• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:11
CET 02:11
KST 10:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2032 users

HotS Balance Update - November 11 - Page 27

Forum Index > SC2 General
1858 CommentsPost a Reply
Prev 1 25 26 27 28 29 93 Next
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-11-12 10:46:41
November 12 2013 10:42 GMT
#521
On November 12 2013 19:33 Fjodorov wrote:
Show nested quote +
On November 12 2013 19:28 DarkLordOlli wrote:
On November 12 2013 19:25 GreenMash wrote:
On November 12 2013 19:19 Zealously wrote:
It doesn't seem like everyone understands the significance of the two terran buffs

I don't think it will matter at all in TvP which is the matchup most terrans feel is unfair. The Widow mine nerf seem too big when compared to the buffs. I do think the buffs will make mech much better TvZ though. The WM nerf may make bio useless (difficult to tell atm)


Well, it certainly could matter against templar openings. Terrans nowadays don't necessarily mix in hellbats (except ForGG who does it successfully) but with this buff you could add hellbats against a chargelot/archon/templar army, upgrade their attack and be better off against the eventual colossus transition because vikings have that upgrade. That again could speed up the process for terran to get to a Ghost/viking army that can combat colossus/templar.

Same applies to vikings -> hellbats. I'm not saying it's definitely going to happen like that but I could see it being mixed in. And definitely more tank based openings/midgames against protoss like terrans did in WoL sometimes (Supernova for example loved them).


1 - 0 hellbats vs 2 -2 P army arent very good. And investing in blueflame when you want to reactor hellbats isnt practical at all either. Add to that the fact that hellbats are slow and cant be microed out of storm. I dont think we will see this at all. Comes down to the usual problems of terran production. Cant just switch however you want, not even with these upgrade changes.


I didn't say anything about blue flame but with a standard bio build your factory is idle most of the time anyway or used for scouting. People like ForGG already do mix them in (he beat HerO and sOs at the Season 1 Finals with it, beat HerO again at the ATC finals and still used it last time I saw him). It creates a much larger army much faster so when protoss tries to saturate a standard third base and tech as it's standard, he's up at 160-180 supply and pressures hard. Neither HerO nor sOs were able to hold that third in any of their games so their production and tech switch capability is already severely limited. Usually you'd want to stay on 2 bases for a bit longer and tech harder but since upgrading hellbats = upgrading vikings now, that means that if protoss decides to delay the third for longer and tech harder then terran will be better off against that as well by simply upgrading mech. As I said I don't expect this to be standard because it probably relies on dealing damage with your first pressure but it might be more viable now and something to mix in.

Being slow is totally fine when you're up 60-80 supply on your opponent. Those hellbats are purely to soak up zealot damage and deal it back to them.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
November 12 2013 10:42 GMT
#522
On November 12 2013 19:38 Assirra wrote:
People complaining some changes were too small but how many times seaminlgy small changes made a huge impact?
Lets at least wait a month or 2 before we complain about a change being too small.


I played like 50 games to test those changes on balance test map and we all came to conclusion (even Blizzard stating on blizzcon that they want to work on mech TvZ, TvP) that it is totally not enough for Tank to make any noticable difference.

Are you really going to tell me I should wait 2 months to see if 2.8 makes anything better?
iznobest
Profile Joined April 2012
7 Posts
Last Edited: 2013-11-12 10:43:15
November 12 2013 10:42 GMT
#523
On November 12 2013 19:35 Everlong wrote:
Show nested quote +
On November 12 2013 19:30 Sapphire.lux wrote:
On November 12 2013 18:31 MockHamill wrote:
I really feel sorry for Protoss now that tanks got 2.8 attack speed. I do not think that mech can be defeated any more but maybe some Code S player can figure out a solution.

This seems right.
So brave from Blizz to buff the Tank so much. At least they didn't go through with the mammoth 2.7 and scaled it back to a still enormous 2.8.


I played a game where one of my Immortals actually died to Tanks, 2.8 really seems broken.. What am I supposed to do now when my units actually dies when I run into 20 sieged Tanks? Blizzard, seriously, get your shit together..



when i run my bio army into tanks I also die without killing anything, thats why you dont do that. Maybe you should consider other options than trying to run your army into 20 sieged tanks
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2013-11-12 10:45:33
November 12 2013 10:44 GMT
#524
On November 12 2013 19:42 iznobest wrote:
Show nested quote +
On November 12 2013 19:35 Everlong wrote:
On November 12 2013 19:30 Sapphire.lux wrote:
On November 12 2013 18:31 MockHamill wrote:
I really feel sorry for Protoss now that tanks got 2.8 attack speed. I do not think that mech can be defeated any more but maybe some Code S player can figure out a solution.

