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HotS Balance Update - November 11 - Page 26

Forum Index > SC2 General
1858 CommentsPost a Reply
Prev 1 24 25 26 27 28 93 Next
Asturas
Profile Blog Joined September 2010
Finland587 Posts
November 12 2013 10:07 GMT
#501
Oh, so making cheese/Proxy games against P is impossible - because of a joke called photon charge, but now as a Terran against P if I dare to play anything else than Rax with reactor I am just dead.
And if I survive Oracle attack (meaning I will loose only 5-10 SCVs) 2 base all in will come and kill me anyway.
I don't play Zerg, to some extend it seems that in ZvP there are similar problems.

Summing up: Dear Mr. David Kim, what was wrong with Protoss and with Oracle in particular that You felt the need of buffing it? TvP lategame is still a tragicomedy and now early game in TvP is even more about Terran just waiting to see what is coming to kill him.
There are no boundaries, that's the final conclusion.
Ramiz1989
Profile Joined July 2012
12124 Posts
November 12 2013 10:17 GMT
#502
On November 12 2013 19:06 Insoleet wrote:
Show nested quote +
On November 12 2013 19:00 vthree wrote:
On November 12 2013 18:30 blackbrrd wrote:
On November 12 2013 08:31 Faust852 wrote:
Stupid patch, fucking useless. Just delete terran from the game it would be the same.

Upgrade change ? Only affect TvT,
Tanks ? Only affect TvT,
Oracles ? YEY SO STRONK LATEGAME NOW ! IT S NOT LIKE SOS AND DUCKDEOK WON THEIR TVP WITH PROXY ORACLES.
Mines ? Lmao, 49% WR in TvZ but nerfing the unit to dead will be much better.

Fucking Blizzard and their fucking ideas.

The constant MMMM in TvZ was getting quiiiiite boring. A mix between tanks/mine would be nice.


How is 4M more boring than muta ling bling?

Did you know that zergs could have dealt with widows mines if they mixed in roaches to tank the WM shots? Why didn't they do it? Because it would make their comp have much less mobility. This is the same reason why terrans don't want to HAVE to mix in tanks. Not sure why blizzard is forcing a tank/mine mix when they don't force zergs to include roaches in their muta ling bling comp.


That's not true at all

Zerg tried to mix in Roaches, but they are so cost-ineffective vs bio-mine (in supply and cost), they stopped and they only play muta now. Because you can be really cost effective with good muta micro and multitask, whereas you cant with roaches.

Exactly. Roaches are quite fast, speed Roaches are faster than speed Banelings, so the mobility part isn't true.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
Last Edited: 2013-11-12 10:20:58
November 12 2013 10:17 GMT
#503
On November 12 2013 18:34 gobbledydook wrote:
Show nested quote +
On November 12 2013 17:11 iznobest wrote:
Getting cheesed by protoss about 90% of the games in master's, while their macro play abilities have never been stronger. As a non-korean its already very difficult to take little damage from oracle, and this will make it virtually impossible to even survive at all.

The WM nerf and the useless tank upgrade (doesnt help at all vs viper) will make terrans want to cheese zergs, or throw 2 base allins. There will be hardly any way to stop mass 2/2 lingbling muta play without WM; maybe if youre a top korean and have insane splits.

The biggest problem for me is these tank buffs+armory buffs will make mech insanely strong in TVT, with an absurd transition for them into BC's which will be unstoppable for bio players like me.

I actually don't see anything good at all in this patch, sad


1) know your oracle timings. Have marines ready in the main mineral line when oracles should arrive. If nothing comes in a minute or so it's not oracles. If something does come, defend with the marines and build turret.


What if the opponent is planning any type of bust (with void rays or immortals or straight up gateway units plus msc)? Or a blink stalker all-in? Can't they hit around the same time an oracle would hit (especially on low levels, where the timings are all a bit wonky) and wouldn't I die instantly if my whole army isn't at my natural trying hold the bunkers?

edit: anyways my current plan with oracles is just sacking my main and transferring all my scv to my natural, eventually reclaiming my main as I gain more units, that seems to work just fine (on my level, that is). ^.^
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
November 12 2013 10:19 GMT
#504
It doesn't seem like everyone understands the significance of the two terran buffs
AdministratorBreak the chains
Bagi
Profile Joined August 2010
Germany6799 Posts
November 12 2013 10:19 GMT
#505
On November 12 2013 18:15 c0olL wrote:
Show nested quote +
On November 12 2013 18:04 Bagi wrote:
On November 12 2013 16:55 c0olL wrote:
On November 12 2013 16:08 Interstellar wrote:
Also all the Terrans forgetting they just got their mech and air upgrades combined. Prob the best Terran buff ever. Everybody fixating on the oracle buff...


