|
On April 05 2013 06:26 rei wrote: you can't train talents, you have to find them, you can train skills, but skill is capped by a player's talent. and of course, you might not realize this because you have a different understanding of what talent is in sc2.
I'm going to have to vehemently disagree here...It basically comes down to whether you believe "talent" or effort is the deciding factor of skill. "Talent," this so called thing, is not something you can acquire. It is not something you can train.
If you were a player, or a practitioner of any discipline where people believe "talent" plays a big part, how insulting would that be? There's no point talking about "talent." It's pointless. Talent does not make the best players in the world.
Hard work does. Talent is not something you can put your faith in. Effort is.
|
On April 05 2013 06:26 rei wrote: you can't train talents, you have to find them, you can train skills, but skill is capped by a player's talent. and of course, you might not realize this because you have a different understanding of what talent is in sc2.
And Korea has a better system to find the most talented players and reward them, while eliminating the lesser players. NA and EU don't have anything like this, so we have not found our most talented players(and they likely don't know they are the most talented)
|
On April 05 2013 06:29 Qwyn wrote:Show nested quote +On April 05 2013 06:26 rei wrote: you can't train talents, you have to find them, you can train skills, but skill is capped by a player's talent. and of course, you might not realize this because you have a different understanding of what talent is in sc2. I'm going to have to vehemently disagree here...It basically comes down to whether you believe "talent" or effort is the deciding factor of skill. "Talent," this so called thing, is not something you can acquire. It is not something you can train. If you were a player, or a practitioner of any discipline where people believe "talent" plays a big part, how insulting would that be? There's no point talking about "talent." It's pointless. Talent does not make the best players in the world. Hard work does. Talent is not something you can put your faith in. Effort is.
i disagree, hard work only increases the chances of success and so does talent.
i'm certain people have failed despite working their heart out. easiest way to define talent would be something like a singer, artists, prodigies, a "natural" is what i'd call talent and hard work builds on top of that. at the same time i believe it is interchangable, talent isn't acquired without trying.
so to say "effort" is all that is needed is offensive to people that has tried everything and still failed, telling them "you didnt try hard enough" will be a insult or add more to their "shameful truth" of regret they've put it on themselves as those who train hard will be hard on themselves.
|
yes what you said is politically correct. idra worked hard for 2 years in korea and practice his mechanics and execution and strategy aspect of the game with the best of the CJ players. Why did his hard work not paid off versus some random Chinese zerg that is F91 and a wild nony came out of 2 years of retirement to practice for 2 weeks? What contribute to idra's failure? what does he lack that nony and f91 both have? certainly not lack of effort and korean training, he has both. ask yourself that question.
|
I think you misunderstand what I'm saying.
Put yourself in the position of the player. It's so fucking easy for an observer to comment and say "this player must have so much natural talent," or "this player just doesn't have the natural talent."
As a player? Why would you ever believe in a thing like "talent?" Talent is this unattainable "thing" that is gifted to some players but not to others. There's no fucking point in talking about "natural talent." At the end of the day, that isn't going to decide what makes a good player.
Do you think a player really wants to hear people say he won because he is "naturally talented?" No. He wants you to recognize that he won because of hard work. Like I said. As a player, there's no point in talking about "talent." Natural talent does not make the best players in the world. Hard work does.
That's not only a positive and fulfilling mindset, it's also how the best players in the world come about.
EDIT: What I'm trying to get across here is that "natural talent" is not something you can control. It's not even something you can evaluate. As a player, the only thing you can control is effort. And in ANY discipline, it is EFFORT that is the deciding factor. I think it's ridiculous to let "natural talent" overshadow the hours of effort that all of these players put into the game.
|
Dude, I think viewers don't care anymore.
Like in WoL, the game was kinda lame and there wasn't that much action going on at once; thus, I think we needed an outlet for cheering because of how the game was being progressed (not much action throughout, when there was action it was the end of a game), so we needed foreigners to do well for our "stories" (big bad Koreans stopping foreigners, Stephano/Naniwa/etc. are our only hope). Thus it was not very fun to watch, but still cool to see that our foreigners weren't totally being devastated if one of them got to top 8 or something.
But after seeing the most recent MLG, there was so much action, it was just ridiculously awesome. Like, Polt's, Flash's, Life's, Innovation's, and Leenock's multitask was just so incredible I loved watching them play. The games are definitely worth watching, and the "story" (at least to me, but I think to many others as well) becomes irrelevant because I'm watching good games that keep me excited through out.
