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Patch 1.5: Custom Game Use Old Balance Patch

Forum Index > SC2 General
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StimmedProbe
Profile Blog Joined October 2010
Hong Kong98 Posts
Last Edited: 2012-07-31 23:23:54
July 31 2012 07:51 GMT
#1
MOD EDIT: There are serious problems with custom games at the moment. The maps seem to be using balance data from some pre-beta patch. Phoenixes don't shoot while moving, Thors are super large, Roaches are 1 supply.. etc.




Just played a game with my friend and noticed that phoenixes no longer attack while moving. Unless this is some weird stealth nerf to protoss, I am 100% sure this is a bug and it needs to be addressed immediately by blizzard.

Replay: http://drop.sc/232077 (9:10, 9:50, 11:30)

Edit: Since most ppl don't have the the 1.5patch I'll upload a video.



On August 01 2012 01:53 Antoine wrote:
I tried this myself, and on Cloud Kingdom LE (uploaded by Blizzard), it worked normally. On Crux Whirlwind (not uploaded by Blizzard), it worked like in the OP (that is to say, no gliding shot). Sounds like custom mappers might have to make a change in their triggers with the patch.
Cutlery
Profile Joined December 2010
Norway565 Posts
Last Edited: 2012-07-31 07:59:46
July 31 2012 07:56 GMT
#2
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft
Perfi
Profile Blog Joined May 2010
Poland349 Posts
July 31 2012 07:57 GMT
#3
I haven't watched the replay, as the patch is not out in Europe yet. However, these news, coupled with this:
On July 31 2012 16:43 etherealfall wrote:
um. just played a custom game in Ohana LE and the colossus doesnt break the FF........

from the Patch 1.5 Download Live on SEA thread makes me think there might be a good bunch of new bugs for Blizzard to fix.

Best report it on their site, I suppose.
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
July 31 2012 07:58 GMT
#4
We haven't seen an "age of phoenix domination" affecting every P game, so I don't think this is an intended nerf. In fact we barely see phoenixes, so I'll go with bug..
If you are not supporting K-Pop you are hurting E-Sports.
dani`
Profile Joined January 2011
Netherlands2402 Posts
July 31 2012 07:59 GMT
#5
On July 31 2012 16:57 Perfi wrote:
I haven't watched the replay, as the patch is not out in Europe yet. However, these news, coupled with this:
Show nested quote +
On July 31 2012 16:43 etherealfall wrote:
um. just played a custom game in Ohana LE and the colossus doesnt break the FF........

from the Patch 1.5 Download Live on SEA thread makes me think there might be a good bunch of new bugs for Blizzard to fix.

Best report it on their site, I suppose.

The guy just posted that when he tried it again he couldn't recreate that 'bug' about Collosus not breaking FFs.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
July 31 2012 08:00 GMT
#6
On July 31 2012 16:57 Perfi wrote:
I haven't watched the replay, as the patch is not out in Europe yet. However, these news, coupled with this:
Show nested quote +
On July 31 2012 16:43 etherealfall wrote:
um. just played a custom game in Ohana LE and the colossus doesnt break the FF........

from the Patch 1.5 Download Live on SEA thread makes me think there might be a good bunch of new bugs for Blizzard to fix.

Best report it on their site, I suppose.


It'd be funny if we can FF ultras once again. Assuming that FF thing affects ultras as well because both colossi and ultras are massive.
Perfi
Profile Blog Joined May 2010
Poland349 Posts
July 31 2012 08:00 GMT
#7
Oh. Okay, false alarm, I guess. Can someone who has access to the patch check the Phoenix thing?
etherealfall
Profile Joined December 2011
Australia476 Posts
Last Edited: 2012-07-31 08:10:19
July 31 2012 08:08 GMT
#8
I couldnt recreate it because I only tried it with my own FF, I have no opponent to try it against.

Here's the replay of it happening against opponent:
http://drop.sc/232086

In the game, the colossus clearly walk around the FFs. Not sure how many people can actually view it, but my original concern stands.
Ahli
Profile Joined May 2012
Germany355 Posts
July 31 2012 08:09 GMT
#9
Sounds like there is/was a problem to activate multiplayer balance (that info is stored in its own archive file). Enjoy version 1.0 and warp in your storms as long as you can.

I guess it was a mistake leave out all balance changes on the beta realm.
Or they just forgot to include it in the release (after the beta).
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
July 31 2012 08:10 GMT
#10
finally the bug of phoenix is fixed

User was warned for this post
Incredible Miracle
etherealfall
Profile Joined December 2011
Australia476 Posts
July 31 2012 08:13 GMT
#11
Now that you mention it, warpgate timing in that particular game is 140 seconds as opposed to the 160 IIRC, and that observers are 50/100 as opposed to 25/75 nowadays.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-07-31 08:16:53
July 31 2012 08:14 GMT
#12
The balance was also weird in custom games in the 1.5 Beta, but only because the streaming version of the game had a strange merge with previous patches of the game, thus resulting in a bunch of random balance values from all over SC2's history, including from the Beta.

