• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:48
CET 22:48
KST 06:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Gypsy to Korea mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ Soulkey's decision to leave C9 How much money terran looses from gas steal?
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Darkest Dungeon Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1572 users

[Poll] How Infestor could be changed? - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 36 Next All
DidYuhim
Profile Joined September 2011
Ukraine1905 Posts
November 08 2012 15:31 GMT
#181
On November 09 2012 00:27 RockIronrod wrote:
Show nested quote +
On November 09 2012 00:24 KOtical wrote:
On November 09 2012 00:23 Carnate wrote:
Where's the option to make other races use their casters more?


in TvZ its the problem that ghosts emp radius is to small to hit enough infestors, or infestors are too big... however you wanna see it. but by increasing the radius would lead to an imbalanced tvp...

Snipe 2 hits Infestors from a longer range. The nerf didn't affect it's use against psionic units (I think it's actually stronger against them than previously).

No. It doesn't.
KOtical
Profile Joined January 2011
Germany451 Posts
November 08 2012 15:32 GMT
#182
On November 09 2012 00:27 RockIronrod wrote:
Show nested quote +
On November 09 2012 00:24 KOtical wrote:
On November 09 2012 00:23 Carnate wrote:
Where's the option to make other races use their casters more?


in TvZ its the problem that ghosts emp radius is to small to hit enough infestors, or infestors are too big... however you wanna see it. but by increasing the radius would lead to an imbalanced tvp...

Snipe 2 hits Infestors from a longer range. The nerf didn't affect it's use against psionic units (I think it's actually stronger against them than previously).


well that only works when u got enough energy for cloaking and sniping than, coz without the cloak u cant get near the infestors coz of the brutelings from the brutelords....
idk i felt kinda sad seeing last time gsl final, when mvp was making 1 simple small mistake and ends up loosing while zerg can make some mistakes without taking to much effect...
Zenbrez
Profile Joined June 2012
Canada5973 Posts
November 08 2012 15:35 GMT
#183
On November 09 2012 00:30 Jermstuddog wrote:
Not exactly a fan of the Infestor myself, but so many of these suggestions here are outright terrible ><

Adding any supply to IT at all sounds incredibly narrow-minded and specific. If IT costs supply, I don't see why other summon abilities/free units shouldn't be the same. Force Fields, Broodlings, Auto-turrets, hallucinations, hell, maybe we should make buildings cost supply too! Quite simply, it makes the skill stupid and pointless, who would ever think that is fun and interesting in the slightest?

Increasing infestor supply is more of the same supply inflation bullshit that makes units like the siege tank, roach, and hydra so weak, and I honestly can't see Zerg affording it at all. That would basically kill the units viability at all points of the game, and the Zerg race as a whole.

Any suggestion that targets NP is, again, horrible. The ability is costly (both in energy and research), short range, and typically used against exactly 1 unit in the entirety of the game. Any balance problems NP presents are MS problems and nothing else. You want to make NP useless again? Remove the mothership.

Really, ANY suggestion to adjust IT is rather baseless. IT is a good spell, it has uses, it is strong, cheap, and offers one of the only viable harass methods the Zerg army possess. IT is NOT good for peppering a few eggs into a standing army. ITs fall quickly to AoE damage, ITs need lots of casts to be useful in general. The ability has positives and negatives, it's fucking balanced, stop crying about it.

Fungal is where the problem lies, and Fungal is what needs to be changed, for the good of the game. I have all but quit logging in to SC2 at this point because, lets face it, the game has become stagnant and boring, and Blizzard doesn't seem to be interested in fixing anything until HotS comes out.

If Blizzard wants to keep people playing, we need some quality changes like a fungal nerf, FF nerf, Vortex nerf, etc. There are too many things that just feel fucking wrong in SC2, Fungal is one of them, IT is not. Fix the problem, not the byproduct.

Terrible suggestions...
It's not balanced. If you don't like to polls, don't vote, or vote "No".
Refer to my post.
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
November 08 2012 15:36 GMT
#184
On November 09 2012 00:30 Jermstuddog wrote:
If Blizzard wants to keep people playing, we need some quality changes like a fungal nerf, FF nerf, Vortex nerf, etc. There are too many things that just feel fucking wrong in SC2, Fungal is one of them, IT is not. Fix the problem, not the byproduct.

Terrible suggestions...