I think as viewers, we are evolving from liking specific players for "stories" to liking specific players for "content," (If you want proof, look at the viewership of the latest MLG vs. most other MLGs and DHs) and I think Korean players have the most to offer in that respect.
As viewers, our only concern is action; nothing less, nothing more. If we don't get the action from the games we play, we'll get it from stories that we make up about Koreans and foreigners. But we don't have to do that anymore; the action can take place entirely in the game.
|
On April 05 2013 06:45 Qwyn wrote: I think you misunderstand what I'm saying.
Put yourself in the position of the player. It's so fucking easy for an observer to comment and say "this player must have so much natural talent," or "this player just doesn't have the natural talent."
As a player? Why would you ever believe in a thing like "talent?" Talent is this unattainable "thing" that is gifted to some players but not to others. There's no fucking point in talking about "natural talent." At the end of the day, that isn't going to decide what makes a good player.
Do you think a player really wants to hear people say he won because he is "naturally talented?" No. He wants you to recognize that he won because of hard work. Like I said. As a player, there's no point in talking about "talent." Natural talent does not make the best players in the world. Hard work does.
That's not only a positive and fulfilling mindset, it's also how the best players in the world come about.
that is a mindset that players put it on themselves to improve themselves but it doesnt change the reality. to be honest, a lot of pros are modest in this.
lets say flash and his buddies, while a kid was playing at a pc bang and in a very short time, flash is beating players that he couldnt touch few weeks ago. the natural comment would be "his got talent" and should try for pros. its easy for commentators to say he or she is talented, it happens really often. i dont know how anyone can describe messi without mentioning the word "talented".
i'm saying effort is what bring those talent to fruition, talent exists.
i'm sure some where some kid was playing basketball more enjoyably and more often, working just as hard if not more than lebron james, but that alone wont help him become a nba player.
|
On April 05 2013 06:51 furerkip wrote: Dude, I think viewers don't care anymore.
Like in WoL, the game was kinda lame and there wasn't that much action going on at once; thus, I think we needed an outlet for cheering because of how the game was being progressed (not much action throughout, when there was action it was the end of a game), so we needed foreigners to do well for our "stories" (big bad Koreans stopping foreigners, Stephano/Naniwa/etc. are our only hope). Thus it was not very fun to watch, but still cool to see that our foreigners weren't totally being devastated if one of them got to top 8 or something.
But after seeing the most recent MLG, there was so much action, it was just ridiculously awesome. Like, Polt's, Flash's, Life's, Innovation's, and Leenock's multitask was just so incredible I loved watching them play. The games are definitely worth watching, and the "story" (at least to me, but I think to many others as well) becomes irrelevant because I'm watching good games that keep me excited through out.
I think as viewers, we are evolving from liking specific players for "stories" to liking specific players for "content," (If you want proof, look at the viewership of the latest MLG vs. most other MLGs and DHs) and I think Korean players have the most to offer in that respect.
As viewers, our only concern is action; nothing less, nothing more. If we don't get the action from the games we play, we'll get it from stories that we make up about Koreans and foreigners. But we don't have to do that anymore; the action can take place entirely in the game.
You using many times the word "we". I don´t have the same opinion then you.
|
On April 05 2013 06:54 jinorazi wrote:
that is a mindset that players put it on themselves to improve themselves but it doesnt change the reality. to be honest, a lot of pros are modest in this.
lets say flash and his buddies, while a kid was playing at a pc bang and in a very short time, flash is beating players that he couldnt touch few weeks ago. the natural comment would be "his got talent" and should try for pros. its easy for commentators to say he or she is talented, it happens really often. i dont know how anyone can describe messi without mentioning the word "talented".
i'm saying effort is what bring those talent to fruition, talent exists.
i'm sure some where some kid was playing basketball more enjoyably and more often than lebron james, but that alone wont help him become a nba player.
To be able to recognize this mindset and distinguish between reality and ideals is a talent too
|
Also @the talent discussion
There isn´t any acceptance for E-Sport(sman) in the NA/EU society like in asian. There ísn´t any infrastructure for E-Sports(man) in the NA/EU like in korea. So why you even discuse talent vs training when there´s no fucking base for talenthunters or training houses? I just don´t understand the purpose of finding out if talent is better or vice versa or both or if you´re blessed from god.
|
On April 05 2013 06:54 jinorazi wrote:Show nested quote +On April 05 2013 06:45 Qwyn wrote: I think you misunderstand what I'm saying.
