• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:48
CEST 14:48
KST 21:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers14Maestros of the Game 2 announced82026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Pros React To: ASL S21, Ro.16 Group C Data needed BGH Auto Balance -> http://bghmmr.eu/ [TOOL] Starcraft Chat Translator
Tourneys
[ASL21] Ro16 Group C [ASL21] Ro16 Group D [Megathread] Daily Proleagues [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Diablo IV Nintendo Switch Thread Dawn of War IV Starcraft Tabletop Miniature Game General RTS Discussion Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1580 users

1/24 Balance test map - Page 21

Forum Index > SC2 General
1004 CommentsPost a Reply
Prev 1 19 20 21 22 23 51 Next
Constructive criticism is welcome, but no mindless SC2/Developer bashing in this thread.
Tyrhanius
Profile Joined April 2011
France947 Posts
Last Edited: 2014-01-23 22:26:48
January 23 2014 22:20 GMT
#401
I'm zerg so maybe i haven't to say it but with hydra buff i just have to make a modify 200pop stephano roach but with 200/200 hydra around 12-13min and beat every toss and terran with constant rally while taking only 4gaz.

If toss holding i go spire and mass muta to kill collossus if terran holding i just addultralisk/infestor with my hydras. Yeah as hydra cost low gaz pretty sure i can afford but i don't think anyway T/P can hold mass hydra unless if i macro bad or do epic micro fail.

It's just broken and will make gm leagues like 100% of zerg.

Something better for promote hydra is make hydra upgrades cheaper or combine them (honestly the +1 range upgrade is a must but too expensive and make zerg really need to commit into hydra tech while the unit is only good in midgame for timing and as support of some units so teching hydra is a bit all-in right now)

As for the other change, i don't understand david logic. He want to balance late game with a tempest buff which can turn the unit into a mid game building harassee (speciali with habitation station in the map pool has he seen sos playing ?)
forsooth
Profile Joined February 2011
United States3648 Posts
January 23 2014 22:21 GMT
#402
I don't really think a duration reduction on PO is the best way to go about nerfing it. 50 seconds of 13 range cannon is still a very long time and very good at shutting down attacks. I would rather see something like a range reduction or a significant energy cost increase. And for the MSC itself, an energy cost increase on time warp is certainly a good thing, though its sight range is definitely also in need of reduction.
zelevin
Profile Joined January 2012
United States316 Posts
January 23 2014 22:24 GMT
#403
Lol Stephano will return and do a 12 minute hydralisk max. ))) On a more serious note, I think the tempest change will have an awful impact on PvT and PvZ (early game). I know this may not effect master and grandmaster players, but I have seen some proxy tempest play in both of these match ups, and it can be awfully effective. The damage bonus vs Structures will be awfully difficult to hold with both of these races if proxy tempest were to occur. Blizzard, I know you said you were hesitant to implement this change, and I sure hope you don't.
"You're the idiot, idiot. That's why your fuckin' name is Idiot." - Artosis to CSG
BuddhaMonk
Profile Joined August 2010
781 Posts
January 23 2014 22:24 GMT
#404
I think the best move here is increase of time warp cost.

It was too low, during blink all-ins you would see players using their initial two warps and then quickly after a third, sometimes even a fourth if the battle extended.

This will directly help with TvP blink all-ins.
NotSoHappy
Profile Joined November 2010
445 Posts
January 23 2014 22:25 GMT
#405
I honestly can't see working balance patch withouth making other protoss MU broken or unplayable. Nothing will change in a race that need a redesign. It is just silly how gimmicky protoss is.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 23 2014 22:28 GMT
#406
On January 24 2014 07:20 Tyrhanius wrote:
Something better for promote hydra is make hydra upgrades cheaper or combine them (honestly the +1 range upgrade is a must but too expensive and make zerg really need to commit into hydra tech while the unit is only good in midgame for timing and as support of some units so teching hydra is a bit all-in right now)
Yes, if they want to make the roach --> hydra transition easier in ZvZ, then maybe better to lower the 400 gas of infrastructure you need to get them going (den + ups), rather than lower the hydra cost? Now you just make them more powerful once you get them, but still a high starting cost.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 23 2014 22:31 GMT
#407
I really love hydralisk change. it may change ZvZ completely, because instead roach/muta wars we will have hydra-festor wars or something more cool and different.