I think a complete download should fix it in custom games, and maybe it might not even be an issue on ladder. Hopefully, tournament organizers won't be playing the game on a streaming, unfinished client.
ㅇㅅㅌㅅ
Demizzle
Profile Joined September 2011
Australia397 Posts
July 31 2012 08:15 GMT
#13
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.


You know Mutas shit all over Phoenixes once the numbers get big enough, right? With or without the upgrade. So to take out moving shot would make them even more useless than before. Blink stalkers and storm are still the preferred method for dealing with mutas for a reason. Phoenixes just aren't good.
Jollypong ~ RIP KHAN / NSHoSeo | o v e r r a t e d g a m e r
convention
Profile Joined October 2011
United States622 Posts
Last Edited: 2012-07-31 08:20:10
July 31 2012 08:19 GMT
#14
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
Last Edited: 2012-07-31 08:22:35
July 31 2012 08:21 GMT
#15
PHOENIX. Goddamnit. Pretty serious bug though and should be adressed before the patch goes live.
http://www.twitch.tv/advocadosc2
Cutlery
Profile Joined December 2010
Norway565 Posts
Last Edited: 2012-07-31 08:25:05
July 31 2012 08:24 GMT
#16
On July 31 2012 17:15 Demizzle wrote:
Show nested quote +
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.


You know Mutas shit all over Phoenixes once the numbers get big enough, right? With or without the upgrade. So to take out moving shot would make them even more useless than before. Blink stalkers and storm are still the preferred method for dealing with mutas for a reason. Phoenixes just aren't good.



This is a huge change that allows a Phoenix to dance around Mutalisks and other air units and attack them while moving. Phoenix always did hard-counter Mutalisks, but now even a very small number of Phoenix can challenge a very large number of Mutalisks so long as they are willing to attack and move away. Use your Phoenix to keep out of the Mutalisk attack range while firing yourself and you can do a lot of damage to a pack of Mutalisks.


..It's a numbers and micro thing. phoenixes should be able to shit all over mutas. But if you are very outnumbered and don't control them properly, the phoenixes are a complete waste. I still think range 6 and fire while moving is now a very strange combination, that I'm not surprised if blizzard is questioning.
phodacbiet
Profile Joined August 2010
United States1740 Posts
July 31 2012 08:26 GMT
#17
You do know beta patch is like 2 patches behind right? Because they arent testing balance in beta, they are testing the bnet features.
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2012-07-31 08:27:28
July 31 2012 08:26 GMT
#18
Yeah odd stuff has happened before in Custom Games after a new patch. Perhaps redownloading the maps works. Try clearing all Battle.net cache and then play it again (remove C:\ProgramData\Blizzard Entertainment\Battle.net\ @ Win7).

On July 31 2012 17:26 phodacbiet wrote:
You do know beta patch is like 2 patches behind right? Because they arent testing balance in beta, they are testing the bnet features.

This is about the 1.5 patch on SEA, the final one not the beta one.
phodacbiet
Profile Joined August 2010
United States1740 Posts
July 31 2012 08:28 GMT
#19
On July 31 2012 17:26 dani` wrote:
Yeah odd stuff has happened before in Custom Games after a new patch. Perhaps redownloading the maps works. Try clearing all Battle.net cache and then play it again (remove C:\ProgramData\Blizzard Entertainment\Battle.net\ @ Win7).

Show nested quote +
On July 31 2012 17:26 phodacbiet wrote:
You do know beta patch is like 2 patches behind right? Because they arent testing balance in beta, they are testing the bnet features.

This is about the 1.5 patch on SEA, the final one not the beta one.


Ah in that case its probably just blizz being blizz.
ZenithM
Profile Joined February 2011
France15952 Posts
July 31 2012 08:28 GMT
#20
On July 31 2012 17:24 Cutlery wrote:
Show nested quote +
On July 31 2012 17:15 Demizzle wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.


You know Mutas shit all over Phoenixes once the numbers get big enough, right? With or without the upgrade. So to take out moving shot would make them even more useless than before. Blink stalkers and storm are still the preferred method for dealing with mutas for a reason. Phoenixes just aren't good.



Show nested quote +
This is a huge change that allows a Phoenix to dance around Mutalisks and other air units and attack them while moving. Phoenix always did hard-counter Mutalisks, but now even a very small number of Phoenix can challenge a very large number of Mutalisks so long as they are willing to attack and move away. Use your Phoenix to keep out of the Mutalisk attack range while firing yourself and you can do a lot of damage to a pack of Mutalisks.


..It's a numbers and micro thing. phoenixes should be able to shit all over mutas. But if you are very outnumbered and don't control them properly, the phoenixes are a complete waste. I still think range 6 and fire while moving is now a very strange combination, that I'm not surprised if blizzard is questioning.

I can see where you're coming from, range 6 with moving shot seems indeed a bit redundant.
But problem is, they don't have the fleet beacon (!) upgrade by default. Range 4 phoenix without moving shot is pitifully bad.
Cutlery
Profile Joined December 2010
Norway565 Posts
Last Edited: 2012-07-31 08:32:43
July 31 2012 08:32 GMT
#21
On July 31 2012 17:19 convention wrote:
Show nested quote +
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.



