On November 13 2013 02:41 Existor wrote:
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sickkk cityyyyyyyy
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DinosaurPoop
687 Posts
On November 13 2013 02:41 Existor wrote: Banner for thread ![]() ![]() sickkk cityyyyyyyy | ||
Faust852
Luxembourg4004 Posts
On November 13 2013 02:41 Plansix wrote: Show nested quote + On November 13 2013 02:38 Faust852 wrote: On November 13 2013 02:27 DinosaurPoop wrote: People don't seem to understand how much the siege tank attack speed buff snowballs once the tank count gets high enough. Edit: btw its not like marines or turrets cant stop oracles lol, its just a speed boost, sure it might get to the base a LITTLE bit faster but by then you should probably have like 10 marines unless you're MKP level of greedy Explain me WHY please, no one has given me a proper explaination about it. For me there are absolutly no snowball effect, If you have 20 tanks, it will only have the same DPS of 21 tanks ? That's it. Because the tanks fire faster, so all the tanks get a second shot sooner. Someone did that math and the attack speed boots equals a second volley against charging banelings, which is twice as much damage as before. But you have to see them at work to get a feel for the change. It's a joke because Tanks always fire 2 times, since baneling weren't running in a straight line. So it change nothing. | ||
Dynamitekid
United States55 Posts
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goody153
44020 Posts
On November 13 2013 02:41 Existor wrote: Banner for thread ![]() ![]() one of the only good things i saw from this thread .. which is not bashing people/race/balance and other stuff | ||
goody153
44020 Posts
On November 13 2013 02:45 Dynamitekid wrote: I wonder when Blizzard is going to make Adrenal glands worth getting. when zerg can no longer produce 50+ zerglings in one time i think ? | ||
Ramiz1989
12124 Posts
On November 13 2013 02:46 goody153 wrote: one of the only good things i saw from this thread .. which is not bashing people/race/balance and other stuff Existor is always on track with his Banners, awesome sauce as always from him. ![]() On November 13 2013 02:45 Dynamitekid wrote: I wonder when Blizzard is going to make Adrenal glands worth getting. It is not that Adrenal Glands are bad(they are worse than in BW though), but the lings that are problem. There are to many things that just makes them evaporate unlike in BW, so they usually won't attack much. | ||
Kevin_Sorbo
Canada3217 Posts
On November 13 2013 02:39 DinosaurPoop wrote: Show nested quote + On November 13 2013 02:34 Pirfiktshon wrote: On November 13 2013 02:27 DinosaurPoop wrote: People don't seem to understand how much the siege tank attack speed buff snowballs once the tank count gets high enough. Edit: btw its not like marines or turrets cant stop oracles lol, its just a speed boost, sure it might get to the base a LITTLE bit faster but by then you should probably have like 10 marines unless you're MKP level of greedy See how many marines you can get out with a normal 1 Rax Reactor Reaper Expand which is supposedly safer way to expand with a proxy oracle hitting your base at 5:08-5:10 then come back and talk. ofc you wont hold with a 1 rax reactor reaper expand go gasless if you want to hold proxy oracle so by 13 supply I have to decide if its proxy oracle or not?? | ||
Jono7272
United Kingdom6330 Posts
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DinosaurPoop
687 Posts
On November 13 2013 02:48 Kevin_Sorbo wrote: Show nested quote + On November 13 2013 02:39 DinosaurPoop wrote: On November 13 2013 02:34 Pirfiktshon wrote: On November 13 2013 02:27 DinosaurPoop wrote: People don't seem to understand how much the siege tank attack speed buff snowballs once the tank count gets high enough. Edit: btw its not like marines or turrets cant stop oracles lol, its just a speed boost, sure it might get to the base a LITTLE bit faster but by then you should probably have like 10 marines unless you're MKP level of greedy See how many marines you can get out with a normal 1 Rax Reactor Reaper Expand which is supposedly safer way to expand with a proxy oracle hitting your base at 5:08-5:10 then come back and talk. ofc you wont hold with a 1 rax reactor reaper expand go gasless if you want to hold proxy oracle so by 13 supply I have to decide if its proxy oracle or not?? well until protoss stop proxy oracle bullshit you have to this might make hallucinating oracles a more viable idea than hallucinating phoenixes in some cases. | ||
SHODAN
United Kingdom1060 Posts
the top posts on TL, reddit and the b.net forums called on David Kim to test increased flat damage for tanks, changes to hellion/viking transformation time, and changes to the thor. It's completely ignored and we get a petty change for an already insignificant unit. hope this fucking imbecile chokes on his paycheck. | ||
