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1/24 Balance test map - Page 22

Forum Index > SC2 General
1004 CommentsPost a Reply
Prev 1 20 21 22 23 24 51 Next
Constructive criticism is welcome, but no mindless SC2/Developer bashing in this thread.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
January 23 2014 22:54 GMT
#421
All of these will be tweaked/changed/removed before it comes out so not worth time posting stupid post. I will just try it and see how it goes.
aCtiv
Profile Joined December 2013
Romania4 Posts
January 23 2014 22:54 GMT
#422
Let the toss tears begin!!!

User was warned for this post
Prime <3
Tyrhanius
Profile Joined April 2011
France947 Posts
January 23 2014 22:54 GMT
#423
On January 24 2014 07:28 Cascade wrote:
Show nested quote +
On January 24 2014 07:20 Tyrhanius wrote:
Something better for promote hydra is make hydra upgrades cheaper or combine them (honestly the +1 range upgrade is a must but too expensive and make zerg really need to commit into hydra tech while the unit is only good in midgame for timing and as support of some units so teching hydra is a bit all-in right now)
Yes, if they want to make the roach --> hydra transition easier in ZvZ, then maybe better to lower the 400 gas of infrastructure you need to get them going (den + ups), rather than lower the hydra cost? Now you just make them more powerful once you get them, but still a high starting cost.


Yeah but you can use this cost for transition faster to ultra/viper/brood/Sh/infest so it's less risky to go hydra but they won't be op cause they're still expensive and sensitive to aoe.

25 gaz hydra is so cheap you don't care you lose them to aoe cause it's easy to reprod them. And for zvz balance it just kill muta play (even baneling seem bad vs hydra cause one baneling is only 50min cheaper than one hydra but die when attack)
NKexquisite
Profile Joined January 2009
United States911 Posts
January 23 2014 22:55 GMT
#424
I'm confused what the Hydralisk buff is supposed to address even, and they don't even say.

Is it just to deter Zergs from playing turtle swarm host style in ZvP?
Whattttt Upppppppp Im Nesteaaaaaa!!
Fus
Profile Joined August 2010
Sweden1112 Posts
January 23 2014 22:58 GMT
#425
I think all of the changes are great except the hydra buff, hydra timings will be so silly against toss trying to take a third base and every toss will go cannon rush and gateway allins. It can be a good idea to buff hydras like that but it needs to compensate somehow mabie with hydra den cost and build time increased.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
Sent.
Profile Joined June 2012
Poland9284 Posts
Last Edited: 2014-01-23 23:01:14
January 23 2014 22:58 GMT
#426
I like hydra buff because I think Void Ray focused style is just too strong on certain maps. I don't belive that it will be too hard for Protoss to secure a third base.
You're now breathing manually
PesteNoire
Profile Joined June 2012
151 Posts
January 23 2014 22:59 GMT
#427
The hydra buff would break ZvP as much as TvP is broken so then you would have 2 very broken match ups..

Pretty much the only suggested balance change that is on the money is the ghost buff. Everything else is wrong.
Gamlet
Profile Joined December 2012
Ukraine336 Posts
January 23 2014 23:01 GMT
#428

and http://v.youku.com/v_show/id_XNjU3NTA4ODk2.html
I wait this buff/
Kiev
TeeTS
Profile Joined June 2011
Germany2762 Posts
Last Edited: 2014-01-23 23:04:43
January 23 2014 23:04 GMT
#429
On January 24 2014 07:31 Existor wrote:
I really love hydralisk change. it may change ZvZ completely, because instead roach/muta wars we will have hydra-festor wars or something more cool and different.

Also, you should check this video

+ Show Spoiler +


the funny thing is, that protoss could´ve won that easily if he didn´t act completely retarded in the basetrade.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
Last Edited: 2014-01-23 23:07:20
January 23 2014 23:07 GMT
#430
The ghost change is really awesome. Protoss like going storm a ton in the matchup and it can be awkward to go ghosts in certain situations, particularly defensively. Having that extra energy is going to be really useful. It might not seem like much but I believe it is.