Not sure your first paragraph isn't contradicting itself. And yes, hitting S every second for some micro wouldn't be bad considering that it's starcraft. They won't deccelerate enough to be caught by the mutas. I can understand that their speed make them a difficult tool, but it also gives them their great potential.
Bommes
Profile Joined June 2010
Germany1226 Posts
July 31 2012 08:34 GMT
#22
1.5 Beta uses an old build that probably has a couple of bugs like this.

If this happened in the 1.5 live build it will probably get hotfixed asap in case it can be reproduced.
etherealfall
Profile Joined December 2011
Australia476 Posts
July 31 2012 08:37 GMT
#23
On July 31 2012 17:28 ZenithM wrote:
Show nested quote +
On July 31 2012 17:24 Cutlery wrote:
On July 31 2012 17:15 Demizzle wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.


You know Mutas shit all over Phoenixes once the numbers get big enough, right? With or without the upgrade. So to take out moving shot would make them even more useless than before. Blink stalkers and storm are still the preferred method for dealing with mutas for a reason. Phoenixes just aren't good.



This is a huge change that allows a Phoenix to dance around Mutalisks and other air units and attack them while moving. Phoenix always did hard-counter Mutalisks, but now even a very small number of Phoenix can challenge a very large number of Mutalisks so long as they are willing to attack and move away. Use your Phoenix to keep out of the Mutalisk attack range while firing yourself and you can do a lot of damage to a pack of Mutalisks.


..It's a numbers and micro thing. phoenixes should be able to shit all over mutas. But if you are very outnumbered and don't control them properly, the phoenixes are a complete waste. I still think range 6 and fire while moving is now a very strange combination, that I'm not surprised if blizzard is questioning.

I can see where you're coming from, range 6 with moving shot seems indeed a bit redundant.
But problem is, they don't have the fleet beacon (!) upgrade by default. Range 4 phoenix without moving shot is pitifully bad.


If someone wants to mass mutas they can still get a few corruptors to complement their air army.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
July 31 2012 08:38 GMT
#24
Phoenix are fine as they are. I am pretty sure this is a bug that it will be fixed asap.
I had a good night of sleep.
ZenithM
Profile Joined February 2011
France15952 Posts
July 31 2012 08:41 GMT
#25
On July 31 2012 17:37 etherealfall wrote:
Show nested quote +
On July 31 2012 17:28 ZenithM wrote:
On July 31 2012 17:24 Cutlery wrote:
On July 31 2012 17:15 Demizzle wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.


You know Mutas shit all over Phoenixes once the numbers get big enough, right? With or without the upgrade. So to take out moving shot would make them even more useless than before. Blink stalkers and storm are still the preferred method for dealing with mutas for a reason. Phoenixes just aren't good.



This is a huge change that allows a Phoenix to dance around Mutalisks and other air units and attack them while moving. Phoenix always did hard-counter Mutalisks, but now even a very small number of Phoenix can challenge a very large number of Mutalisks so long as they are willing to attack and move away. Use your Phoenix to keep out of the Mutalisk attack range while firing yourself and you can do a lot of damage to a pack of Mutalisks.


..It's a numbers and micro thing. phoenixes should be able to shit all over mutas. But if you are very outnumbered and don't control them properly, the phoenixes are a complete waste. I still think range 6 and fire while moving is now a very strange combination, that I'm not surprised if blizzard is questioning.

I can see where you're coming from, range 6 with moving shot seems indeed a bit redundant.
But problem is, they don't have the fleet beacon (!) upgrade by default. Range 4 phoenix without moving shot is pitifully bad.


If someone wants to mass mutas they can still get a few corruptors to complement their air army.

Hmm, yeah I agree, phoenixes are perfectly fine as they are. I just wanted to say that even if you assumed that moving shot with range 6 is too much, range 4 without it certainly makes for one of the worst units in the game (worse than the hydra actually :D).
Acritter
Profile Joined August 2010
Syria7637 Posts
July 31 2012 08:44 GMT
#26
I hope it's just what was already theorized in this thread: namely, that it's an issue with patch streaming. I wouldn't be surprised, the patch streaming seems like a highly complicated bit of coding and some bugs with it should be expected.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
jeffvip
Profile Joined June 2011
211 Posts
July 31 2012 08:45 GMT
#27
On July 31 2012 17:19 convention wrote:
Show nested quote +
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.


Try play Marine & Marauder against Baneling & Infestor if you really want to know what does 'micro intensive' means
Marine is Terran strongest unit but it might be Terran's biggest weakness. Bcos of Marine so OP, other Terran unit regrettably have to be weak..
AssyrianKing
Profile Blog Joined August 2011
Australia2111 Posts
July 31 2012 08:46 GMT
#28
Tell them to "fix" carrier
John 15:13
inFeZa
Profile Blog Joined June 2009
Australia556 Posts
July 31 2012 08:47 GMT
#29
this patch is infested with bugs... T_T
Starcraft 2 in-game Observer. Follow me twitter.com/infeza
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 31 2012 08:48 GMT
#30
Did you really just call the phoenix the most micro intensive unit th

Imma go now.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
phodacbiet
Profile Joined August 2010
United States1740 Posts
July 31 2012 08:49 GMT
#31
On July 31 2012 17:19 convention wrote:
Show nested quote +
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.