orvinreyes
577 Posts
On November 13 2013 02:52 Jono7272 wrote: Just beat protoss with mech, Terran mech confirmed OP. Nice. I miss goliath vulture tank TvP. | ||
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Zealously
East Gorteau22261 Posts
On November 13 2013 02:43 Faust852 wrote: Show nested quote + On November 13 2013 02:41 Plansix wrote: On November 13 2013 02:38 Faust852 wrote: On November 13 2013 02:27 DinosaurPoop wrote: People don't seem to understand how much the siege tank attack speed buff snowballs once the tank count gets high enough. Edit: btw its not like marines or turrets cant stop oracles lol, its just a speed boost, sure it might get to the base a LITTLE bit faster but by then you should probably have like 10 marines unless you're MKP level of greedy Explain me WHY please, no one has given me a proper explaination about it. For me there are absolutly no snowball effect, If you have 20 tanks, it will only have the same DPS of 21 tanks ? That's it. Because the tanks fire faster, so all the tanks get a second shot sooner. Someone did that math and the attack speed boots equals a second volley against charging banelings, which is twice as much damage as before. But you have to see them at work to get a feel for the change. It's a joke because Tanks always fire 2 times, since baneling weren't running in a straight line. So it change nothing. Well, then suppose that this buff gives them the chance to fire a third time. It's true that the buff only increases their average DPS over a long period of time by a small amount, but what engagement lasts for a minute, let alone two or more, in Starcraft? One extra shot from each of the six tanks in your army is significant, should it play out that way. On November 13 2013 02:54 SHODAN wrote: the tank & oracle changes are laughably bad. the top posts on TL, reddit and the b.net forums called on David Kim to test increased flat damage for tanks, changes to hellion/viking transformation time, and changes to the thor. It's completely ignored and we get a petty change for an already insignificant unit. hope this fucking imbecile chokes on his paycheck. Hey person, maybe wait and see how the actual good players handle it before wishing death upon people? A little bit of maturity will take you a long way sometimes. | ||
Pirfiktshon
United States1072 Posts
On November 13 2013 02:48 Kevin_Sorbo wrote: Show nested quote + On November 13 2013 02:39 DinosaurPoop wrote: On November 13 2013 02:34 Pirfiktshon wrote: On November 13 2013 02:27 DinosaurPoop wrote: People don't seem to understand how much the siege tank attack speed buff snowballs once the tank count gets high enough. Edit: btw its not like marines or turrets cant stop oracles lol, its just a speed boost, sure it might get to the base a LITTLE bit faster but by then you should probably have like 10 marines unless you're MKP level of greedy See how many marines you can get out with a normal 1 Rax Reactor Reaper Expand which is supposedly safer way to expand with a proxy oracle hitting your base at 5:08-5:10 then come back and talk. ofc you wont hold with a 1 rax reactor reaper expand go gasless if you want to hold proxy oracle so by 13 supply I have to decide if its proxy oracle or not?? Thank You I was hoping someone else was going to point that out LOL BTW Gasless Expand really isn't seen as viable anymore nless you go CC first LOL Which again you won't get enough marines out in time to defend it. Now if we now have to absolutely 100% play gasless expand 1 rax fe just to stay safe to this one build every game then how is this playing into their big picture of creating diversity? | ||
SSVnormandy
France392 Posts
If you look at any decent mech player nowadays they all play with a ridiculous amount of mines and with relatively few siege tanks in TvZ . The main reason is that mines are extremely versatile and combine well with tanks as they deal with their hard counter pretty well. I look forward to see how people will remplace WM with sky terran with the upgrade fusion but it will be hard as !@#$ to go both mech and sky terran with the limited gas ressource you have. So this patch is nothing but a huge nerf to mech in its current state in TvZ. But guess what this does not apply to TvT where the tank buff +armory merge will give a big edge to mech ! Merging air and mech upgrades feels good lategame but WM helped a lot to survive to the lategame. Now that they are nerfed to the ground how many people will get to that stage without being ridiculously behind.... not much I'm afraid. To resume this patch is an excellent way to transform TvT into a mech fest. This is a nerf to TvZ mech and might make mech viable in TvP. It's not what I call a patch that can make mech viable and balance in all MU. But nice try DK ! Nice try!! And I almost forgot. thanks really for upgrading oracles after sOs showed the world you can go proxy oracle every single game and be safe to transition to templar. Now protoss will always have air tech to counter directly mech. Awesome job !! Bravo ! Congratz !! | ||