Also, you should check this video

Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
January 23 2014 22:33 GMT
#408
Oh my EMP
Time to play StarCraft once again :7
'Your ak is pretty... uhm... dank!'
PrivateGG
Profile Joined January 2014
France8 Posts
January 23 2014 22:35 GMT
#409
Hmmmm… about that swarm host problem, I've thought, why not make the swarm hosts the same as in the campaign? they are not burrowed, they are only rooted, so you no longer need detection to kill them, and since they are not burrowed, the zerg army cannot move on top on them, which makes things much harder on tight maps. just something I've been thinking lately...
bra bra bra
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2014-01-23 22:39:37
January 23 2014 22:38 GMT
#410
On January 24 2014 07:20 Squat wrote:
Show nested quote +
On January 24 2014 07:15 ffadicted wrote:
On January 24 2014 07:10 Squat wrote:

Ok first of all, yes about the roach, but god no about hydraling... it destroys gateway hahaha

It actually doesn't. Gateway units with good forcefields can beat hydra/ling quite easily.
This will kill SG openings.

Good. Protoss has too many viable openings as it is, zerg needs some way to shut down a few of them without committing fully.


Idk what point of your post was more ridiculous, the fact you think sentry zealot stalker is good composition against mass hydraling (unless you're counting storm and archons as gateway, in which case, you're kinda missing the point of the issue with this thing), or the fact you think it's good to get rid of stargate openings lol

You're being overly dramatic. This will not kill SG openings, it will make them more risky. Which is good, currently protoss can get away more or less any opening because of PO. Giving Z and T more ways to punish bad/greedy P openings is a good move.

And no, zealot sentry stalker of roughly equal army size can beat hydra/ling. You may not be able to, but many protoss players are.

sg openers shouldn't be "powerful" in the way robo play is anyway. the fact that toss is able to open sg and take a third with voids+sentries+simcity is a reflection of how incredibly powerful skilled defensive protoss play can be. giving z a way to go aggro and punish it is hardly breaking the matchup. and if the timing hits too hard, why not think "how can we fine tune this - upgrade research time, hydra den morph time, etc." instead of "NO! you may not use hydralisks for more than a tiny timing-based window before we hard counter them with two different core techs!"

the hallucination here is that zerg will somehow be able to simply power an unstoppable hydra/ling army while still going balls to the wall macro, which i just can't see being the case. hydra aggression is very risky without the speed upgrade because speedless hydras are very hard to evac if things go wrong. if you go speed upgrade first, you have no range. if you wait for range, it takes forever or you need to go double den. if you don't get upgrades, the units kind of suck. protoss seems to think that if they're not allowed to scout a timing and defend it WHILE taking a third then the build is OP. maybe build some units on 2base for... *gasp* defense?!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 23 2014 22:40 GMT
#411
On January 24 2014 07:35 PrivateGG wrote:
Hmmmm… about that swarm host problem, I've thought, why not make the swarm hosts the same as in the campaign? they are not burrowed, they are only rooted, so you no longer need detection to kill them, and since they are not burrowed, the zerg army cannot move on top on them, which makes things much harder on tight maps. just something I've been thinking lately...

Then swarm hosts will become completely useless.

In campaign, non-cloaked Swarm Hosts were strong because of other mutations, such as faster Locust spawn, or locusts atacking air, or air locusts

If you want to nerf, think a bit about compensating buffs.
Waise
Profile Joined June 2013
3165 Posts
January 23 2014 22:40 GMT
#412
On January 24 2014 07:35 PrivateGG wrote:
Hmmmm… about that swarm host problem, I've thought, why not make the swarm hosts the same as in the campaign? they are not burrowed, they are only rooted, so you no longer need detection to kill them, and since they are not burrowed, the zerg army cannot move on top on them, which makes things much harder on tight maps. just something I've been thinking lately...

that has absolutely nothing to do with the swarm host + static d + viper style that people think is ruining the game. that makes swarm hosts weaker in the MIDGAME where they NEED to be able to overwhelm deathballs that can't be otherwise engaged
Doublemint
Profile Joined July 2011
Austria8743 Posts
January 23 2014 22:47 GMT
#413
I am kind of ok with all changes, except the Hydra one. Making them SIGNIFICANTLY cheaper? I mean really? They are ok the way they are. There damage output is insane as is, and the downside of their lack of speed has been kind of addressed in HotS - making them replaceable more easily is overkill imho.
Pride goeth before destruction, and an haughty spirit before the fall.
Sprouter
Profile Joined December 2009
United States1724 Posts
January 23 2014 22:48 GMT
#414
Typical David Kim changes. I don't think the Tempest change will help at all. It'd make them broken in team games at least. And I just remembered there's carriers in this game hahah.
aldochillbro
Profile Joined July 2012
187 Posts
January 23 2014 22:48 GMT
#415
hydras are already really cost effective zvp. only 25 gas would be ridiculous. I don't understand why blizzard wants protoss to rely more on splash damage and the collosus. with this buff there would be wayyyy too many hydras to go anything BUT collosus
aldochillbro
Profile Joined July 2012
187 Posts
January 23 2014 22:49 GMT
#416
also,2 base hydras would be so hard to stop. it's much too cost effective to be dealt with without aoe
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 23 2014 22:49 GMT
#417
On January 24 2014 07:31 Existor wrote:
I really love hydralisk change. it may change ZvZ completely, because instead roach/muta wars we will have hydra-festor wars or something more cool and different.