Im pretty sure right clicking while the phoenixes shoot by themselves is very hard =)
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
July 31 2012 08:49 GMT
#32
WTF, i like the Phoenix attack move! Looks very artistic.
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
July 31 2012 08:49 GMT
#33
Units that attack while moving = micro intensive.

What world is that?
If you are not supporting K-Pop you are hurting E-Sports.
Neurosis
Profile Joined October 2010
United States893 Posts
Last Edited: 2012-07-31 08:55:31
July 31 2012 08:54 GMT
#34
On July 31 2012 17:49 Nekovivie wrote:
Units that attack while moving = micro intensive.

What world is that?


lmao. In all seriousness, the phoenix should probably stay like it is with the 1.5 patch.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2012-07-31 08:57:23
July 31 2012 08:56 GMT
#35
On July 31 2012 17:49 phodacbiet wrote:
Show nested quote +
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.


Im pretty sure right clicking while the phoenixes shoot by themselves is very hard =)

I'm sure he meant that it's the unit that requires the most attention in the game.
Basically, if you want phoenixes to do anything, from harassing to defending against mutas, you have to look at them and control them.
Even mutas, you park them on a mineral line and let them do their job, with a bio drop you stim one time, A-move and do something else,or with DTs you queue a bunch of workers or just a-move the mineral line or a building, you look at the minimap to see when you have to retreat and that's about it. If you're not a top class player this is probably enough and will get some sort of damage done even if it's not optimal (no target fire yadayada).
With phoenixes, you have to pick up a unit with graviton beam each time you want to get a kill, you have to not pick up too many of them or else you take too much time killing shit, and they don't attack ground so can't even defend themselves.
Against mutas, you just have to right click like a madman without doing anything else, or else you lose everything.

So sure, their micro is not hard, in a micro tournament context, but we're looking at a real game, where you have to do like 3 things per second...
mewo
Profile Joined July 2011
United States221 Posts
July 31 2012 08:57 GMT
#36
A world in which you only have a half range more and are faster with no ability to stack. Its so hard that you cant really kite more than 10 muta and have it not be futile. Ofc with range 6 its easy. Until they make corruptors.
Lorch
Profile Joined June 2011
Germany3684 Posts
July 31 2012 09:00 GMT
#37
Well when the beta for 1.5 first came out it also had similiar issues which they patched quiet quickly. I guess when you change the entire interface shit can go wrong, I wouldn't be too worried.
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
July 31 2012 09:05 GMT
#38
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

