• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:33
CET 20:33
KST 04:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada3SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1526 users

Patch 1.5: Custom Game Use Old Balance Patch - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 10 11 12 Next All
Marcus420
Profile Joined January 2011
Canada1923 Posts
July 31 2012 11:35 GMT
#81
On July 31 2012 20:27 wcr.4fun wrote:
Show nested quote +
On July 31 2012 17:15 Demizzle wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.


You know Mutas shit all over Phoenixes once the numbers get big enough, right? With or without the upgrade. So to take out moving shot would make them even more useless than before. Blink stalkers and storm are still the preferred method for dealing with mutas for a reason. Phoenixes just aren't good.


moving shot? Phoenixes don't have moving shot.

Yes they do?
desRow
Profile Blog Joined May 2009
Canada2654 Posts
July 31 2012 11:36 GMT
#82
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft


no one gets that range upgrade.. BUT since phoenix are already garbage this hidden nerf makes them even more useless pvp hooray blizzard :D
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
apm66
Profile Blog Joined April 2010
Canada943 Posts
July 31 2012 11:37 GMT
#83
1 extra apm should not hurt
(╯°□°)╯︵ ┻━┻
dynwar7
Profile Joined May 2011
1983 Posts
July 31 2012 11:38 GMT
#84
StimmedProbe....if you are reading, please edit your original post....one guy up there said it is fine

"Just tested on Patch 1.5. Phoenix still fires whilst moving. Everyone calm down.

http://drop.sc/232098"
Regarding the imbalance, hilarious to see Zergs defending themselves....
eusoc
Profile Joined November 2011
Italy82 Posts
Last Edited: 2012-07-31 11:52:26
July 31 2012 11:39 GMT
#85
On July 31 2012 20:01 phodacbiet wrote:
Show nested quote +
On July 31 2012 19:56 eusoc wrote:
On July 31 2012 19:14 dynwar7 wrote:
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.



Uhh.

Ok, I agree with the other guy who said to try play marine & Marauder vs banelings infestor. Then you know what micro intensive means. truly, 1 second you look away, you look back and you only see banelings


You know, infestors don't move at 3.75 speed... nor banelings


Neither do they shoot while moving. You literally just have to right click phoenixes away from stuff and they do the rest themselves.


3.75=>muta speed

You just can't "right click phoenixes away", you must attack the muta ball, or it will become too big. I'm not saying it's difficult to micro phoenixes with range upgrade, but you must do it 90% of time vs mutas, and you have to keep macroing behind that, even going to build 2 pylons or warping a bunch of stalkers may ends up losing 1-2 phoenixes because mutas appear just in that 0.5 second.
Without range upgrade it's even more difficult, mutas just run away and turn to kill phoenxis, without perfect control you end up losing too much.

On the other hand, playing MM vs baneling/infestor is more difficult to actually micro, doing the split in the minimum time possible, but the macro is much easier(no CB to be done on stargate, no warp), just hotkeys, depots and mules.


On July 31 2012 20:25 dynwar7 wrote:
So? So what?

Phoenixs are super quick. Yes MM can stim, but on creep its tough. Really tough having to split vs banelings and infestors because if infestors can fungal a big clump, then a few banelings will finish that.

But I dont want to turn this into a TvP thread. I'll let other experienced terran players tell you.....if you dont think so, try playing MM vs bling infestors without tanks. If marines and marauders shoot while moving, of course I can just stim and move back


As i said just few lines above, phoenixes are fast... yet, you must keep them moving and constantly keep attaccking the mutas. I play all races at approximately the same level, and the most mirco-intensive unit(beside speed warp prism with immortals) I think sc2 have is phoenix. As I said the MM micro is limited in few seconds, you don't need to keep stimmed marines kiting lings all the time moving around them.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 31 2012 11:40 GMT
#86
On July 31 2012 20:38 dynwar7 wrote:
StimmedProbe....if you are reading, please edit your original post....one guy up there said it is fine

"Just tested on Patch 1.5. Phoenix still fires whilst moving. Everyone calm down.