Problem with Mech is vipers and immortals, the combined upgrades wont change it.

Vikings help against vipers and banshees help against immortals and both of those get free upgrades now.

I'm not saying mech will be great now but combined upgrades does help against both units.


banshees in mid game vs P? are you serious?
Vikings may help, but 2 or 3 imbaclouds can finish the game for T. its not worth the risk.

Banshees that get free upgrades, why not? Thor/banshee was a thing in WOL even when they were cloak was expensive and they got no upgrades.

Basically you can open cloakshee since its not too expensive now, get a bit of mapcontrol and use them to snipe a probe or two and just keep building them in case protoss is going immortal-heavy. Use cloak to keep their energy low in case of feedback and you have a nice source of DPS for your main army that ignores terrain and positioning and isn't hampered by immortal shields. Only thing they have to kill your banshees in return are stalkers which are very vulnerable to your siege tanks.

It's one of the few applications for the combined upgrades I can think of.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2013-11-12 10:21:57
November 12 2013 10:21 GMT
#506
I think Oracle buff is good..

So many people will flat out die to it + 2038 random follow up allins that it will not be bearable anymore and so Blizzard will be forced to do something for Terran early game. And since they have totally no idea what is going on, there is solid chance that they make some drastic change that will solve most TvP early game issues.

Blizzard gogo!
GreenMash
Profile Joined August 2012
Norway1746 Posts
November 12 2013 10:25 GMT
#507
On November 12 2013 19:19 Zealously wrote:
It doesn't seem like everyone understands the significance of the two terran buffs

I don't think it will matter at all in TvP which is the matchup most terrans feel is unfair. The Widow mine nerf seem too big when compared to the buffs. I do think the buffs will make mech much better TvZ though. The WM nerf may make bio useless (difficult to tell atm)
I love hellbats
c0olL
Profile Joined November 2012
129 Posts
Last Edited: 2013-11-12 10:28:06
November 12 2013 10:25 GMT
#508
or they will leave it like this and T will just lose almost every time. do you remember the winfestors-GGlords in WOL? how much time it took them to fix it?

EDIT:
i really hope that you are right about the banshee and Mech will be an option vs P, we will need to wait and see.
Fjodorov
Profile Joined December 2011
5007 Posts
November 12 2013 10:26 GMT
#509
On November 12 2013 19:19 Zealously wrote:
It doesn't seem like everyone understands the significance of the two terran buffs


Doesnt affect TvP at all and in TvZ you will probably have armor upgraded on your vikings already if you need to react to a broodlord switch. Thats nice but TvZ and TvP will still be played the same way. Thats what I think anyways. Maybe you can telll everyone how significant the buffs are?
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-11-12 10:30:07
November 12 2013 10:28 GMT
#510
On November 12 2013 19:25 GreenMash wrote:
Show nested quote +
On November 12 2013 19:19 Zealously wrote:
It doesn't seem like everyone understands the significance of the two terran buffs

I don't think it will matter at all in TvP which is the matchup most terrans feel is unfair. The Widow mine nerf seem too big when compared to the buffs. I do think the buffs will make mech much better TvZ though. The WM nerf may make bio useless (difficult to tell atm)


Well, it certainly could matter against templar openings. Terrans nowadays don't necessarily mix in hellbats (except ForGG who does it successfully) but with this buff you could add hellbats against a chargelot/archon/templar army, upgrade their attack and be better off against the eventual colossus transition because vikings have that upgrade. That again could speed up the process for terran to get to a Ghost/viking army that can combat colossus/templar.

Same applies to vikings -> hellbats. I'm not saying it's definitely going to happen like that but I could see it being mixed in. And definitely more tank based openings/midgames against protoss like terrans did in WoL sometimes (Supernova for example loved them).
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
growlizing
Profile Joined February 2011
Norway122 Posts
November 12 2013 10:29 GMT
#511
On November 12 2013 08:38 CakeSauc3 wrote:
...since they're trying SO hard to make mech viable.

Faster = better, that's what Blizzard is telling us with HotS balancing :p


Yet mech is the most boring thing to watch. No fucking way I'm playing another 1,5h swarm host sporecrawler game on akilon or 3h game on alterzim.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 12 2013 10:30 GMT
#512
On November 12 2013 18:31 MockHamill wrote:
I really feel sorry for Protoss now that tanks got 2.8 attack speed. I do not think that mech can be defeated any more but maybe some Code S player can figure out a solution.

