• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:22
CET 22:22
KST 06:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RSL Season 3 - RO16 Groups C & D Preview
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2123 users

HotS Balance Update - November 11 - Page 28

Forum Index > SC2 General
1858 CommentsPost a Reply
Prev 1 26 27 28 29 30 93 Next
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 12 2013 11:40 GMT
#541
On November 12 2013 20:37 DarkLordOlli wrote:
Show nested quote +
On November 12 2013 20:35 exioNAntyx wrote:
On November 12 2013 19:44 Everlong wrote:
On November 12 2013 19:42 iznobest wrote:
On November 12 2013 19:35 Everlong wrote:
On November 12 2013 19:30 Sapphire.lux wrote:
On November 12 2013 18:31 MockHamill wrote:
I really feel sorry for Protoss now that tanks got 2.8 attack speed. I do not think that mech can be defeated any more but maybe some Code S player can figure out a solution.

This seems right.
So brave from Blizz to buff the Tank so much. At least they didn't go through with the mammoth 2.7 and scaled it back to a still enormous 2.8.


I played a game where one of my Immortals actually died to Tanks, 2.8 really seems broken.. What am I supposed to do now when my units actually dies when I run into 20 sieged Tanks? Blizzard, seriously, get your shit together..


when i run my bio army into tanks I also die without killing anything, thats why you dont do that. Maybe you should consider other options than trying to run your army into 20 sieged tanks


No, sorry, I refuse playing a game where there are units I can't run into with my Immortals (why would you name them so?) and not come out ahead!!! What would be the purpose of my units then? Sit and wait for him to kill me?



LOL. You're actually complaining about immortals vs a mass Terran mech army? Are you serious? Basically, Immortal, ONE protoss unit is the main reason Terran DOES NOT mech vs Protoss and your complaining about the unit? Wow...you should follow up on your word to stop playing Starcraft 2 man, we don't need that type of thought process in the Starcraft 2 Community. More proof that Protoss is spoiled in the TvP matchup.


If anything it's proof of your sarcasm detector malfunctioning very, very hard

His first post no less hehe
Head Coach Park: "They should buff tanks!"
Tif
Profile Joined May 2010
Germany19 Posts
November 12 2013 11:46 GMT
#542
On November 12 2013 20:31 keglu wrote:
If it's queen patch for TvZ all over again i will laugh so hard. I also hope that TvZ meta won't change into mech/air turtling. We don't need another deathbally matchup.


I´m also think that the current patches could lead into quiet boring turtle mech into mass bc/Ravens what would be realy horrible. How ever, the WM nerf was mor than needed and finaly they gave roaches the borrow speed back (I neverunderstood why they nerfd it in WOL better at the first place.

How ever, I would still like have a option beside Mutaplay against Marine Madic Mine play. Since the Medivac boost is in the game drops so f**** mobile and cost efficent. I dont see how Zerg is supoosed to hold that of without Mutas.

I also would like a unit which is able to shut down bio play and force Terran in to a dif. unit mix (it used to be the Infestor). Right now Terran can play Marine + Madic + X in nearly any MU against nearly any composition, that just not how a strategy game shuold be. Maybe the WM nerf already helped in that why. Maiby this is something we will get in Void.

We will see.
Frex
Profile Joined March 2012
Finland888 Posts
November 12 2013 11:49 GMT
#543
ForGG after playing elfi "fucking disgtusting orracle"

Elfi´s respond "yeah it will get nerfed for sure"¨

haha what a patch
brokenisfixed
Profile Joined October 2011
Lithuania9 Posts
November 12 2013 11:55 GMT
#544
I think we will just need to let some time pass to figure out how to deal with the changes. I personally don't like the speed increase for an oracle as it will probably force me to build a spore crawler per every base.

