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1/24 Balance test map - Page 26

Forum Index > SC2 General
1004 CommentsPost a Reply
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Constructive criticism is welcome, but no mindless SC2/Developer bashing in this thread.
Calm
Profile Joined September 2010
Canada380 Posts
January 24 2014 02:16 GMT
#501
Words cannot express how excited I am about the Hydra change.
WombaT
Profile Blog Joined May 2010
Northern Ireland27462 Posts
January 24 2014 02:16 GMT
#502
I just get confused, their assessment of PvZ seems pretty much on the money, I don't see why they don't seem to get quite why TvP is a pain at the minute!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
dyDrawer
Profile Joined September 2012
Canada438 Posts
January 24 2014 02:19 GMT
#503
On January 24 2014 08:11 Whitewing wrote:
Show nested quote +
On January 24 2014 08:10 dyDrawer wrote:
Ghost a good change. Ghost change could help address the crazily powerful Templar based composition that Protoss is utilizing right now.
MSC meh. In my mind's eye I'd like to see the energy cost for the spells changed so that you can cast one PO and one Time Warp but NOT two POs. Something like 125 for PO and 75 for Time Warp. This will ofc affect PvP timings, but I think the PvP meta can cope with this.
Hydra change WTF are you high?
Tempest change... honestly I don't know how this will play out.


Most expand builds in PvP are already extremely tight: the matchup is razor's edge for whether you can expand at all or never. Delaying PO will bring it back to only 1 base ever.


I think in mirror match-ups it's natural to not expand at the same rate as you do in non mirrors. Look at TvT for example, where players usually go for some kind of tech (i.e. Hellion/Banshee) before stabilizing to a safe expand. Even in ZvZ you take your 3rd significantly slower (a 3rd for a Zerg is kinda like a natural for Protoss and Terran). I think it's reasonable to expect opening up tech before stabilizing to an expansion in PvP as well. Delaying PO will probably destroy 1 gate FE and hurt 2 gate FE, but I think its impact on tech based builds is totally manageable.

The only thing that worries me about PO delay is defending gateway attacks when opening up tech.
Dear, Rain, PartinG, Trap - "Glory to the Firstborn"
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
January 24 2014 02:20 GMT
#504
On January 24 2014 11:16 Calm wrote:
Words cannot express how excited I am about the Hydra change.

Thankfully it has a 0% chance of going through with the current numbers at the very least.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 24 2014 02:23 GMT
#505
On January 24 2014 11:20 ZAiNs wrote:
Show nested quote +
On January 24 2014 11:16 Calm wrote:
Words cannot express how excited I am about the Hydra change.

Thankfully it has a 0% chance of going through with the current numbers at the very least.

Never underestimate the SC2 balance team statistics
Neosteel Enthusiast
fish83814
Profile Joined July 2010
Taiwan98 Posts
January 24 2014 02:23 GMT
#506
On January 24 2014 11:13 MrLightning wrote:
Show nested quote +
On January 24 2014 11:07 fish83814 wrote:
if they are concerned about late game, give hydra default +1 range and an additional range upgrade in hive.


Brilliant idea! Having 13 range Hydras at Hive is a step in the right direction for fixing the silly imbalanced Protoss favored PvZ late game. Would you also agree with me in suggesting increased damage and life to Locusts? I believe that this change in correlation with your 13 range Hydras will truly make the game more fun and balanced for everyone who matters. <3 <3 XOXOX


lol
i didn't say 13 range
where did you get that insane idea
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
January 24 2014 02:25 GMT
#507
Zergs is the best race currently, better buff the Hydra.
Anyway, we will see how it goes, Ghost buff might be good.
AxiomBlurr
Profile Blog Joined November 2012
786 Posts
Last Edited: 2014-01-24 02:25:56
January 24 2014 02:25 GMT
#508
Hydra change is scary as hell...too OP...

MSC core needs a small decrease in vision...

