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On November 12 2013 21:54 fried_rice wrote:Show nested quote +On November 12 2013 21:52 Nebuchad wrote:On November 12 2013 21:45 Fjodorov wrote: Watching forggs stream. He is meching vs elfi. Lets see how those tanks do. Can I predict it? Either elfi wins, and it's complete proof that this is bullshit or elfi loses, and he sucks anyway, so it can't be used to prove anything. Easy :D LOL...pretty much this. Forgg just won and it was clear Elfi didn't have a clue what he was doing. I was watching elfi POV and he explained he made a huge mistake by not instantly cutting colossi and stalker production when he realized it was mech.
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On November 12 2013 21:36 DarkLordOlli wrote:Show nested quote +On November 12 2013 21:23 TheDwf wrote:On November 12 2013 16:12 DarkLordOlli wrote: The oracle "buff" is actually a nerf to protoss because when you fly that thing to your opponent's base now and look away to macro, it'll already be there and die to marines The Medivac boost is actually a nerf to Terran because when you fly that thing to your opponent's base and now look away to macro, it'll already be there and die to Stalkers. Please. I hope you realize that I was being entirely sarcastic Good example of the IdrA doctrine.
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4713 Posts
On November 12 2013 21:52 Nebuchad wrote:Show nested quote +On November 12 2013 21:45 Fjodorov wrote: Watching forggs stream. He is meching vs elfi. Lets see how those tanks do. Can I predict it? Either elfi wins, and it's complete proof that this is bullshit or elfi loses, and he sucks anyway, so it can't be used to prove anything. Easy :D
Thing is, you can't take ladder and streams right this day, or even maybe the ones from one weeks time as proof mech works or not. Right now playing mech is the equivalent of playing a cheese for the other races (mainly for protoss), because they don't exactly know how to scout for it yet and react to it. And like a cheese, mech is one of those things you can die to if you don't know its headed your way.
Also the speed of solving a problem is directly proportional to the difficulty of solving said problem. Bio mine was a major problem for zergs so it took them 3-4 months to solve (and a small buff from Blizzard). Mech however has clear intrinsic problems and common sense says it should be solved relatively soon.
Due too the above factors I can't prove it right now, but I am so certain this patch will do so little for mech, that I'd be willing to walk on hot coals should I be proven wrong. (I'll post it on youtube too!).
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So, protoss wins everything and TvZ is at 49% : gonna nerf Terran and buff Protoss ? Amazingly stupid.
During this time, they do nothing on real issues like maphack :/
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I never thought that terrans whining would be more annoying than zergs whining. Considering how long the race has dominated you would think they would ease up on embarrassing themselves.
Like, this is shameful. It is times like this I am proud to be a protoss. We don't whine to this level. This is some next level tears right here.
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On November 12 2013 22:00 KingAce wrote: I never thought that terrans whining would be more annoying than zergs whining. Considering how long the race has dominated you would think they would ease up on embarrassing themselves.
Like, this is shameful. It is times like this I am proud to be a protoss. We don't whine to this level. This is some next level tears right here. You have a fricking sad zealot fanclub dedicated to your endless whining.
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United Kingdom12022 Posts
On November 12 2013 21:58 Destructicon wrote:Show nested quote +On November 12 2013 21:52 Nebuchad wrote:On November 12 2013 21:45 Fjodorov wrote: Watching forggs stream. He is meching vs elfi. Lets see how those tanks do. Can I predict it? Either elfi wins, and it's complete proof that this is bullshit or elfi loses, and he sucks anyway, so it can't be used to prove anything. Easy :D Thing is, you can't take ladder and streams right this day, or even maybe the ones from one weeks time as proof mech works or not. Right now playing mech is the equivalent of playing a cheese for the other races (mainly for protoss), because they don't exactly know how to scout for it yet and react to it. And like a cheese, mech is one of those things you can die to if you don't know its headed your way. Also the speed of solving a problem is directly proportional to the difficulty of solving said problem. Bio mine was a major problem for zergs so it took them 3-4 months to solve (and a small buff from Blizzard). Mech however has clear intrinsic problems and common sense says it should be solved relatively soon. Due too the above factors I can't prove it right now, but I am so certain this patch will do so little for mech, that I'd be willing to walk on hot coals should I be proven wrong. (I'll post it on youtube too!).
