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HotS Balance Update - November 11 - Page 40

Forum Index > SC2 General
1858 CommentsPost a Reply
Prev 1 38 39 40 41 42 93 Next
helius788
Profile Joined July 2012
New Zealand74 Posts
November 12 2013 18:16 GMT
#781
Hmm, as a Terran player I now know I'm done here.
TvP was already so fcking painful to play (1 millions ways of Allins are possible and an incredible hard late game).
And now even TvZ is just ridiculous.
Maybe if only 20% of Terrans are left playing this game, they start to think about buffing the ghost and nerfing the MSC or something...

So sad!
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
November 12 2013 18:18 GMT
#782
On November 13 2013 03:16 helius788 wrote:
Hmm, as a Terran player I now know I'm done here.
TvP was already so fcking painful to play (1 millions ways of Allins are possible and an incredible hard late game).
And now even TvZ is just ridiculous.
Maybe if only 20% of Terrans are left playing this game, they start to think about buffing the ghost and nerfing the MSC or something...

So sad!


How many games have you played post-patch, and what league do you play in?

My personal guesses are 0 and platinum
AdministratorBreak the chains
SHODAN
Profile Joined November 2011
United Kingdom1161 Posts
November 12 2013 18:19 GMT
#783
On November 13 2013 02:54 Zealously wrote:


Show nested quote +
On November 13 2013 02:54 SHODAN wrote:
the tank & oracle changes are laughably bad.

the top posts on TL, reddit and the b.net forums called on David Kim to test increased flat damage for tanks, changes to hellion/viking transformation time, and changes to the thor. It's completely ignored and we get a petty change for an already insignificant unit. hope this fucking imbecile chokes on his paycheck.


Hey person, maybe wait and see how the actual good players handle it before wishing death upon people? A little bit of maturity will take you a long way sometimes.


thanks for the advice.
PPN
Profile Joined August 2011
France248 Posts
November 12 2013 18:20 GMT
#784
On November 13 2013 02:34 Pirfiktshon wrote:
Show nested quote +
On November 13 2013 02:27 DinosaurPoop wrote:
People don't seem to understand how much the siege tank attack speed buff snowballs once the tank count gets high enough.
Edit: btw its not like marines or turrets cant stop oracles lol, its just a speed boost, sure it might get to the base a LITTLE bit faster but by then you should probably have like 10 marines unless you're MKP level of greedy


See how many marines you can get out with a normal 1 Rax Reactor Reaper Expand which is supposedly safer way to expand with a proxy oracle hitting your base at 5:08-5:10 then come back and talk.

Don't exagerate. Fastest proxy oracle is Mana's. It's an all-in. Oracle comes out at 5:10 but actually hits your mineral line around 5:20-25 depending on maps. Does it make any difference that it hits 3 seconds earlier? I don't see how speed and acceleration matter much either in all-in since Oracles are exposed anyway when they attack because of range.

The only difference I see right now is that Protoss may be more inclined to keep them alive for scouting/detection/revelation purpose instead of sacrificing them on scv/marines when going Stargate first because he knows he can outrun his counters.
FlowerBunny
Profile Joined December 2010
Sweden187 Posts
November 12 2013 18:20 GMT
#785
On November 13 2013 03:18 Zealously wrote:
Show nested quote +
On November 13 2013 03:16 helius788 wrote:
Hmm, as a Terran player I now know I'm done here.
TvP was already so fcking painful to play (1 millions ways of Allins are possible and an incredible hard late game).
And now even TvZ is just ridiculous.
Maybe if only 20% of Terrans are left playing this game, they start to think about buffing the ghost and nerfing the MSC or something...

So sad!


How many games have you played post-patch, and what league do you play in?

My personal guesses are 0 and platinum


I am a GM terran on EU and I feel the exact same way, and I can almost promise you a lot of good Terrans are cringing about these patch notes. I think active Terran players will drop to around 20% in a month or two :/
I was a Terran player. I am a Terran player. I will always be a Terran player
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
November 12 2013 18:22 GMT
#786
On November 13 2013 03:12 Whitewing wrote:
Everyone complaining about the tank change not being good enough doesn't understand how army dynamics work.