Might it be that this speed-up is temporary, as the new patch 2.1 will surely add some other changes to the balance as well.
4SD
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
Last Edited: 2013-11-12 11:58:47
November 12 2013 11:56 GMT
#545
On November 12 2013 20:49 Viserion wrote:
ForGG after playing elfi "fucking disgtusting orracle"

Elfi´s respond "yeah it will get nerfed for sure"¨

haha what a patch


Haha, yeah that game was quite fun. ForGG was stuck in his base, left with a drop and 2 oracles and a phoneix killed everything that was left. Drop hitting, Nexus Cannon kills evertyhing :D

Oracles with the new stats will be opened everygame in TvP. There just aint any way to not make them worth is.
Meanwhile Terran will only have Reaper - Reactor - Expand as their only viable opening. I think everything else has close to autoloss to the Oracles.
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
November 12 2013 11:57 GMT
#546
On November 12 2013 20:31 Erik.TheRed wrote:
Show nested quote +
On November 12 2013 20:05 boxerfred wrote:
THIS IS NOT A FUCKING BETA

I mean, seriously. Enough changes, let it develop. Concentrate a bit more on maps or arcade or whatever but just stop treating the game as if it's a beta.

If you ruined the game, you might patch once or twice, if there is like a constant 3-5% winrate ratio difference in any matchup, okay, one might consider the game being imbalanced. But seriously, why are you guys selling HotS for 60 bucks, then go all back into beta stage again. Aarrrgh. So much rage.

And, for the most ppl here probably the least important thing: what the fuck are the new 4v4 maps about. Lol.


Yeah fuck blizzard for investing resources into trying to improve the quality of the game. They are totally scamming all of us by selling us a game and then having the balls to update it instead of allocating their time and money into other things!

Also wtf david kim why can't you perfectly predict the metagame 2 years in the future learn to do your job seriously.



If you prefer an ongoing game with balance changes every 2-3 months, I guess you're fine and satisfied. I prefer a game with blanace changes every 6-12 months (if ever), that is actually balanced and well thought out when the development is finished. No need to hate on me for my approach.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
November 12 2013 12:03 GMT
#547
On November 12 2013 20:56 Glorfindel! wrote:
Show nested quote +
On November 12 2013 20:49 Viserion wrote:
ForGG after playing elfi "fucking disgtusting orracle"

Elfi´s respond "yeah it will get nerfed for sure"¨

haha what a patch


Haha, yeah that game was quite fun. ForGG was stuck in his base, left with a drop and 2 oracles and a phoneix killed everything that was left. Drop hitting, Nexus Cannon kills evertyhing :D

Oracles with the new stats will be opened everygame in TvP. There just aint any way to not make them worth is.
Meanwhile Terran will only have Reaper - Reactor - Expand as their only viable opening. I think everything else has close to autoloss to the Oracles.


I doubt that. A single turret still shuts it down the same way it did before unless you proxy the stargate.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
fried_rice
Profile Blog Joined July 2013
198 Posts
November 12 2013 12:04 GMT
#548
On November 12 2013 20:46 Tif wrote:
Show nested quote +
On November 12 2013 20:31 keglu wrote:
If it's queen patch for TvZ all over again i will laugh so hard. I also hope that TvZ meta won't change into mech/air turtling. We don't need another deathbally matchup.


I´m also think that the current patches could lead into quiet boring turtle mech into mass bc/Ravens what would be realy horrible. How ever, the WM nerf was mor than needed and finaly they gave roaches the borrow speed back (I neverunderstood why they nerfd it in WOL better at the first place.

How ever, I would still like have a option beside Mutaplay against Marine Madic Mine play. Since the Medivac boost is in the game drops so f**** mobile and cost efficent. I dont see how Zerg is supoosed to hold that of without Mutas.

I also would like a unit which is able to shut down bio play and force Terran in to a dif. unit mix (it used to be the Infestor). Right now Terran can play Marine + Madic + X in nearly any MU against nearly any composition, that just not how a strategy game shuold be. Maybe the WM nerf already helped in that why. Maiby this is something we will get in Void.

We will see.