Ghost change is nice,,,but does not address the mech weakness of T v P... (for this I suggest a change to tanks: when they are unsieged they have higher hitpoints) - this way they could go in behind hellbats unsieged and have a chance (due to higher firerate of unsieged v sieged) against immortals and it would also make for more micro,.,,.
fish83814
Profile Joined July 2010
Taiwan98 Posts
January 24 2014 02:30 GMT
#509
On January 24 2014 11:25 AxiomBlurr wrote:
Hydra change is scary as hell...too OP...

MSC core needs a small decrease in vision...

Ghost change is nice,,,but does not address the mech weakness of T v P... (for this I suggest a change to tanks: when they are unsieged they have higher hitpoints) - this way they could go in behind hellbats unsieged and have a chance (due to higher firerate of unsieged v sieged) against immortals and it would also make for more micro,.,,.


i don't know about this...shouldn't catching tanks unsieged be rewarding?? (speaking as a zerg)
Swisslink
Profile Joined March 2011
2958 Posts
January 24 2014 02:31 GMT
#510
On January 24 2014 11:25 Faust852 wrote:
Zergs is the best race currently, better buff the Hydra.
Anyway, we will see how it goes, Ghost buff might be good.


wat?
ZvP seems balanced all around the world.
ZvT seems balanced all around the world
PvT... well... Protoss basically doesn't lose at all

Z = Best race? :D

And again: Zerg has absolutely no chance late game if there weren't these goddamn Swarmhosts. Protoss like to forget how insanely strong their lategame army is if you can't keep it away from your base with free units. Because as soon as you use units which actually cost money, you're insanely cost inefficient... and die.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
January 24 2014 02:31 GMT
#511
Lol, i'm all for temporary 13 range hydras, should make for entertaining games.
MrLightning
Profile Joined September 2013
306 Posts
Last Edited: 2014-01-24 02:35:29
January 24 2014 02:32 GMT
#512
On January 24 2014 11:23 fish83814 wrote:
Show nested quote +
On January 24 2014 11:13 MrLightning wrote:
On January 24 2014 11:07 fish83814 wrote:
if they are concerned about late game, give hydra default +1 range and an additional range upgrade in hive.


Brilliant idea! Having 13 range Hydras at Hive is a step in the right direction for fixing the silly imbalanced Protoss favored PvZ late game. Would you also agree with me in suggesting increased damage and life to Locusts? I believe that this change in correlation with your 13 range Hydras will truly make the game more fun and balanced for everyone who matters. <3 <3 XOXOX


lol
i didn't say 13 range
where did you get that insane idea


Insane idea? And here I though you were a fellow Zerg battler with vision. Think about the possiblity of 13 range Hydras!!! They will kill tanks in siege mode!!! To win games all we will have to do is build hydras!!! Everything else is just icing on the on our 70% win ratio cake. I am so excited for this change. I cant wait for the next round of patches that will restore Zerg dominance and slowly phase out Protoss as a race in this game.

Yorbon^^^ <3 <3 <3 Lets 2v2 sometime. We can double 6pool every game!
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
January 24 2014 02:38 GMT
#513
These threads always get so salty

These actually look like decent attempts to change things up to me. I hope they try more radical changes though, since this is a test map after all
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
fish83814
Profile Joined July 2010
Taiwan98 Posts
January 24 2014 02:39 GMT
#514
On January 24 2014 11:32 MrLightning wrote:
Show nested quote +
On January 24 2014 11:23 fish83814 wrote:
On January 24 2014 11:13 MrLightning wrote:
On January 24 2014 11:07 fish83814 wrote:
if they are concerned about late game, give hydra default +1 range and an additional range upgrade in hive.