This seems right.
So brave from Blizz to buff the Tank so much. At least they didn't go through with the mammoth 2.7 and scaled it back to a still enormous 2.8.


I played a game where one of my Immortals actually died to Tanks, 2.8 really seems broken.. What am I supposed to do now when my units actually dies when I run into 20 sieged Tanks? Blizzard, seriously, get your shit together..



when i run my bio army into tanks I also die without killing anything, thats why you dont do that. Maybe you should consider other options than trying to run your army into 20 sieged tanks


No, sorry, I refuse playing a game where there are units I can't run into with my Immortals (why would you name them so?) and not come out ahead!!! What would be the purpose of my units then? Sit and wait for him to kill me?
iznobest
Profile Joined April 2012
7 Posts
November 12 2013 10:46 GMT
#525
On November 12 2013 19:44 Everlong wrote:
Show nested quote +
On November 12 2013 19:42 iznobest wrote:
On November 12 2013 19:35 Everlong wrote:
On November 12 2013 19:30 Sapphire.lux wrote:
On November 12 2013 18:31 MockHamill wrote:
I really feel sorry for Protoss now that tanks got 2.8 attack speed. I do not think that mech can be defeated any more but maybe some Code S player can figure out a solution.

This seems right.
So brave from Blizz to buff the Tank so much. At least they didn't go through with the mammoth 2.7 and scaled it back to a still enormous 2.8.


I played a game where one of my Immortals actually died to Tanks, 2.8 really seems broken.. What am I supposed to do now when my units actually dies when I run into 20 sieged Tanks? Blizzard, seriously, get your shit together..



when i run my bio army into tanks I also die without killing anything, thats why you dont do that. Maybe you should consider other options than trying to run your army into 20 sieged tanks


No, sorry, I refuse playing a game where there are units I can't run into with my Immortals (why would you name them so?) and not come out ahead!!! What would be the purpose of my units then? Sit and wait for him to kill me?


exploit his immobility, thats what bio players do. Harass the meching player, never engage, expand all over the map and keep running into his base when he tries to move out.

Everlong
Profile Joined April 2010
Czech Republic1973 Posts
November 12 2013 10:49 GMT
#526
On November 12 2013 19:46 iznobest wrote:
Show nested quote +
On November 12 2013 19:44 Everlong wrote:
On November 12 2013 19:42 iznobest wrote:
On November 12 2013 19:35 Everlong wrote:
On November 12 2013 19:30 Sapphire.lux wrote:
On November 12 2013 18:31 MockHamill wrote:
I really feel sorry for Protoss now that tanks got 2.8 attack speed. I do not think that mech can be defeated any more but maybe some Code S player can figure out a solution.

This seems right.
So brave from Blizz to buff the Tank so much. At least they didn't go through with the mammoth 2.7 and scaled it back to a still enormous 2.8.


I played a game where one of my Immortals actually died to Tanks, 2.8 really seems broken.. What am I supposed to do now when my units actually dies when I run into 20 sieged Tanks? Blizzard, seriously, get your shit together..



when i run my bio army into tanks I also die without killing anything, thats why you dont do that. Maybe you should consider other options than trying to run your army into 20 sieged tanks


No, sorry, I refuse playing a game where there are units I can't run into with my Immortals (why would you name them so?) and not come out ahead!!! What would be the purpose of my units then? Sit and wait for him to kill me?


exploit his immobility, thats what bio players do. Harass the meching player, never engage, expand all over the map and keep running into his base when he tries to move out.



Why would I do this? I play Protoss, he should be doing this to kill me.
gTank
Profile Joined January 2011
Austria2588 Posts
November 12 2013 10:52 GMT
#527
On November 12 2013 19:46 iznobest wrote:
Show nested quote +
On November 12 2013 19:44 Everlong wrote:
On November 12 2013 19:42 iznobest wrote:
On November 12 2013 19:35 Everlong wrote:
On November 12 2013 19:30 Sapphire.lux wrote:
On November 12 2013 18:31 MockHamill wrote:
I really feel sorry for Protoss now that tanks got 2.8 attack speed. I do not think that mech can be defeated any more but maybe some Code S player can figure out a solution.