I think I have seen that upgrade like 3 times out of hundreds of PvZs I've seen
~~~Liquid Fighting (SC2)~~~
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-07-31 09:12:11
July 31 2012 09:10 GMT
#39
It can't stay the way it is because even with micro it will do about half the damage by not being able to attack while chasing, but instead having to stop each time it attacks. So I am sure it's a bug that will be fixed.
MrGio
Profile Joined July 2011
Georgia28 Posts
July 31 2012 09:11 GMT
#40
It's ok. Now protoss needs more micro.
Rice
Profile Blog Joined July 2007
United States1332 Posts
July 31 2012 09:14 GMT
#41
On July 31 2012 17:19 convention wrote:
Show nested quote +
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.


hard counter eh? do you even know what that means?
Freedom will be defended at the cost of civil liberties.
Goldfish
Profile Blog Joined August 2010
2230 Posts
July 31 2012 09:15 GMT
#42
On July 31 2012 17:14 eviltomahawk wrote:
The balance was also weird in custom games in the 1.5 Beta, but only because the streaming version of the game had a strange merge with previous patches of the game, thus resulting in a bunch of random balance values from all over SC2's history, including from the Beta.

I think a complete download should fix it in custom games, and maybe it might not even be an issue on ladder. Hopefully, tournament organizers won't be playing the game on a streaming, unfinished client.


Hmm, interesting. Yeah, the streaming game thing may be what is causing the problem.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
July 31 2012 09:17 GMT
#43
On July 31 2012 18:11 MrGio wrote:
It's ok. Now protoss needs more micro.


Man, i'm pretty sure you wouldn't be able to look more ignorant if you tried. With moving shot phoenix are only barely useful in very specific situations, take that away and they are basically flying paperweights.
karpo
Profile Joined October 2010
Sweden1998 Posts
July 31 2012 09:22 GMT
#44
I'd rather have stonger Phoenixes with no moving shot tbh. This is probably a bug though.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
July 31 2012 09:38 GMT
#45
On July 31 2012 18:05 Yamulo wrote:
Show nested quote +
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

I think I have seen that upgrade like 3 times out of hundreds of PvZs I've seen


i pretty much always see it if zerg keeps on making mutas and has a late hive. and at that point if you have e good amount of phoenix with the upgrade, you win.
savior did nothing wrong
eusoc
Profile Joined November 2011
Italy82 Posts
July 31 2012 09:38 GMT
#46
On July 31 2012 17:32 Cutlery wrote:
Show nested quote +
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.



Not sure your first paragraph isn't contradicting itself. And yes, hitting S every second for some micro wouldn't be bad considering that it's starcraft. They won't deccelerate enough to be caught by the mutas. I can understand that their speed make them a difficult tool, but it also gives them their great potential.


Guess you never played PvZ and got phoenix vs mutas... phoenix is he most micro-intensive unit, half a second and you may end up losing all your units to mutas, to actually use them you must ALWAYS keep them moving, while warping on the other side of the map. Marine/Maruader vs Baneling/Infestor? It's all done in 10s, not a whole game microing 4-5 units. Even with range upgrade phoenix are too few to properly counter mutas, so I think this is a huge bug, as OP said.

DrAbuse
Profile Joined April 2011
Germany209 Posts
July 31 2012 09:40 GMT
#47
On July 31 2012 18:14 Rice wrote:
Show nested quote +
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.


hard counter eh? do you even know what that means?


http://wiki.teamliquid.net/starcraft/Hard_Counters_and_Soft_Counters
eu.battle.net/sc2/en/profile/186292/1/DrAbuse/
etherealfall
Profile Joined December 2011
Australia476 Posts
July 31 2012 09:41 GMT
#48
I think its a custom game bug only. Currently nRvBard is streaming and he's got flux vanes, amulet for templars and the warpgate bug too. I don't think this affects ladder since he tried it in teams and it did not work.
Taefox
Profile Joined March 2010
1533 Posts
July 31 2012 09:45 GMT
#49
yeah custom game with 150/150 stimpack -.-a 100/100 for CS
@taefoxy
MavercK
Profile Joined March 2010
Australia2181 Posts
July 31 2012 09:48 GMT
#50
in my mod SC2BW im currently having massive issues with the order of dependencies being screwed up.

that is to say i have some units in a file. that are lower priority than other files. the top file takes priority. overriding the lower priority changes. thats how it's meant to work atleast.

alot of my low level changes are popping up and interfering with my mod. units having the wrong amount of hitpoints for example.

i think thats what is happening here. starcraft isn't loading it's files in the correct order and you have these old patch changes leaking through.

atleast thats my theory.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
S2Glow
Profile Blog Joined July 2010
Singapore1042 Posts
July 31 2012 09:59 GMT
#51
hehe if this is the truth , all the zergs will be happy like me =P
<3 Katelyn , C Zerg. Dying wish is to watch proleague live and see my girlfriend which gonna be soon! <33
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
July 31 2012 10:03 GMT
#52
On July 31 2012 18:38 EleanorRIgby wrote:
Show nested quote +
On July 31 2012 18:05 Yamulo wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

I think I have seen that upgrade like 3 times out of hundreds of PvZs I've seen


i pretty much always see it if zerg keeps on making mutas and has a late hive. and at that point if you have e good amount of phoenix with the upgrade, you win.

Are you talking about pro games or ladder games, because it sounds like the latter.
MysteryTerran
Profile Blog Joined May 2012
United States178 Posts
July 31 2012 10:05 GMT
#53
If it's not in the patch notes then it's a bug that will be fixed. To the people saying Phoenix are micro intensive, lol. I wouldn't expect any Protoss player below Top8 Masters to know what "micro intensive" means.