Brilliant idea! Having 13 range Hydras at Hive is a step in the right direction for fixing the silly imbalanced Protoss favored PvZ late game. Would you also agree with me in suggesting increased damage and life to Locusts? I believe that this change in correlation with your 13 range Hydras will truly make the game more fun and balanced for everyone who matters. <3 <3 XOXOX


lol
i didn't say 13 range
where did you get that insane idea


Insane idea? And here I though you were a fellow Zerg battler with vision. Think about the possiblity of 13 range Hydras!!! They will kill tanks in siege mode!!! To win games all we will have to do is build hydras!!! Everything else is just icing on the on our 70% win ratio cake. I am so excited for this change. I cant wait for the next round of patches that will restore Zerg dominance and slowly phase out Protoss as a race in this game.

Yorbon^^^ <3 <3 <3 Lets 2v2 sometime. We can double 6pool every game!


no hydra would never need more range than colossi, even that would be a huge overkill.
range 7 will be good enough for them in the late game
sentries+splash cannot completely destroy a hydra army anymore. it will look more like an PvT late game engagement while terran have healing but zerg have remaxing
focusing colossi and high templars would be possible but not too easy
Ben...
Profile Joined January 2011
Canada3485 Posts
January 24 2014 02:41 GMT
#515
On January 24 2014 11:38 lichter wrote:
These threads always get so salty

These actually look like decent attempts to change things up to me. I hope they try more radical changes though, since this is a test map after all

People are just a little apprehensive after last time. The oracle speed buff was dismissed as being ridiculous but then it made it through somehow, despite huge protests.

That buff should never have happened. Never made sense, never will.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
January 24 2014 02:51 GMT
#516
It's always an experience reading balance changes.

Would be nice to spend some time and actually fix the games problems rather then bizarre band aid fixes like these, which always lead to problems down the line.

Also that hydra buff. Rofl.
MrLightning
Profile Joined September 2013
306 Posts
January 24 2014 02:51 GMT
#517
On January 24 2014 11:39 fish83814 wrote:
Show nested quote +
On January 24 2014 11:32 MrLightning wrote:
On January 24 2014 11:23 fish83814 wrote:
On January 24 2014 11:13 MrLightning wrote:
On January 24 2014 11:07 fish83814 wrote:
if they are concerned about late game, give hydra default +1 range and an additional range upgrade in hive.


Brilliant idea! Having 13 range Hydras at Hive is a step in the right direction for fixing the silly imbalanced Protoss favored PvZ late game. Would you also agree with me in suggesting increased damage and life to Locusts? I believe that this change in correlation with your 13 range Hydras will truly make the game more fun and balanced for everyone who matters. <3 <3 XOXOX


lol
i didn't say 13 range
where did you get that insane idea


Insane idea? And here I though you were a fellow Zerg battler with vision. Think about the possiblity of 13 range Hydras!!! They will kill tanks in siege mode!!! To win games all we will have to do is build hydras!!! Everything else is just icing on the on our 70% win ratio cake. I am so excited for this change. I cant wait for the next round of patches that will restore Zerg dominance and slowly phase out Protoss as a race in this game.

Yorbon^^^ <3 <3 <3 Lets 2v2 sometime. We can double 6pool every game!


no hydra would never need more range than colossi, even that would be a huge overkill.
range 7 will be good enough for them in the late game
sentries+splash cannot completely destroy a hydra army anymore. it will look more like an PvT late game engagement while terran have healing but zerg have remaxing
focusing colossi and high templars would be possible but not too easy


Decreasing the cost of the Hydra is just that: a timing overkill. Why not just go all the way then. What if the Protoss by some miracle survives early Hydra aggression? Buff Hydras for the late game as well. Give them more range like you suggested, not 13, I guess any range buff will do since the Protoss will be massively behind from the early game Hydra aggression if not outright dead. His only chance will be airtoss which will be denied by our amazing range solution.

Range 7 is ok, but we wont complain if its 8 right, ; ) ?

It was annoying how sentries + splash killed pure hydras right? We should be able to spam pure hydras without anything being able to kill them quickly.

The only relation that PvT has to PvZ is that both matchups are favored towards Protoss. Terrans need more healing and Zergs need faster and cheaper remaxing.

A nerf to both colossi and templar is not a bad idea.

