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1/24 Balance test map - Page 23

Forum Index > SC2 General
1004 CommentsPost a Reply
Prev 1 21 22 23 24 25 51 Next
Constructive criticism is welcome, but no mindless SC2/Developer bashing in this thread.
Nightsz
Profile Blog Joined February 2011
Canada398 Posts
January 23 2014 23:30 GMT
#441
I've lost all hope for HotS, I guess I'm gonna be sticking with Starbow
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
January 23 2014 23:34 GMT
#442
The poll lacks a "meh" option for the people who do not particularly care about the change, like me for the ghost energy change. Sure I am a terran player and it is nice to have it, but I don't see any urgent problem that it addresses.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
January 23 2014 23:37 GMT
#443
I will play the test map if only so I can max on hydra really fast. I would have preferred a cheaper hydra when they introduced the unit to the game, but at this point hydras are way too gas efficient. Cheaper in terms of gas ratio than roaches? This will allow zergs to get even more gas intensive units!
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
January 23 2014 23:38 GMT
#444
On January 24 2014 08:23 fakejack wrote:
Story so far...

At the start they are like woeoe les make terran ultra op and then oh shit too op butter nerf them to shit and make zerg ultra op, and then everyone's pissed off so half the players leave and then they are like bro we will balance shit out in HOTS with new units and go terran op mode again, and the remaining people are like wth blizzard are u high, so they nerf terran again and then they are like oh yea why dont we make protoss op so it balances the game out right? cuz terran and zerg both had the chances of being op, so they go ahead and nerf everything to the ground and now most of the people leave and they are wondering what the hell they did wrong. so they smoke some more shit and start giving out patches like this

User was warned for this post


10/10

On a constructive note I don't think there will be any Hydra changes, guys. It was just some idle hypothesizing by DK, and he will trash the idea when he sees the community response.
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
dBdOmega
Profile Joined November 2011
Sweden5 Posts
January 23 2014 23:42 GMT
#445
Problem with blink in hots is that msc give them so much vision on highground. Lower the vision to 8 or 9 would make it risky to move the msc near the edge of a terran base. PO needs to be good or else we will only see one base pvp. Ghost buff seems fine. I think the hydra buff seems to strong against p. Try something smaller like cheaper uppgrades for hydras or cheaper hydra-den.
Instead of buffing tempest give swarmhost a passive ability that when unburrowed the spawn-locust cooldown is decreasing faster. This will make them worse when only burrowed. So the zerg needs to micro them by unburrow, wait or move them untill the cooldown is done and then burrow them again to make the best use of them. Locust spawn every 25s. So make it maybe 20s when unburrowed and 35s when burrowed. Sry for my english, not my main language.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
January 23 2014 23:42 GMT
#446
The Hydra change is gonna be crazy. Even if Roach-Hydra timings can't kill protoss, it'll be a lot easier for Zerg to do attacks and force Protoss to keep making gateway units instead of the deathball. Something like a 1-1 timing off three bases, then grab a fourth behind it and do a 2-2 timing with Corruptors or Vipers. Not let Protoss tech comfortably

It'd be interesting to see how that works.

Ghost change won't be too impactful, but still nice. I'm not sure how much I like removing upgrades, though. I'd rather make Hardened Shield something you have to research at the support bay.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
January 23 2014 23:44 GMT
#447
Don't really like any of these. Still, can't really expect the drastic changes that the game needs until an expansion apparently.

Time warp should really be removed from the game. It's boring, low-skill in use, and totally unnecessary. Protoss would be fine without it.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
dtawom
Profile Joined September 2013
Netherlands5 Posts
January 23 2014 23:46 GMT
#448
Wauw Terran really not getting any love anymore.

Po 10 secs different not do much i think Timewarp does very little. Protoss get nice buf with tempest Zerg gets great buf with hyrdras. Terran get 100/100 upgrade for free.

Guess we stuck with strong Protoss and now Stronger zerg

Rickyvalle21
Profile Joined July 2012
United States320 Posts
January 23 2014 23:48 GMT
#449
Whats with that tempest buff??? Also i fear that ghost mech will be unbeatable vs protoss and koreans pvt will skyrocket.
people say practice is perfect but if nothing is perfect whats the point in practicing?
Ramiz1989
Profile Joined July 2012
12124 Posts
January 24 2014 00:02 GMT
#450
Some people here are such tools... ;D

Well, I think that MC nerfs and Ghost buffs are ok. Zerg buff seem kind of unnecessary and I think that Tempest buff will do more harm then good.