Playing Protoss is like playing Guitar Hero on Very Easy
Tazerenix
Profile Joined December 2010
Australia340 Posts
Last Edited: 2012-07-31 10:12:07
July 31 2012 10:11 GMT
#54
Just tested on Patch 1.5. Phoenix still fires whilst moving. Everyone calm down.

http://drop.sc/232098
mutantmagnet
Profile Joined June 2009
United States3789 Posts
Last Edited: 2012-07-31 10:16:14
July 31 2012 10:14 GMT
#55



You do realize bugs can and do occur for a percentage of users and not neccessarily everyone? That's how bugs usually get through.

The OP even posted a video.
dynwar7
Profile Joined May 2011
1983 Posts
July 31 2012 10:14 GMT
#56
On July 31 2012 17:19 convention wrote:
Show nested quote +
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.



Uhh.

Ok, I agree with the other guy who said to try play marine & Marauder vs banelings infestor. Then you know what micro intensive means. truly, 1 second you look away, you look back and you only see banelings
Regarding the imbalance, hilarious to see Zergs defending themselves....
mutantmagnet
Profile Joined June 2009
United States3789 Posts
Last Edited: 2012-07-31 10:16:03
July 31 2012 10:15 GMT
#57
*bah double post*
exog
Profile Joined April 2010
Norway279 Posts
July 31 2012 10:23 GMT
#58
Loving it!
_Search_
Profile Joined February 2011
Canada180 Posts
July 31 2012 10:26 GMT
#59
On July 31 2012 19:05 MysteryTerran wrote:
If it's not in the patch notes then it's a bug that will be fixed. To the people saying Phoenix are micro intensive, lol. I wouldn't expect any Protoss player below Top8 Masters to know what "micro intensive" means.


No kidding. The most hilarious part about this thread is listening to Protosses scramble for examples of how their race is on the same level of difficulty as the other two.

User was temp banned for this post.
TaShadan
Profile Joined February 2010
Germany1976 Posts
July 31 2012 10:28 GMT
#60
so this patch is bugged?
Total Annihilation Zero
PatouPower
Profile Joined September 2010
Canada1119 Posts
July 31 2012 10:31 GMT
#61
I love how this thread turned into yet another shitty balance discussion. lol...
ZenithM
Profile Joined February 2011
France15952 Posts
July 31 2012 10:33 GMT
#62
On July 31 2012 19:26 _Search_ wrote:
Show nested quote +
On July 31 2012 19:05 MysteryTerran wrote:
If it's not in the patch notes then it's a bug that will be fixed. To the people saying Phoenix are micro intensive, lol. I wouldn't expect any Protoss player below Top8 Masters to know what "micro intensive" means.


No kidding. The most hilarious part about this thread is listening to Protosses scramble for examples of how their race is on the same level of difficulty as the other two.

Well, look at it this way:
If they only had non moving shooting phoenixes as their units, AND you could even warp them from warpgates, they......actually wouldn't win many games.

I'm Terran, btw, l0l.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 31 2012 10:34 GMT
#63
On July 31 2012 19:31 PatouPower wrote:
I love how this thread turned into yet another shitty balance discussion. lol...

Whiny terrans are good like that.

This is an old bug from the single player, which I sure will be an easy fix.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-07-31 10:48:50
July 31 2012 10:44 GMT
#64
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

This completely.

You can now shoot wile moving, but only with micro. I think many micro fans are a fan of this, although maybe not protoss players in general, since it is still a nerf.

That said, I think that maybe the range upgrade should get removed, and phoenix should get 5 range now just to balance things? or would protoss rather have 4+6 still?


On a rather unrelated note: Probably not many people knew this, but scouts had ridiculously good ability to shoot while moving (including backwards) in SC1 when microed — pretty sure the best in the game. People are aware of mutalisk micro vs scourge, but with scouts it's like 3x faster and easier. It made it fun for me to get scouts vs zerg when I'd play PvZ, since while prohibitively expensive, scourges couldn't deal with them, so they were excellent harass (since you can't have hydras everywhere)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
figq
Profile Blog Joined May 2010
12519 Posts
July 31 2012 10:45 GMT
#65
Hah. Not sure if Blizz is serious or
On July 31 2012 17:21 Advocado wrote:
PHOENIX. Goddamnit.
You need to listen to this song. Your life will never be the same.
+ Show Spoiler +
If you stand next to my head, you can hear the ocean. - Day[9]
johnny123
Profile Joined February 2012
521 Posts
July 31 2012 10:53 GMT
#66
as it has happened to a lot of mappers, blizzard probably forget to update their dependencies for the melee maps . As funny as it sounds, thats a big face palm from blizzard lol . Easillllyy fixable though.
Favorite players,Stephano/MVP/Nestea/Gumiho/Life/Jaedong/MMA
eusoc
Profile Joined November 2011
Italy82 Posts
July 31 2012 10:56 GMT
#67
On July 31 2012 19:14 dynwar7 wrote:
Show nested quote +
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.



Uhh.

Ok, I agree with the other guy who said to try play marine & Marauder vs banelings infestor. Then you know what micro intensive means. truly, 1 second you look away, you look back and you only see banelings


You know, infestors don't move at 3.75 speed... nor banelings
phodacbiet
Profile Joined August 2010
United States1740 Posts
July 31 2012 11:01 GMT
#68
On July 31 2012 19:56 eusoc wrote:
Show nested quote +
On July 31 2012 19:14 dynwar7 wrote:
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.



Uhh.

Ok, I agree with the other guy who said to try play marine & Marauder vs banelings infestor. Then you know what micro intensive means. truly, 1 second you look away, you look back and you only see banelings


You know, infestors don't move at 3.75 speed... nor banelings


Neither do they shoot while moving. You literally just have to right click phoenixes away from stuff and they do the rest themselves.
KuKri
Profile Joined February 2012
