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TvZ: A Summary of What's (Still) Broken - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 24 25 26 Next All
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
December 05 2012 02:57 GMT
#21
IN their own tournament alot of terrans didn't even try to qualifiy , thats why there were so few.
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
DaNkS
Profile Joined December 2012
United States9 Posts
December 05 2012 03:00 GMT
#22
hahaha its funny how PVZ as zerg you can easily just 1base baneling all in and win LOL its ridiculous and if you see immortal/ling its really OP against any race man once you have that massive muta count you cant do nothing about it..... stalkers dps is to slow to mutas high dps and splash damage. the only thing is storm but mutas can fly really fast and be annoying. and 60% of the time dodge the storm and take minimal damage.
2eZ
MateShade
Profile Joined July 2011
Australia736 Posts
Last Edited: 2012-12-05 03:04:31
December 05 2012 03:03 GMT
#23
Wrong thread
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
December 05 2012 03:05 GMT
#24
On December 05 2012 12:00 DaNkS wrote:
hahaha its funny how PVZ as zerg you can easily just 1base baneling all in and win LOL its ridiculous and if you see immortal/ling its really OP against any race man once you have that massive muta count you cant do nothing about it..... stalkers dps is to slow to mutas high dps and splash damage. the only thing is storm but mutas can fly really fast and be annoying. and 60% of the time dodge the storm and take minimal damage.

Just playing devil's advocate here:

1. Are all-ins that work easily if not scouted a bad thing? I'm doubtful, it keeps the opponent honest, so I tend to miss the point of the baneling all in complain.

2. If lings were the counter to immortals and mutalisks were unable to be dealt with by protoss, why wouldn't we see this often compared to the ubiquitous BL/infestor? I know this is a thread claiming grievances with the zerg race, but I fail to see how you contribute opinions with any support.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
DaNkS
Profile Joined December 2012
United States9 Posts
December 05 2012 03:06 GMT
#25
LOL i live in the real world kind of funny as fuck! zerg can easily rape toss and so can terran LOL! Terran tier 1 units rape soo fucking much the only thing you can do is tech really high but MMM with ghost and vikings rapes best toss army LOL! you tell me what can beat MMM ghost vikings and seige tanks LOL!
2eZ
zhurai
Profile Blog Joined September 2010
United States5660 Posts
December 05 2012 03:06 GMT
#26
On December 05 2012 11:39 Thienan567 wrote:
Show nested quote +
On December 05 2012 11:35 GTPGlitch wrote:
On December 05 2012 11:33 chadissilent wrote:
The problem with TvZ is balance whine.


Yea man, zergs never whine...


Of course they don't! With broodlordinfestor zergs don't really have a reason to complain.

2010-2011

On December 05 2012 11:33 chadissilent wrote:
The problem with TvZ is balance whine.

as well as the people who whine about others whining.
Twitter: @zhurai | Site: http://zhurai.com
lemonbone
Profile Joined August 2009
Hong Kong154 Posts
December 05 2012 03:06 GMT
#27
The problem is terran had been figured out long time ago by zerg knowing when to drone/upgrade. Then getting less options vs zerg from patch to patch, unable to play in a different styles causes boring games. While zerg players learned to play better and better over time not to mention the buff they got.
BW:1a2a3a4a5a Wol:1a2ffttttttttttt
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
December 05 2012 03:06 GMT
#28
On December 05 2012 11:48 Dontkillme wrote:
Show nested quote +
On December 05 2012 11:36 Insomni7 wrote:
So you assert that a plus 2 range to queens has broken the matchup but then assert that the much more dramatic changes here announced arent enough? Small changes have large effects. This has been demonstrated firsthand by this queen buff. Why can nobody just sit back and see how things go for a bit?


We have. For about a year now. Zerg winning 60% of Z v Ts. Seems like nothing needs to be done and that everything is fine. (Please note sarcasm)


Wow you don't understand what he is saying at all. He is saying clearly a small change like 2+ range for Queens had a HUGE effect. So we should see how these small changes work, maybe they have a pretty big effect as well. The patch just came out, you haven't been waiting for about a year now for this new change. Give it time.
Nebbish
Profile Joined April 2011
United States4 Posts
December 05 2012 03:08 GMT
#29
On December 05 2012 11:47 Lumi wrote:
Also, nothing you've said is original.

As I mentioned (did you read the article?), this post was meant to be a collection of what has already been said, not a collection of new ideas.

On December 05 2012 11:47 Lumi wrote:
You come off as someone dead set on feeling screwed. You must rage a lot, and therefor need a lot of consolation at the racial level, so that you can bypass having to acknowledge your own mistakes.


Actually, I like imbalance in Starcraft II, especially when it's favored away from my primary race; it gives me a challenge, something to explore, and something to analyze. Although TvZ has (of course) driven me nuts at times, it's also been my favorite matchup to play for the past six months.