This seems right.
So brave from Blizz to buff the Tank so much. At least they didn't go through with the mammoth 2.7 and scaled it back to a still enormous 2.8.
Head Coach Park: "They should buff tanks!"
Rider517
Profile Joined June 2011
70 Posts
November 12 2013 10:30 GMT
#513
tanks should be buffed more, this changement is inconsistent since the engagements don't last very much...

oracle buff will only make it more cheesy...

fixing numbers won't fix the game...
Fjodorov
Profile Joined December 2011
5007 Posts
November 12 2013 10:33 GMT
#514
On November 12 2013 19:28 DarkLordOlli wrote:
Show nested quote +
On November 12 2013 19:25 GreenMash wrote:
On November 12 2013 19:19 Zealously wrote:
It doesn't seem like everyone understands the significance of the two terran buffs

I don't think it will matter at all in TvP which is the matchup most terrans feel is unfair. The Widow mine nerf seem too big when compared to the buffs. I do think the buffs will make mech much better TvZ though. The WM nerf may make bio useless (difficult to tell atm)


Well, it certainly could matter against templar openings. Terrans nowadays don't necessarily mix in hellbats (except ForGG who does it successfully) but with this buff you could add hellbats against a chargelot/archon/templar army, upgrade their attack and be better off against the eventual colossus transition because vikings have that upgrade. That again could speed up the process for terran to get to a Ghost/viking army that can combat colossus/templar.

Same applies to vikings -> hellbats. I'm not saying it's definitely going to happen like that but I could see it being mixed in. And definitely more tank based openings/midgames against protoss like terrans did in WoL sometimes (Supernova for example loved them).


1 - 0 hellbats vs 2 -2 P army arent very good. And investing in blueflame when you want to reactor hellbats isnt practical at all either. Add to that the fact that hellbats are slow and cant be microed out of storm. I dont think we will see this at all. Comes down to the usual problems of terran production. Cant just switch however you want, not even with these upgrade changes.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
November 12 2013 10:35 GMT
#515
On November 12 2013 19:30 Sapphire.lux wrote:
Show nested quote +
On November 12 2013 18:31 MockHamill wrote:
I really feel sorry for Protoss now that tanks got 2.8 attack speed. I do not think that mech can be defeated any more but maybe some Code S player can figure out a solution.

This seems right.
So brave from Blizz to buff the Tank so much. At least they didn't go through with the mammoth 2.7 and scaled it back to a still enormous 2.8.


I played a game where one of my Immortals actually died to Tanks, 2.8 really seems broken.. What am I supposed to do now when my units actually dies when I run into 20 sieged Tanks? Blizzard, seriously, get your shit together..
Hextor
Profile Joined September 2013
16 Posts
November 12 2013 10:37 GMT
#516
-0.2 attack time on tanks feels like April's fools...
I can't hear you over the sound of the storm.
Tsubbi
Profile Joined September 2010
Germany7996 Posts
November 12 2013 10:37 GMT
#517
On November 12 2013 17:06 Snugles wrote:
Is this me or does this entire patch feel horribly underwhelming. They have waited for a while for a major game changing patch (and the game needs it) and THIS is it? Maybe I've just been spoilt by 6.79 in dota but I would like to see Blizzard do things a bit more riskily and quickly.


100% agreed, underwhelming is an understatement to say the least, hopefully more will happen until the next wcs season but considering they are likey to start in january i dont have high hopes
Assirra
Profile Joined August 2010
Belgium4169 Posts
November 12 2013 10:38 GMT
#518
People complaining some changes were too small but how many times seaminlgy small changes made a huge impact?
Lets at least wait a month or 2 before we complain about a change being too small.
MasterDrone
Profile Joined January 2013
France50 Posts
November 12 2013 10:41 GMT
#519
I'm a Zerg player, and I agree the WM nerf is a little bit too much. However, it is funny to see Terran players advised Zerg players to go learn how to dodge WM like a Korean. And now they complain about learn how to split and position Marine like a Korean :D

drkcid
Profile Joined October 2012
Spain196 Posts
November 12 2013 10:41 GMT
#520
On November 12 2013 19:35 Everlong wrote:
Show nested quote +
On November 12 2013 19:30 Sapphire.lux wrote:
On November 12 2013 18:31 MockHamill wrote:
I really feel sorry for Protoss now that tanks got 2.8 attack speed. I do not think that mech can be defeated any more but maybe some Code S player can figure out a solution.

This seems right.
So brave from Blizz to buff the Tank so much. At least they didn't go through with the mammoth 2.7 and scaled it back to a still enormous 2.8.


I played a game where one of my Immortals actually died to Tanks, 2.8 really seems broken.. What am I supposed to do now when my units actually dies when I run into 20 sieged Tanks? Blizzard, seriously, get your shit together..


The P answer: Void rays, mass void rays counters everything, except Ravens HsM but they will be nerfed soon
Just for fun
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