Not that I disagree, but I think you're entirely wrong with this point.
I played mech in SC2 from the days of the WoL beta all the way until about a month ago when I stopped playing due to lack of time and lack of interest and if there's one thing that Protoss has easy against you if you mech is A) how easy it is to scout and B) how little they actually have to change to react to it.
It's not like the difference between 2 hatch/3 hatch lurker or Muta in BW to defend since Bio and Mech can both be countered by the same things. Yes Collosus are not fantastic against mech (the only thing that isn't) but everything else is fine to use.
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On November 12 2013 21:04 fried_rice wrote:Show nested quote +On November 12 2013 20:46 Tif wrote:On November 12 2013 20:31 keglu wrote: If it's queen patch for TvZ all over again i will laugh so hard. I also hope that TvZ meta won't change into mech/air turtling. We don't need another deathbally matchup. I´m also think that the current patches could lead into quiet boring turtle mech into mass bc/Ravens what would be realy horrible. How ever, the WM nerf was mor than needed and finaly they gave roaches the borrow speed back (I neverunderstood why they nerfd it in WOL better at the first place. How ever, I would still like have a option beside Mutaplay against Marine Madic Mine play. Since the Medivac boost is in the game drops so f**** mobile and cost efficent. I dont see how Zerg is supoosed to hold that of without Mutas. I also would like a unit which is able to shut down bio play and force Terran in to a dif. unit mix (it used to be the Infestor). Right now Terran can play Marine + Madic + X in nearly any MU against nearly any composition, that just not how a strategy game shuold be. Maybe the WM nerf already helped in that why. Maiby this is something we will get in Void. We will see. Show nested quote +Defensive/turtle mech play being the best option in TvZ is not the Terran's or the patch's fault, it's the fault of the poorly designed swarm host supported by mass static defense (which IMO should cost supply for zerg, since it's not "static" at all) backed up by Vipers, and this is an uphill battle for battle and outright unbeatable if played correctly. As long as this is possible Terran will never be able to be really active out on the map with a mech-based army, a redesign of SHs and a nerf/change to Blinding Cloud (things that are not used at all in standard ZvT) would suddenly breath a lot of new life to the matchup.
I dont get what u trying to say. The time when SH are working against terran is when Terran is going mech. And that part of why Mech play is so boring. I havent seen any SH bouild work ever against bio since the med boost is in the game (belife me I tried). If there are any games. If I´m wrong with that, plz. prove me by showing me VOD´s/Replays of Highskilled Zerg winning against Bio with SH. Thx.
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On November 12 2013 22:02 Qikz wrote:Show nested quote +On November 12 2013 21:58 Destructicon wrote:On November 12 2013 21:52 Nebuchad wrote:On November 12 2013 21:45 Fjodorov wrote: Watching forggs stream. He is meching vs elfi. Lets see how those tanks do. Can I predict it? Either elfi wins, and it's complete proof that this is bullshit or elfi loses, and he sucks anyway, so it can't be used to prove anything. Easy :D Thing is, you can't take ladder and streams right this day, or even maybe the ones from one weeks time as proof mech works or not. Right now playing mech is the equivalent of playing a cheese for the other races (mainly for protoss), because they don't exactly know how to scout for it yet and react to it. And like a cheese, mech is one of those things you can die to if you don't know its headed your way. Also the speed of solving a problem is directly proportional to the difficulty of solving said problem. Bio mine was a major problem for zergs so it took them 3-4 months to solve (and a small buff from Blizzard). Mech however has clear intrinsic problems and common sense says it should be solved relatively soon. Due too the above factors I can't prove it right now, but I am so certain this patch will do so little for mech, that I'd be willing to walk on hot coals should I be proven wrong. (I'll post it on youtube too!). Not that I disagree, but I think you're entirely wrong with this point. I played mech in SC2 from the days of the WoL beta all the way until about a month ago when I stopped playing due to lack of time and lack of interest and if there's one thing that Protoss has easy against you if you mech is A) how easy it is to scout and B) how little they actually have to change to react to it. It's not like the difference between 2 hatch/3 hatch lurker or Muta in BW to defend since Bio and Mech can both be countered by the same things. Yes Collosus are not fantastic against mech (the only thing that isn't) but everything else is fine to use.
