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Friendly fire on Fungal Growth seems like it could be a good change, but it actual makes the problem worse. Okay, so Infestors now hit Broodlings. Great...
FG having FF would make Banelings worse and Zerglings less useful when used with Infestors. Basically, it wouldn't affect Infestor/Broodlord at all but would make Zergs use Banelings/Zerglings a lot less while just massing up more Infestors. Every game would be mass Infestors even more than it is already.
Fungal Growth needs to be changed, but friendly fire isn't the answer.
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On December 25 2012 01:28 CrtBalorda wrote: Now that I think about it. I would like to see friendly fire on collossus. That unit has helped noobs win for long enough. Everything else should be the same though. Yeah, great idea... Just wait till the zerg move burrowed roaches under Protoss army with 3-4 collossi and then watch the show I don't even know why this is discussed... Tanks do friendly fire because : a. All terran units are ranged b. The core Terran units are being healed c. There should be a trade off for the siege mode. Protoss and zerg units never did friendly fire and never will, because this will break the game. The only thing that can be considered are the spells... Fungle with friendly fire will be interesting, but I don't think that it will be really impactful. I mean... you don't fungle units when your lings are already over them. You fungle them so your lings and banelings can catch up and surround/kill. Even if you fungle surrounded units for the damage, usualy they are in one clump and the fungle will hit them and minimal amount of lings. In broodlord/infestor even if you fungle the broodlings nobody cares... Stalkers still can't blink, archons still can't move, broodlords still kill everything.
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On December 25 2012 01:47 Cyber_Cheese wrote:Fungal definitely needs FF. Given that hellions are used primarily to harass, I think FF on them could work. They would need a slight buff to compensate. i was under the impression colossi already did FF? Show nested quote +On December 25 2012 01:13 rezzan wrote:On December 23 2012 02:49 [O]ops wrote: I'm pretty sure plague had FF so I don't see why fungal shouldn't since most zerg armies are lings,infestor,roach/muta even hydra nowadays.. very weak units against fungle it would completely ruin the zvz matchup and also the zvT (baneling being FF fungled and insta die) its good as it is right now. should stay like this, Completely ruin? How? Good fungals might actually start standing out...
LOL. Did you really think colossus do friendly fire? How much do you even play this game lol.
Good fungels might start standing out? Okey cool, as long as the other races have to stand out in some way too...
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TLADT24920 Posts
I think friendly fire as is is fine and maybe the colossi could have some friendly fire as well but banes and infestors with friendly fire wouldn't be pretty to watch at all. I do dislike how broodlings cause the tank AI to autoattack them which in turn means that those several tanks which are meant for support will destroy your whole marine army and cause you to lose the game. If Blizzard went for guardian type of units for Broodlords, then aside from colossi, friendly fire is good enough in the game. Too much friendly fire might make the game worse and harder(harder is always good of course ).
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On December 24 2012 13:38 rysecake wrote:Show nested quote +On December 24 2012 13:35 cydial wrote: Fungal being FF would be interesting.
Then again people like Browder and Kim balance this game based on arbitrary feelings and their own diamond league experience. kim is in grandmasters, he balances. browder is in plat, he designs. you can do the math
Show me kim's grandmaster account.
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Baneling friendly fire, awww yeaaa
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On December 24 2012 10:04 Fusa wrote: you need hellions to kill their allies stuff like seige tanks.
only then you will see less, ling ling helion
This is so true. I know that most of the focus is on 1v1, but this is one of the ways how you can influence 2v2 without breaking 1v1.
After 2 years, it still feels weird, when I see my ally's helions and my zealtos don't die. Firebat allied fire was one of the biggest nightmares of my BW 2v2s and now it's gone for no reason. The same goes for Archoons.
Allied fire is so much fun!
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FF for colo and fungal, please.
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this thread is gold... Kaisercommand, epx and others who fight for Banelings FF makes me laugh quite a lot :D
Who in their right mind would ever go bling ling if Blings did FF, unless they had~800 apm to spare (conclusion: nobody would ever use blings except for automaton 3000. )
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On December 25 2012 00:35 Big J wrote: Analyzing the splash attacks/spells and their friendly fire potential:
Colossus: Medium impact, because of the horizontal line which mostly hitting enemy lines perfectly to begin with. Biggest impact on Zealots and when Zerglings, ITs, Broodlings, Roaches close into the Protoss army. Archon: Big impact, would splash Zealots and other Archons. If fighting in melee range, it would splash itself. really stupid Baneling: Big impact. Chainreactions would kill all banelings if one died. The unit with its current stats would become completly useless. really stupid Infestor: Low to medium impact. If combined with a projectile (HotS) it might become extremely bad. With an instant fungal, it would mostly just mean that people had one more reason to aim very exactly. Might have some influence when combined with melee units that chase kiting opponents (zergling, baneling). Interesting in the light of wanting to nerf fungal. Mutalisk: Big impact. A Mutalisk would kill itself. probably really stupid Ultralisk: Big impact. Would splash other Ultralisks, Zerglings and Banelings and when in melee range (Ultras have 1range!) it would splash itself. really stupid Hellion: Big impact. Would kill itself faster than the units it should kill. really stupid Thor (anti air): Low impact. Would probably have the biggest impact when fighting Broodlords with Mech, as the corruptors could try to close in to draw friendly fire on the vikings. might be interesting, but seems completely unnecessary Planetary Fortress: Big impact. Would kill its mineral line or the SCVs repairing it and everything sourrounding it faster than the actual attacks. Would turn this building useless.really stupid
So yeah, all in all it seems like most of the units were designed not to have friendly fire. I guess it would be interesting to test on some units (Infestor, Colossus, Thor).
That's you did above is how you analize a fact in a VERY VERY stupid and partial way...
Colossus.-ALL units tends to allign in concaves, FF could be considered due range and lack of intense micro of the unit.
Archon.- This unit never did and never will do FF due low range (and nobody seriously considered that option)
Baneling.- BW Infested Terran had THE EXACTLY SAME MECHANICS than this units and still did FF and was not broken, due beign part of the backbone of zerg army Banelings can have "baneling explosion inmunity" to preven banelings beign distroyed by another baneling still doing FF to another ground units...
Infestor.- Extremely needed, atack/defend rations broken by FG, I suggest along with FF the abolition of rooting the units, instead slowing them.
Mutalisk.- Mutalisk does not AoE "per se", it's glave wurm bound into 2 more targest, so Mutalisk is not included into possible FF units...
Ultralisk.- No actual problems with ultralisk now
Hellion, Thor, Planetary Fortress.- No problem with them, I suggested a re-work for Thor in previous posts...
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