Put yourself in the position of the player. It's so fucking easy for an observer to comment and say "this player must have so much natural talent," or "this player just doesn't have the natural talent."
As a player? Why would you ever believe in a thing like "talent?" Talent is this unattainable "thing" that is gifted to some players but not to others. There's no fucking point in talking about "natural talent." At the end of the day, that isn't going to decide what makes a good player.
Do you think a player really wants to hear people say he won because he is "naturally talented?" No. He wants you to recognize that he won because of hard work. Like I said. As a player, there's no point in talking about "talent." Natural talent does not make the best players in the world. Hard work does.
That's not only a positive and fulfilling mindset, it's also how the best players in the world come about. that is a mindset that players put it on themselves to improve themselves but it doesnt change the reality. to be honest, a lot of pros are modest in this. lets say flash and his buddies, while a kid was playing at a pc bang and in a very short time, flash is beating players that he couldnt touch few weeks ago. the natural comment would be "his got talent" and should try for pros. its easy for commentators to say he or she is talented, it happens really often. i dont know how anyone can describe messi without mentioning the word "talented". i'm saying effort is what bring those talent to fruition, talent exists. i'm sure some where some kid was playing basketball more enjoyably and more often, working just as hard if not more than lebron james, but that alone wont help him become a nba player.
I'm not discounting aptitude. In that, I will agree with you - that some players show a greater aptitude towards the game than others. But I stand by the idea that anyone can become an expert at something if they put enough effort in. I stand by the idea that effort composes 99% of what a player is. Returning to Flash. Why did he become God? Is it because of "talent," this thing that is unquantifiable and uncontrollable?
How many times did you read about how Flash practiced more than any other player, even when others were goofing off? How many times did you read about how Jaedong practiced non-stop to be the best? You read similar accounts about the best players. That they practice the most.
A player who puts enough effort in CAN "change their reality."
I think we're just going to have to agree to disagree. At this point we're just "debating the existence of God." Rather pointless.
|
Personally I argue that (as a private viewer), quality games are the most important thing.
So if a tournament had really incredible games, I would come out of that saying, "wow that was epic!" and not care as much about the players.
So far my post isn't related to ANYTHING OP has said so far, but if a Canadian-only tournament was to come around, and produce good games, it wouldn't bother me that there weren't any Koreans, but if a bunch of Koreans played an overseas tournament and ended up giving boring performances (all hypothetical obviously), then I would personally say that the tournament wasn't great, even if there were high-profile players and high-cash values. The whole stigma of "no foreigners," basically isn't entirely the fault of the progamers but obviously to me, eSports should award performance and not nationality, but there SHOULD be tournaments (not premier-tier tournaments) which are internal-only, if only to enhance the growth of eSports.
TL;DR? Basically, I find quality of games to be the most pivotal point of a tournament, and PERSONALLY couldn't care less where that comes from, and that I wouldn't be LESS incentivized to watch anything with almost all Koreans in the top8.
|
On April 05 2013 06:02 Qwyn wrote:Show nested quote +On April 05 2013 05:37 EpiK wrote: I think the skill gap is mainly because of practice regimen/structure. If you watch a korean vs. foreigner match, the korean progamer usually wins with better mechanics and more precise timings. It's very rarely because the Korean outsmarts the foreigner. As for the foreigner, I can't think of the number of times I've seen someone try something that is conceptually sound, but the execution was just poor because of lackluster mechanics.
Mechanics and precise timings can be only be honed with focused practice. There's no trick to it. A coach and team house can help with that because they won't let their players focus split among many things like appeasing fans with non-serious streamed games and trying to help esports grow with silly non-competitive events and talks with theorycraft. The korean team house structure probably allows players to have that tunnel focus on just getting the mechanics down-pat and improving as a player, and not letting them worry about other shit like entertaining fans or the future of esports. You're spot on. If foreigners want to keep up, they've got to start focusing more on mechanics. That's all there is to it. StarCraft is not a game of "strategy...," it's a game of execution. I wouldn't say that's all there is to it. I'd say that's the first step to close the gap. Starcraft IS a game of strategy, but the strategic play comes after mastering the mechanics. I'd call the builds a player chooses and the meta-game shifts you see between 2 code s players that know each others' play styles well, pure strategy. But that stage of play only comes with perfect mechanics. I see too many foreigners in major events try to execute a strategically better build but ultimately lose the game because of undeveloped mechanics. A match that comes to mind is Flash vs Bly from the most recent MLG. Bly seemed to be one of the few players that tournament who understood the strategic value of vipers in ZvT and used them frequently. But he lost a game he was ahead in ultimately because of poor control of ultras and bad macro.