Are you saying Mech can be countered in brood war ? :p
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On November 12 2013 22:00 KingAce wrote: I never thought that terrans whining would be more annoying than zergs whining. Considering how long the race has dominated you would think they would ease up on embarrassing themselves.
Like, this is shameful. It is times like this I am proud to be a protoss. We don't whine to this level. This is some next level tears right here.
The sad Zealot was the epitome of whining on TL. Give credit where credit is due
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On November 12 2013 22:05 Tif wrote:Show nested quote +On November 12 2013 21:04 fried_rice wrote:On November 12 2013 20:46 Tif wrote:On November 12 2013 20:31 keglu wrote: If it's queen patch for TvZ all over again i will laugh so hard. I also hope that TvZ meta won't change into mech/air turtling. We don't need another deathbally matchup. I´m also think that the current patches could lead into quiet boring turtle mech into mass bc/Ravens what would be realy horrible. How ever, the WM nerf was mor than needed and finaly they gave roaches the borrow speed back (I neverunderstood why they nerfd it in WOL better at the first place. How ever, I would still like have a option beside Mutaplay against Marine Madic Mine play. Since the Medivac boost is in the game drops so f**** mobile and cost efficent. I dont see how Zerg is supoosed to hold that of without Mutas. I also would like a unit which is able to shut down bio play and force Terran in to a dif. unit mix (it used to be the Infestor). Right now Terran can play Marine + Madic + X in nearly any MU against nearly any composition, that just not how a strategy game shuold be. Maybe the WM nerf already helped in that why. Maiby this is something we will get in Void. We will see. Defensive/turtle mech play being the best option in TvZ is not the Terran's or the patch's fault, it's the fault of the poorly designed swarm host supported by mass static defense (which IMO should cost supply for zerg, since it's not "static" at all) backed up by Vipers, and this is an uphill battle for battle and outright unbeatable if played correctly. As long as this is possible Terran will never be able to be really active out on the map with a mech-based army, a redesign of SHs and a nerf/change to Blinding Cloud (things that are not used at all in standard ZvT) would suddenly breath a lot of new life to the matchup. I dont get what u trying to say. The time when SH are working against terran is when Terran is going mech. And that part of why Mech play is so boring. I havent seen any SH bouild work ever against bio since the med boost is in the game (belife me I tried). If there are any games. If I´m wrong with that, plz. prove me by showing me VOD´s/Replays of Highskilled Zerg winning against Bio with SH. Thx.
Wat? I don't think you get my post...
What I'm trying to say is that Swarm Hosts are the reason ZvT mech can became a turtle fest for both sides, this has nothing to do with bio.
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On November 12 2013 08:19 geokilla wrote: I'm done playing this game. Going to play League.
User was warned for this post
yup you go play that fits you well at your level 
hahhaaha I love these nerd rage against blizz but they say the game is getting boring... lol
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On November 12 2013 22:00 KingAce wrote: I never thought that terrans whining would be more annoying than zergs whining. Considering how long the race has dominated you would think they would ease up on embarrassing themselves.
Like, this is shameful. It is times like this I am proud to be a protoss. We don't whine to this level. This is some next level tears right here.
You don't get nerfs every patch. You don't know how it feels if you're already struggling to see extra nerfs. It sucks.