Your whole post reads like you knew the answer to everything but I'm not so sure about this. I saw quite some games where P died to IT because they didn't had AOE in time.
Countdown to victory: 1 200!
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
November 08 2012 15:38 GMT
#185
Nerf the Cocoon.
RockIronrod
Profile Joined May 2011
Australia1369 Posts
November 08 2012 15:38 GMT
#186
On November 09 2012 00:31 DidYuhim wrote:
Show nested quote +
On November 09 2012 00:27 RockIronrod wrote:
On November 09 2012 00:24 KOtical wrote:
On November 09 2012 00:23 Carnate wrote:
Where's the option to make other races use their casters more?


in TvZ its the problem that ghosts emp radius is to small to hit enough infestors, or infestors are too big... however you wanna see it. but by increasing the radius would lead to an imbalanced tvp...

Snipe 2 hits Infestors from a longer range. The nerf didn't affect it's use against psionic units (I think it's actually stronger against them than previously).

No. It doesn't.

Snipe does 50 damage to Infestors. Infestors have 90 HP.
It does.
MisterTea
Profile Joined September 2010
United Kingdom1047 Posts
November 08 2012 15:39 GMT
#187
On November 08 2012 18:43 Nisyax wrote:
And what exactly would the purpose of neural be when you can't neural massive units anymore?

- I'd be in favor of the slow instead of the snare.
- Radius of effect, probably
- Can't kill units, how about can't kill mechanical units.

what is neural currently used on anyway?
Mothership and sometimes extremely rarely thors
Destroyr
Profile Joined November 2011
Germany299 Posts
November 08 2012 15:41 GMT
#188
This is quiete simple... Fungal should be nerfed... it should work a different way fewer dmg and just slowing units. On the other hand i feel that infested terran when throwen down before the engagement vs non splash armys are looking silly strong. But make them cost supply is a stupid idea
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2012-11-08 15:46:05
November 08 2012 15:44 GMT
#189
On November 09 2012 00:36 Hryul wrote:
Show nested quote +
On November 09 2012 00:30 Jermstuddog wrote:
If Blizzard wants to keep people playing, we need some quality changes like a fungal nerf, FF nerf, Vortex nerf, etc. There are too many things that just feel fucking wrong in SC2, Fungal is one of them, IT is not. Fix the problem, not the byproduct.

Terrible suggestions...

Your whole post reads like you knew the answer to everything but I'm not so sure about this. I saw quite some games where P died to IT because they didn't had AOE in time.


And I have seen 100x more games where Zerg dies to Colossi because they don't have flying units in time/not enough flying units/too many flying units/xyz.

Anecdotal evidence like that can be found ANYWHERE in the game because it's SUPPOSED to happen that you cannot prepare for everything all the time.

Show me a prepared Protoss losing to IT and not fungal and maybe I'll consider it, but that ability has gone unchanged longer than fungal, and it was never known for being OP in the slightest. The only reason it is even notable in the slightest NOW is because FUNGAL allows Zergs to continually add infestors throughout the game until they're in the 30s.

Yes, 100+ free units can be problematic, but IT is NOT the problem, it's the 30 infestors and the freedom/necessity of having so many that is the problem, stop trying to fix the symptoms.
As it turns out, marines don't actually cost any money -Jinro
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
Last Edited: 2012-11-08 15:49:36
November 08 2012 15:46 GMT
#190
On November 09 2012 00:31 DidYuhim wrote:
Show nested quote +
On November 09 2012 00:27 RockIronrod wrote:
On November 09 2012 00:24 KOtical wrote:
On November 09 2012 00:23 Carnate wrote:
Where's the option to make other races use their casters more?


in TvZ its the problem that ghosts emp radius is to small to hit enough infestors, or infestors are too big... however you wanna see it. but by increasing the radius would lead to an imbalanced tvp...

Snipe 2 hits Infestors from a longer range. The nerf didn't affect it's use against psionic units (I think it's actually stronger against them than previously).

No. It doesn't.


It does since they Nerfed snipe. It now does 25(+25 to psionic) compared to 45 flat before.

But you wont see sniped used anyways since Terrans already have so much to do lategame TvZ compared to Zergs.

Fungal should not root, IT eggs should have same prio as other targets and have the same HP as the Infested Terran they spawn. 3 Supply cost.
trias_e
Profile Blog Joined May 2010
United States520 Posts
November 08 2012 15:47 GMT
#191
On November 09 2012 00:23 KOtical wrote:
the problem with make fungal just slow down units instead of stopping them, is that stalkers than are able to blink out than. and mass stalker builds with blink would destroy zerg than i think...


