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How do people feel about friendly fire? - Page 5

Forum Index > SC2 General
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VirtuallyJesse
Profile Joined February 2011
United States398 Posts
December 23 2012 00:01 GMT
#81
Never really though about it, but FF on fungal makes perfect sense to me. If it is too much, perhaps the damage applies but not the root on friendly targets? Just an idea.
thezanursic
Profile Blog Joined July 2011
5500 Posts
Last Edited: 2012-12-23 00:07:24
December 23 2012 00:06 GMT
#82
SPIDER MINES!!!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Yomi-no-Kuni
Profile Joined May 2010
Germany333 Posts
December 23 2012 00:07 GMT
#83
Except for FF on Fungal nothing seems to make sense to me...

and with FF on Fungal the only thing it would affect would be that lings would be useless to clean up fungled groups of units.
no change for infestor/roach and almost no change for Blord infestor (oh no, a couple of broodlings won't auto attack before they die)
thezanursic
Profile Blog Joined July 2011
5500 Posts
Last Edited: 2012-12-23 00:12:13
December 23 2012 00:08 GMT
#84
This is why more friendly fire should be in the game:



!!!

and this



I haven't played SC2 in a while. Siege tanks don't do friendly fire, right?

Ohh and this



And a couple more.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
KingAce
Profile Joined September 2010
United States471 Posts
Last Edited: 2012-12-23 00:13:39
December 23 2012 00:09 GMT
#85
Anytime people talk about AOE in SC2. I keeping thinking to myself, the real topic is about that unit clumping.

Unit clumping is what has butchered the balancing of this game. Friendly fire is awesome, talking about mine drags in bw, or zealot bombs. But with unit clumping can you imagine fungal growth doing that...? Sounds to me like a balancing nightmare.

I have had posts previously question why the colossus doesn't do friendly fire...

Blizzard could do the entire community a favor and remove unit clumping from the game. Because units will still find chokes on maps to clump, for such opportune moments for massive AOE damage.

Imagine if unit clumping wasn't in the game.

Seige tanks wouldn't have been nerfed.
EMP wouldn't have been nerfed.
Storm wouldn't have been nerfed.
Vortex wouldn't have been nerfed 3 times.
Fungal growth wouldn't be getting a nerf.
Colossus wouldn't be a huge annoyance.
"You're defined by the WORST of your group..." Bill Burr
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
Last Edited: 2012-12-23 00:19:16
December 23 2012 00:14 GMT
#86
FF on fungal would be GREAT. Would force zergs to be more careful in engaging rather than mass fungals

Edit: although clumping in sc2 due to its engine might make it crazy difficult. Still I like the idea.. FF in bw was insanely entertaining (reachhhhhhhh's manlots)
Jaedong.
Rococo
Profile Joined May 2011
United States331 Posts
Last Edited: 2012-12-23 00:22:36
December 23 2012 00:17 GMT
#87
Like any drawback it's something that can add tactical depth or just limit how a unit is used. It all depends. Friendly fire is very compatible with Terran because T has no melee units, let alone a core mineral only melee unit like P and Z do. If the Reaver had friendly fired it probably would've just narrowed the unit's role without adding much depth, but then again the Reaver already had numerous drawbacks (apm and mineral drain, can't shoot down cliffs, can dud, slow).

I'll say this: SC2 probably needs more high power high drawback units. The drawback doesn't necessarily need to be friendly fire.
thurst0n
Profile Blog Joined December 2010
United States611 Posts
December 23 2012 00:30 GMT
#88
Imagine if hellions did friendly fire to each other, you wouldn't be able to use more than 4-5 at a time or you'd kill your own shit
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
TommyP
Profile Joined December 2011
United States6231 Posts
December 23 2012 00:32 GMT
#89
All AOE should have friendly fire i think
#TheOneTrueDong
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 23 2012 00:42 GMT
#90
Marine bullets should do friendly fire if you fail to properly train your soldiers. Also if you leave your marines too close to the front line there's a chance they'll get spooked and open fire when someone nudges them from behind.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
December 23 2012 00:44 GMT
#91
On December 23 2012 09:42 HollowLord wrote:
Marine bullets should do friendly fire if you fail to properly train your soldiers. Also if you leave your marines too close to the front line there's a chance they'll get spooked and open fire when someone nudges them from behind.