Whitewing
Profile Joined October 2010
United States7483 Posts
January 24 2014 02:54 GMT
#518
On January 24 2014 11:51 MrLightning wrote:
Show nested quote +
On January 24 2014 11:39 fish83814 wrote:
On January 24 2014 11:32 MrLightning wrote:
On January 24 2014 11:23 fish83814 wrote:
On January 24 2014 11:13 MrLightning wrote:
On January 24 2014 11:07 fish83814 wrote:
if they are concerned about late game, give hydra default +1 range and an additional range upgrade in hive.


Brilliant idea! Having 13 range Hydras at Hive is a step in the right direction for fixing the silly imbalanced Protoss favored PvZ late game. Would you also agree with me in suggesting increased damage and life to Locusts? I believe that this change in correlation with your 13 range Hydras will truly make the game more fun and balanced for everyone who matters. <3 <3 XOXOX


lol
i didn't say 13 range
where did you get that insane idea


Insane idea? And here I though you were a fellow Zerg battler with vision. Think about the possiblity of 13 range Hydras!!! They will kill tanks in siege mode!!! To win games all we will have to do is build hydras!!! Everything else is just icing on the on our 70% win ratio cake. I am so excited for this change. I cant wait for the next round of patches that will restore Zerg dominance and slowly phase out Protoss as a race in this game.

Yorbon^^^ <3 <3 <3 Lets 2v2 sometime. We can double 6pool every game!


no hydra would never need more range than colossi, even that would be a huge overkill.
range 7 will be good enough for them in the late game
sentries+splash cannot completely destroy a hydra army anymore. it will look more like an PvT late game engagement while terran have healing but zerg have remaxing
focusing colossi and high templars would be possible but not too easy


Decreasing the cost of the Hydra is just that: a timing overkill. Why not just go all the way then. What if the Protoss by some miracle survives early Hydra aggression? Buff Hydras for the late game as well. Give them more range like you suggested, not 13, I guess any range buff will do since the Protoss will be massively behind from the early game Hydra aggression if not outright dead. His only chance will be airtoss which will be denied by our amazing range solution.

Range 7 is ok, but we wont complain if its 8 right, ; ) ?

It was annoying how sentries + splash killed pure hydras right? We should be able to spam pure hydras without anything being able to kill them quickly.

The only relation that PvT has to PvZ is that both matchups are favored towards Protoss. Terrans need more healing and Zergs need faster and cheaper remaxing.

A nerf to both colossi and templar is not a bad idea.



Recent stats suggest that while PvT is a couple of % in Protoss favor, PvZ is a % or two in Z favor.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
MrLightning
Profile Joined September 2013
306 Posts
January 24 2014 02:59 GMT
#519
On January 24 2014 11:54 Whitewing wrote:
Show nested quote +
On January 24 2014 11:51 MrLightning wrote:
On January 24 2014 11:39 fish83814 wrote:
On January 24 2014 11:32 MrLightning wrote:
On January 24 2014 11:23 fish83814 wrote:
On January 24 2014 11:13 MrLightning wrote:
On January 24 2014 11:07 fish83814 wrote:
if they are concerned about late game, give hydra default +1 range and an additional range upgrade in hive.


Brilliant idea! Having 13 range Hydras at Hive is a step in the right direction for fixing the silly imbalanced Protoss favored PvZ late game. Would you also agree with me in suggesting increased damage and life to Locusts? I believe that this change in correlation with your 13 range Hydras will truly make the game more fun and balanced for everyone who matters. <3 <3 XOXOX


lol
i didn't say 13 range
where did you get that insane idea


Insane idea? And here I though you were a fellow Zerg battler with vision. Think about the possiblity of 13 range Hydras!!! They will kill tanks in siege mode!!! To win games all we will have to do is build hydras!!! Everything else is just icing on the on our 70% win ratio cake. I am so excited for this change. I cant wait for the next round of patches that will restore Zerg dominance and slowly phase out Protoss as a race in this game.