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On November 12 2013 22:08 fried_rice wrote:Show nested quote +On November 12 2013 22:05 Tif wrote:On November 12 2013 21:04 fried_rice wrote:On November 12 2013 20:46 Tif wrote:On November 12 2013 20:31 keglu wrote: If it's queen patch for TvZ all over again i will laugh so hard. I also hope that TvZ meta won't change into mech/air turtling. We don't need another deathbally matchup. I´m also think that the current patches could lead into quiet boring turtle mech into mass bc/Ravens what would be realy horrible. How ever, the WM nerf was mor than needed and finaly they gave roaches the borrow speed back (I neverunderstood why they nerfd it in WOL better at the first place. How ever, I would still like have a option beside Mutaplay against Marine Madic Mine play. Since the Medivac boost is in the game drops so f**** mobile and cost efficent. I dont see how Zerg is supoosed to hold that of without Mutas. I also would like a unit which is able to shut down bio play and force Terran in to a dif. unit mix (it used to be the Infestor). Right now Terran can play Marine + Madic + X in nearly any MU against nearly any composition, that just not how a strategy game shuold be. Maybe the WM nerf already helped in that why. Maiby this is something we will get in Void. We will see. Defensive/turtle mech play being the best option in TvZ is not the Terran's or the patch's fault, it's the fault of the poorly designed swarm host supported by mass static defense (which IMO should cost supply for zerg, since it's not "static" at all) backed up by Vipers, and this is an uphill battle for battle and outright unbeatable if played correctly. As long as this is possible Terran will never be able to be really active out on the map with a mech-based army, a redesign of SHs and a nerf/change to Blinding Cloud (things that are not used at all in standard ZvT) would suddenly breath a lot of new life to the matchup. I dont get what u trying to say. The time when SH are working against terran is when Terran is going mech. And that part of why Mech play is so boring. I havent seen any SH bouild work ever against bio since the med boost is in the game (belife me I tried). If there are any games. If I´m wrong with that, plz. prove me by showing me VOD´s/Replays of Highskilled Zerg winning against Bio with SH. Thx. Wat? I don't think you get my post... What I'm trying to say is that Swarm Hosts are the reason ZvT mech can became a turtle fest for both sides, this has nothing to do with bio.
if it wasnt for swarmhosts there would be no way for z to beat turtlemech into skyterran ever
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Is the patch online on eu?! Because the in-game-help still says oracle speed is 3.38...
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On November 12 2013 22:11 kinsky wrote: Is the patch online on eu?! Because the in-game-help still says oracle speed is 3.38... Its online, might be they haven't updated the help tool yet but I had combined upgrades in all my games.
On November 12 2013 22:10 MangoMountain wrote:Show nested quote +On November 12 2013 22:08 fried_rice wrote:On November 12 2013 22:05 Tif wrote:On November 12 2013 21:04 fried_rice wrote:On November 12 2013 20:46 Tif wrote:On November 12 2013 20:31 keglu wrote: If it's queen patch for TvZ all over again i will laugh so hard. I also hope that TvZ meta won't change into mech/air turtling. We don't need another deathbally matchup. I´m also think that the current patches could lead into quiet boring turtle mech into mass bc/Ravens what would be realy horrible. How ever, the WM nerf was mor than needed and finaly they gave roaches the borrow speed back (I neverunderstood why they nerfd it in WOL better at the first place. How ever, I would still like have a option beside Mutaplay against Marine Madic Mine play. Since the Medivac boost is in the game drops so f**** mobile and cost efficent. I dont see how Zerg is supoosed to hold that of without Mutas. I also would like a unit which is able to shut down bio play and force Terran in to a dif. unit mix (it used to be the Infestor). Right now Terran can play Marine + Madic + X in nearly any MU against nearly any composition, that just not how a strategy game shuold be. Maybe the WM nerf already helped in that why. Maiby this is something we will get in Void. We will see. Defensive/turtle mech play being the best option in TvZ is not the Terran's or the patch's fault, it's the fault of the poorly designed swarm host supported by mass static defense (which IMO should cost supply for zerg, since it's not "static" at all) backed up by Vipers, and this is an uphill battle for battle and outright unbeatable if played correctly. As long as this is possible Terran will never be able to be really active out on the map with a mech-based army, a redesign of SHs and a nerf/change to Blinding Cloud (things that are not used at all in standard ZvT) would suddenly breath a lot of new life to the matchup. I dont get what u trying to say. The time when SH are working against terran is when Terran is going mech. And that part of why Mech play is so boring. I havent seen any SH bouild work ever against bio since the med boost is in the game (belife me I tried). If there are any games. If I´m wrong with that, plz. prove me by showing me VOD´s/Replays of Highskilled Zerg winning against Bio with SH. Thx. Wat? I don't think you get my post... What I'm trying to say is that Swarm Hosts are the reason ZvT mech can became a turtle fest for both sides, this has nothing to do with bio. if it wasnt for swarmhosts there would be no way for z to beat turtlemech into skyterran ever BS, its no different from preventing a turtley protoss player getting their ultimate army. You kill them by switching your composition around and constant aggression.