Also, you should check this video

https://www.youtube.com/watch?v=Gg8GNbogfCo

ahahaha! :D Well, seeing the outcome of the game, tempests clearly need a buff!!
Salient
Profile Joined August 2011
United States876 Posts
January 23 2014 22:50 GMT
#418
I thought the purpose of this balance test map was to explore changes to the TvP matchup. Why are they testing changes to hydras and tempests? Maybe focusing on one thing at a time would be a better approach.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 23 2014 22:50 GMT
#419
On January 24 2014 06:47 Qwerty85 wrote:
Show nested quote +
On January 24 2014 06:44 DinoMight wrote:
On January 24 2014 06:42 Paragleiber wrote:
I still don't get why the Ghost energy thing should help mech in particular.


Because Immortals counter tanks and Ghosts can EMP Immortals so they die really fast.

But it will also help bio, if thats what you mean (not ONLY mech).


Yeah but does that change actually makes ghosts easier to obtain when going mech?
I never tried mech in TvP so I don't know...


Dude. You need a ghost academy. And a tech lab on 1 barracks. Are they really that hard to get?
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
huller20
Profile Joined August 2010
United States112 Posts
January 23 2014 22:54 GMT
#420
The hydralisk change was much needed...because Zerg needs early aggressive options that actually might work.
Prev 1 19 20 21 22 23 51 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Map Contest Tou…
11:00
Playoffs Day 2
ByuN vs SolarLIVE!
Rogue vs MaxPax
ShoWTimE vs TBD
Ryung 896
WardiTV820
IntoTheiNu 309
IndyStarCraft 156
Rex49
3DClanTV 40
Liquipedia
KCM Race Survival
10:00
Week 2
Kim Chul Min (afreeca) 902
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 896
Lowko327
Hui .182
IndyStarCraft 156
SortOf 96
BRAT_OK 66
Rex 49
StarCraft: Brood War
Britney 57134
Sea 14821
Jaedong 1615
EffOrt 388
BeSt 386
Stork 345
ZerO 303
Light 263
Mini 239
Soulkey 238
[ Show more ]
Zeus 231
firebathero 208
Larva 206
actioN 180
Last 167
Hyun 129
Snow 123
Leta 118
ToSsGirL 109
hero 87
ggaemo 79
Sharp 56
Aegong 52
Sea.KH 49
[sc1f]eonzerg 37
Backho 32
JYJ 31
scan(afreeca) 28
910 27
sorry 25
Barracks 22
Soma 19
HiyA 17
Sexy 16
Terrorterran 14
JulyZerg 14
GoRush 11
zelot 9
IntoTheRainbow 9
Icarus 7
ajuk12(nOOB) 6
Dota 2
Gorgc4755
BananaSlamJamma102
ODPixel97
League of Legends
KnowMe55
Counter-Strike
olofmeister2054
x6flipin620
allub160
markeloff132
edward116
Super Smash Bros
Mew2King140
Other Games
singsing1826
B2W.Neo800
hiko389
DeMusliM269
XaKoH 258
crisheroes235
QueenE38
RotterdaM38
Livibee26
Trikslyr23
ZerO(Twitch)1
Organizations
Dota 2
PGL Dota 2 - Main Stream16532
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 52
• iHatsuTV 19
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 17
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV106
League of Legends
• Jankos1289
• TFBlade787
Upcoming Events
OSC
2h 13m
CranKy Ducklings
11h 13m
Escore
21h 13m
RSL Revival
1d 4h
Replay Cast
1d 11h
WardiTV Map Contest Tou…
1d 22h
Universe Titan Cup
1d 22h
Rogue vs Percival
Ladder Legends
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Map Contest Tou…
2 days
Ladder Legends
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Soma vs hero
Monday Night Weeklies
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Leta vs YSC
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-04-22
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.