Germany168 Posts
Last Edited: 2012-07-31 11:06:49
July 31 2012 11:06 GMT
#69
On July 31 2012 20:01 phodacbiet wrote:
Show nested quote +
On July 31 2012 19:56 eusoc wrote:
On July 31 2012 19:14 dynwar7 wrote:
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.



Uhh.

Ok, I agree with the other guy who said to try play marine & Marauder vs banelings infestor. Then you know what micro intensive means. truly, 1 second you look away, you look back and you only see banelings


You know, infestors don't move at 3.75 speed... nor banelings


Neither do they shoot while moving. You literally just have to right click phoenixes away from stuff and they do the rest themselves.

Nonono! You forget that phoenixes are the fastest air unit in the game, and that's problematic, because once you escape the danger zone you quickly end up in another danger zone and you have to move them again!
ZenithM
Profile Joined February 2011
France15952 Posts
July 31 2012 11:10 GMT
#70
On July 31 2012 20:01 phodacbiet wrote:
Show nested quote +
On July 31 2012 19:56 eusoc wrote:
On July 31 2012 19:14 dynwar7 wrote:
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.



Uhh.

Ok, I agree with the other guy who said to try play marine & Marauder vs banelings infestor. Then you know what micro intensive means. truly, 1 second you look away, you look back and you only see banelings


You know, infestors don't move at 3.75 speed... nor banelings


Neither do they shoot while moving. You literally just have to right click phoenixes away from stuff and they do the rest themselves.

Well, technically, banelings shoot while moving ;D
But god I just imagined an infestor auto casting free fungals while moving... Well actually it wasn't that much better than your regular infestor.

*wink*
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 31 2012 11:13 GMT
#71
On July 31 2012 19:53 johnny123 wrote:
as it has happened to a lot of mappers, blizzard probably forget to update their dependencies for the melee maps . As funny as it sounds, thats a big face palm from blizzard lol . Easillllyy fixable though.


If Maruader concussive shell does splash it's campaign dependencies, we ran into this before.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Yoduh
Profile Joined August 2010
United States216 Posts
July 31 2012 11:16 GMT
#72
On July 31 2012 19:11 Tazerenix wrote:
Just tested on Patch 1.5. Phoenix still fires whilst moving. Everyone calm down.

http://drop.sc/232098


oh look, another thread where OP makes a claim that isn't fact checked by anybody until page 3. only 20 more pages of "omg worst nerf ever!!1, blizzard sux!" before this can all die.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
July 31 2012 11:18 GMT
#73
There is only one explanation: the nasl soundguy was also hired by blizzard as a tester.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 31 2012 11:19 GMT
#74
On July 31 2012 20:16 Yoduh wrote:
Show nested quote +
On July 31 2012 19:11 Tazerenix wrote:
Just tested on Patch 1.5. Phoenix still fires whilst moving. Everyone calm down.

http://drop.sc/232098


oh look, another thread where OP makes a claim that isn't fact checked by anybody until page 3. only 20 more pages of "omg worst nerf ever!!1, blizzard sux!" before this can all die.


Oh look another post where someone saw one post and stopped reading the thread right there!

It seems to be an issue in customs, there is multiple replays with issues (that most people CANT watch because 1.5 is not live on their region) and a Youtube video that backs up the theroy. Ladder games might be fine ,or vice versa.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
phodacbiet
Profile Joined August 2010
United States1740 Posts
July 31 2012 11:20 GMT
#75
On July 31 2012 20:16 Yoduh wrote:
Show nested quote +
On July 31 2012 19:11 Tazerenix wrote:
Just tested on Patch 1.5. Phoenix still fires whilst moving. Everyone calm down.

http://drop.sc/232098


oh look, another thread where OP makes a claim that isn't fact checked by anybody until page 3. only 20 more pages of "omg worst nerf ever!!1, blizzard sux!" before this can all die.


Idk have anyone checked the bunker yet? I think blizzard made it so they can now shoot while moving too =)
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
Last Edited: 2012-07-31 11:23:40
July 31 2012 11:23 GMT
#76
Phoenix good unit!
This is our town, scrub
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
July 31 2012 11:25 GMT
#77
On July 31 2012 20:20 phodacbiet wrote:
Show nested quote +
On July 31 2012 20:16 Yoduh wrote:
On July 31 2012 19:11 Tazerenix wrote:
Just tested on Patch 1.5. Phoenix still fires whilst moving. Everyone calm down.

http://drop.sc/232098


oh look, another thread where OP makes a claim that isn't fact checked by anybody until page 3. only 20 more pages of "omg worst nerf ever!!1, blizzard sux!" before this can all die.


Idk have anyone checked the bunker yet? I think blizzard made it so they can now shoot while moving too =)


bunkers dont exist anymore, blizzard decided it is enough time to nerf them.
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
dynwar7
Profile Joined May 2011
1983 Posts
July 31 2012 11:25 GMT
#78
On July 31 2012 19:56 eusoc wrote:
Show nested quote +
On July 31 2012 19:14 dynwar7 wrote:
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.



Uhh.

Ok, I agree with the other guy who said to try play marine & Marauder vs banelings infestor. Then you know what micro intensive means. truly, 1 second you look away, you look back and you only see banelings


You know, infestors don't move at 3.75 speed... nor banelings


So? So what?

Phoenixs are super quick. Yes MM can stim, but on creep its tough. Really tough having to split vs banelings and infestors because if infestors can fungal a big clump, then a few banelings will finish that.

But I dont want to turn this into a TvP thread. I'll let other experienced terran players tell you.....if you dont think so, try playing MM vs bling infestors without tanks. If marines and marauders shoot while moving, of course I can just stim and move back