Defensive/turtle mech play being the best option in TvZ is not the Terran's or the patch's fault, it's the fault of the poorly designed swarm host supported by mass static defense (which IMO should cost supply for zerg, since it's not "static" at all) backed up by Vipers, and this is an uphill battle for battle and outright unbeatable if played correctly.

As long as this is possible Terran will never be able to be really active out on the map with a mech-based army, a redesign of SHs and a nerf/change to Blinding Cloud (things that are not used at all in standard ZvT) would suddenly breath a lot of new life to the matchup.
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
November 12 2013 12:05 GMT
#549
On November 12 2013 21:03 DarkLordOlli wrote:
Show nested quote +
On November 12 2013 20:56 Glorfindel! wrote:
On November 12 2013 20:49 Viserion wrote:
ForGG after playing elfi "fucking disgtusting orracle"

Elfi´s respond "yeah it will get nerfed for sure"¨

haha what a patch


Haha, yeah that game was quite fun. ForGG was stuck in his base, left with a drop and 2 oracles and a phoneix killed everything that was left. Drop hitting, Nexus Cannon kills evertyhing :D

Oracles with the new stats will be opened everygame in TvP. There just aint any way to not make them worth is.
Meanwhile Terran will only have Reaper - Reactor - Expand as their only viable opening. I think everything else has close to autoloss to the Oracles.


I doubt that. A single turret still shuts it down the same way it did before unless you proxy the stargate.


Lets see what the future holds - I will remember your quote about making a single turret.
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2013-11-12 12:12:03
November 12 2013 12:06 GMT
#550
Oracle as a unit is a bad-designed one.. It has no late-game or no extended usage.. What instead it has is an INSAANE DPS, far too high for an early-game opener..

If the unit had like 20 more HP/SP and a spell that will increase it's later usage, then it would afford to have lower DPS overall..

That being said - I still think BY FAR that the Oracle's problem isn't in it's mobility, but rather - the very high DPS it has and that it 2-shots everything (by everything I mean Marines and SCVs) on the ground from Terran early on..

However - there's still another work-around this problem (and I believe that Blizz itself would count on this one as a fix) and that is to increase the build-time of the Stargate itself, or at least the build-time of the Oracle overall..
Another world, another place, another universe, won the race.. :) ;) :P
10bulgares
Profile Joined September 2013
352 Posts
November 12 2013 12:07 GMT
#551
How many of the people complaining here have actually played the game with the changes?
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
November 12 2013 12:09 GMT
#552
On November 12 2013 21:07 10bulgares wrote:
How many of the people complaining here have actually played the game with the changes?


Do you want everybody that has written anything in the thread to respond to this - or is this your way of saying "you guys have no clue what you are talking about" ?
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2013-11-12 12:13:18
November 12 2013 12:13 GMT
#553
On November 12 2013 21:09 Glorfindel! wrote:
Show nested quote +
On November 12 2013 21:07 10bulgares wrote:
How many of the people complaining here have actually played the game with the changes?


Do you want everybody that has written anything in the thread to respond to this - or is this your way of saying "you guys have no clue what you are talking about" ?

Probably the second, it was rhetorical question.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
November 12 2013 12:15 GMT
#554
On November 12 2013 21:13 Ramiz1989 wrote:
Show nested quote +
On November 12 2013 21:09 Glorfindel! wrote:
On November 12 2013 21:07 10bulgares wrote:
How many of the people complaining here have actually played the game with the changes?


Do you want everybody that has written anything in the thread to respond to this - or is this your way of saying "you guys have no clue what you are talking about" ?

Probably the second, it was rhetorical question.


Because if it was a rhetorical question stating nobody knows anything - perhaps adding why and why his experience with the new patch proves the persons that not have played it wrong, etc. etc.
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
Prog455
Profile Joined April 2012
Denmark970 Posts
November 12 2013 12:18 GMT
#555
On November 12 2013 18:18 gingerfluffmuff wrote:
Show nested quote +
On November 12 2013 18:04 Bagi wrote:
On November 12 2013 16:55 c0olL wrote:
On November 12 2013 16:08 Interstellar wrote:
Also all the Terrans forgetting they just got their mech and air upgrades combined. Prob the best Terran buff ever. Everybody fixating on the oracle buff...