Yorbon^^^ <3 <3 <3 Lets 2v2 sometime. We can double 6pool every game!


no hydra would never need more range than colossi, even that would be a huge overkill.
range 7 will be good enough for them in the late game
sentries+splash cannot completely destroy a hydra army anymore. it will look more like an PvT late game engagement while terran have healing but zerg have remaxing
focusing colossi and high templars would be possible but not too easy


Decreasing the cost of the Hydra is just that: a timing overkill. Why not just go all the way then. What if the Protoss by some miracle survives early Hydra aggression? Buff Hydras for the late game as well. Give them more range like you suggested, not 13, I guess any range buff will do since the Protoss will be massively behind from the early game Hydra aggression if not outright dead. His only chance will be airtoss which will be denied by our amazing range solution.

Range 7 is ok, but we wont complain if its 8 right, ; ) ?

It was annoying how sentries + splash killed pure hydras right? We should be able to spam pure hydras without anything being able to kill them quickly.

The only relation that PvT has to PvZ is that both matchups are favored towards Protoss. Terrans need more healing and Zergs need faster and cheaper remaxing.

A nerf to both colossi and templar is not a bad idea.



Recent stats suggest that while PvT is a couple of % in Protoss favor, PvZ is a % or two in Z favor.


Disgusting, is it not? That is absolutely ridiculous! I hope that this MSC nerf and Hydra buff fixes these numbers. Of course stonger measures will probably have to be taken in PvT, i foresee perhaps the removal of Blink.
fish83814
Profile Joined July 2010
Taiwan98 Posts
January 24 2014 03:00 GMT
#520
On January 24 2014 11:51 MrLightning wrote:
Show nested quote +
On January 24 2014 11:39 fish83814 wrote:
On January 24 2014 11:32 MrLightning wrote:
On January 24 2014 11:23 fish83814 wrote:
On January 24 2014 11:13 MrLightning wrote:
On January 24 2014 11:07 fish83814 wrote:
if they are concerned about late game, give hydra default +1 range and an additional range upgrade in hive.


Brilliant idea! Having 13 range Hydras at Hive is a step in the right direction for fixing the silly imbalanced Protoss favored PvZ late game. Would you also agree with me in suggesting increased damage and life to Locusts? I believe that this change in correlation with your 13 range Hydras will truly make the game more fun and balanced for everyone who matters. <3 <3 XOXOX


lol
i didn't say 13 range
where did you get that insane idea


Insane idea? And here I though you were a fellow Zerg battler with vision. Think about the possiblity of 13 range Hydras!!! They will kill tanks in siege mode!!! To win games all we will have to do is build hydras!!! Everything else is just icing on the on our 70% win ratio cake. I am so excited for this change. I cant wait for the next round of patches that will restore Zerg dominance and slowly phase out Protoss as a race in this game.

Yorbon^^^ <3 <3 <3 Lets 2v2 sometime. We can double 6pool every game!


no hydra would never need more range than colossi, even that would be a huge overkill.
range 7 will be good enough for them in the late game
sentries+splash cannot completely destroy a hydra army anymore. it will look more like an PvT late game engagement while terran have healing but zerg have remaxing
focusing colossi and high templars would be possible but not too easy


Decreasing the cost of the Hydra is just that: a timing overkill. Why not just go all the way then. What if the Protoss by some miracle survives early Hydra aggression? Buff Hydras for the late game as well. Give them more range like you suggested, not 13, I guess any range buff will do since the Protoss will be massively behind from the early game Hydra aggression if not outright dead. His only chance will be airtoss which will be denied by our amazing range solution.

Range 7 is ok, but we wont complain if its 8 right, ; ) ?

It was annoying how sentries + splash killed pure hydras right? We should be able to spam pure hydras without anything being able to kill them quickly.

The only relation that PvT has to PvZ is that both matchups are favored towards Protoss. Terrans need more healing and Zergs need faster and cheaper remaxing.

A nerf to both colossi and templar is not a bad idea.



you are just trolling right?
obviously they would never do the range buff and cast buff together

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