1/24 Balance test map - Page 23
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Constructive criticism is welcome, but no mindless SC2/Developer bashing in this thread. | ||
Nightsz
Canada398 Posts
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JustPassingBy
10776 Posts
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Froadac
United States6733 Posts
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dgwow
Canada1024 Posts
On January 24 2014 08:23 fakejack wrote: Story so far... At the start they are like woeoe les make terran ultra op and then oh shit too op butter nerf them to shit and make zerg ultra op, and then everyone's pissed off so half the players leave and then they are like bro we will balance shit out in HOTS with new units and go terran op mode again, and the remaining people are like wth blizzard are u high, so they nerf terran again and then they are like oh yea why dont we make protoss op so it balances the game out right? cuz terran and zerg both had the chances of being op, so they go ahead and nerf everything to the ground and now most of the people leave and they are wondering what the hell they did wrong. so they smoke some more shit and start giving out patches like this User was warned for this post 10/10 On a constructive note I don't think there will be any Hydra changes, guys. It was just some idle hypothesizing by DK, and he will trash the idea when he sees the community response. | ||
dBdOmega
Sweden5 Posts
Instead of buffing tempest give swarmhost a passive ability that when unburrowed the spawn-locust cooldown is decreasing faster. This will make them worse when only burrowed. So the zerg needs to micro them by unburrow, wait or move them untill the cooldown is done and then burrow them again to make the best use of them. Locust spawn every 25s. So make it maybe 20s when unburrowed and 35s when burrowed. Sry for my english, not my main language. | ||
Ribbon
United States5278 Posts
It'd be interesting to see how that works. Ghost change won't be too impactful, but still nice. I'm not sure how much I like removing upgrades, though. I'd rather make Hardened Shield something you have to research at the support bay. | ||
FrostedMiniWheats
United States30730 Posts
Time warp should really be removed from the game. It's boring, low-skill in use, and totally unnecessary. Protoss would be fine without it. | ||
dtawom
Netherlands5 Posts
Po 10 secs different not do much i think Timewarp does very little. Protoss get nice buf with tempest Zerg gets great buf with hyrdras. Terran get 100/100 upgrade for free. Guess we stuck with strong Protoss and now Stronger zerg ![]() | ||
Rickyvalle21
United States320 Posts
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Ramiz1989
12124 Posts
Well, I think that MC nerfs and Ghost buffs are ok. Zerg buff seem kind of unnecessary and I think that Tempest buff will do more harm then good. All in all, I don't think that they will stop at this, a lot of these will change again, we will see what else they have in mind. | ||
Dark.Carnival
United States5095 Posts
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MrLightning
306 Posts
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pak150
United States531 Posts
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Dingobloo
Australia1903 Posts
On January 24 2014 08:48 Rickyvalle21 wrote: Whats with that tempest buff??? Also i fear that ghost mech will be unbeatable vs protoss and koreans pvt will skyrocket. Tempest is designed as a siege unit, and one of the longest range ones at that, it's meant to break a heavily turtled played by providing constant pressure, but be vulnerable because of it's speed and relatively low dps, it's currently not doing that so they're buffing it while also buffing the hydra in the hope they can get the game to by more cyclical instead of just culminating in two slow but equally annoying to engage armies. My guess is that nothing is going to change because the colossus is still too fast and can respond to most threats fairly easily. | ||
playa
United States1284 Posts
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Sjokola
Netherlands800 Posts
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Clbull
United Kingdom1439 Posts
There won't be diversity in ZvT until ling bling muta stops becoming the definitive composition, and that will only happen once Medivac boost is removed, Mutalisks are nerfed back to their WoL state and Mech is buffed perhaps at the expense of Ravens which I wouldn't mind. Anybody remember the last time he fixed something that wasn't broken about the game? Oracles? Queens? Infestors? David appears to be ignoring the greater issues of the game's design which are: 1. Allowing Terran and Zerg players to open more aggressive builds. Unfortunately Terran builds that aren't Reaper Expand or 1 rax FE are unviable in TvP and TvZ because Hellion expands and 2 rax are easily defended by just pure 5 range Queens and Mothership Cores. Even the totally legit 2 rax conc expand is no longer viable not because map sizes restrict it but because it hits after Photon Overcharge can come out and shut down the push entirely. 2. Not mandating Engineering Bays in TvP. The problem is an Engineering Bay is now mandatory in TvP thanks to the Oracle buff which has greatly strengthened the proxy Oracle cheese. 3, 4. Giving Terran and Protoss players a way to regain map presence after a mutalisk transition. | ||
AnachronisticAnarchy
United States2957 Posts
On January 24 2014 09:16 Sjokola wrote: I don't get why every body is screaming bloody murder. This is just a test map. Just be constructive and for god's sake try them out before you yell all sorts of stuff. It isn't even that. No balance test map has been put out yet. | ||
Wertheron
France439 Posts
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Waise
3165 Posts
On January 24 2014 09:08 playa wrote: Does anyone actually enjoy using swarm hosts not generally, no. but if you're going to give swarm hosts a straight nerf just to solve lategame PvZ instead of a redesign, give us something else to counter templar in a macro game. we use them because going aggro against P is suicidal and there's no other way to engage the P deathball. 1. Allowing Terran and Zerg players to open more aggressive builds. agree 100% but how do you let zerg get aggressive without redesigning the larva mechanic or making it impossible for other races to handle the early game? the game mechanics make this really tricky for Z | ||
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