Tanks fire .2 seconds faster, which means they get their kills .2 seconds faster after their initial volley. This means .2 seconds where your other units aren't shooting the units the tanks killed, and .2 seconds where those units aren't contributing to the enemy army's overall damage output. That's .2 seconds of attacks the enemy units don't get to make. Then the next volley comes .2 seconds faster, so that's .4 seconds those units miss out on doing DPS compared to how it used to be. It adds up pretty quickly.

It's the principle behind 2 zealots beating 6 zerglings, but 8 zealots absolutely slaughter 6 zerglings with no noticeable damage suffered. The faster your army deals damage, the less damage your army takes and the more you have left over after the battle. Tanks firing faster means their damage is dealt faster, which means enemy units have less time to do damage back to you.


For me its not about the tank being good enough or not its about the Tank being Shoved into the army whether you like it or not. Which me personally I hate using tanks now and I hated using tanks since the start of SC2. Especially because in about a week from now they are going to nerf that and leave the widow mine the way it is. Its just how this crap always works.......
Griffith`
Profile Joined September 2010
714 Posts
November 12 2013 18:22 GMT
#787
2 supply siege tanks solves all the problems.
griffith.583 (NA)
SHODAN
Profile Joined November 2011
United Kingdom1161 Posts
November 12 2013 18:24 GMT
#788
On November 13 2013 03:18 Zealously wrote:
Show nested quote +
On November 13 2013 03:16 helius788 wrote:
Hmm, as a Terran player I now know I'm done here.
TvP was already so fcking painful to play (1 millions ways of Allins are possible and an incredible hard late game).
And now even TvZ is just ridiculous.
Maybe if only 20% of Terrans are left playing this game, they start to think about buffing the ghost and nerfing the MSC or something...

So sad!


How many games have you played post-patch, and what league do you play in?

My personal guesses are 0 and platinum


Downfall and Avilo are grandmasters and they have pretty much the same view of TvP. go ask Bomber what he thinks of the MSC
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
November 12 2013 18:24 GMT
#789
On November 13 2013 03:20 sGDaevil wrote:
Show nested quote +
On November 13 2013 03:18 Zealously wrote:
On November 13 2013 03:16 helius788 wrote:
Hmm, as a Terran player I now know I'm done here.
TvP was already so fcking painful to play (1 millions ways of Allins are possible and an incredible hard late game).
And now even TvZ is just ridiculous.
Maybe if only 20% of Terrans are left playing this game, they start to think about buffing the ghost and nerfing the MSC or something...

So sad!


How many games have you played post-patch, and what league do you play in?

My personal guesses are 0 and platinum


I am a GM terran on EU and I feel the exact same way, and I can almost promise you a lot of good Terrans are cringing about these patch notes. I think active Terran players will drop to around 20% in a month or two :/


The first question still stands, however. I know how the numbers look, but numbers don't mean anything if it turns out that this works anyway.
AdministratorBreak the chains
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
November 12 2013 18:25 GMT
#790
On November 13 2013 03:24 SHODAN wrote:
Show nested quote +
On November 13 2013 03:18 Zealously wrote:
On November 13 2013 03:16 helius788 wrote:
Hmm, as a Terran player I now know I'm done here.
TvP was already so fcking painful to play (1 millions ways of Allins are possible and an incredible hard late game).
And now even TvZ is just ridiculous.
Maybe if only 20% of Terrans are left playing this game, they start to think about buffing the ghost and nerfing the MSC or something...

So sad!


How many games have you played post-patch, and what league do you play in?

My personal guesses are 0 and platinum


Downfall and Avilo are grandmasters and they have pretty much the same view of TvP. go ask Bomber what he thinks of the MSC


To be fair, Avilo is a good player but he's Doom n Gloom like, all the time.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 12 2013 18:25 GMT
#791
On November 13 2013 03:20 sGDaevil wrote:
Show nested quote +
On November 13 2013 03:18 Zealously wrote:
On November 13 2013 03:16 helius788 wrote:
Hmm, as a Terran player I now know I'm done here.
TvP was already so fcking painful to play (1 millions ways of Allins are possible and an incredible hard late game).
And now even TvZ is just ridiculous.
Maybe if only 20% of Terrans are left playing this game, they start to think about buffing the ghost and nerfing the MSC or something...

