism is welcome, but no mindless SC2/Developer bashing in this thread.
sagefreke
Profile Joined August 2010
United States241 Posts
Last Edited: 2014-01-24 01:29:59
January 24 2014 01:22 GMT
#481
Dat Hydra buff. I pray that goes through. I'm sick of Zerg having the worst AA in the game.

The ZvP matchup would be completely turned on it's head. Zerg's would be doing hydra busts or going 10 minute Hives for insanely early but powerful Hydra/Viper pushes.


That Tempest change literally changes nothing about late game ZvP though other than just kill buildings faster. Late game ZvP will still be boring as ever. It's not enough that the Tempest hard counters static defense (and BL) to begin with. It needs to hard counter them more.
yo yo yo
vhapter
Profile Joined May 2010
Brazil677 Posts
January 24 2014 01:28 GMT
#482
Buffing hyrdas? Like zergs need cheaper units to max out even more easily. Blizzard is concerned about zerg in a zerg-favored matchup... what a joke.

Let's make no-skill muta switches (or any of the ridiculous tech switch options that are available to zerg) even stronger. That way every zerg player on the ladder can attack move more easily after going 3 hatch before pool and making 100 drones. If it doesn't work, nothing more fair than allowing an easier transition to a hard counter to whatever kicked his ass. As if the current map pool wasn't ridiculous enough...
To live is to fight, to fight is to live!
BurningRanger
Profile Joined January 2012
Germany303 Posts
Last Edited: 2014-01-24 01:31:03
January 24 2014 01:29 GMT
#483
Yay, DK trolling us again :D
Honestly...

PO nerf: Will change nothing for TvP or ZvP. Nerf the range or make it stop, if the MSC dies or goes too far away from the Nexus. There should be a chance to shut the PO down or Protoss will go on being greedy behind PO only defense.

Timewarp nerf: Nice to have, but to weaken blink all-ins? In which universe are Timewarps the problem with blink all-ins? Nerf the sight range of the MSC instead.

Ghost buff: Please, do not pretend to help Mech with this. It doesn't... it just further promotes Bio. Give Tanks +dmg on shields or something like this and we're talking.

Hydra buff: Sorry, but this is retarded. Hydras do work well yet. Maybe give them an upgrade for free (like the one proposed for the Ghost), but reducing their gas cost will break the game. Reducing their mineral cost might work.

Tempest buff: Yeah, give Protoss more tools to dominate the lategame and destroy the other races' ways to stand a chance there. Not needed... at all.
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
Daralii
Profile Joined March 2010
United States16991 Posts
Last Edited: 2014-01-24 01:31:26
January 24 2014 01:31 GMT
#484
I'm pretty sure the hydra change is to prevent zergs from flat out dying lategame ZvP if the tempest change goes through, as the static defense/swarm host/viper strat was by far the most consistent way of dealing with with the void/tempest/HT clouds.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
sagefreke
Profile Joined August 2010
United States241 Posts
January 24 2014 01:31 GMT
#485
On January 24 2014 10:28 vhapter wrote:
Buffing hyrdas? Like zergs need cheaper units to max out even more easily. Blizzard is concerned about zerg in a zerg-favored matchup... what a joke.


Yes... As much as you hate them. Mirror matchups need balancing too.
yo yo yo
Talack
Profile Joined September 2010
Canada2742 Posts
January 24 2014 01:32 GMT
#486
None of these changes really change anything.

Ghost change does actually, will make countering the templar openers easier. But still doesn't help with the problems. It's really frustrating expecting to see "ok we recognize that blink all ins are a problem, so we have made the reserach time longer so terrans have more lee-way". Instead we get "the blink all in is already insanely strong, so we're not going to change anything about it but make a tiny, almost insignificant part of it slightly weaker"
Let it Raine
Profile Joined August 2010
Canada1245 Posts
January 24 2014 01:32 GMT
#487
Hydras have needed a buff since 2010. Whether 100/25 is the best course of action we'll see.

For some reason the community has always thought hydras were ACTUALLY GOOD versus SOMETHING, when they've been complete and total crap in every single matchup since 2010.

The few strats they sort of work in shouldn't even get play in pro matches because there's always better alternatives to making hydras.

Other then that, hydras current use is to hope your macro skills are better than your opponents so you can quickly kill them.
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
sagefreke
Profile Joined August 2010
United States241 Posts
Last Edited: 2014-01-24 01:35:37
January 24 2014 01:35 GMT
#488
On January 24 2014 10:32 Let it Raine wrote:
Hydras have needed a buff since 2010. Whether 100/25 is the best course of action we'll see.

For some reason the community has always thought hydras were ACTUALLY GOOD versus SOMETHING, when they've been complete and total crap in every single matchup since 2010.

The few strats they sort of work in shouldn't even get play in pro matches because there's always better alternatives to making hydras.

Other then that, hydras current use is to hope your macro skills are better than your opponents so you can quickly kill them.


They're good now. But only after you've dumped 300/300 resources into upgrades midgame before making a single 100/50 Hydra.
yo yo yo
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 24 2014 01:42 GMT
#489
On January 24 2014 10:22 Talack wrote:
Why not give terran an upgrade buff similar to what they did for protoss back in WOL.

