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HotS Balance Update - November 11 - Page 39

Forum Index > SC2 General
1858 CommentsPost a Reply
Prev 1 37 38 39 40 41 93 Next
DinosaurPoop
Profile Blog Joined April 2013
687 Posts
November 12 2013 17:42 GMT
#761
On November 13 2013 02:41 Existor wrote:
Banner for thread

[image loading]

sickkk cityyyyyyyy
When cats speak, mice listen.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
November 12 2013 17:43 GMT
#762
On November 13 2013 02:41 Plansix wrote:
Show nested quote +
On November 13 2013 02:38 Faust852 wrote:
On November 13 2013 02:27 DinosaurPoop wrote:
People don't seem to understand how much the siege tank attack speed buff snowballs once the tank count gets high enough.
Edit: btw its not like marines or turrets cant stop oracles lol, its just a speed boost, sure it might get to the base a LITTLE bit faster but by then you should probably have like 10 marines unless you're MKP level of greedy


Explain me WHY please, no one has given me a proper explaination about it. For me there are absolutly no snowball effect, If you have 20 tanks, it will only have the same DPS of 21 tanks ? That's it.

Because the tanks fire faster, so all the tanks get a second shot sooner. Someone did that math and the attack speed boots equals a second volley against charging banelings, which is twice as much damage as before. But you have to see them at work to get a feel for the change.


It's a joke because Tanks always fire 2 times, since baneling weren't running in a straight line. So it change nothing.
Dynamitekid
Profile Joined November 2012
United States55 Posts
November 12 2013 17:45 GMT
#763
I wonder when Blizzard is going to make Adrenal glands worth getting.
goody153
Profile Blog Joined April 2013
44312 Posts
November 12 2013 17:46 GMT
#764
On November 13 2013 02:41 Existor wrote:
Banner for thread

[image loading]

one of the only good things i saw from this thread .. which is not bashing people/race/balance and other stuff
this is a quote
goody153
Profile Blog Joined April 2013
44312 Posts
November 12 2013 17:46 GMT
#765
On November 13 2013 02:45 Dynamitekid wrote:
I wonder when Blizzard is going to make Adrenal glands worth getting.

when zerg can no longer produce 50+ zerglings in one time i think ?
this is a quote
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2013-11-12 17:51:13
November 12 2013 17:47 GMT
#766
On November 13 2013 02:46 goody153 wrote:
Show nested quote +
On November 13 2013 02:41 Existor wrote:
Banner for thread

[image loading]

one of the only good things i saw from this thread .. which is not bashing people/race/balance and other stuff

Existor is always on track with his Banners, awesome sauce as always from him.

On November 13 2013 02:45 Dynamitekid wrote:
I wonder when Blizzard is going to make Adrenal glands worth getting.

It is not that Adrenal Glands are bad(they are worse than in BW though), but the lings that are problem. There are to many things that just makes them evaporate unlike in BW, so they usually won't attack much.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
November 12 2013 17:48 GMT
#767
On November 13 2013 02:39 DinosaurPoop wrote:
Show nested quote +
On November 13 2013 02:34 Pirfiktshon wrote:
On November 13 2013 02:27 DinosaurPoop wrote:
People don't seem to understand how much the siege tank attack speed buff snowballs once the tank count gets high enough.
Edit: btw its not like marines or turrets cant stop oracles lol, its just a speed boost, sure it might get to the base a LITTLE bit faster but by then you should probably have like 10 marines unless you're MKP level of greedy


See how many marines you can get out with a normal 1 Rax Reactor Reaper Expand which is supposedly safer way to expand with a proxy oracle hitting your base at 5:08-5:10 then come back and talk.