|
On April 05 2013 07:12 EpiK wrote:Show nested quote +On April 05 2013 06:02 Qwyn wrote:On April 05 2013 05:37 EpiK wrote: I think the skill gap is mainly because of practice regimen/structure. If you watch a korean vs. foreigner match, the korean progamer usually wins with better mechanics and more precise timings. It's very rarely because the Korean outsmarts the foreigner. As for the foreigner, I can't think of the number of times I've seen someone try something that is conceptually sound, but the execution was just poor because of lackluster mechanics.
Mechanics and precise timings can be only be honed with focused practice. There's no trick to it. A coach and team house can help with that because they won't let their players focus split among many things like appeasing fans with non-serious streamed games and trying to help esports grow with silly non-competitive events and talks with theorycraft. The korean team house structure probably allows players to have that tunnel focus on just getting the mechanics down-pat and improving as a player, and not letting them worry about other shit like entertaining fans or the future of esports. You're spot on. If foreigners want to keep up, they've got to start focusing more on mechanics. That's all there is to it. StarCraft is not a game of "strategy...," it's a game of execution. I wouldn't say that's all there is to it. I'm just saying that's the first step. Starcraft IS a game of strategy, but the strategic play comes after mastering the mechanics. I'd call the builds a player chooses and the meta-game shifts you see between 2 code s players that know each others' play styles well, pure strategy. But that stage of play only comes with a perfect mechanics. I see too many foreigners in major events try to execute a strategically better build but ultimately lose the game because of undeveloped mechanics. A match that comes to mind is Flash vs Bly from the most recent MLG. He seemed to be one of the few players that tournament who understood the strategic value of vipers in ZvT and showcased their strength against flash. But he lost anyways because of poor control of ultras and bad macro.
Wasn't there also a game from Bly (against Flash on Akilon) where he refused to build vipers when that could have won the game ten minutes earlier? That was painful.
|
On April 05 2013 06:55 Nachtwind wrote:Show nested quote +On April 05 2013 06:51 furerkip wrote: Dude, I think viewers don't care anymore.
Like in WoL, the game was kinda lame and there wasn't that much action going on at once; thus, I think we needed an outlet for cheering because of how the game was being progressed (not much action throughout, when there was action it was the end of a game), so we needed foreigners to do well for our "stories" (big bad Koreans stopping foreigners, Stephano/Naniwa/etc. are our only hope). Thus it was not very fun to watch, but still cool to see that our foreigners weren't totally being devastated if one of them got to top 8 or something.
But after seeing the most recent MLG, there was so much action, it was just ridiculously awesome. Like, Polt's, Flash's, Life's, Innovation's, and Leenock's multitask was just so incredible I loved watching them play. The games are definitely worth watching, and the "story" (at least to me, but I think to many others as well) becomes irrelevant because I'm watching good games that keep me excited through out.
I think as viewers, we are evolving from liking specific players for "stories" to liking specific players for "content," (If you want proof, look at the viewership of the latest MLG vs. most other MLGs and DHs) and I think Korean players have the most to offer in that respect.
As viewers, our only concern is action; nothing less, nothing more. If we don't get the action from the games we play, we'll get it from stories that we make up about Koreans and foreigners. But we don't have to do that anymore; the action can take place entirely in the game. You using many times the word "we". I don´t have the same opinion then you.
Why exactly? I mean, what's the purpose of having a league of only foreigners? Can it produce games just as exciting if not more so than Koreans, and just as often as Koreans? Is it fun to watch your favorite player trying to play long,boring, macro games against another player who won't decline the boring aspect?
Wouldn't you rather see a player who can: -attack -build up another army while he's attacking so he's never behind after an engagement -defend drops perfectly -all at same time
So the question I'm posing to you is (of course under the assumption foreigners produce worse games than Koreans), why do you prefer a "story" in a tournament that only lasts a few days, as compared to a brilliant series? In league play, foreigners could beat Koreans because they can prepare for them (for example, Tzain in TSL3), so I think a few foreigners could survive that and I could understand liking foreigners there over Koreans because they actually have a fighting chance.
