• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:30
CET 17:30
KST 01:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)38
StarCraft 2
General
StarCraft 2 not at the Esports World Cup 2026 Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
Potential ASL qualifier breakthroughs? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Bleak Future After Failed ProGaming Career [ASL21] Potential Map Candidates
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Path of Exile Nintendo Switch Thread Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1604 users

[Poll] How Infestor could be changed? - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 36 Next All
Liman
Profile Joined July 2012
Serbia681 Posts
November 08 2012 16:38 GMT
#221
I dont know how infestor should be changed but i know it needs to be done.There are many good suggestions here.

PS.
I love the way you guys discuss this topic.Its completely different then idiot fest on Blizz forums.
Freelancer veteran
orBitual
Profile Joined January 2011
United States96 Posts
November 08 2012 16:40 GMT
#222
On November 09 2012 01:35 NeonFox wrote:
Show nested quote +
On November 09 2012 01:27 Zdrastochye wrote:
On November 09 2012 01:21 NeonFox wrote:
On November 09 2012 01:13 Zdrastochye wrote:
Eh, keep fungal as is, remove IT and NP. Problem solved.


Not sure if trolling, but that is the complete opposite of what needs to be adressed.


Point being what people find discouraging about Infestors has changed with every passing month. Wait a bit longer and my post will be exactly what people are in line with fixing. At the end of the day Browder couldn't have been any clearer about waiting out the shit storm at least until HotS, no matter how many TL threads are made.


People have bitched about fungal for a while, and now it's pretty clear why, and justified. Broodlord infestor is stupid, players win games they shouldn't because of it, terrans and protoss have no answer lategame unless they do a huge amount of damage in the midgame or the zerg screws up.

The biggest mess of all is PvZ and vortex. I can't stand watching any PvZ games anymore because everyone knows what's going to happen before the game even starts, I would have even stopped playing altogether if I didn't find out about Symbols Ultralisk ZvP style.

In sc2 comebacks should be about outplaying your opponent and pulling crazy tricks, not hold until you have enough broodlord infestors and win. Pros are complaining, random scrubs are complaining, spectators are complaining, even zergs are complaining about the mess that is fungal, something needs to be adressed fast.


All that will change then, is that Protoss will be the ones holding off until they have their deathball that zergs can't handle, instead of vice versa. Just like it was before they buffed infestors to deal with this exact problem. The problem is a design problem that they never fixed.
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
November 08 2012 16:41 GMT
#223
Make hydras better, and make infestors take more supply.
Then you can't mass infestor as much, and you won't WANT to mass infestor as much.
If zerg has some viable anti air and anti other units which ISN'T infestors, then they won't need to build infestors.

Given that zergs aren't winning everything all the time, the infestor clearly isn't "too strong" in terms of making zerg as a whole overpowered, but it is too strong relative to other zerg units, which makes almost any other playstyle either pointless (e.g. hydra army) or just generally stupid (e.g. mutalisk) because they aren't as effective.

But you can't just take away infestors or make them significantly worse without giving some way to replace them, because that would just kill balance anyway in the other direction.

3 food infestors would held reduce the lategame which is imbalanced, and might not need any significant other changes, since then you can't build mass infestors and broodlords and have mass drones and other units. It also wouldn't hit the midgame too hard, because you often have some free food by the imfestor time.
HOLY CHECK!
Fuzer
Profile Blog Joined April 2009
Finland266 Posts
November 08 2012 16:43 GMT
#224
On November 09 2012 00:55 PiQLiQ wrote:
Show nested quote +
On November 09 2012 00:54 ROOTT1 wrote:
this is a delicate subject because overnerfing infestors would make zerg terrible o_o, tbh i think creep is as big of an issue if not even bigger than infestors currently are

1)infestors 3 supply (still not sure about this one)
2)0 armor infested terran eggs and have their hp carry over once they hatch
3)make interceptors immune to fungal
4)make the mothership immune to neural


"do infested terrans regain their health back once they hatch from the eggs?" - TT1 =)


egg has 100 hp, if you deal 20 dmg during egg (80/100 = 80% left) marine will spawn with 40 hp (50*0.8=40)
NeonFox
Profile Joined January 2011
2373 Posts
Last Edited: 2012-11-08 16:48:15
November 08 2012 16:44 GMT
#225
On November 09 2012 01:40 orBitual wrote:
Show nested quote +
On November 09 2012 01:35 NeonFox wrote:
On November 09 2012 01:27 Zdrastochye wrote:
On November 09 2012 01:21 NeonFox wrote:
On November 09 2012 01:13 Zdrastochye wrote:
Eh, keep fungal as is, remove IT and NP. Problem solved.


Not sure if trolling, but that is the complete opposite of what needs to be adressed.


Point being what people find discouraging about Infestors has changed with every passing month. Wait a bit longer and my post will be exactly what people are in line with fixing. At the end of the day Browder couldn't have been any clearer about waiting out the shit storm at least until HotS, no matter how many TL threads are made.