Problem with Mech is vipers and immortals, the combined upgrades wont change it.

Vikings help against vipers and banshees help against immortals and both of those get free upgrades now.

I'm not saying mech will be great now but combined upgrades does help against both units.

If the map doesnt look like Akilon Wastes with 3 expos tied together, you gonna have a bad time with mech when Mr. Warprism comes to remind you, that attacking the P was a bad idea.
I am really afraid of what happens when LotV is out for like half a year. Because then really nobody is gonna give a damn about the game problems anymore. These patches are stalling for time, nothing else.


This. The problem with Mech is that there is no unit in the game with more hard and soft counters in the game than Siege Tanks. Protoss is basicly one big counter to Tank. The only unit that does not fare well against Tanks is early game Stalkers before they have Blink.
TheDwf
Profile Joined November 2011
France19747 Posts
November 12 2013 12:23 GMT
#556
On November 12 2013 16:12 DarkLordOlli wrote:
The oracle "buff" is actually a nerf to protoss because when you fly that thing to your opponent's base now and look away to macro, it'll already be there and die to marines

The Medivac boost is actually a nerf to Terran because when you fly that thing to your opponent's base and now look away to macro, it'll already be there and die to Stalkers.

Please.
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
Last Edited: 2013-11-12 12:31:06
November 12 2013 12:26 GMT
#557
On November 12 2013 21:03 DarkLordOlli wrote:
Show nested quote +
On November 12 2013 20:56 Glorfindel! wrote:
On November 12 2013 20:49 Viserion wrote:
ForGG after playing elfi "fucking disgtusting orracle"

Elfi´s respond "yeah it will get nerfed for sure"¨

haha what a patch


Haha, yeah that game was quite fun. ForGG was stuck in his base, left with a drop and 2 oracles and a phoneix killed everything that was left. Drop hitting, Nexus Cannon kills evertyhing :D

Oracles with the new stats will be opened everygame in TvP. There just aint any way to not make them worth is.
Meanwhile Terran will only have Reaper - Reactor - Expand as their only viable opening. I think everything else has close to autoloss to the Oracles.


I doubt that. A single turret still shuts it down the same way it did before unless you proxy the stargate.


Except it wont. With the new speed the oracle can dart in and out of minerallines even with a turret and harass production, cast revelation etc. etc. As if protoss didnt have enough low/no risk highreward earlygame options in tvp.

+ Show Spoiler +
Booo David Kim, Booooooooooooo.
Amove for Aiur
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
November 12 2013 12:28 GMT
#558
On November 12 2013 21:03 DarkLordOlli wrote:
Show nested quote +
On November 12 2013 20:56 Glorfindel! wrote:
On November 12 2013 20:49 Viserion wrote:
ForGG after playing elfi "fucking disgtusting orracle"

Elfi´s respond "yeah it will get nerfed for sure"¨

haha what a patch


Haha, yeah that game was quite fun. ForGG was stuck in his base, left with a drop and 2 oracles and a phoneix killed everything that was left. Drop hitting, Nexus Cannon kills evertyhing :D

Oracles with the new stats will be opened everygame in TvP. There just aint any way to not make them worth is.
Meanwhile Terran will only have Reaper - Reactor - Expand as their only viable opening. I think everything else has close to autoloss to the Oracles.


I doubt that. A single turret still shuts it down the same way it did before unless you proxy the stargate.


