• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:29
CEST 19:29
KST 02:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th58Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft TL.net Map Contest #22 - Voting herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Pros React To: ASL S21 Finals VPN experiences Quality of life changes in BW that you will like ? Every Matchup's Top 5 Winrates (all ASLs & KSLs) BW General Discussion
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1780 users

How do people feel about friendly fire? - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 All
Robotix
Profile Joined August 2012
United States51 Posts
December 24 2012 16:51 GMT
#181
Friendly fire on Fungal Growth seems like it could be a good change, but it actual makes the problem worse. Okay, so Infestors now hit Broodlings. Great...

FG having FF would make Banelings worse and Zerglings less useful when used with Infestors. Basically, it wouldn't affect Infestor/Broodlord at all but would make Zergs use Banelings/Zerglings a lot less while just massing up more Infestors. Every game would be mass Infestors even more than it is already.

Fungal Growth needs to be changed, but friendly fire isn't the answer.
"Dumb shit happened" - Idra
Deleted User 26513
Profile Joined February 2007
2376 Posts
December 24 2012 16:58 GMT
#182
On December 25 2012 01:28 CrtBalorda wrote:
Now that I think about it.
I would like to see friendly fire on collossus.
That unit has helped noobs win for long enough.
Everything else should be the same though.

Yeah, great idea... Just wait till the zerg move burrowed roaches under Protoss army with 3-4 collossi and then watch the show
I don't even know why this is discussed... Tanks do friendly fire because :
a. All terran units are ranged
b. The core Terran units are being healed
c. There should be a trade off for the siege mode.
Protoss and zerg units never did friendly fire and never will, because this will break the game. The only thing that can be considered are the spells... Fungle with friendly fire will be interesting, but I don't think that it will be really impactful. I mean... you don't fungle units when your lings are already over them. You fungle them so your lings and banelings can catch up and surround/kill. Even if you fungle surrounded units for the damage, usualy they are in one clump and the fungle will hit them and minimal amount of lings. In broodlord/infestor even if you fungle the broodlings nobody cares... Stalkers still can't blink, archons still can't move, broodlords still kill everything.
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
December 24 2012 20:16 GMT
#183
On December 25 2012 01:47 Cyber_Cheese wrote:
Fungal definitely needs FF.
Given that hellions are used primarily to harass, I think FF on them could work. They would need a slight buff to compensate.
i was under the impression colossi already did FF?

Show nested quote +
On December 25 2012 01:13 rezzan wrote:
On December 23 2012 02:49 [O]ops wrote:
I'm pretty sure plague had FF so I don't see why fungal shouldn't


since most zerg armies are lings,infestor,roach/muta even hydra nowadays.. very weak units against fungle

it would completely ruin the zvz matchup and also the zvT (baneling being FF fungled and insta die)


its good as it is right now. should stay like this,

Completely ruin? How? Good fungals might actually start standing out...


LOL.
Did you really think colossus do friendly fire?
How much do you even play this game lol.

Good fungels might start standing out?
Okey cool, as long as the other races have to stand out in some way too...
4th August 2012...Never forget.....
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2012-12-24 20:18:41
December 24 2012 20:17 GMT
#184
I think friendly fire as is is fine and maybe the colossi could have some friendly fire as well but banes and infestors with friendly fire wouldn't be pretty to watch at all. I do dislike how broodlings cause the tank AI to autoattack them which in turn means that those several tanks which are meant for support will destroy your whole marine army and cause you to lose the game. If Blizzard went for guardian type of units for Broodlords, then aside from colossi, friendly fire is good enough in the game. Too much friendly fire might make the game worse and harder(harder is always good of course ).
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
cydial
Profile Blog Joined September 2010
United States750 Posts
December 25 2012 12:22 GMT
#185
On December 24 2012 13:38 rysecake wrote:
Show nested quote +
On December 24 2012 13:35 cydial wrote:
Fungal being FF would be interesting.

Then again people like Browder and Kim balance this game based on arbitrary feelings and their own diamond league experience.


kim is in grandmasters, he balances.

browder is in plat, he designs.

you can do the math


Show me kim's grandmaster account.
Darksoldierr
Profile Joined May 2010
Hungary2013 Posts
December 25 2012 13:02 GMT
#186
Baneling friendly fire, awww yeaaa
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
December 25 2012 17:24 GMT
#187
On December 24 2012 10:04 Fusa wrote:
you need hellions to kill their allies stuff like seige tanks.

only then you will see less, ling ling helion


This is so true. I know that most of the focus is on 1v1, but this is one of the ways how you can influence 2v2 without breaking 1v1.

After 2 years, it still feels weird, when I see my ally's helions and my zealtos don't die. Firebat allied fire was one of the biggest nightmares of my BW 2v2s and now it's gone for no reason. The same goes for Archoons.