But in 3 day tournaments, I don't understand why you'd want to watch foreigners play against Koreans when Koreans demolish then, rather than Koreans vs Koreans where the intensity is just amazing to watch?
|
On April 05 2013 07:12 EpiK wrote:Show nested quote +On April 05 2013 06:02 Qwyn wrote:On April 05 2013 05:37 EpiK wrote: I think the skill gap is mainly because of practice regimen/structure. If you watch a korean vs. foreigner match, the korean progamer usually wins with better mechanics and more precise timings. It's very rarely because the Korean outsmarts the foreigner. As for the foreigner, I can't think of the number of times I've seen someone try something that is conceptually sound, but the execution was just poor because of lackluster mechanics.
Mechanics and precise timings can be only be honed with focused practice. There's no trick to it. A coach and team house can help with that because they won't let their players focus split among many things like appeasing fans with non-serious streamed games and trying to help esports grow with silly non-competitive events and talks with theorycraft. The korean team house structure probably allows players to have that tunnel focus on just getting the mechanics down-pat and improving as a player, and not letting them worry about other shit like entertaining fans or the future of esports. You're spot on. If foreigners want to keep up, they've got to start focusing more on mechanics. That's all there is to it. StarCraft is not a game of "strategy...," it's a game of execution. I wouldn't say that's all there is to it. I'm just saying that's the first step. Starcraft IS a game of strategy, but the strategic play comes after mastering the mechanics. I'd call the builds a player chooses and the meta-game shifts you see between 2 code s players that know each others' play styles well, pure strategy. But that stage of play only comes with a perfect mechanics. I see too many foreigners in major events try to execute a strategically better build but ultimately lose the game because of undeveloped mechanics. A match that comes to mind is Flash vs Bly from the most recent MLG. He seemed to be one of the few players that tournament who understood the strategic value of vipers in ZvT and showcased their strength against flash. But he lost anyways because of poor control of ultras and bad macro.
given both player with flash level micro and macro mechanics on control and execution, there is still one thing that they need to give a good game to the likes of flash, which is the ability to make good split decisions under pressure. and even when someone who have all the above working for them, it is still not enough, there is something call game sense, maybe the term game sense is little vague, but let me explain, game sense is the ability for a player to predict what will happen with very limited information or lack of some information that his opponent is showing him.(namely logical deduction, by thinking about what the other guy is thinking)
If people wants to have a better understanding on what is talent in sc2, plz read http://www.teamliquid.net/forum/viewmessage.php?topic_id=405029 in savior's mind, every game, he plays 2 versions simultaneously, one from his perspective, and one from his opponent's perspective, and he does things to lure or force his opponent into his vision of how the game should be played out both him and his opponent. He literally controls his opponent's mind when he plays, hence his nick name the maestro.
That is talent.
|
On April 05 2013 07:19 furerkip wrote:Show nested quote +On April 05 2013 06:55 Nachtwind wrote:On April 05 2013 06:51 furerkip wrote: Dude, I think viewers don't care anymore.
Like in WoL, the game was kinda lame and there wasn't that much action going on at once; thus, I think we needed an outlet for cheering because of how the game was being progressed (not much action throughout, when there was action it was the end of a game), so we needed foreigners to do well for our "stories" (big bad Koreans stopping foreigners, Stephano/Naniwa/etc. are our only hope). Thus it was not very fun to watch, but still cool to see that our foreigners weren't totally being devastated if one of them got to top 8 or something.
But after seeing the most recent MLG, there was so much action, it was just ridiculously awesome. Like, Polt's, Flash's, Life's, Innovation's, and Leenock's multitask was just so incredible I loved watching them play. The games are definitely worth watching, and the "story" (at least to me, but I think to many others as well) becomes irrelevant because I'm watching good games that keep me excited through out.
I think as viewers, we are evolving from liking specific players for "stories" to liking specific players for "content," (If you want proof, look at the viewership of the latest MLG vs. most other MLGs and DHs) and I think Korean players have the most to offer in that respect.