Quick question: is there any reason not to proxy the stargate? I mean it's not as if you need it ever again afterwards, so losing it isn't that big of a hit. You build your initial few oracles and once the terran has enough turrets they are basically useless except for scouting for which one or two are enough.
wptlzkwjd
Profile Joined January 2012
Canada1240 Posts
November 12 2013 12:31 GMT
#559
On November 12 2013 21:26 Snusmumriken wrote:
Show nested quote +
On November 12 2013 21:03 DarkLordOlli wrote:
On November 12 2013 20:56 Glorfindel! wrote:
On November 12 2013 20:49 Viserion wrote:
ForGG after playing elfi "fucking disgtusting orracle"

Elfi´s respond "yeah it will get nerfed for sure"¨

haha what a patch


Haha, yeah that game was quite fun. ForGG was stuck in his base, left with a drop and 2 oracles and a phoneix killed everything that was left. Drop hitting, Nexus Cannon kills evertyhing :D

Oracles with the new stats will be opened everygame in TvP. There just aint any way to not make them worth is.
Meanwhile Terran will only have Reaper - Reactor - Expand as their only viable opening. I think everything else has close to autoloss to the Oracles.


I doubt that. A single turret still shuts it down the same way it did before unless you proxy the stargate.


Except it wont. With the new speed the oracle can dart in and out of minerallines even with a turret and harass production, cast revelation etc. etc. As if protoss didnt have enough low/no risk highreward earlygame options in tvp.

Booo David Kim, Booooooooooooo.


Plus a single turret doesn't completely cover the mineral line and gases. You still need marines to push it away. Also, the timing of the turret will have to come very early even if the oracle isn't proxied. This means delaying your factory and thus, medivacs. In turn, this will delay your push to stall the protoss's third.
Feel free to add me on steam: http://steamcommunity.com/id/MagnusAskeland/
Bagi
Profile Joined August 2010
Germany6799 Posts
November 12 2013 12:33 GMT
#560
On November 12 2013 21:03 DarkLordOlli wrote:
Show nested quote +
On November 12 2013 20:56 Glorfindel! wrote:
On November 12 2013 20:49 Viserion wrote:
ForGG after playing elfi "fucking disgtusting orracle"

Elfi´s respond "yeah it will get nerfed for sure"¨

haha what a patch


Haha, yeah that game was quite fun. ForGG was stuck in his base, left with a drop and 2 oracles and a phoneix killed everything that was left. Drop hitting, Nexus Cannon kills evertyhing :D

Oracles with the new stats will be opened everygame in TvP. There just aint any way to not make them worth is.
Meanwhile Terran will only have Reaper - Reactor - Expand as their only viable opening. I think everything else has close to autoloss to the Oracles.


I doubt that. A single turret still shuts it down the same way it did before unless you proxy the stargate.

Even with a turret the oracle can still kill the SCVs on gas, as well as the ones that are building and/or being transferred to the natural. Also with the new speed I think dodging any mines becomes almost trivial to a good player where as previously it was possible to lose an oracle to a well placed mine.

Wouldnt surprise me if stargate became the standard opener in PvT now, at least on paper it seems to have everything.
Prev 1 26 27 28 29 30 93 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#30
ByuN vs MaxPaxLIVE!
RotterdaM1105
TKL 463
SteadfastSC221
IndyStarCraft 212
ZombieGrub128
BRAT_OK 110
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1105
TKL 463
SteadfastSC 221
IndyStarCraft 212
ZombieGrub128
BRAT_OK 110
UpATreeSC 85
JuggernautJason73
StarCraft: Brood War
Britney 17424
scan(afreeca) 39
yabsab 9
Counter-Strike
fl0m1086
kRYSTAL_31
Other Games
Grubby4845
Beastyqt796
shahzam365
Trikslyr60
Organizations
Other Games
BasetradeTV48
Algost 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• kabyraGe 123
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 11
• Azhi_Dahaki5
• FirePhoenix1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie1063
• WagamamaTV434
• Shiphtur291
Upcoming Events
Replay Cast
1h 38m
ChoboTeamLeague
3h 38m
WardiTV Korean Royale
14h 38m
BSL: GosuLeague
23h 38m
PiGosaur Cup
1d 3h
The PondCast
1d 12h
Replay Cast
2 days
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
2 days
RSL Revival
3 days
[ Show More ]
WardiTV Korean Royale
3 days
RSL Revival
4 days
WardiTV Korean Royale
4 days
IPSL
4 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
5 days
IPSL
5 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.