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On December 23 2012 05:08 Xanbatou wrote: friendly fire fungal would be a terrible idea. so would friendly fire banelings. it would make zerglings completely useless. fungal needs to bigger addressed, but not like that. that would be like hellions doing friendly fire. :-/
I'm sure that most terrans would love to get hellions to do friendly fire if in exchange fungal did friendly fire...
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Yeah interesting that Zerg is the only race without friendly fire which I found curious for a while. Would be nice to see if fungal would FF if that affects anything.
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Not sure if its been mentioned but Hunter Seeker Missile also has Friendly Fire. the thing about Marine Tank is that you need to split Marines so your tanks deal minimum dmg to them & Zerglings cluster around the marine... so you need micro in the fight/before the fight as Terran.
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Reduce the amount of splash damage taken from friendly units from siege fire.
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On December 23 2012 05:19 NotRandoMNamE wrote:Show nested quote +On December 23 2012 05:08 Xanbatou wrote: friendly fire fungal would be a terrible idea. so would friendly fire banelings. it would make zerglings completely useless. fungal needs to bigger addressed, but not like that. that would be like hellions doing friendly fire. :-/ I'm sure that most terrans would love to get hellions to do friendly fire if in exchange fungal did friendly fire...
What does Fungal FF do in a TvZ match up ? it would Hit the Bio ball just like before, +some Zerglings IF the Zerg attacked with the Zerglings before the Fungal, so its in the Zergs very own jurisdiction if he Fungals his own Zergligns (wich doesnt matter that much if a few zerglings get hit while they are next to the Bio ball anyway).
Otherwise, wich I would like, you could fly Cloaked Banshees on top of Infestors, if the Z has no Overseers he needs to fungal his own Infestor ;D but that situation is pretty rare, isnt it?
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I'm pretty sure that the game would be need to be reworked in a big way to account for friendly fire.
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On December 23 2012 05:30 Daumen wrote:Show nested quote +On December 23 2012 05:19 NotRandoMNamE wrote:On December 23 2012 05:08 Xanbatou wrote: friendly fire fungal would be a terrible idea. so would friendly fire banelings. it would make zerglings completely useless. fungal needs to bigger addressed, but not like that. that would be like hellions doing friendly fire. :-/ I'm sure that most terrans would love to get hellions to do friendly fire if in exchange fungal did friendly fire... What does Fungal FF do in a TvZ match up ? it would Hit the Bio ball just like before, +some Zerglings IF the Zerg attacked with the Zerglings before the Fungal, so its in the Zergs very own jurisdiction if he Fungals his own Zergligns (wich doesnt matter that much if a few zerglings get hit while they are next to the Bio ball anyway). Otherwise, wich I would like, you could fly Cloaked Banshees on top of Infestors, if the Z has no Overseers he needs to fungal his own Infestor ;D but that situation is pretty rare, isnt it?
Biggest effect I think would be if terran dropped units in the zerg mineral line. Zerg would have to kill all of his own workers to deal with the drop.
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Or just maynard his workers away first.
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On December 23 2012 05:41 MCXD wrote: I'm pretty sure that the game would be need to be reworked in a big way to account for friendly fire.
Of course, but thats whats already happening in HotS :X When Brood War was added there werent that many changes, just some added units I believe ... hmmm...
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On December 23 2012 05:19 NotRandoMNamE wrote:Show nested quote +On December 23 2012 05:08 Xanbatou wrote: friendly fire fungal would be a terrible idea. so would friendly fire banelings. it would make zerglings completely useless. fungal needs to bigger addressed, but not like that. that would be like hellions doing friendly fire. :-/ I'm sure that most terrans would love to get hellions to do friendly fire if in exchange fungal did friendly fire...
Wrong. Any terran with half a brain knows that hellions are already shitty enough. Having them do friendly fire would cause them to rape themselves, just like banelings with friendly fire. Horrible idea.
Fungal doing friendly fire is equally ridiculous. Any zerg terrible enough to miss fungals that badly doesn't deserve to be further handicapped by the spell hurting his/her own units.