You can still have it that stalkers can't blink while they are fungaled.
quantumslip
Profile Joined May 2010
United States188 Posts
November 08 2012 15:49 GMT
#192
Perhaps Mothership should gain an ability that prevents it from being neuraled, similar to frenzied for Ultras. Of course then you have to do something about the Archon toilet...
rawr!
TheDwf
Profile Joined November 2011
France19747 Posts
November 08 2012 15:49 GMT
#193
On November 09 2012 00:27 RockIronrod wrote:
Show nested quote +
On November 09 2012 00:24 KOtical wrote:
On November 09 2012 00:23 Carnate wrote:
Where's the option to make other races use their casters more?


in TvZ its the problem that ghosts emp radius is to small to hit enough infestors, or infestors are too big... however you wanna see it. but by increasing the radius would lead to an imbalanced tvp...

Snipe 2 hits Infestors from a longer range. The nerf didn't affect it's use against psionic units (I think it's actually stronger against them than previously).

Snipe range: 10
Broodlord range: 9.5
Overseer detection range: 11

On November 09 2012 00:30 Jermstuddog wrote:
Really, ANY suggestion to adjust IT is rather baseless. IT is a good spell, it has uses, it is strong, cheap, and offers one of the only viable harass methods the Zerg army possess. IT is NOT good for peppering a few eggs into a standing army. ITs fall quickly to AoE damage, ITs need lots of casts to be useful in general. The ability has positives and negatives, it's fucking balanced, stop crying about it.

No it's not. Showering entire armies to the point they are surrounded by eggs and then just die to the massive, out of control DPS it provides is certainly not “balanced”. Because there are not only ITs, you know. Meanwhile, Broodlords are also summoning their own supply-free army. And even against air, how can you fail to realize how stupid it is that both BCs and Carriers-based armies, the most expensive fleets Terran and Protoss can build, die just to IT spam + a few Fungals if they try to retreat?
NeonFox
Profile Joined January 2011
2373 Posts
November 08 2012 15:50 GMT
#194
On November 09 2012 00:36 Hryul wrote:
Show nested quote +
On November 09 2012 00:30 Jermstuddog wrote:
If Blizzard wants to keep people playing, we need some quality changes like a fungal nerf, FF nerf, Vortex nerf, etc. There are too many things that just feel fucking wrong in SC2, Fungal is one of them, IT is not. Fix the problem, not the byproduct.

Terrible suggestions...

Your whole post reads like you knew the answer to everything but I'm not so sure about this. I saw quite some games where P died to IT because they didn't had AOE in time.


I don't see many games lost to IT, and again it's IT coupled with the current fungal, infestor size/supply and all. Keep in mind nerfing fungal is also a nerf to IT since they share the same energy pool. A nerfed fungal means more fungals are needed than before and less energy is avalaible for ITs.

We want the infestor to be nerfed, not zerg not being able to win games anymore past the midgame.
Carnate
Profile Joined September 2010
United States62 Posts
November 08 2012 15:52 GMT
#195
3-4 EMPs wrecks their army, add a couple Seekers afterwards and you are set. The few time I see a pro game where they actually build a similar number of caster units the fights usually favor the non zerg.
Ansinjunger
Profile Joined November 2010
United States2451 Posts
November 08 2012 15:54 GMT
#196
I'd change fungal to a slow like chains of ice on WoW death knights. That is, it slows a lot at first but wears off. Something like 80% minus 20% each second. Make it so it doesn't cancel commands of the affected units.

If you really want to lock something down, you still can, but you have to pay for it in energy, otherwise, the units start to wiggle free as they regain speed. It might even be appropriate for the progression to be more steep, like 80->40->20->10% (halved reduction each second). In that case, you might make it 5 seconds and very slightly increase the damage (back to whatever it was when it was first changed or halfway between that and current damage).

orBitual
Profile Joined January 2011
United States96 Posts
November 08 2012 15:54 GMT
#197
On November 09 2012 00:49 TheDwf wrote:
Show nested quote +
On November 09 2012 00:27 RockIronrod wrote:
On November 09 2012 00:24 KOtical wrote:
On November 09 2012 00:23 Carnate wrote:
Where's the option to make other races use their casters more?


in TvZ its the problem that ghosts emp radius is to small to hit enough infestors, or infestors are too big... however you wanna see it. but by increasing the radius would lead to an imbalanced tvp...

Snipe 2 hits Infestors from a longer range. The nerf didn't affect it's use against psionic units (I think it's actually stronger against them than previously).

Snipe range: 10
Broodlord range: 9.5
Overseer detection range: 11

Show nested quote +
On November 09 2012 00:30 Jermstuddog wrote:
Really, ANY suggestion to adjust IT is rather baseless. IT is a good spell, it has uses, it is strong, cheap, and offers one of the only viable harass methods the Zerg army possess. IT is NOT good for peppering a few eggs into a standing army. ITs fall quickly to AoE damage, ITs need lots of casts to be useful in general. The ability has positives and negatives, it's fucking balanced, stop crying about it.