http://drop.sc/232098"


Cmon man read further.....
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
InfusedTT.DaZe
Profile Joined August 2010
Romania693 Posts
July 31 2012 11:42 GMT
#87
oh my god, brace yourselfs, mutas are coming
"Echoes of past events nudge the tiller on my present course, I await its reflection in the future"
dynwar7
Profile Joined May 2011
1983 Posts
July 31 2012 11:54 GMT
#88
On July 31 2012 20:39 eusoc wrote:
Show nested quote +
On July 31 2012 20:01 phodacbiet wrote:
On July 31 2012 19:56 eusoc wrote:
On July 31 2012 19:14 dynwar7 wrote:
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.



Uhh.

Ok, I agree with the other guy who said to try play marine & Marauder vs banelings infestor. Then you know what micro intensive means. truly, 1 second you look away, you look back and you only see banelings


You know, infestors don't move at 3.75 speed... nor banelings


Neither do they shoot while moving. You literally just have to right click phoenixes away from stuff and they do the rest themselves.


3.75=>muta speed

You just can't "right click phoenixes away", you must attack the muta ball, or it will become too big. I'm not saying it's DIFFCULT to micro phoenixes with range upgrade, but you must do it 90% of time vs mutas, and you have to keep macroing behind that, even going to build 2 pylons or warping a bunch of stalkers may ends up losing 1-2 phoenixes because mutas appear just in that 0.5 second.
Without range upgrade it's even more difficult, mutas just run away and turn to kill phoenxis, without perfect control you end up losing too much.

On the other hand, playing MM vs baneling/infestor is more difficult to actually micro, doing the split in the minimum time possible, but the macro is much easier(no CB to be done on stargate, no warp), just hotkeys, depots and mules.


Show nested quote +
On July 31 2012 20:25 dynwar7 wrote:
So? So what?

Phoenixs are super quick. Yes MM can stim, but on creep its tough. Really tough having to split vs banelings and infestors because if infestors can fungal a big clump, then a few banelings will finish that.

But I dont want to turn this into a TvP thread. I'll let other experienced terran players tell you.....if you dont think so, try playing MM vs bling infestors without tanks. If marines and marauders shoot while moving, of course I can just stim and move back


As i said just few lines above, phoenixes are fast... yet, you must keep them moving and constantly keep attaccking the mutas. I play all races at approximately the same level, and the most mirco-intensive unit(beside speed warp prism with immortals) I think sc2 have is phoenix. As I said the MM micro is limited in few seconds, you don't need to keep stimmed marines kiting lings all the time moving around them.


Moving a unit that auto attacks is not micro intensive ok, full stop. At the same time MM are so vulnerable to fungal and blings. they get fungaled in a big clump, then say goodbye to that as banelings easily destroy those clumped units. Everybody knows MM vs bling infestor is super hard vs a decent zerg....no need to argue here to make your protoss look micro intensive....but as I said, you can say what you want, I dont want to turn this thread into this kind of discussion.

Peace.

On July 31 2012 20:40 Diamond wrote:
Show nested quote +
On July 31 2012 20:38 dynwar7 wrote:
StimmedProbe....if you are reading, please edit your original post....one guy up there said it is fine

"Just tested on Patch 1.5. Phoenix still fires whilst moving. Everyone calm down.

http://drop.sc/232098"


Cmon man read further.....


Sorry, I cant find anything, what did I miss? O.o
Regarding the imbalance, hilarious to see Zergs defending themselves....
Province
Profile Joined June 2011
United Kingdom314 Posts
July 31 2012 11:54 GMT
#89
Perhaps a symptom of the mishmash of patches they tested 1.5 with?
IPS.Mardow.
Profile Joined November 2009
Germany713 Posts
July 31 2012 11:55 GMT
#90
But that phoenix "bug" is better because you actually have to micro a bit. We need more elements like those in sc2 imo x_x
ePdeLay
Profile Blog Joined July 2011
Australia220 Posts
July 31 2012 11:58 GMT
#91
i hope this is left like this
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
July 31 2012 11:59 GMT
#92
I don't understand why they can shoot while moving anyway.
"windows bash is a steaming heap of shit" tofucake
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
July 31 2012 12:01 GMT
#93
On July 31 2012 20:54 dynwar7 wrote:
Show nested quote +
On July 31 2012 20:40 Diamond wrote:
On July 31 2012 20:38 dynwar7 wrote:
StimmedProbe....if you are reading, please edit your original post....one guy up there said it is fine