ofc you wont hold with a 1 rax reactor reaper expand go gasless if you want to hold proxy oracle


so by 13 supply I have to decide if its proxy oracle or not??
The mind is like a parachute, it doesnt work unless its open. - Zappa
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
November 12 2013 17:52 GMT
#768
Just beat protoss with mech, Terran mech confirmed OP.
Innovation | Flash | Mvp | Byun | TY
DinosaurPoop
Profile Blog Joined April 2013
687 Posts
November 12 2013 17:54 GMT
#769
On November 13 2013 02:48 Kevin_Sorbo wrote:
Show nested quote +
On November 13 2013 02:39 DinosaurPoop wrote:
On November 13 2013 02:34 Pirfiktshon wrote:
On November 13 2013 02:27 DinosaurPoop wrote:
People don't seem to understand how much the siege tank attack speed buff snowballs once the tank count gets high enough.
Edit: btw its not like marines or turrets cant stop oracles lol, its just a speed boost, sure it might get to the base a LITTLE bit faster but by then you should probably have like 10 marines unless you're MKP level of greedy


See how many marines you can get out with a normal 1 Rax Reactor Reaper Expand which is supposedly safer way to expand with a proxy oracle hitting your base at 5:08-5:10 then come back and talk.

ofc you wont hold with a 1 rax reactor reaper expand go gasless if you want to hold proxy oracle


so by 13 supply I have to decide if its proxy oracle or not??

well until protoss stop proxy oracle bullshit you have to

this might make hallucinating oracles a more viable idea than hallucinating phoenixes in some cases.
When cats speak, mice listen.
SHODAN
Profile Joined November 2011
United Kingdom1162 Posts
November 12 2013 17:54 GMT
#770
the tank & oracle changes are laughably bad.

the top posts on TL, reddit and the b.net forums called on David Kim to test increased flat damage for tanks, changes to hellion/viking transformation time, and changes to the thor. It's completely ignored and we get a petty change for an already insignificant unit. hope this fucking imbecile chokes on his paycheck.
orvinreyes
Profile Joined June 2007
577 Posts
November 12 2013 17:54 GMT
#771
On November 13 2013 02:52 Jono7272 wrote:
Just beat protoss with mech, Terran mech confirmed OP.


Nice. I miss goliath vulture tank TvP.
http://youtu.be/LfmrHTdXgK4
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
Last Edited: 2013-11-12 17:56:19
November 12 2013 17:54 GMT
#772
On November 13 2013 02:43 Faust852 wrote:
Show nested quote +
On November 13 2013 02:41 Plansix wrote:
On November 13 2013 02:38 Faust852 wrote:
On November 13 2013 02:27 DinosaurPoop wrote:
People don't seem to understand how much the siege tank attack speed buff snowballs once the tank count gets high enough.
Edit: btw its not like marines or turrets cant stop oracles lol, its just a speed boost, sure it might get to the base a LITTLE bit faster but by then you should probably have like 10 marines unless you're MKP level of greedy


Explain me WHY please, no one has given me a proper explaination about it. For me there are absolutly no snowball effect, If you have 20 tanks, it will only have the same DPS of 21 tanks ? That's it.

Because the tanks fire faster, so all the tanks get a second shot sooner. Someone did that math and the attack speed boots equals a second volley against charging banelings, which is twice as much damage as before. But you have to see them at work to get a feel for the change.


It's a joke because Tanks always fire 2 times, since baneling weren't running in a straight line. So it change nothing.


Well, then suppose that this buff gives them the chance to fire a third time. It's true that the buff only increases their average DPS over a long period of time by a small amount, but what engagement lasts for a minute, let alone two or more, in Starcraft? One extra shot from each of the six tanks in your army is significant, should it play out that way.

On November 13 2013 02:54 SHODAN wrote:
the tank & oracle changes are laughably bad.

the top posts on TL, reddit and the b.net forums called on David Kim to test increased flat damage for tanks, changes to hellion/viking transformation time, and changes to the thor. It's completely ignored and we get a petty change for an already insignificant unit. hope this fucking imbecile chokes on his paycheck.