As viewers, our only concern is action; nothing less, nothing more. If we don't get the action from the games we play, we'll get it from stories that we make up about Koreans and foreigners. But we don't have to do that anymore; the action can take place entirely in the game. You using many times the word "we". I don´t have the same opinion then you. Why exactly? I mean, what's the purpose of having a league of only foreigners? Can it produce games just as exciting if not more so than Koreans, and just as often as Koreans? Is it fun to watch your favorite player trying to play long,boring, macro games against another player who won't decline the boring aspect? Wouldn't you rather see a player who can: -attack -build up another army while he's attacking so he's never behind after an engagement -defend drops perfectly -all at same time So the question I'm posing to you is (of course under the assumption foreigners produce worse games than Koreans), why do you prefer a "story" in a tournament that only lasts a few days, as compared to a brilliant series? In league play, foreigners could beat Koreans because they can prepare for them (for example, Tzain in TSL3), so I think a few foreigners could survive that and I could understand liking foreigners there over Koreans because they actually have a fighting chance. But in 3 day tournaments, I don't understand why you'd want to watch foreigners play against Koreans when Koreans demolish then, rather than Koreans vs Koreans where the intensity is just amazing to watch?
WCS Europe was one of, if not the, biggest tournament of 2012.
This isn't about not wanting to watch Koreans. It's about having multiple tournaments that people outside of Korea can actually aim for, so that SC2 doesn't devolve back into the BW scene where it was Korea or nothing at all.
|
On April 04 2013 17:46 Emix_Squall wrote: How many of these threads do we have? What's new about this one? I want to create a thread too should I take the same old topic and be the 57673th to right something about it?
Sorry but nothing new here ... some people want the best games, others want to watch players they can relate to more easily ... enough said! And if you're me, who cares it's all Starcraft.
|
On April 05 2013 07:19 furerkip wrote:Show nested quote +On April 05 2013 06:55 Nachtwind wrote:On April 05 2013 06:51 furerkip wrote: Dude, I think viewers don't care anymore.
Like in WoL, the game was kinda lame and there wasn't that much action going on at once; thus, I think we needed an outlet for cheering because of how the game was being progressed (not much action throughout, when there was action it was the end of a game), so we needed foreigners to do well for our "stories" (big bad Koreans stopping foreigners, Stephano/Naniwa/etc. are our only hope). Thus it was not very fun to watch, but still cool to see that our foreigners weren't totally being devastated if one of them got to top 8 or something.
But after seeing the most recent MLG, there was so much action, it was just ridiculously awesome. Like, Polt's, Flash's, Life's, Innovation's, and Leenock's multitask was just so incredible I loved watching them play. The games are definitely worth watching, and the "story" (at least to me, but I think to many others as well) becomes irrelevant because I'm watching good games that keep me excited through out.
I think as viewers, we are evolving from liking specific players for "stories" to liking specific players for "content," (If you want proof, look at the viewership of the latest MLG vs. most other MLGs and DHs) and I think Korean players have the most to offer in that respect.
As viewers, our only concern is action; nothing less, nothing more. If we don't get the action from the games we play, we'll get it from stories that we make up about Koreans and foreigners. But we don't have to do that anymore; the action can take place entirely in the game. You using many times the word "we". I don´t have the same opinion then you. Why exactly? I mean, what's the purpose of having a league of only foreigners? Can it produce games just as exciting if not more so than Koreans, and just as often as Koreans? Is it fun to watch your favorite player trying to play long,boring, macro games against another player who won't decline the boring aspect? Wouldn't you rather see a player who can: -attack -build up another army while he's attacking so he's never behind after an engagement -defend drops perfectly -all at same time So the question I'm posing to you is (of course under the assumption foreigners produce worse games than Koreans), why do you prefer a "story" in a tournament that only lasts a few days, as compared to a brilliant series? In league play, foreigners could beat Koreans because they can prepare for them (for example, Tzain in TSL3), so I think a few foreigners could survive that and I could understand liking foreigners there over Koreans because they actually have a fighting chance. But in 3 day tournaments, I don't understand why you'd want to watch foreigners play against Koreans when Koreans demolish then, rather than Koreans vs Koreans where the intensity is just amazing to watch?
It´s a preference thing. You want content in form of quality at any cost i like the underdog story more. There is nothing more to it.
|
On April 05 2013 06:51 furerkip wrote: I think as viewers, we are evolving from liking specific players for "stories" to liking specific players for "content," (If you want proof, look at the viewership of the latest MLG vs. most other MLGs and DHs) and I think Korean players have the most to offer in that respect.
As viewers, our only concern is action; nothing less, nothing more. If we don't get the action from the games we play, we'll get it from stories that we make up about Koreans and foreigners. But we don't have to do that anymore; the action can take place entirely in the game. It's really a matter of preference. For more casual viewers though (fans who just watch and don't play), I can easily see them being more interested in storylines rather than just game content.
|
|
|
|