"Just tested on Patch 1.5. Phoenix still fires whilst moving. Everyone calm down.

http://drop.sc/232098"


Cmon man read further.....


Sorry, I cant find anything, what did I miss? O.o


Apparently the bottom half of last page.
ZenithM
Profile Joined February 2011
France15952 Posts
July 31 2012 12:04 GMT
#94
On July 31 2012 20:59 Djagulingu wrote:
I don't understand why they can shoot while moving anyway.

It's Protoss man, they invented some fancy technological shit.
Thank god they don't have flying buildings yet.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
July 31 2012 12:05 GMT
#95
On July 31 2012 20:59 Djagulingu wrote:
I don't understand why they can shoot while moving anyway.


They used to not be able to shoot while moving back in WoL Beta, but people complained that they were absolutely useless like that. So instead of increasing range or damage or HP they decided to give it moving shot. Seriously, who the fuck even complains about the phoenix anyway?
eusoc
Profile Joined November 2011
Italy82 Posts
July 31 2012 12:09 GMT
#96
On July 31 2012 20:54 dynwar7 wrote:
Show nested quote +
On July 31 2012 20:39 eusoc wrote:
On July 31 2012 20:01 phodacbiet wrote:
On July 31 2012 19:56 eusoc wrote:
On July 31 2012 19:14 dynwar7 wrote:
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.



Uhh.

Ok, I agree with the other guy who said to try play marine & Marauder vs banelings infestor. Then you know what micro intensive means. truly, 1 second you look away, you look back and you only see banelings


You know, infestors don't move at 3.75 speed... nor banelings


Neither do they shoot while moving. You literally just have to right click phoenixes away from stuff and they do the rest themselves.


3.75=>muta speed

You just can't "right click phoenixes away", you must attack the muta ball, or it will become too big. I'm not saying it's DIFFCULT to micro phoenixes with range upgrade, but you must do it 90% of time vs mutas, and you have to keep macroing behind that, even going to build 2 pylons or warping a bunch of stalkers may ends up losing 1-2 phoenixes because mutas appear just in that 0.5 second.
Without range upgrade it's even more difficult, mutas just run away and turn to kill phoenxis, without perfect control you end up losing too much.

On the other hand, playing MM vs baneling/infestor is more difficult to actually micro, doing the split in the minimum time possible, but the macro is much easier(no CB to be done on stargate, no warp), just hotkeys, depots and mules.


On July 31 2012 20:25 dynwar7 wrote:
So? So what?

Phoenixs are super quick. Yes MM can stim, but on creep its tough. Really tough having to split vs banelings and infestors because if infestors can fungal a big clump, then a few banelings will finish that.

But I dont want to turn this into a TvP thread. I'll let other experienced terran players tell you.....if you dont think so, try playing MM vs bling infestors without tanks. If marines and marauders shoot while moving, of course I can just stim and move back


As i said just few lines above, phoenixes are fast... yet, you must keep them moving and constantly keep attaccking the mutas. I play all races at approximately the same level, and the most mirco-intensive unit(beside speed warp prism with immortals) I think sc2 have is phoenix. As I said the MM micro is limited in few seconds, you don't need to keep stimmed marines kiting lings all the time moving around them.


Moving a unit that auto attacks is not micro intensive ok, full stop. At the same time MM are so vulnerable to fungal and blings. they get fungaled in a big clump, then say goodbye to that as banelings easily destroy those clumped units. Everybody knows MM vs bling infestor is super hard vs a decent zerg....no need to argue here to make your protoss look micro intensive....but as I said, you can say what you want, I dont want to turn this thread into this kind of discussion.