Hey person, maybe wait and see how the actual good players handle it before wishing death upon people? A little bit of maturity will take you a long way sometimes.
AdministratorBreak the chains
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
November 12 2013 17:55 GMT
#773
On November 13 2013 02:48 Kevin_Sorbo wrote:
Show nested quote +
On November 13 2013 02:39 DinosaurPoop wrote:
On November 13 2013 02:34 Pirfiktshon wrote:
On November 13 2013 02:27 DinosaurPoop wrote:
People don't seem to understand how much the siege tank attack speed buff snowballs once the tank count gets high enough.
Edit: btw its not like marines or turrets cant stop oracles lol, its just a speed boost, sure it might get to the base a LITTLE bit faster but by then you should probably have like 10 marines unless you're MKP level of greedy


See how many marines you can get out with a normal 1 Rax Reactor Reaper Expand which is supposedly safer way to expand with a proxy oracle hitting your base at 5:08-5:10 then come back and talk.

ofc you wont hold with a 1 rax reactor reaper expand go gasless if you want to hold proxy oracle


so by 13 supply I have to decide if its proxy oracle or not??



Thank You I was hoping someone else was going to point that out LOL BTW Gasless Expand really isn't seen as viable anymore nless you go CC first LOL Which again you won't get enough marines out in time to defend it. Now if we now have to absolutely 100% play gasless expand 1 rax fe just to stay safe to this one build every game then how is this playing into their big picture of creating diversity?
SSVnormandy
Profile Joined July 2012
France392 Posts
Last Edited: 2013-11-12 18:01:49
November 12 2013 18:00 GMT
#774
Basically WM nerf a huge nerf to Mech maybe more than bio play.

If you look at any decent mech player nowadays they all play with a ridiculous amount of mines and with relatively few siege tanks in TvZ . The main reason is that mines are extremely versatile and combine well with tanks as they deal with their hard counter pretty well.


I look forward to see how people will remplace WM with sky terran with the upgrade fusion but it will be hard as !@#$ to go both mech and sky terran with the limited gas ressource you have.

So this patch is nothing but a huge nerf to mech in its current state in TvZ. But guess what this does not apply to TvT where the tank buff +armory merge will give a big edge to mech !


Merging air and mech upgrades feels good lategame but WM helped a lot to survive to the lategame. Now that they are nerfed to the ground how many people will get to that stage without being ridiculously behind.... not much I'm afraid.

To resume this patch is an excellent way to transform TvT into a mech fest. This is a nerf to TvZ mech and might make mech viable in TvP. It's not what I call a patch that can make mech viable and balance in all MU.

But nice try DK ! Nice try!!

And I almost forgot. thanks really for upgrading oracles after sOs showed the world you can go proxy oracle every single game and be safe to transition to templar. Now protoss will always have air tech to counter directly mech. Awesome job !! Bravo ! Congratz !!
Battlecruisers.... Just Battlecruisers...
RampancyTW
Profile Joined August 2010
United States577 Posts
November 12 2013 18:00 GMT
#775
On November 13 2013 02:45 Dynamitekid wrote:
I wonder when Blizzard is going to make Adrenal glands worth getting.
It's extremely worth getting for any ling-heavy style, and is about as beneficial than an additional +1 upgrade when you already have an upgrade lead, which will commonly be the case vs. Protoss after the midgame, since P tends to focus on attack upgrades. Makes a big difference in damage dealt for ling drops/runbys as well.