The only WoL units that possibly should do friendly fire are colossi, but it's hard to know how much weaker that would make protoss against a lot of zerglings, zealots or how difficult it would make defending near your mineral lines. I would guess it would be much too impactful to protoss for Blizz to implement, which is why they didn't in the first place.
New friendly fire essentially means bringing in more splash into a game that might already have enough. Frankly, I think there's enough splash and the fact that the splash currently in the game can't really be made to do friendly fire proves how badly designed the unit interactions were from the get-go.
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I think there are a lot more possibilities for friendly fire in HoTs. One cool semi-related idea which may be hard to implement would be to make the viper's abduct work kind of like Pudge's meat hook from Dota. It would make it really hard to use well but it would add a cool dynamic where the other players could try to block abducts with other units.
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Zerg with friendly fire would be bad because most of the units have low range/are meele. It's kinda obvious, this thread is ridicoulus.
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On December 23 2012 05:28 Dontkillme wrote: Reduce the amount of splash damage taken from friendly units from siege fire. Or include the ff damage reduction upgrade that is in the campaign.
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HAHAHAHAHA banelings friendly fire oh god hihihihihihihi :D
Fungal + Ultra + Bling + Mutalisk FF = *Genius* :D apply the same logic: in my opinion if range units clump up the bullets or projectiles should damage the units in front of them, aka marines in a bio ball should kill the rines in front of them.
hahaha imagine muta V muta with FF
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On December 23 2012 06:19 NEEDZMOAR wrote: HAHAHAHAHA banelings friendly fire oh god hihihihihihihi :D
Fungal + Ultra + Bling FF = *Genius* :D apply the same logic: in my opinion if range units clump up the bullets or projectiles should damage the units in front of them, aka marines in a bio ball should kill the rines in front of them.
Conga line of banelings... can anyone say "GOURANGA!!"?
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On December 23 2012 06:09 Ario wrote: I think there are a lot more possibilities for friendly fire in HoTs. One cool semi-related idea which may be hard to implement would be to make the viper's abduct work kind of like Pudge's meat hook from Dota. It would make it really hard to use well but it would add a cool dynamic where the other players could try to block abducts with other units.
That'd be really cool, but, theres really no opportunity to ever block. From a realistic standpoint, they're flying so ground units can't really block an attack from above unless you just kinda make it that way -- in which case grabbing anything from a gigantic ball would be impossible in the later game when vipers actually come out and see use.
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On December 23 2012 06:25 dUTtrOACh wrote:Show nested quote +On December 23 2012 06:19 NEEDZMOAR wrote: HAHAHAHAHA banelings friendly fire oh god hihihihihihihi :D
Fungal + Ultra + Bling FF = *Genius* :D apply the same logic: in my opinion if range units clump up the bullets or projectiles should damage the units in front of them, aka marines in a bio ball should kill the rines in front of them. Conga line of banelings... can anyone say "GURANGA!!"?
I dont get it. Please explain, google didnt help 
Edit: v hahaha I see. I did play those games but I cant remember much of it.
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On December 23 2012 06:30 NEEDZMOAR wrote:Show nested quote +On December 23 2012 06:25 dUTtrOACh wrote:On December 23 2012 06:19 NEEDZMOAR wrote: HAHAHAHAHA banelings friendly fire oh god hihihihihihihi :D
Fungal + Ultra + Bling FF = *Genius* :D apply the same logic: in my opinion if range units clump up the bullets or projectiles should damage the units in front of them, aka marines in a bio ball should kill the rines in front of them. Conga line of banelings... can anyone say "GURANGA!!"? I dont get it. Please explain, google didnt help 
Corrected spelling. "Gouranga" is from Grand Theft Auto. It happens when you run over these groups of 8 monks that walk in a line. Grand Theft Auto 2 used rows of Elvis impersonators and running them all over would make the game would go: "Elvis has left the building!" It implies that they all die. The entire row.
EDIT: Thanks for making me feel like a dinosaur, though.
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Lurkers didnt do friendly damage O_O only in team games
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Hots has more FF with the widow mine xD, they like spider mines.
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