Peace.

Show nested quote +
On July 31 2012 20:40 Diamond wrote:
On July 31 2012 20:38 dynwar7 wrote:
StimmedProbe....if you are reading, please edit your original post....one guy up there said it is fine

"Just tested on Patch 1.5. Phoenix still fires whilst moving. Everyone calm down.

http://drop.sc/232098"


Cmon man read further.....


Sorry, I cant find anything, what did I miss? O.o


Moving a unit that auto attacks into a +1 range advantage, that costs 150/100 to counter a 100/100 unit, producing it one at a time while the mutas get directly how many as you can afford, wiht 0.5 seconds of inadvertence that maybe cost u the whole game is microintensive. As I said I play every race at the same level, can you please TRY a PvZ going phoenixes to counter mutas? Guess you never even tried.
lindn
Profile Joined July 2010
Sweden833 Posts
July 31 2012 12:10 GMT
#97
On July 31 2012 20:37 apm66 wrote:
1 extra apm should not hurt

Yes it should. There's a reason why blizzard gave the phoenix moving shot back in beta.
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
July 31 2012 12:14 GMT
#98
Ugh, that sucks, I hope they fix this.
Luppa <3
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
July 31 2012 12:28 GMT
#99
On July 31 2012 20:54 dynwar7 wrote:

Moving a unit that auto attacks is not micro intensive ok, full stop. At the same time MM are so vulnerable to fungal and blings. they get fungaled in a big clump, then say goodbye to that as banelings easily destroy those clumped units. Everybody knows MM vs bling infestor is super hard vs a decent zerg....no need to argue here to make your protoss look micro intensive....but as I said, you can say what you want, I dont want to turn this thread into this kind of discussion.

Peace.


Try doing it for an entire game straight whilst simultaneously macroing, building a ground army, taking expansions, etc etc.

You don't actually have to continuously dance MM around banelings and infestors for minutes at a time. The fight is over one way or the other in a few seconds. In terms of concentrated burst APM it may be higher, but you don't need the same endurance as you do for Phoenix not to die to...well...everything.

Phoenix are micro-intensive in that they take up massive amounts of your attention and time to use. They're not micro-intensive in terms of pure burst APM.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 31 2012 12:43 GMT
#100
Phoenix acceleration is crap to make up for the fact that they can move and shoot. That is why you have to constantly mirco them to make sure they don’t stop moving and we see mutas pick off single phoenix and run away. It is not a measure of precise control, but active control. Unless you figure out some safe space you can put them on patrol, you can’t warp in while using them.

Regardless, it is likely a bug and can be fixed. People arguing that about balance are just looking for an excuse to whine.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Prev 1 2 3 4 5 6 7 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
OSC
16:00
Masters Cup #150: Group A
davetesta74
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 514
White-Ra 192
IndyStarCraft 134
UpATreeSC 112
JuggernautJason40
ForJumy 21
MindelVK 18
ProTech15
StarCraft: Brood War
Calm 2183
Shuttle 654
firebathero 188
Dota 2
Dendi1331
League of Legends
rGuardiaN38
Counter-Strike
byalli1094
fl0m997
pashabiceps566
Heroes of the Storm
Liquid`Hasu264
Other Games
summit1g2192
Grubby2010
Beastyqt772
ceh9525
DeMusliM269
Fuzer 206
ArmadaUGS141
Trikslyr52
FunKaTv 41
QueenE32
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Adnapsc2 7
• Reevou 6
• Dystopia_ 1
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• HerbMon 14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3984
• WagamamaTV669
League of Legends
• Nemesis2773
• imaqtpie1933
• TFBlade916
Other Games
• Shiphtur291
Upcoming Events
Replay Cast
3h 27m
Replay Cast
13h 27m
OSC
15h 57m
Kung Fu Cup
16h 27m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 3h
The PondCast
1d 14h
RSL Revival
1d 14h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 16h
WardiTV Korean Royale
1d 16h
PiGosaur Monday
2 days
[ Show More ]
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.