So sad!


How many games have you played post-patch, and what league do you play in?

My personal guesses are 0 and platinum


I am a GM terran on EU and I feel the exact same way, and I can almost promise you a lot of good Terrans are cringing about these patch notes. I think active Terran players will drop to around 20% in a month or two :/

Is that 20% of the total population or 20% of the 15% that Terran keep claiming are on the ladder? Or are all these number made up because everyone is high on drama today.?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
November 12 2013 18:25 GMT
#792
On November 13 2013 03:16 helius788 wrote:
Hmm, as a Terran player I now know I'm done here.
TvP was already so fcking painful to play (1 millions ways of Allins are possible and an incredible hard late game).
And now even TvZ is just ridiculous.
Maybe if only 20% of Terrans are left playing this game, they start to think about buffing the ghost and nerfing the MSC or something...

So sad!


it's already close to 20% lol.
Salient
Profile Joined August 2011
United States876 Posts
November 12 2013 18:30 GMT
#793
On November 13 2013 03:20 sGDaevil wrote:
Show nested quote +
On November 13 2013 03:18 Zealously wrote:
On November 13 2013 03:16 helius788 wrote:
Hmm, as a Terran player I now know I'm done here.
TvP was already so fcking painful to play (1 millions ways of Allins are possible and an incredible hard late game).
And now even TvZ is just ridiculous.
Maybe if only 20% of Terrans are left playing this game, they start to think about buffing the ghost and nerfing the MSC or something...

So sad!


How many games have you played post-patch, and what league do you play in?

My personal guesses are 0 and platinum


I am a GM terran on EU and I feel the exact same way, and I can almost promise you a lot of good Terrans are cringing about these patch notes. I think active Terran players will drop to around 20% in a month or two :/


Really? Maybe try to find new opportunities using the Terran buffs instead of prejudging the patch. Mines were silly against zerg. And the oracle is still a fragile gas intensive thing that can be zoned out with static defense. The combined upgrades for Terran is a really nice buff.
bhfberserk
Profile Joined August 2011
Canada390 Posts
November 12 2013 18:32 GMT
#794
I am a Terran player here. I don't know why so many people are complaining about the tank and mine patch in day 1 of the patch... I feel like this is overall a strong patch.

Tanks feel much more powerful in low numbers now. In early games, seems like a classic 3 tanks push is possible in TvZ. The tanks reloads much faster and can shoot down the lings much better.

Mech in TvZ feels really strong. If you go classic Hellion Banshee. By the time you do your pre-hive push, you will also have 2/2 banshees. This add a lot of fire power into your composition. Tanks also feels much more reliable now. It feels much stronger against mass lings running into your siege lines.

In TvP. Maruader Hellbat Viking seems like something to be worth trying. Maybe we can bring back good old 2/2/2 Marine Thor Banshee since the shared upgrade.

With Blizzard promising mech to be viable in TvP in the future. I think this is a really positive patch. I was getting sick of seeing MMMVG in every single TvP. Maybe now there is a bit more variations to explore.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
Last Edited: 2013-11-12 18:46:26
November 12 2013 18:43 GMT
#795
I like how you guys are trying to console the terran race by saying
Oh hush there Maybe it isn't as bad as you think you poor thing.
When we are saying yes it is bad and this isn't a small adjustment this is a HUGE adjustment and will make it so Terran players have to make HUGE investments in time to figuring out optimal build orders different timing pushes now.

I mean its not just relearning how to open but also how to engage the new Power-Muta play. IN all honesty to be able to move out we now have ot cover every base with about 7-10 Turrets just to give our AA time to get there to defend when you micro muta back and forth and just regen the damage done by turrets LOL

Edit:We are still pretending like Vipers don't exist as well in the Buff tank world you guys are living in. I don't know if you have ever played Catz with this Burrow Roach build but its nothing to blink your eyes at. With Tanks faster shots its good but lets not pretend there isn't HUGE counters to this type of play available early on when the first push would start to gear up to move out..............
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2013-11-12 19:00:21
November 12 2013 18:45 GMT
#796
On November 13 2013 03:12 Whitewing wrote:
Everyone complaining about the tank change not being good enough doesn't understand how army dynamics work.