This seems right.
So brave from Blizz to buff the Tank so much. At least they didn't go through with the mammoth 2.7 and scaled it back to a still enormous 2.8.


I played a game where one of my Immortals actually died to Tanks, 2.8 really seems broken.. What am I supposed to do now when my units actually dies when I run into 20 sieged Tanks? Blizzard, seriously, get your shit together..



when i run my bio army into tanks I also die without killing anything, thats why you dont do that. Maybe you should consider other options than trying to run your army into 20 sieged tanks


No, sorry, I refuse playing a game where there are units I can't run into with my Immortals (why would you name them so?) and not come out ahead!!! What would be the purpose of my units then? Sit and wait for him to kill me?


exploit his immobility, thats what bio players do. Harass the meching player, never engage, expand all over the map and keep running into his base when he tries to move out.




I think his post was pure sarcasm
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
iznobest
Profile Joined April 2012
7 Posts
November 12 2013 10:57 GMT
#528
On November 12 2013 19:52 gTank wrote:
Show nested quote +
On November 12 2013 19:46 iznobest wrote:
On November 12 2013 19:44 Everlong wrote:
On November 12 2013 19:42 iznobest wrote:
On November 12 2013 19:35 Everlong wrote:
On November 12 2013 19:30 Sapphire.lux wrote:
On November 12 2013 18:31 MockHamill wrote:
I really feel sorry for Protoss now that tanks got 2.8 attack speed. I do not think that mech can be defeated any more but maybe some Code S player can figure out a solution.

This seems right.
So brave from Blizz to buff the Tank so much. At least they didn't go through with the mammoth 2.7 and scaled it back to a still enormous 2.8.


I played a game where one of my Immortals actually died to Tanks, 2.8 really seems broken.. What am I supposed to do now when my units actually dies when I run into 20 sieged Tanks? Blizzard, seriously, get your shit together..



when i run my bio army into tanks I also die without killing anything, thats why you dont do that. Maybe you should consider other options than trying to run your army into 20 sieged tanks


No, sorry, I refuse playing a game where there are units I can't run into with my Immortals (why would you name them so?) and not come out ahead!!! What would be the purpose of my units then? Sit and wait for him to kill me?


exploit his immobility, thats what bio players do. Harass the meching player, never engage, expand all over the map and keep running into his base when he tries to move out.




I think his post was pure sarcasm


yeah now i read back i think youre right
sure hope so ^_^
mihajovics
Profile Joined April 2011
179 Posts
November 12 2013 11:01 GMT
#529
On November 12 2013 18:08 Destructicon wrote:
Show nested quote +
On November 12 2013 18:02 mihajovics wrote:
there have been patches before where everyone was bitchin' yet it turned out okay.
for a change, let's look at the possible poitive outcomes:
- maybe the ZvT composition will be more diversified with some tanks sprinkled in
- hopefully we will start to see BC's in the matchup, if so we're half way there only the carrier remains to be fixed
- the roach speed buff is pretty big and might help zerg to transition out of the middle game roachfest and itt will definitely help with end game shenanigans

i would like to see some structural design changes too, but the time for that is the next expansion


There have also been patches (Queen patch), that completely broke the game and left it shattered for the remainder of that particular time frame.
This patch will solve very little, because the problems with mech and sky transitions where never about upgrades.

I really do wish people would try to understand this game better, so I wouldn't have to point out how wrong their assumptions are each and every time they post.


Hahaha, sorry, didn't know the Sun shined out of your ass!

Of course they generally did a bad job with patches in WoL, the queen patch being one of the worst...
Yet you can't deny HotS is a million times more balanced than WoL was and in general they are doing a lot better job with everything.
I don't think they are where they need to be yet, but it's ignorant and stupid not to give credit where credit is due. Better late than never.

It's quite simply a mathematical fact that the joint upgrades will help in the transition, regardless what other factors there are, and there are waaaay to many variables to simply pull out of your ass a definite answer to whether or not this will be enough of a nodge to tip over the scale.
If you had an ounce of scientific erudition, this would be obvious... the solution than man kind found to this problem is called testing.