And for the record, I gg after every game.
MisterTea
Profile Joined September 2010
United Kingdom1047 Posts
December 05 2012 03:08 GMT
#30
very well written, and a great read
Insomni7
Profile Joined June 2011
667 Posts
December 05 2012 03:09 GMT
#31
On December 05 2012 11:48 Dontkillme wrote:
Show nested quote +
On December 05 2012 11:36 Insomni7 wrote:
So you assert that a plus 2 range to queens has broken the matchup but then assert that the much more dramatic changes here announced arent enough? Small changes have large effects. This has been demonstrated firsthand by this queen buff. Why can nobody just sit back and see how things go for a bit?


We have. For about a year now. Zerg winning 60% of Z v Ts. Seems like nothing needs to be done and that everything is fine. (Please note sarcasm)

Are you serious? Did you read what I said? I said that we should see how the patch changes things before we make threads like this. And that number is silly. It only indicates that balance shifted. The only real indicator of balance is after win rates have fallen back to 50-50, seeing how many of each race qualify for the premier tournaments like GSL and OSL.
Never Forget.
TiberiusAk
Profile Joined August 2011
United States122 Posts
December 05 2012 03:12 GMT
#32
Terrans finally reasoned that the only solution was an equally economically-aggressive opening; the 3-OC Hellion-Banshee was born, and with it, a (temporary) equalization of win-rates between the two races.

I agree that this is the reason the TvZ meta got stuck where it is, but new effective timings are out there to be found. Check out this recent Day9 daily for an example: http://day9.tv/d/Day9/polts-tvz-beat-the-imba/

I think Terrans are on the road to figuring out how to pressure in the early game. Of course, that means little if there's no late game solution, but I think the infestor nerfs go a long way to addressing this. There's a lot of little reasons.

For instance, infested terran eggs taking two tank shots to kill instead of three means less potential friendly fire damage. Fewer infested terrans will survive to do any damage in general.

Also the fungal range reduction will make infestors more likely to die in general. As a result they'll become less cost-effective, meaning either fewer infestors or fewer broodlords/ultras/banelings late game. And then there's all the units that have more chance to be effective at their jobs (e.g. vikings, ravens) because the infestors are dead or tripping over each other. Ghosts now have a range advantage on infestors as well.

So...we'll see. As a spectator, I'm looking forward to seeing TvZ change.
"I like the new weapon, it's solid removal with a really nice deathrattle in a mech deck. The murloc is a little confusing though, not sure why they thought shamans needed a murloc."
Nebbish
Profile Joined April 2011
United States4 Posts
December 05 2012 03:15 GMT
#33
Thanks for the comments so far guys...really enjoying reading through your thoughts. (and the complements are of course appreciated!)
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
December 05 2012 03:25 GMT
#34
I had a good laugh at the responses. All these low post count kids make me laugh at their overly complex replies.

I don't like that the majority of Zerg tries to downplay the Queen range buff. It is huge.

I believe the best way to 'fix' TvZ is to reduce Queen range to 3.5. Thus bringing back Hellion openers and slowing down the game.
Team Liquid needs more Terrans.
xTrim
Profile Joined April 2011
472 Posts
December 05 2012 03:30 GMT
#35
On December 05 2012 12:05 Bippzy wrote:
Show nested quote +
On December 05 2012 12:00 DaNkS wrote:
hahaha its funny how PVZ as zerg you can easily just 1base baneling all in and win LOL its ridiculous and if you see immortal/ling its really OP against any race man once you have that massive muta count you cant do nothing about it..... stalkers dps is to slow to mutas high dps and splash damage. the only thing is storm but mutas can fly really fast and be annoying. and 60% of the time dodge the storm and take minimal damage.

Just playing devil's advocate here:

1. Are all-ins that work easily if not scouted a bad thing? I'm doubtful, it keeps the opponent honest, so I tend to miss the point of the baneling all in complain.

2. If lings were the counter to immortals and mutalisks were unable to be dealt with by protoss, why wouldn't we see this often compared to the ubiquitous BL/infestor? I know this is a thread claiming grievances with the zerg race, but I fail to see how you contribute opinions with any support.


1. I don`t remember which game was in GSL, but some terran did proxy 11/11, zerg did not scout it and 3 hatch before pool... No need to say who won, right? So I don`t buy the "all-ins that work easily if not scouted a bad thing"? Hell we`re talking about GSL player, proxying 11/11 vs a THREE HATCH BEFORE POOL, UNSCOUTED
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
December 05 2012 03:31 GMT
#36
On December 05 2012 12:25 iTzSnypah wrote:
I had a good laugh at the responses. All these low post count kids make me laugh at their overly complex replies.

I don't like that the majority of Zerg tries to downplay the Queen range buff. It is huge.

I believe the best way to 'fix' TvZ is to reduce Queen range to 3.5. Thus bringing back Hellion openers and slowing down the game.

As much as I'm all for change, and I'm too new to the game to have played before 3 queen range, but weren't hellions the most overpowered shit in the game?

You could deny Zerg's third while taking a third of your own for free, and Zerg had to invest >300 minerals defensively just to survive the first 4-6 hellions? That's like Protoss having to build 2 more cannons to defend the first few lings of Zerg, seems kind of bullshit.

Like my impression was that not only did hellions deny Zerg's third base (which is OK), but they could also trade effectively for drones, every time.