The PO nerf is mostly meaningless I'd imagine. It'll make a difference, sure, but not a very large one I should think.

The time Warp nerf is cool, but not because of blink stalkers. It's for those fucking annoying zealot/stalker/MSC pushes protoss like to open with. The MSC shows up and it's got a time warp. Now it won't! That's pretty awesome. Won't change nothing about Blink Stalkers though.

The hydra buff could be very troublesome. Roach/hydra is kept out of the metagame for two reasons, tanks and mass marauder medivac (both with marines obviously). But if hydras are much easier to mass then the mass marauder/medivac strategy might be off the table and if all I've got is marine tank then I'm a bit fucked when vipers come out. Could be very troublesome. Doesn't seem like this change will make it though considering the backlash.

Tempests. Meh, don't care. Don't care much for turtling tvp anyways.



The patch makes TvP more favourable for me and I suppose I cannot hate it but it doesn't address the two things terrans don't like, blink stalker openings and the oppressive impact of the MSC on strategic variety. Oh and those fucking oracles too jesus christ.
ProgamerAustralian alcohol user follow @iaguzSC2
dyDrawer
Profile Joined September 2012
Canada438 Posts
January 23 2014 23:10 GMT
#431
Ghost a good change. Ghost change could help address the crazily powerful Templar based composition that Protoss is utilizing right now.
MSC meh. In my mind's eye I'd like to see the energy cost for the spells changed so that you can cast one PO and one Time Warp but NOT two POs. Something like 125 for PO and 75 for Time Warp. This will ofc affect PvP timings, but I think the PvP meta can cope with this.
Hydra change WTF are you high?
Tempest change... honestly I don't know how this will play out.
Dear, Rain, PartinG, Trap - "Glory to the Firstborn"
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2014-01-23 23:15:23
January 23 2014 23:11 GMT
#432
This is one of the dumbest change proposals I have ever read. I like the two nerfs to the Mothership Core but Blizzard should have gone much further in nerfing things like Recall and the MSC's vision range.

The Hydralisk buff proposal is beyond-retarded and is another example of David Kim fixing things that aren't broken. On the one hand, Hydralisks do suck a ridiculous degree in ZvZ (They need a Roach or Ultralisk meatshield to even do enough DPS to be viable) and ZvT (because bio rapes Roach Hydra Infestor) but on the other hand reducing the gas cost is going to lead to some ridiculous 12 minute 200/200 Hydralisk timings in ZvP. And if you thought the "Stephano Build" was ridiculous, wait til you see a player maxed out on Hydras knocking on your door at a crucial timing before you can get the right number of Colossi and Templar out.

A buff to Tempests?



Tempests more than serve their purpose. The last thing we need are Tempest cheeses in TvP and PvP capable of demolishing entire bases whilst abusing terrain because that's what will happen if we allow this change to happen.

The problem with breaking a Swarm Host contain is actually the 50 or so Corruptors out in the sky capable of instagibbing your entire air force combined with Vipers which can just YOINK your entire air force.

And what happened to that Siege Tank buff? Did Reality vs Hydra basically change David Kim's mind even though Hydra could have realtistically won with multi pronged Roach drops in the midgame? That realistically seems more like a problem with the Raven than anything...

Then again, what did I expect from a balance designer who thought it was a good idea to buff Queen attack range from 3 to 5 when all Zergs had to do to hold Hellion aggression was just make some fucking units and micro? That change broke Wings.

Yup, I'm sticking with Starbow.
Whitewing
Profile Joined October 2010
United States7483 Posts
January 23 2014 23:11 GMT
#433
On January 24 2014 08:10 dyDrawer wrote:
Ghost a good change. Ghost change could help address the crazily powerful Templar based composition that Protoss is utilizing right now.
MSC meh. In my mind's eye I'd like to see the energy cost for the spells changed so that you can cast one PO and one Time Warp but NOT two POs. Something like 125 for PO and 75 for Time Warp. This will ofc affect PvP timings, but I think the PvP meta can cope with this.
Hydra change WTF are you high?
Tempest change... honestly I don't know how this will play out.