Want to do something productive? Stop the mastheorybation and play some games on the test map.
GreenMash
Profile Joined August 2012
Norway1746 Posts
November 12 2013 11:01 GMT
#530
On November 12 2013 19:28 DarkLordOlli wrote:
Show nested quote +
On November 12 2013 19:25 GreenMash wrote:
On November 12 2013 19:19 Zealously wrote:
It doesn't seem like everyone understands the significance of the two terran buffs

I don't think it will matter at all in TvP which is the matchup most terrans feel is unfair. The Widow mine nerf seem too big when compared to the buffs. I do think the buffs will make mech much better TvZ though. The WM nerf may make bio useless (difficult to tell atm)


Well, it certainly could matter against templar openings. Terrans nowadays don't necessarily mix in hellbats (except ForGG who does it successfully) but with this buff you could add hellbats against a chargelot/archon/templar army, upgrade their attack and be better off against the eventual colossus transition because vikings have that upgrade. That again could speed up the process for terran to get to a Ghost/viking army that can combat colossus/templar.

Same applies to vikings -> hellbats. I'm not saying it's definitely going to happen like that but I could see it being mixed in. And definitely more tank based openings/midgames against protoss like terrans did in WoL sometimes (Supernova for example loved them).

I don't think Tank openings will be that much better with the small dps increase. The Photon overcharge would still be to powerful imo. The hellbats may be used more though. I don't know how much of a difference the upgrade change would make though
I love hellbats
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
Last Edited: 2013-11-12 11:08:59
November 12 2013 11:05 GMT
#531
THIS IS NOT A FUCKING BETA

I mean, seriously. Enough changes, let it develop. Concentrate a bit more on maps or arcade or whatever but just stop treating the game as if it's a beta.

If you ruined the game, you might patch once or twice, if there is like a constant 3-5% winrate ratio difference in any matchup, okay, one might consider the game being imbalanced. But seriously, why are you guys selling HotS for 60 bucks, then go all back into beta stage again. Aarrrgh. So much rage.

And, for the most ppl here probably the least important thing: what the fuck are the new 4v4 maps about. Lol.
mihajovics
Profile Joined April 2011
179 Posts
November 12 2013 11:11 GMT
#532
On November 12 2013 20:05 boxerfred wrote:
THIS IS NOT A FUCKING BETA

I mean, seriously. Enough changes, let it develop. Concentrate a bit more on maps or arcade or whatever but just stop treating the game as if it's a beta.

If you ruined the game, you might patch once or twice, if there is like a constant 3-5% winrate ratio difference in any matchup, okay, one might consider the game being imbalanced. But seriously, why are you guys selling HotS for 60 bucks, then go all back into beta stage again. Aarrrgh. So much rage.

And, for the most ppl here probably the least important thing: what the fuck are the new 4v4 maps about. Lol.


YES

I think focusing on creating a diverse map pool would be much much better... and then balance AFTER that...
now almost all the maps are the same
Assirra
Profile Joined August 2010
Belgium4169 Posts
November 12 2013 11:17 GMT
#533
On November 12 2013 20:11 mihajovics wrote:
Show nested quote +
On November 12 2013 20:05 boxerfred wrote:
THIS IS NOT A FUCKING BETA

I mean, seriously. Enough changes, let it develop. Concentrate a bit more on maps or arcade or whatever but just stop treating the game as if it's a beta.

If you ruined the game, you might patch once or twice, if there is like a constant 3-5% winrate ratio difference in any matchup, okay, one might consider the game being imbalanced. But seriously, why are you guys selling HotS for 60 bucks, then go all back into beta stage again. Aarrrgh. So much rage.

And, for the most ppl here probably the least important thing: what the fuck are the new 4v4 maps about. Lol.


YES

I think focusing on creating a diverse map pool would be much much better... and then balance AFTER that...
now almost all the maps are the same

Yea and when Blizzard does make new maps this changes into "Why can't i do the same tactic like always? your map suck blizzard!"
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
Last Edited: 2013-11-12 11:23:24
November 12 2013 11:20 GMT
#534
On November 12 2013 20:17 Assirra wrote:
Show nested quote +
On November 12 2013 20:11 mihajovics wrote:
On November 12 2013 20:05 boxerfred wrote:
THIS IS NOT A FUCKING BETA

I mean, seriously. Enough changes, let it develop. Concentrate a bit more on maps or arcade or whatever but just stop treating the game as if it's a beta.