People are stupid.
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
November 12 2013 18:04 GMT
#776
On November 13 2013 02:55 Pirfiktshon wrote:
Show nested quote +
On November 13 2013 02:48 Kevin_Sorbo wrote:
On November 13 2013 02:39 DinosaurPoop wrote:
On November 13 2013 02:34 Pirfiktshon wrote:
On November 13 2013 02:27 DinosaurPoop wrote:
People don't seem to understand how much the siege tank attack speed buff snowballs once the tank count gets high enough.
Edit: btw its not like marines or turrets cant stop oracles lol, its just a speed boost, sure it might get to the base a LITTLE bit faster but by then you should probably have like 10 marines unless you're MKP level of greedy


See how many marines you can get out with a normal 1 Rax Reactor Reaper Expand which is supposedly safer way to expand with a proxy oracle hitting your base at 5:08-5:10 then come back and talk.

ofc you wont hold with a 1 rax reactor reaper expand go gasless if you want to hold proxy oracle


so by 13 supply I have to decide if its proxy oracle or not??



Thank You I was hoping someone else was going to point that out LOL BTW Gasless Expand really isn't seen as viable anymore nless you go CC first LOL Which again you won't get enough marines out in time to defend it. Now if we now have to absolutely 100% play gasless expand 1 rax fe just to stay safe to this one build every game then how is this playing into their big picture of creating diversity?

Gasless expand is very common and more than viable against Protoss? I'm not sure what you're getting at here.
WriterRecently Necro'd (?)
Apoteosis
Profile Joined June 2011
Chile820 Posts
November 12 2013 18:10 GMT
#777
On November 12 2013 18:10 Mutineer wrote:
People saying that terran forgot about air and mech upgrade combine. For me it is way not how thinks should be.
Terran should have one upgrade apply to ALL units, because terran have 9 types of production buildings.
Zergs on other hand should have separate upgrade for every unit because they have 1 production building.
Toss should be something in between.

What makes terran not fun is extrime cost of switching, when it cost nothign for zerg and little for toss.


Really, we should make a selection of the top 10 stupidest posts, get the data of the posters and send their CVs to Blizzard, so Blizz can send a reply saying: "yes we could give you work IF you can pass a simple CI test because your intellect is so slow and your brain so messed up that you actually believe in the shit you are writing".

For example, this stupid post.
Life won like 200k and didn't hire a proper criminal lawyer.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
November 12 2013 18:11 GMT
#778
Before it was CC first that was used more than anything if it was Gasless expand. Watch Pro games for the Past 3-4 Months they either go CC first or 12/12 reaper into Reactor. NOW the ONLY thing that will be viable as you are saying correctly is that 1 Rax FE WILL be the only thing viable as it will be the oNLY thing viable to get enough marines out fast enough to defend against Superman Oracles Flying at the speed of light.. LOL
Whitewing
Profile Joined October 2010
United States7483 Posts
November 12 2013 18:12 GMT
#779
Everyone complaining about the tank change not being good enough doesn't understand how army dynamics work.

Tanks fire .2 seconds faster, which means they get their kills .2 seconds faster after their initial volley. This means .2 seconds where your other units aren't shooting the units the tanks killed, and .2 seconds where those units aren't contributing to the enemy army's overall damage output. That's .2 seconds of attacks the enemy units don't get to make. Then the next volley comes .2 seconds faster, so that's .4 seconds those units miss out on doing DPS compared to how it used to be. It adds up pretty quickly.

It's the principle behind 2 zealots beating 6 zerglings, but 8 zealots absolutely slaughter 6 zerglings with no noticeable damage suffered. The faster your army deals damage, the less damage your army takes and the more you have left over after the battle. Tanks firing faster means their damage is dealt faster, which means enemy units have less time to do damage back to you.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
November 12 2013 18:14 GMT
#780
On November 13 2013 02:04 Ghanburighan wrote:
Rule of thumb in this thread, don't respond to Plansix (the jury's out on Crownlol, but probably the same). They are just stirring up stuff. Just look at the number of times they've posted in this thread - if they had something to contribute, they would have said it already. Instead they are just flame-baiting responses and enjoying the show.


That's not quite fair, I've had a lot of good ideas too. I've just suggested waiting to see how the balance changes affect the game before complaining about it. Nothing wrong with that.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
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