I think it was a time or cost reduction on all upgrades. Would help with bio across all fields.

That never happened. There was a reduction in cost, but it was so small it didn't even amount to a single stalker in gas and minerals.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Dragoonstorm7
Profile Joined December 2012
United States599 Posts
January 24 2014 01:50 GMT
#490
Give that tempest buff to carriers so we might actually see them
oblivion awaits- dark archon (aka best unit ever)
MrLightning
Profile Joined September 2013
306 Posts
January 24 2014 01:53 GMT
#491
On January 24 2014 10:42 Plansix wrote:
Show nested quote +
On January 24 2014 10:22 Talack wrote:
Why not give terran an upgrade buff similar to what they did for protoss back in WOL.

I think it was a time or cost reduction on all upgrades. Would help with bio across all fields.

That never happened. There was a reduction in cost, but it was so small it didn't even amount to a single stalker in gas and minerals.


That was a mistake, Protoss needed no reduction in cost for anything. Terran upgrades should be made cheaper by 100 minerals and gas as well as 60 seconds shorter in duration. That should restore balance as it was before hellbat nerf. Another silly mistake.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 24 2014 01:54 GMT
#492
On January 24 2014 10:31 Daralii wrote:
I'm pretty sure the hydra change is to prevent zergs from flat out dying lategame ZvP if the tempest change goes through, as the static defense/swarm host/viper strat was by far the most consistent way of dealing with with the void/tempest/HT clouds.

Making a strange unnecessary change to counter another weird change doesn't make for good game design :x
Neosteel Enthusiast
MrMedic
Profile Joined November 2010
Canada452 Posts
January 24 2014 01:57 GMT
#493
Time to make some hydras
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
January 24 2014 02:01 GMT
#494
HYDRA BUFF
huehuehuehueheuheueheuehue
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
ObeseHydra
Profile Joined March 2013
Brazil196 Posts
January 24 2014 02:02 GMT
#495
Making the range upgrade researched by default for hydras is a better choice, I think. It's the only unit in the game that needs two expensive upgrades to be viable.
Make them cost 25 gas seems too much. IDK... Must test.
fish83814
Profile Joined July 2010
Taiwan98 Posts
January 24 2014 02:07 GMT
#496
if they are concerned about late game, give hydra default +1 range and an additional range upgrade in hive.
bhfberserk
Profile Joined August 2011
Canada390 Posts
January 24 2014 02:09 GMT
#497
Ghost buff to fix mech??? LOL
This clearly shows DK don't even have a clue.

User was warned for this post
mikumegurine
Profile Joined May 2013
Canada3145 Posts
Last Edited: 2014-01-24 02:14:09
January 24 2014 02:13 GMT
#498
On January 24 2014 10:50 Dragoonstorm7 wrote:
Give that tempest buff to carriers so we might actually see them


Carriers are too OP

you watch Code A?

Stats vs Supernova
MrLightning
Profile Joined September 2013
306 Posts
January 24 2014 02:13 GMT
#499
On January 24 2014 11:07 fish83814 wrote:
if they are concerned about late game, give hydra default +1 range and an additional range upgrade in hive.


Brilliant idea! Having 13 range Hydras at Hive is a step in the right direction for fixing the silly imbalanced Protoss favored PvZ late game. Would you also agree with me in suggesting increased damage and life to Locusts? I believe that this change in correlation with your 13 range Hydras will truly make the game more fun and balanced for everyone who matters. <3 <3 XOXOX
WombaT
Profile Blog Joined May 2010
Northern Ireland27463 Posts
January 24 2014 02:13 GMT
#500
Actually going to punch myself in the dick in frustration over these changes. More the TvP ones, many other more elegant tweaks have been suggested. A 10 second cut in photon overcharge does nothing, at least from my point of view. The timewarp change isn't much better really, at least in terms of affecting blink allins. Cutting things like the MsC's vision range to make it an actual risk to use it to spot for blinks by requiring it to get in closer and personal were worth looking at before this imo.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Prev 1 23 24 25 26 27 51 Next
Please log in or register to reply.
Live Events Refresh
Next event in 11h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 255
Nina 129
ViBE49
Nathanias 1
StarCraft: Brood War
Britney 12541
Artosis 407
NaDa 28
Bale 13
Dota 2
monkeys_forever217
febbydoto33
Super Smash Bros
hungrybox388
Mew2King71
Other Games
summit1g5690
Grubby3185
Liquid`RaSZi1796
shahzam675
WinterStarcraft451
C9.Mang0301
JimRising 137
Organizations
Dota 2
PGL Dota 2 - Main Stream31
[ Show 11 non-featured ]
StarCraft 2
• Hupsaiya 92
• musti20045 41
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie826
Upcoming Events
The PondCast
11h 34m
INu's Battles
12h 34m
Percival vs SHIN
Zoun vs herO
OSC
14h 34m
OSC
23h 49m
Replay Cast
1d
OSC
2 days
Big Brain Bouts
2 days
Rex vs INexorable
GgMaChine vs HeRoMaRinE
Reynor vs herO
AI Arena Tournament
2 days
BSL: Ladder Tournament
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
Patches Events
3 days
BSL Open Qualifier
3 days
BSL Open Qualifier
3 days
WardiTV Weekly
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.