If you ruined the game, you might patch once or twice, if there is like a constant 3-5% winrate ratio difference in any matchup, okay, one might consider the game being imbalanced. But seriously, why are you guys selling HotS for 60 bucks, then go all back into beta stage again. Aarrrgh. So much rage.

And, for the most ppl here probably the least important thing: what the fuck are the new 4v4 maps about. Lol.


YES

I think focusing on creating a diverse map pool would be much much better... and then balance AFTER that...
now almost all the maps are the same

Yea and when Blizzard does make new maps this changes into "Why can't i do the same tactic like always? your map suck blizzard!"


No. I am used to have some 4v4 maps where you can expand, but an allin style is also possible. But now, there are so many maps where teamplay is rather unimportant, due to either spawn positions or simply untakable naturals/thirds an allin is forced. You can't macro up quite well, those maps force a "Who attacks first wins" playstyle which simply sucks. It's the same problem that MMMM has brought to ZvT: a stale matchup. 4v4 gets forced into one base play by most of the new maps, on master's level, it's basically totally allin-ish. But, as I can read from your few words already, you're one of the guys not caring about 4v4.

Edit: IMO, that just points out that Blizzard is all about selling first, then do the testing. I wouldn't have had a problem with waiting half a year with a longer Beta or so. But we have had a freaking WCS and crowned the first World Champion of HotS with a 100k bucks prize money - and we're still having changes to the game? I mean, what does the title mean then? "Look, sOs, in Hots 1.0, you're world champion. But when Hots 2.0 is out, your playstyle will be so different and maybe you're not good vs terran when terran can play mech again"?

Edit #2: Oh, and when LotV comes out, we will have to pay another 60 bucks for another beta?
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2013-11-12 11:34:55
November 12 2013 11:31 GMT
#535
On November 12 2013 20:05 boxerfred wrote:
THIS IS NOT A FUCKING BETA

I mean, seriously. Enough changes, let it develop. Concentrate a bit more on maps or arcade or whatever but just stop treating the game as if it's a beta.

If you ruined the game, you might patch once or twice, if there is like a constant 3-5% winrate ratio difference in any matchup, okay, one might consider the game being imbalanced. But seriously, why are you guys selling HotS for 60 bucks, then go all back into beta stage again. Aarrrgh. So much rage.

And, for the most ppl here probably the least important thing: what the fuck are the new 4v4 maps about. Lol.


Yeah fuck blizzard for investing resources into trying to improve the quality of the game. They are totally scamming all of us by selling us a game and then having the balls to update it instead of allocating their time and money into other things!

Also wtf david kim why can't you perfectly predict the metagame 2 years in the future learn to do your job seriously.
"See you space cowboy"
keglu
Profile Joined June 2011
Poland485 Posts
November 12 2013 11:31 GMT
#536
If it's queen patch for TvZ all over again i will laugh so hard. I also hope that TvZ meta won't change into mech/air turtling. We don't need another deathbally matchup.
Vete
Profile Joined May 2012
Germany190 Posts
November 12 2013 11:34 GMT
#537
On November 12 2013 20:31 keglu wrote:
If it's queen patch for TvZ all over again i will laugh so hard. I also hope that TvZ meta won't change into mech/air turtling. We don't need another deathbally matchup.



old queen range = problem solved ~


btw
I will my Bw music D:
exioNAntyx
Profile Joined March 2012
United States1 Post
November 12 2013 11:35 GMT
#538
On November 12 2013 19:44 Everlong wrote:
Show nested quote +
On November 12 2013 19:42 iznobest wrote:
On November 12 2013 19:35 Everlong wrote:
On November 12 2013 19:30 Sapphire.lux wrote:
On November 12 2013 18:31 MockHamill wrote:
I really feel sorry for Protoss now that tanks got 2.8 attack speed. I do not think that mech can be defeated any more but maybe some Code S player can figure out a solution.

This seems right.
So brave from Blizz to buff the Tank so much. At least they didn't go through with the mammoth 2.7 and scaled it back to a still enormous 2.8.


I played a game where one of my Immortals actually died to Tanks, 2.8 really seems broken.. What am I supposed to do now when my units actually dies when I run into 20 sieged Tanks? Blizzard, seriously, get your shit together..



when i run my bio army into tanks I also die without killing anything, thats why you dont do that. Maybe you should consider other options than trying to run your army into 20 sieged tanks


No, sorry, I refuse playing a game where there are units I can't run into with my Immortals (why would you name them so?) and not come out ahead!!! What would be the purpose of my units then? Sit and wait for him to kill me?