Just providing the counterargument, again I never played back then.
Getting back into sc2 O_o
RParks42
Profile Joined December 2012
United States77 Posts
December 05 2012 03:33 GMT
#37
I have a problem with the part about the timing attacks. Every race has timing attacks that work against specific reactions made by your opponent. However, for any race when your push is scouted, the attack can be countered or held off because gamers now understand the proper reactions to each type of push. And because Terrans don't have a unit composition with synergy as strong as Sentry-Immortal, they don't have a push that can work almost single handedly because of the map. So saying that you can't timing attack them is only correct in the sense that you can't timing attack anybody if they scout and react properly.
I enjoy some good dome occasionally
xTrim
Profile Joined April 2011
472 Posts
December 05 2012 03:35 GMT
#38
On December 05 2012 12:31 Mavvie wrote:
Show nested quote +
On December 05 2012 12:25 iTzSnypah wrote:
I had a good laugh at the responses. All these low post count kids make me laugh at their overly complex replies.

I don't like that the majority of Zerg tries to downplay the Queen range buff. It is huge.

I believe the best way to 'fix' TvZ is to reduce Queen range to 3.5. Thus bringing back Hellion openers and slowing down the game.

As much as I'm all for change, and I'm too new to the game to have played before 3 queen range, but weren't hellions the most overpowered shit in the game?

You could deny Zerg's third while taking a third of your own for free, and Zerg had to invest >300 minerals defensively just to survive the first 4-6 hellions? That's like Protoss having to build 2 more cannons to defend the first few lings of Zerg, seems kind of bullshit.

Like my impression was that not only did hellions deny Zerg's third base (which is OK), but they could also trade effectively for drones, every time.

Just providing the counterargument, again I never played back then.


Not really.. Hellions just added a little bit to the zergs attention early game: microing the spine to move forward with queen support, etc... zergs could open 4 queens, 2 for creep and semi-wall, 2 for injects... and "leapfrog" their spines... i`ve been masters forever in this game and thats what they were starting to do... also going for some quick 3 roaches and shoo the hellions..

hell, now that we are playing 1 rax FE zergs ARE making roaches! So whats the problem of making roaches back with reactor expand??
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
December 05 2012 03:35 GMT
#39
On December 05 2012 12:30 xTrim wrote:
Show nested quote +
On December 05 2012 12:05 Bippzy wrote:
On December 05 2012 12:00 DaNkS wrote:
hahaha its funny how PVZ as zerg you can easily just 1base baneling all in and win LOL its ridiculous and if you see immortal/ling its really OP against any race man once you have that massive muta count you cant do nothing about it..... stalkers dps is to slow to mutas high dps and splash damage. the only thing is storm but mutas can fly really fast and be annoying. and 60% of the time dodge the storm and take minimal damage.

Just playing devil's advocate here:

1. Are all-ins that work easily if not scouted a bad thing? I'm doubtful, it keeps the opponent honest, so I tend to miss the point of the baneling all in complain.

2. If lings were the counter to immortals and mutalisks were unable to be dealt with by protoss, why wouldn't we see this often compared to the ubiquitous BL/infestor? I know this is a thread claiming grievances with the zerg race, but I fail to see how you contribute opinions with any support.


1. I don`t remember which game was in GSL, but some terran did proxy 11/11, zerg did not scout it and 3 hatch before pool... No need to say who won, right? So I don`t buy the "all-ins that work easily if not scouted a bad thing"? Hell we`re talking about GSL player, proxying 11/11 vs a THREE HATCH BEFORE POOL, UNSCOUTED
I'm sure you remembered how much damage was dealt before the pool finished.... right?
Assirra
Profile Joined August 2010
Belgium4169 Posts
December 05 2012 03:36 GMT
#40
On December 05 2012 12:30 xTrim wrote:
Show nested quote +
On December 05 2012 12:05 Bippzy wrote:
On December 05 2012 12:00 DaNkS wrote:
hahaha its funny how PVZ as zerg you can easily just 1base baneling all in and win LOL its ridiculous and if you see immortal/ling its really OP against any race man once you have that massive muta count you cant do nothing about it..... stalkers dps is to slow to mutas high dps and splash damage. the only thing is storm but mutas can fly really fast and be annoying. and 60% of the time dodge the storm and take minimal damage.

Just playing devil's advocate here:

1. Are all-ins that work easily if not scouted a bad thing? I'm doubtful, it keeps the opponent honest, so I tend to miss the point of the baneling all in complain.

2. If lings were the counter to immortals and mutalisks were unable to be dealt with by protoss, why wouldn't we see this often compared to the ubiquitous BL/infestor? I know this is a thread claiming grievances with the zerg race, but I fail to see how you contribute opinions with any support.


1. I don`t remember which game was in GSL, but some terran did proxy 11/11, zerg did not scout it and 3 hatch before pool... No need to say who won, right? So I don`t buy the "all-ins that work easily if not scouted a bad thing"? Hell we`re talking about GSL player, proxying 11/11 vs a THREE HATCH BEFORE POOL, UNSCOUTED

I assume you mean the happy game which was horrible executed it wsn't even funny.
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