Also map design can affect this enormously, notice that they just removed the best mech map (Akilon) from the map pool.
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On November 12 2013 21:56 NarutO wrote:Show nested quote +On November 12 2013 21:55 Pirfiktshon wrote: Ok so this pretty much marks the day I change from a 10 Year Terran Player and Play protoss...... I have suffered through the winfestor days. I don't think my Terran Heart can bleed anymore T.T
Proxy oracle plays are already extremely powerful......... you just made protoss the dominating race for Days to come. Also put Terran way into the losing bracket. I will be very surprised to even see someone like Taeja or Bomber get anywhere in any tournament...... RO16 is the highest any terran player will see until this is fixed.....
You heard it here first folks Actually we didn't. Plus a real Terran will always be a Terran
Ugh its true . I don't want to change and my heart dropped when I saw this patch go through. It 100% negated my style of play so I have to relearn the race and make a new style.
Ofcourse with both of my statements I'm being a Drama King but still I feel like Terran has been punched in the nuts hard here (again)
With making this change I wonder how David kim Actually expects the game to go? All i see happening now is Slow pushes into Zerg controlling the map expanding how he wants getting the tech he wants and just Face raping Terran 60%+ of the time..............................
I can hear it now though like Terran is going to talk about the difference in the game being to great to overcome and David kim's answer is going to be "Play Better"........................................................
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On November 12 2013 21:33 Bagi wrote:Show nested quote +On November 12 2013 21:03 DarkLordOlli wrote:On November 12 2013 20:56 Glorfindel! wrote:On November 12 2013 20:49 Viserion wrote: ForGG after playing elfi "fucking disgtusting orracle"
Elfi´s respond "yeah it will get nerfed for sure"¨
haha what a patch Haha, yeah that game was quite fun. ForGG was stuck in his base, left with a drop and 2 oracles and a phoneix killed everything that was left. Drop hitting, Nexus Cannon kills evertyhing :D Oracles with the new stats will be opened everygame in TvP. There just aint any way to not make them worth is. Meanwhile Terran will only have Reaper - Reactor - Expand as their only viable opening. I think everything else has close to autoloss to the Oracles. I doubt that. A single turret still shuts it down the same way it did before unless you proxy the stargate. Even with a turret the oracle can still kill the SCVs on gas, as well as the ones that are building and/or being transferred to the natural. Also with the new speed I think dodging any mines becomes almost trivial to a good player where as previously it was possible to lose an oracle to a well placed mine. Wouldnt surprise me if stargate became the standard opener in PvT now, at least on paper it seems to have everything. sOs thinks the same thing.
I just don't understand all the negativity, how about we wait and see how it all turns out :D?!
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I like what they want to do with the Oracle but I feel its dps is too high for that purpose. I'd even prefer the attack to cost no energy (so that energy can be used on revelation/detection instead) but with lower dps now that it will be easier for good players to keep it alive.
I like the other changes, the tank buff seems a bit insignificant though.
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4713 Posts
Oh and yes, like NarutO said, you aren't a true terran if you quit at the first sign of trouble! They can bring their worst, once a terran, always a terran.
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