LOL. You're actually complaining about immortals vs a mass Terran mech army? Are you serious? Basically, Immortal, ONE protoss unit is the main reason Terran DOES NOT mech vs Protoss and your complaining about the unit? Wow...you should follow up on your word to stop playing Starcraft 2 man, we don't need that type of thought process in the Starcraft 2 Community. More proof that Protoss is spoiled in the TvP matchup.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
November 12 2013 11:37 GMT
#539
On November 12 2013 20:35 exioNAntyx wrote:
Show nested quote +
On November 12 2013 19:44 Everlong wrote:
On November 12 2013 19:42 iznobest wrote:
On November 12 2013 19:35 Everlong wrote:
On November 12 2013 19:30 Sapphire.lux wrote:
On November 12 2013 18:31 MockHamill wrote:
I really feel sorry for Protoss now that tanks got 2.8 attack speed. I do not think that mech can be defeated any more but maybe some Code S player can figure out a solution.

This seems right.
So brave from Blizz to buff the Tank so much. At least they didn't go through with the mammoth 2.7 and scaled it back to a still enormous 2.8.


I played a game where one of my Immortals actually died to Tanks, 2.8 really seems broken.. What am I supposed to do now when my units actually dies when I run into 20 sieged Tanks? Blizzard, seriously, get your shit together..


when i run my bio army into tanks I also die without killing anything, thats why you dont do that. Maybe you should consider other options than trying to run your army into 20 sieged tanks


No, sorry, I refuse playing a game where there are units I can't run into with my Immortals (why would you name them so?) and not come out ahead!!! What would be the purpose of my units then? Sit and wait for him to kill me?



LOL. You're actually complaining about immortals vs a mass Terran mech army? Are you serious? Basically, Immortal, ONE protoss unit is the main reason Terran DOES NOT mech vs Protoss and your complaining about the unit? Wow...you should follow up on your word to stop playing Starcraft 2 man, we don't need that type of thought process in the Starcraft 2 Community. More proof that Protoss is spoiled in the TvP matchup.


If anything it's proof of your sarcasm detector malfunctioning very, very hard
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
tyranolol
Profile Joined February 2013
17 Posts
November 12 2013 11:37 GMT
#540
Not sad with this changes, not happy neither, the change to the mine was the one I expected but better is nothing... The buff to the burrowed roach is welcome, that can make some sick plays, but don't think David Kim is going to nerf the mine & mule till all the Ts wins all their matches 3-0 or, at least, it looks that way.
Prev 1 25 26 27 28 29 93 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
20:30
Best Games of SC
Serral vs Clem
Solar vs Cure
Serral vs Clem
Reynor vs GuMiho
herO vs Cure
PiGStarcraft393
LiquipediaDiscussion
BSL 21
20:00
ProLeague - RO32 Group C
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
ZZZero.O188
LiquipediaDiscussion
OSC
19:00
Masters Cup #150: Group B
davetesta38
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft393
ProTech125
SpeCial 23
StarCraft: Brood War
ZZZero.O 188
NaDa 126
UpATreeSC 62
Sexy 31
Dota 2
LuMiX0
Counter-Strike
fl0m320
Other Games
summit1g11785
Grubby6333
DeMusliM656
Fuzer 133
ViBE102
Mew2King67
fpsfer 0
Organizations
Other Games
gamesdonequick597
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• HeavenSC 38
• musti20045 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21240
Other Games
• imaqtpie1136
• WagamamaTV362
Upcoming Events
Sparkling Tuna Cup
8h 49m
RSL Revival
8h 49m
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
10h 49m
Cure vs herO
Reynor vs TBD
WardiTV Korean Royale
10h 49m
BSL 21
18h 49m
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
18h 49m
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
21h 49m
Wardi Open
1d 10h
Monday Night Weeklies
1d 15h
WardiTV Korean Royale
2 days
[ Show More ]
BSL: GosuLeague
2 days
The PondCast
3 days
Replay Cast
3 days
RSL Revival
4 days
BSL: GosuLeague
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
IPSL
6 days
Julia vs Artosis
JDConan vs DragOn
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.