Most expand builds in PvP are already extremely tight: the matchup is razor's edge for whether you can expand at all or never. Delaying PO will bring it back to only 1 base ever.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
SpeedyBozar
Profile Joined February 2013
England56 Posts
January 23 2014 23:14 GMT
#434
This post only proves that David Kim doesn't understand this game whatsoever. Blizzard... Nothing else to say.

User was warned for this post
Squat
Profile Joined September 2013
Sweden7978 Posts
January 23 2014 23:14 GMT
#435
Also, would the tempest change not make them completely moronic in TvP? Sitting from 2 screens away, nuking your production in seconds?
"Digital. They have digital. What is digital?" - Donald J Trump
PlaySC2
Profile Joined October 2013
Norway10 Posts
January 23 2014 23:18 GMT
#436
Where is the oracle nerf? Please remove that unit from the game. It has already removed many players from the game.
Game is hard
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2014-01-23 23:24:42
January 23 2014 23:21 GMT
#437
On January 24 2014 08:14 SpeedyBozar wrote:
This post only proves that David Kim doesn't understand this game whatsoever. Blizzard... Nothing else to say.

David Kim is honestly like the Peter Molyneux of RTS games. Fable was criticized for its cliché story, actual game length and how little moral choices actually affected your ending. What was Molyneux's reaction? "We need to dumb-down the combat, add a dog companion that gets instagibbed by a bullet in a surprise twist ending, add a 'final boss' that does nothing then dies in one strike and end the game without any sort of closure (such as actually meeting your revived sister if you chose to do so.)"

The SC2 metagame has currently been criticized for being Protoss favored with only 3 Terrans currently in Code S and none of the Terrans have currently won TvP series this season. You literally have to gamble on getting Missile Turrets because if you lack them, GG to unnecessarily buffed proxy Oracles.

David Kim's reaction? "Let's buff Hydralisks and Tempests!"

User was warned for this post
PlaySC2
Profile Joined October 2013
Norway10 Posts
January 23 2014 23:21 GMT
#438
On January 24 2014 08:11 Whitewing wrote:
Show nested quote +
On January 24 2014 08:10 dyDrawer wrote:
Ghost a good change. Ghost change could help address the crazily powerful Templar based composition that Protoss is utilizing right now.
MSC meh. In my mind's eye I'd like to see the energy cost for the spells changed so that you can cast one PO and one Time Warp but NOT two POs. Something like 125 for PO and 75 for Time Warp. This will ofc affect PvP timings, but I think the PvP meta can cope with this.
Hydra change WTF are you high?
Tempest change... honestly I don't know how this will play out.


Most expand builds in PvP are already extremely tight: the matchup is razor's edge for whether you can expand at all or never. Delaying PO will bring it back to only 1 base ever.


Good, then you can stay on one base forever. You must be used to it by now, anyway, amiright?
Game is hard
mikumegurine
Profile Joined May 2013
Canada3145 Posts
Last Edited: 2014-01-23 23:24:02
January 23 2014 23:23 GMT
#439
hmmm interesting changes
fakejack
Profile Joined July 2012
New Zealand1 Post
January 23 2014 23:23 GMT
#440
Story so far...

At the start they are like woeoe les make terran ultra op and then oh shit too op butter nerf them to shit and make zerg ultra op, and then everyone's pissed off so half the players leave and then they are like bro we will balance shit out in HOTS with new units and go terran op mode again, and the remaining people are like wth blizzard are u high, so they nerf terran again and then they are like oh yea why dont we make protoss op so it balances the game out right? cuz terran and zerg both had the chances of being op, so they go ahead and nerf everything to the ground and now most of the people leave and they are wondering what the hell they did wrong. so they smoke some more shit and start giving out patches like this

User was warned for this post
cbb
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