RampancyTW
United States577 Posts
On November 13 2013 02:45 Dynamitekid wrote: It's extremely worth getting for any ling-heavy style, and is about as beneficial than an additional +1 upgrade when you already have an upgrade lead, which will commonly be the case vs. Protoss after the midgame, since P tends to focus on attack upgrades. Makes a big difference in damage dealt for ling drops/runbys as well.I wonder when Blizzard is going to make Adrenal glands worth getting. People are stupid. | ||
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Darkhorse
United States23455 Posts
On November 13 2013 02:55 Pirfiktshon wrote: Show nested quote + On November 13 2013 02:48 Kevin_Sorbo wrote: On November 13 2013 02:39 DinosaurPoop wrote: On November 13 2013 02:34 Pirfiktshon wrote: On November 13 2013 02:27 DinosaurPoop wrote: People don't seem to understand how much the siege tank attack speed buff snowballs once the tank count gets high enough. Edit: btw its not like marines or turrets cant stop oracles lol, its just a speed boost, sure it might get to the base a LITTLE bit faster but by then you should probably have like 10 marines unless you're MKP level of greedy See how many marines you can get out with a normal 1 Rax Reactor Reaper Expand which is supposedly safer way to expand with a proxy oracle hitting your base at 5:08-5:10 then come back and talk. ofc you wont hold with a 1 rax reactor reaper expand go gasless if you want to hold proxy oracle so by 13 supply I have to decide if its proxy oracle or not?? Thank You I was hoping someone else was going to point that out LOL BTW Gasless Expand really isn't seen as viable anymore nless you go CC first LOL Which again you won't get enough marines out in time to defend it. Now if we now have to absolutely 100% play gasless expand 1 rax fe just to stay safe to this one build every game then how is this playing into their big picture of creating diversity? Gasless expand is very common and more than viable against Protoss? I'm not sure what you're getting at here. | ||
Apoteosis
Chile820 Posts
On November 12 2013 18:10 Mutineer wrote: People saying that terran forgot about air and mech upgrade combine. For me it is way not how thinks should be. Terran should have one upgrade apply to ALL units, because terran have 9 types of production buildings. Zergs on other hand should have separate upgrade for every unit because they have 1 production building. Toss should be something in between. What makes terran not fun is extrime cost of switching, when it cost nothign for zerg and little for toss. Really, we should make a selection of the top 10 stupidest posts, get the data of the posters and send their CVs to Blizzard, so Blizz can send a reply saying: "yes we could give you work IF you can pass a simple CI test because your intellect is so slow and your brain so messed up that you actually believe in the shit you are writing". For example, this stupid post. | ||
Pirfiktshon
United States1072 Posts
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Whitewing
United States7483 Posts
Tanks fire .2 seconds faster, which means they get their kills .2 seconds faster after their initial volley. This means .2 seconds where your other units aren't shooting the units the tanks killed, and .2 seconds where those units aren't contributing to the enemy army's overall damage output. That's .2 seconds of attacks the enemy units don't get to make. Then the next volley comes .2 seconds faster, so that's .4 seconds those units miss out on doing DPS compared to how it used to be. It adds up pretty quickly. It's the principle behind 2 zealots beating 6 zerglings, but 8 zealots absolutely slaughter 6 zerglings with no noticeable damage suffered. The faster your army deals damage, the less damage your army takes and the more you have left over after the battle. Tanks firing faster means their damage is dealt faster, which means enemy units have less time to do damage back to you. | ||
Crownlol
United States3726 Posts
On November 13 2013 02:04 Ghanburighan wrote: Rule of thumb in this thread, don't respond to Plansix (the jury's out on Crownlol, but probably the same). They are just stirring up stuff. Just look at the number of times they've posted in this thread - if they had something to contribute, they would have said it already. Instead they are just flame-baiting responses and enjoying the show. That's not quite fair, I've had a lot of good ideas too. I've just suggested waiting to see how the balance changes affect the game before complaining about it. Nothing wrong with that. | ||
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