People have bitched about fungal for a while, and now it's pretty clear why, and justified. Broodlord infestor is stupid, players win games they shouldn't because of it, terrans and protoss have no answer lategame unless they do a huge amount of damage in the midgame or the zerg screws up.

The biggest mess of all is PvZ and vortex. I can't stand watching any PvZ games anymore because everyone knows what's going to happen before the game even starts, I would have even stopped playing altogether if I didn't find out about Symbols Ultralisk ZvP style.

In sc2 comebacks should be about outplaying your opponent and pulling crazy tricks, not hold until you have enough broodlord infestors and win. Pros are complaining, random scrubs are complaining, spectators are complaining, even zergs are complaining about the mess that is fungal, something needs to be adressed fast.


All that will change then, is that Protoss will be the ones holding off until they have their deathball that zergs can't handle, instead of vice versa. Just like it was before they buffed infestors to deal with this exact problem. The problem is a design problem that they never fixed.


A balance needs to be found, they don't have to nerf the infestor to the ground. I'd rather have the infestor nerfed so that vortex isn't needed anymore to have a chance against broodlord infestor and the mothership removed altogether. This won't happen, but imagine if fungal slowed instead and infestor cost 3 supply.

You would have less infestors, and stalkers on the edges of fungal could escape or try and snipe infestors. I think it's at least worth trying out.

edit :

On November 09 2012 01:46 PauseBreak wrote:
Whereas most of the forums play Zerg its not surprising to see a lot of good changes being voted down.


It's the opposite actually, the good suggestions are being massively upvoted. If all those changes where applied at once you might as well remove the infestor and zerg.
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
November 08 2012 16:46 GMT
#226
Whereas most of the forums play Zerg its not surprising to see a lot of good changes being voted down.
Narw
Profile Joined February 2011
Poland884 Posts
November 08 2012 16:48 GMT
#227
If infestors are changed (those big impact nerfs) without significant buffs to zerg tier 2 to compensate you might as well remove Zerg race from game.
Carnate
Profile Joined September 2010
United States62 Posts
November 08 2012 16:48 GMT
#228
With HoTS on the way why are people still wanting to nerf something without testing the new game? Especially since the win loss rates are balanced.
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
November 08 2012 16:50 GMT
#229
On November 09 2012 01:48 Narw wrote:
If infestors are changed (those big impact nerfs) without significant buffs to zerg tier 2 to compensate you might as well remove Zerg race from game.



Zerg units are NOT weak. I'm not sure how this crap got spread around. Last time I checked, Ling/Bane/Muta was ripping games apart. Those aren't even T3 units.
Kznn
Profile Joined March 2011
Brazil9072 Posts
November 08 2012 16:52 GMT
#230
On November 09 2012 01:48 Narw wrote:
If infestors are changed (those big impact nerfs) without significant buffs to zerg tier 2 to compensate you might as well remove Zerg race from game.


tell that to life and leenock.
Noobity
Profile Blog Joined February 2011
United States871 Posts
November 08 2012 16:54 GMT
#231
The problem is all of these are blanket nerfs. Late-game ZvX requires infestors. To simply nerf the unit you'll lose a considerable amount of balance that is currently in the game.

If fungal doesn't root (my favorite change) it also needs to do more damage

If fungal can't kill units, it should do more damage, or have a wider AoE

If you reduce the AoE, infestors need to have more survivability

If you reduce the mana upgrade, you need to reduce the cost of the pit itself, we're balanced on a knife's edge I feel as for how fast infestors can get out to fungal.

If neural parasite can't be used on massive units, then vortex needs to be completely changed (I think this is probably a good point in general)

If you make infestors more supply, they need to have more survivability, or be mildly more potent

I think infested terran egg change is 100% valid and wouldn't require any buff to compensate

Fungal becoming a projectile would need to make it more effective if it hit. If the projectile was too fast the change would be meaningless. If it was too slow then it would be too difficult to hit with for it's current effect.

Fungal affecting your own units could very well destroy the ling/infestor style of play, and I feel is a bad idea.

In general I agree, there needs to be a change. But I think it needs to be understood that this one overpowered unit is what makes Zerg viable. To simply nerf it could reset the meta to square 1.

Obviously this is the view of a non-pro, but the basic idea of balance is that as one thing gets harder to use or less efficient, to not tip the scales you need something else to be changed to compensate.
My name is Mike, and statistically, yours is not.
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
November 08 2012 16:55 GMT
#232
On November 09 2012 01:52 Kznn wrote:
Show nested quote +
On November 09 2012 01:48 Narw wrote:
If infestors are changed (those big impact nerfs) without significant buffs to zerg tier 2 to compensate you might as well remove Zerg race from game.


tell that to life and leenock.