Tanks fire .2 seconds faster, which means they get their kills .2 seconds faster after their initial volley. This means .2 seconds where your other units aren't shooting the units the tanks killed, and .2 seconds where those units aren't contributing to the enemy army's overall damage output. That's .2 seconds of attacks the enemy units don't get to make. Then the next volley comes .2 seconds faster, so that's .4 seconds those units miss out on doing DPS compared to how it used to be. It adds up pretty quickly.

It's the principle behind 2 zealots beating 6 zerglings, but 8 zealots absolutely slaughter 6 zerglings with no noticeable damage suffered. The faster your army deals damage, the less damage your army takes and the more you have left over after the battle. Tanks firing faster means their damage is dealt faster, which means enemy units have less time to do damage back to you.


GL shielding your Tanks against Chargelots with Mines and Hellbats and Thors while these shooting .2 sec. faster..

IMO though to make any mech work, or at least mech-to-bio or bio-to-mech transitions work - the KEY unit is/(has to be) the Widow-Mine.. The splash nerf was needed vs Zerg, still - the unit can be buffed in a bunch of other ways to make smooth bio/mech transitions work..

1 way: WM takes 1 supply
2 way: WM shots are splitted on 2 shots - i.e. - 2 rockets that come 2-3 seconds one after another, each with half-the-splash area the mine overall has.. That way mines won't kill more Zerg, but will kill double the Protoss supply (2 primary targets instead of 1).. Or if the 2 rockets overlap, then double the damage over those units that WM volley.. Will also increase the skill-requirements from the opponent, if he can get rid off the mines quick, then he won't be double-shot
3 way: same as 2nd way, but only after Drilling Claws upgrade

A bunch of other ways to make Mech work:

4 way: remove Transformation Servos upgrade.. Hellbats will require only Armory and can transform in Hellbat/Hellion form back-and-forth any time you want without the need of a Techlab-Factory
5 way - move the Transformation Servos upg to Armory instead (or even better - move it to Engi-bay), again - same reasoning --> no Fact-Lab will be required
6 way: Make Reapers and BCs resistant to spell-damage (i.e. - take only 50% damage from spells), that way we might see some BCs or Reapers even in late-game, cause those will take half-the damage from Feedback or Fungal or Storm

7th way is to buff the Siege-Tank = something Blizz already does, only they did too "slight" of a change.. should've kept 2.7 I think.. Though I wouldn't mind if they even tried with sth as 2.5 or 2.6 instead..

8th - Another way is to buff the Siege-Tank siege-range (up to 14 or even up to 15 instead)

The reason I don't quite like the Upgrade-based buffs though is cause those are extremely-late-game-oriented IMO

================================================================
Problem might be that Marines might/should get a nerf after any of those though.. And THAT might as well be something that DK doesn't want.. But if you ask me - EVEN THAT is welcomed.. Though TvT might become Tank-wars once again, not sure if that's a bad thing after all..

I personally am sick & tired of Marine-fest in all the Terran matchups TBH..
Another world, another place, another universe, won the race.. :) ;) :P
jotmang
Profile Joined October 2013
Korea (South)16 Posts
November 12 2013 18:49 GMT
#797
Seems DK really really wants to salvage his little baby the ORACLE. Hope he'd put in half the effort to fix mech.
jotmang game is jotmang
DinosaurPoop
Profile Blog Joined April 2013
687 Posts
November 12 2013 18:49 GMT
#798
Well I guess with all these arguments the best we could do is wait and see, koreans are pretty good at finding optimal strats very quickly while the foreigners whine
When cats speak, mice listen.
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
November 12 2013 18:50 GMT
#799
On November 13 2013 03:49 DinosaurPoop wrote:
Well I guess with all these arguments the best we could do is wait and see, koreans are pretty good at finding optimal strats very quickly while the foreigners whine


And we have a winner!
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 12 2013 18:51 GMT
#800
On November 13 2013 03:49 DinosaurPoop wrote:
Well I guess with all these arguments the best we could do is wait and see, koreans are pretty good at finding optimal strats very quickly while the foreigners whine

Polt will find a way. He always does and it's epic.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
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