Marines do friendly fire as you can target your own units.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 23 2012 00:50 GMT
#92
On December 23 2012 09:44 Grumbels wrote:
Show nested quote +
On December 23 2012 09:42 HollowLord wrote:
Marine bullets should do friendly fire if you fail to properly train your soldiers. Also if you leave your marines too close to the front line there's a chance they'll get spooked and open fire when someone nudges them from behind.

Marines do friendly fire as you can target your own units.

Nah but I mean like, if a marine walks in front of another marine while he's shootin some zergles.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
zhurai
Profile Blog Joined September 2010
United States5660 Posts
December 23 2012 00:51 GMT
#93
should be more than just tanks and storm.
Twitter: @zhurai | Site: http://zhurai.com
Siwelcela
Profile Joined November 2011
United States87 Posts
December 23 2012 00:57 GMT
#94
As a Zerg player and almost masters I fell fungal should have ff. Only reason I can think otherwise is defendng drop play n mineral lines will be harder/demand you pull your drones. Maybe take ff off of all workers?
pokes & fun
Sjokola
Profile Joined November 2010
Netherlands800 Posts
December 23 2012 01:00 GMT
#95
Archons w/ ff would kill zealot/archon. Zerglings with ultralisk ff... Maybe fungal. That is something i can see being in the game. Then you can't fungel ling runby's in your mineral line. Baneling ff would make ling bling micro impossibly hard. And siegetanks w/o would be too strong imo. But it seems unfair. Seeker missile also had ff i think. At least on teammates. I think someone said lurkers did ff? They didn't. If that was true stacked lurkers would kill each other. They did ff on teammates.
speknek
Profile Joined February 2012
758 Posts
December 23 2012 01:12 GMT
#96
fungal should have FF at the very least, maybe cololos too
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
December 23 2012 01:47 GMT
#97
In BW, only sieged tanks, mines and spells had friendly fire. Every single spell had friendly fire. In team games all splash damage hurt your allies.
http://na.op.gg/summoner/userName=FLABREZU
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2012-12-23 08:51:44
December 23 2012 08:51 GMT
#98
On December 23 2012 09:50 HollowLord wrote:
Show nested quote +
On December 23 2012 09:44 Grumbels wrote:
On December 23 2012 09:42 HollowLord wrote:
Marine bullets should do friendly fire if you fail to properly train your soldiers. Also if you leave your marines too close to the front line there's a chance they'll get spooked and open fire when someone nudges them from behind.

Marines do friendly fire as you can target your own units.

Nah but I mean like, if a marine walks in front of another marine while he's shootin some zergles.

ok

sure,
and all the lings or zealots when they try to surround a unit, kick each other out of their way and deal some damage to each other while scrambling to the opponent/target


oh wait neither of those are really applicable to this game.


zzzz
Twitter: @zhurai | Site: http://zhurai.com
Loccstana
Profile Blog Joined November 2012
United States833 Posts
December 23 2012 08:59 GMT
#99
Collosus and fungal definitely should have friendly fire. Units with short range or linear splash like hellions, banelings, archons should not.
[url]http://i.imgur.com/lw2yN.jpg[/url]
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
Last Edited: 2012-12-23 09:03:14
December 23 2012 09:02 GMT
#100
On December 23 2012 02:56 Propelled wrote:
All AoE should be capable of friendly fire, with the only exception possibly being banelings on banelings.


Agree. With exception of banelings. Any baneling FF would be stupid.
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