Life is a heavy user of infestors, also based on your logic theres nothing wrong with infestors because MVP and TAEJA wins games anyway.
Incomplet
Profile Blog Joined September 2011
United Kingdom1419 Posts
Last Edited: 2012-11-08 17:06:50
November 08 2012 16:58 GMT
#233
On November 09 2012 01:28 Incomplet wrote:
Anyone got that vod of Leenock doing the 3 infester Burrow fungal?


Ah, found it

Bow down to the sons of Aiur...SKT1_Rain, CreatorPrime, ST_Parting, Liquid_Hero.
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
November 08 2012 17:03 GMT
#234
On November 08 2012 23:06 Mouzone wrote:
Show nested quote +
On November 08 2012 22:32 TheMooseHeed wrote:
Any nerf but the supply increase pleeeease. Zerg hardly feels like a swarm anymore with so many 2+ supply units. Infestors are too strong yeah but some of these ideas arent well thought out and would have massive implications.


You think infestors walking around in a big, passive, non-attacking ball of spell casting feels like a swarm though?

Hence why I would accept any other realistic nerf to them to prevent this.
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
oZe
Profile Joined January 2011
Sweden492 Posts
November 08 2012 17:03 GMT
#235
Any nerf to infestors requires a significant nerf of all terran and protoss units or a significant buff to all other zerg units. I mean compared to storm fungal is like a slight tickle. Cannot think anyone would rather have infestors with 0 energy than templars with 0 energy either.

I've never had problems against fungal. I have however had serious problems vs storm. I mean the dmg of fungal is laughable. Plz don't micro for one minute while I tickle you to death ^^ If you are getting neuraled you may want to stop watching streams and pleasuring yourself while you play.

The worst kinds of organized crime are religion & government.
JMDj
Profile Joined September 2010
United States454 Posts
Last Edited: 2012-11-08 17:05:44
November 08 2012 17:04 GMT
#236
Maybe instead of completely snaring units fungal could slow units and the longer the duration is on for the stronger the slow gets. This would create a pretty cool mechanic where people would try to micro their units before the fungal took full effect.

ex 10%-20%-30%-40% slow each second, or whatever is balanced

It would also kind of make sense as the fungal would be 'growing'
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
November 08 2012 17:09 GMT
#237
On November 09 2012 02:04 Swagasaurus wrote:
Maybe instead of completely snaring units fungal could slow units and the longer the duration is on for the stronger the slow gets. This would create a pretty cool mechanic where people would try to micro their units before the fungal took full effect.

ex 10%-20%-30%-40% slow each second, or whatever is balanced

It would also kind of make sense as the fungal would be 'growing'




I like this idea alot, mostly because IT would look cool but also because it would still force quite a lot of extra apm, although if u want to slowdown pushes with fungals, u'd have to cast quite a lot of them
D4V3Z02
Profile Joined April 2011
Germany693 Posts
Last Edited: 2012-11-08 17:13:34
November 08 2012 17:10 GMT
#238
Infestor is fine. When u want to "change" him you have also to make something stronger. You can remove the snare but you ll have to make it deal more dmg. You can make the infestor itself weaker, but then youll have to make every zerg unit stronger. Choose your Destiny.
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
TT1
Profile Blog Joined December 2008
Canada10012 Posts
Last Edited: 2012-11-08 17:25:56
November 08 2012 17:12 GMT
#239
@ OP - can you please add a detailed summary section in your OP and update it w/ posts from progamers & other good suggestions? makes it easier to follow
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
November 08 2012 17:15 GMT
#240
where is the, fungal cant hit air option tt
Prev 1 10 11 12 13 14 36 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 19h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason73
ProTech35
MindelVK 28
BRAT_OK 1
StarCraft: Brood War
Rain 6846
Flash 2108
Jaedong 1584
Larva 968
Soulkey 959
Mini 686
Soma 557
ZerO 538
EffOrt 489
BeSt 444
[ Show more ]
Mong 190
Rush 185
PianO 130
Snow 119
ggaemo 84
Mind 52
Yoon 47
sorry 43
Shuttle 32
910 23
Rock 22
Terrorterran 18
Movie 16
scan(afreeca) 15
Shine 13
Dota 2
singsing2517
Dendi522
syndereN410
Fuzer 214
Counter-Strike
fl0m3417
olofmeister1921
Heroes of the Storm
Khaldor186
Other Games
gofns6725
B2W.Neo1296
hiko819
FrodaN258
crisheroes221
QueenE182
Mew2King139
ArmadaUGS75
ZerO(Twitch)24
KnowMe0
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• poizon28 81
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV416
League of Legends
• TFBlade1652
Counter-Strike
• C_a_k_e 2537
Upcoming Events
HomeStory Cup
19h 30m
Korean StarCraft League
1d 10h
HomeStory Cup
1d 19h
Replay Cast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
4 days
WardiTV Invitational
5 days
The PondCast
6 days
[ Show More ]
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-28
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
HSC XXVIII
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.