No it's not. Showering entire armies to the point they are surrounded by eggs and then just die to the massive, out of control DPS it provides is certainly not “balanced”. Because there are not only ITs, you know. Meanwhile, Broodlords are also summoning their own supply-free army. And even against air, how can you fail to realize how stupid it is that both BCs and Carriers-based armies, the most expensive fleets Terran and Protoss can build, die just to IT spam + a few Fungals if they try to retreat?


The same reason they die to stimmed marines if they try to retreat... and the same reason why broodlords die to stimmed marines or blink stalkers if they try to retreat. Because they're not invincible and zergs don't have t1 anti-air units like T and P.
TT1
Profile Blog Joined December 2008
Canada10024 Posts
Last Edited: 2012-11-08 16:09:36
November 08 2012 15:54 GMT
#198
this is a delicate subject because overnerfing infestors would make zerg terrible o_o, tbh i think creep is as big of an issue if not even bigger than infestors currently are

1)infestors 3 supply (still not sure about this one)
2)0 armor infested terran eggs and have their hp carry over once they hatch (having their hp carry over might be too big of a nerf aswell, at the very least infested terran eggs should have 0 armor)
3)make interceptors immune to fungal (100%)
4)make the mothership immune to neural (100%)

both 3) and 4) are obviously pvz related , i think the biggest issue in tvz is that infested terrans are too cost efficient against mech and fungal is too cost efficient against bio.. balancing those 2 spells out while trying to maintain some sort of balance in zvp is going to be problematic =/
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
DidYuhim
Profile Joined September 2011
Ukraine1905 Posts
November 08 2012 15:55 GMT
#199
On November 09 2012 00:46 Hypemeup wrote:
Show nested quote +
On November 09 2012 00:31 DidYuhim wrote:
On November 09 2012 00:27 RockIronrod wrote:
On November 09 2012 00:24 KOtical wrote:
On November 09 2012 00:23 Carnate wrote:
Where's the option to make other races use their casters more?


in TvZ its the problem that ghosts emp radius is to small to hit enough infestors, or infestors are too big... however you wanna see it. but by increasing the radius would lead to an imbalanced tvp...

Snipe 2 hits Infestors from a longer range. The nerf didn't affect it's use against psionic units (I think it's actually stronger against them than previously).

No. It doesn't.


It does since they Nerfed snipe. It now does 25(+25 to psionic) compared to 45 flat before.

But you wont see sniped used anyways since Terrans already have so much to do lategame TvZ compared to Zergs.

Fungal should not root, IT eggs should have same prio as other targets and have the same HP as the Infested Terran they spawn. 3 Supply cost.

The comment was on range.

Fungal has same effective radius as snipe. BL attack has 0.5 range less than snipe. Again, the only thing zerg has to bother to do is put overseers slightly in front of his army.
PiQLiQ
Profile Joined January 2011
Sweden702 Posts
Last Edited: 2012-11-08 15:55:48
November 08 2012 15:55 GMT
#200
On November 09 2012 00:54 ROOTT1 wrote:
this is a delicate subject because overnerfing infestors would make zerg terrible o_o, tbh i think creep is as big of an issue if not even bigger than infestors currently are

1)infestors 3 supply (still not sure about this one)
2)0 armor infested terran eggs and have their hp carry over once they hatch
3)make interceptors immune to fungal
4)make the mothership immune to neural


"do infested terrans regain their health back once they hatch from the eggs?" - TT1 =)
http://twitter.com/PiQLiQ
Prev 1 8 9 10 11 12 36 Next All
Please log in or register to reply.
Live Events Refresh
OSC
18:00
OSC Elite Rising Star #18
SteadfastSC149
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 262
SteadfastSC 149
UpATreeSC 115
StarCraft: Brood War
Britney 10416
Backho 62
soO 21
Super Smash Bros
C9.Mang0177
Other Games
summit1g7370
tarik_tv3998
Grubby2144
shahzam367
mouzStarbuck336
ViBE10
Organizations
Other Games
gamesdonequick1896
BasetradeTV74
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• davetesta5
• Reevou 3
• intothetv
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• Kozan
StarCraft: Brood War
• RayReign 34
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2983
• WagamamaTV850
• lizZardDota277
League of Legends
• Doublelift1918
• TFBlade633
Other Games
• imaqtpie776
• Scarra710
• Shiphtur117
Upcoming Events
Replay Cast
2h 12m
WardiTV Team League
14h 12m
Big Brain Bouts
19h 12m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 12h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 14h
Platinum Heroes Events
1d 17h
BSL
1d 22h
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
BSL
2 days
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-25
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.