Allied fire is so much fun!
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
SNSDBWooger
Profile Joined March 2012
France16 Posts
December 25 2012 17:53 GMT
#188
FF for colo and fungal, please.
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
Last Edited: 2012-12-25 18:01:22
December 25 2012 17:56 GMT
#189
this thread is gold... Kaisercommand, epx and others who fight for Banelings FF makes me laugh quite a lot :D

Who in their right mind would ever go bling ling if Blings did FF, unless they had~800 apm to spare (conclusion: nobody would ever use blings except for automaton 3000. )
KaiserCommander
Profile Joined April 2010
Mexico290 Posts
December 26 2012 05:47 GMT
#190
On December 25 2012 00:35 Big J wrote:
Analyzing the splash attacks/spells and their friendly fire potential:

Colossus: Medium impact, because of the horizontal line which mostly hitting enemy lines perfectly to begin with. Biggest impact on Zealots and when Zerglings, ITs, Broodlings, Roaches close into the Protoss army.
Archon: Big impact, would splash Zealots and other Archons. If fighting in melee range, it would splash itself. really stupid
Baneling: Big impact. Chainreactions would kill all banelings if one died. The unit with its current stats would become completly useless. really stupid
Infestor: Low to medium impact. If combined with a projectile (HotS) it might become extremely bad. With an instant fungal, it would mostly just mean that people had one more reason to aim very exactly. Might have some influence when combined with melee units that chase kiting opponents (zergling, baneling). Interesting in the light of wanting to nerf fungal.
Mutalisk: Big impact. A Mutalisk would kill itself. probably really stupid
Ultralisk: Big impact. Would splash other Ultralisks, Zerglings and Banelings and when in melee range (Ultras have 1range!) it would splash itself. really stupid
Hellion: Big impact. Would kill itself faster than the units it should kill. really stupid
Thor (anti air): Low impact. Would probably have the biggest impact when fighting Broodlords with Mech, as the corruptors could try to close in to draw friendly fire on the vikings. might be interesting, but seems completely unnecessary
Planetary Fortress: Big impact. Would kill its mineral line or the SCVs repairing it and everything sourrounding it faster than the actual attacks. Would turn this building useless.really stupid

So yeah, all in all it seems like most of the units were designed not to have friendly fire. I guess it would be interesting to test on some units (Infestor, Colossus, Thor).


That's you did above is how you analize a fact in a VERY VERY stupid and partial way...

Colossus.-ALL units tends to allign in concaves, FF could be considered due range and lack of intense micro of the unit.

Archon.- This unit never did and never will do FF due low range (and nobody seriously considered that option)

Baneling.- BW Infested Terran had THE EXACTLY SAME MECHANICS than this units and still did FF and was not broken, due beign part of the backbone of zerg army Banelings can have "baneling explosion inmunity" to preven banelings beign distroyed by another baneling still doing FF to another ground units...

Infestor.- Extremely needed, atack/defend rations broken by FG, I suggest along with FF the abolition of rooting the units, instead slowing them.

Mutalisk.- Mutalisk does not AoE "per se", it's glave wurm bound into 2 more targest, so Mutalisk is not included into possible FF units...

Ultralisk.- No actual problems with ultralisk now

Hellion, Thor, Planetary Fortress.- No problem with them, I suggested a re-work for Thor in previous posts...
Jinro, Polt, Bomber, ForGG, MajOr, Flash, Maru. Terran Fighting...
Prev 1 8 9 10 All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#118
Bly vs DnSLIVE!
Serral vs ByuN
RotterdaM1245
IndyStarCraft 170
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1245
IndyStarCraft 170
UpATreeSC 169
BRAT_OK 96
MindelVK 29
StarCraft: Brood War
Sea 1753
Mini 552
ggaemo 325
Zeus 106
Sexy 45
Rock 20
Sacsri 16
GoRush 15
soO 13
Terrorterran 12
[ Show more ]
ajuk12(nOOB) 10
Dota 2
Gorgc6478
qojqva1265
Counter-Strike
fl0m1819
byalli721
Other Games
Grubby3994
Beastyqt526
B2W.Neo480
Liquid`VortiX213
QueenE155
KnowMe113
XaKoH 72
Mew2King59
Trikslyr46
C9.Mang038
trigger6
Organizations
StarCraft 2
WardiTV284
Counter-Strike
PGL259
Other Games
BasetradeTV211
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 82
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1030
Other Games
• WagamamaTV276
Upcoming Events
Replay Cast
6h 31m
RSL Revival
13h 31m
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
17h 31m
SKillous vs Ryung
Solar vs Percival
Maru vs sOs
Lambo vs Arrogfire
IPSL
22h 31m
ZZZero vs WorsT
Julia vs eOnzErG
BSL
1d 1h
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
1d 6h
RSL Revival
1d 13h
Maestros of the Game
1d 19h
SHIN vs Nicoract
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
OSC
1d 19h
IPSL
1d 22h
Dragon vs Artosis
dxtr13 vs Hawk
[ Show More ]
BSL
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Spring Champion…
3 days
Maestros of the Game
3 days
The PondCast
4 days
Maestros of the Game
4 days
Replay Cast
5 days
Replay Cast
5 days
WardiTV Spring Champion…
5 days
Maestros of the Game
5 days
Replay Cast
6 days
uThermal 2v2 Circuit
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
Escore Tournament S2: King of Kings
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Heroes Pulsing #2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.