All in all, I don't think that they will stop at this, a lot of these will change again, we will see what else they have in mind.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
January 24 2014 00:03 GMT
#451
Surprised they haven't looked into lowering the MSC vision range :x Tempest change will be good for Rotterdam if it goes through
@QxGDarkCell ._.
MrLightning
Profile Joined September 2013
306 Posts
January 24 2014 00:05 GMT
#452
These changes do not go far enough! MSC should be removed from the game as it is a silly designed unit, unlike the swarm host which are really 4 dimensional and interesting, really a stoke of genius. Stalker attack damage should also be nerfed because Protoss is winning too much. They really should not be winning more than 30% of their PvZs and 40% of PvTs, just like the good old days. I do not mind the ghost change as long as it does not effect my infestors. Thank God they get it with the Hydra change, but really it could be a bit more fair, as in decrease the Hydra cost to 100/15 or even 100/10 or maybe 50 /30, I don't care as long as my Hydra rushes continue to win me games, I only win 51% of my games with them now, that needs to be improved. But I prefer the gas decrease because that way I can get 50 mutas in a tech switch instead of 40. I wish they would buff Hydra damage too, probably the next patch, considering the way this amazing trend is going. Tempests should be removed from the game because they kill my broodlords really fast.
pak150
Profile Joined September 2010
United States531 Posts
January 24 2014 00:06 GMT
#453
It's too bad that some of these changes couldn't be tested and/or implemented before all of the Code A / Challenger matches. I understand that Blizzard is somewhat reactionary but it's not like these changes haven't been discussed amongst the community for months.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
January 24 2014 00:07 GMT
#454
On January 24 2014 08:48 Rickyvalle21 wrote:
Whats with that tempest buff??? Also i fear that ghost mech will be unbeatable vs protoss and koreans pvt will skyrocket.


Tempest is designed as a siege unit, and one of the longest range ones at that, it's meant to break a heavily turtled played by providing constant pressure, but be vulnerable because of it's speed and relatively low dps, it's currently not doing that so they're buffing it while also buffing the hydra in the hope they can get the game to by more cyclical instead of just culminating in two slow but equally annoying to engage armies.

My guess is that nothing is going to change because the colossus is still too fast and can respond to most threats fairly easily.
playa
Profile Blog Joined December 2010
United States1284 Posts
Last Edited: 2014-01-24 00:10:01
January 24 2014 00:08 GMT
#455
The swarm host needs to have an increase in supply, if the unit isn't going to change. If I'm making colossi and then filling up the rest of the my supply with void rays, yet I'm getting a moved by corrupters, then there's probably a problem. It's called stop adding free units into a game, yet thinking a 200 cap across the board isn't a problem. Instead of a balance report, I'd love to see a fun report on the swarm host. Does anyone actually enjoy using swarm hosts, playing against them, or watching them. Buffing the tempest... who cares. Photon overcharge reduced by 10 seconds? What does that do in p vs t? If a change is going to be made, can there at least be a scenario given where it makes a difference?
Sjokola
Profile Joined November 2010
Netherlands800 Posts
January 24 2014 00:16 GMT
#456
I don't get why every body is screaming bloody murder. This is just a test map. Just be constructive and for god's sake try them out before you yell all sorts of stuff.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
January 24 2014 00:17 GMT
#457
The point I was trying to make in my warned post was that David Kim has a habit of fixing things that are not broken. Hydralisks turn out to be one of them and even in his developer blog he hardly justifies this proposed change and is very ambiguous about how it could potentially affect ZvZ and ZvT at the expense of potentially outright breaking ZvP and enabling a 200/200 Hydralisk all in.

There won't be diversity in ZvT until ling bling muta stops becoming the definitive composition, and that will only happen once Medivac boost is removed, Mutalisks are nerfed back to their WoL state and Mech is buffed perhaps at the expense of Ravens which I wouldn't mind.

Anybody remember the last time he fixed something that wasn't broken about the game? Oracles? Queens? Infestors?

David appears to be ignoring the greater issues of the game's design which are:

1. Allowing Terran and Zerg players to open more aggressive builds. Unfortunately Terran builds that aren't Reaper Expand or 1 rax FE are unviable in TvP and TvZ because Hellion expands and 2 rax are easily defended by just pure 5 range Queens and Mothership Cores. Even the totally legit 2 rax conc expand is no longer viable not because map sizes restrict it but because it hits after Photon Overcharge can come out and shut down the push entirely.

2. Not mandating Engineering Bays in TvP. The problem is an Engineering Bay is now mandatory in TvP thanks to the Oracle buff which has greatly strengthened the proxy Oracle cheese.

3, Making Mech viable in TvP Okay, maybe the Ghost buff will alleviate some of these concerns. There's still the greater issue of handling Blink all ins with a tank line that can be soft-countered through Blinking on top.

4. Giving Terran and Protoss players a way to regain map presence after a mutalisk transition.
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
January 24 2014 00:17 GMT
#458
On January 24 2014 09:16 Sjokola wrote:
I don't get why every body is screaming bloody murder. This is just a test map. Just be constructive and for god's sake try them out before you yell all sorts of stuff.

It isn't even that. No balance test map has been put out yet.
"How are you?" "I am fine, because it is not normal to scream in pain."
Wertheron
Profile Joined October 2011
France439 Posts
January 24 2014 00:21 GMT
#459
If they want a mini-buff to hydra, they can merge the 2 hydra upgrades in one (with a lower price of course): maybe useless but not imba and i will be happy
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2014-01-24 00:24:37
January 24 2014 00:22 GMT
#460
On January 24 2014 09:08 playa wrote:
Does anyone actually enjoy using swarm hosts

not generally, no. but if you're going to give swarm hosts a straight nerf just to solve lategame PvZ instead of a redesign, give us something else to counter templar in a macro game. we use them because going aggro against P is suicidal and there's no other way to engage the P deathball.

1. Allowing Terran and Zerg players to open more aggressive builds.
agree 100% but how do you let zerg get aggressive without redesigning the larva mechanic or making it impossible for other races to handle the early game? the game mechanics make this really tricky for Z
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