Regarding the imbalance, hilarious to see Zergs defending themselves....
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
July 31 2012 11:27 GMT
#79
On July 31 2012 17:15 Demizzle wrote:
Show nested quote +
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.


You know Mutas shit all over Phoenixes once the numbers get big enough, right? With or without the upgrade. So to take out moving shot would make them even more useless than before. Blink stalkers and storm are still the preferred method for dealing with mutas for a reason. Phoenixes just aren't good.


moving shot? Phoenixes don't have moving shot.
Yoduh
Profile Joined August 2010
United States216 Posts
July 31 2012 11:28 GMT
#80
On July 31 2012 20:19 Diamond wrote:
Show nested quote +
On July 31 2012 20:16 Yoduh wrote:
On July 31 2012 19:11 Tazerenix wrote:
Just tested on Patch 1.5. Phoenix still fires whilst moving. Everyone calm down.

http://drop.sc/232098


oh look, another thread where OP makes a claim that isn't fact checked by anybody until page 3. only 20 more pages of "omg worst nerf ever!!1, blizzard sux!" before this can all die.


Oh look another post where someone saw one post and stopped reading the thread right there!

It seems to be an issue in customs, there is multiple replays with issues (that most people CANT watch because 1.5 is not live on their region) and a Youtube video that backs up the theroy. Ladder games might be fine ,or vice versa.


if I stopped at that post, how many more people do you think are going to even read past the OP?
Marcus420
Profile Joined January 2011
Canada1923 Posts
July 31 2012 11:35 GMT
#81
On July 31 2012 20:27 wcr.4fun wrote:
Show nested quote +
On July 31 2012 17:15 Demizzle wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.


You know Mutas shit all over Phoenixes once the numbers get big enough, right? With or without the upgrade. So to take out moving shot would make them even more useless than before. Blink stalkers and storm are still the preferred method for dealing with mutas for a reason. Phoenixes just aren't good.


moving shot? Phoenixes don't have moving shot.

Yes they do?
desRow
Profile Blog Joined May 2009
Canada2654 Posts
July 31 2012 11:36 GMT
#82
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft


no one gets that range upgrade.. BUT since phoenix are already garbage this hidden nerf makes them even more useless pvp hooray blizzard :D
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
apm66
Profile Blog Joined April 2010
Canada943 Posts
July 31 2012 11:37 GMT
#83
1 extra apm should not hurt
(╯°□°)╯︵ ┻━┻
dynwar7
Profile Joined May 2011
1983 Posts
July 31 2012 11:38 GMT
#84
StimmedProbe....if you are reading, please edit your original post....one guy up there said it is fine

"Just tested on Patch 1.5. Phoenix still fires whilst moving. Everyone calm down.

http://drop.sc/232098"
Regarding the imbalance, hilarious to see Zergs defending themselves....
eusoc
Profile Joined November 2011
Italy82 Posts
Last Edited: 2012-07-31 11:52:26
July 31 2012 11:39 GMT
#85
On July 31 2012 20:01 phodacbiet wrote:
Show nested quote +
On July 31 2012 19:56 eusoc wrote:
On July 31 2012 19:14 dynwar7 wrote:
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.



Uhh.

Ok, I agree with the other guy who said to try play marine & Marauder vs banelings infestor. Then you know what micro intensive means. truly, 1 second you look away, you look back and you only see banelings


You know, infestors don't move at 3.75 speed... nor banelings


Neither do they shoot while moving. You literally just have to right click phoenixes away from stuff and they do the rest themselves.


3.75=>muta speed

You just can't "right click phoenixes away", you must attack the muta ball, or it will become too big. I'm not saying it's difficult to micro phoenixes with range upgrade, but you must do it 90% of time vs mutas, and you have to keep macroing behind that, even going to build 2 pylons or warping a bunch of stalkers may ends up losing 1-2 phoenixes because mutas appear just in that 0.5 second.
Without range upgrade it's even more difficult, mutas just run away and turn to kill phoenxis, without perfect control you end up losing too much.

On the other hand, playing MM vs baneling/infestor is more difficult to actually micro, doing the split in the minimum time possible, but the macro is much easier(no CB to be done on stargate, no warp), just hotkeys, depots and mules.


On July 31 2012 20:25 dynwar7 wrote:
So? So what?

Phoenixs are super quick. Yes MM can stim, but on creep its tough. Really tough having to split vs banelings and infestors because if infestors can fungal a big clump, then a few banelings will finish that.

But I dont want to turn this into a TvP thread. I'll let other experienced terran players tell you.....if you dont think so, try playing MM vs bling infestors without tanks. If marines and marauders shoot while moving, of course I can just stim and move back


As i said just few lines above, phoenixes are fast... yet, you must keep them moving and constantly keep attaccking the mutas. I play all races at approximately the same level, and the most mirco-intensive unit(beside speed warp prism with immortals) I think sc2 have is phoenix. As I said the MM micro is limited in few seconds, you don't need to keep stimmed marines kiting lings all the time moving around them.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 31 2012 11:40 GMT
#86
On July 31 2012 20:38 dynwar7 wrote:
StimmedProbe....if you are reading, please edit your original post....one guy up there said it is fine

"Just tested on Patch 1.5. Phoenix still fires whilst moving. Everyone calm down.

http://drop.sc/232098"


Cmon man read further.....
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
InfusedTT.DaZe
Profile Joined August 2010
Romania693 Posts
July 31 2012 11:42 GMT
#87
oh my god, brace yourselfs, mutas are coming
"Echoes of past events nudge the tiller on my present course, I await its reflection in the future"
dynwar7
Profile Joined May 2011
1983 Posts
July 31 2012 11:54 GMT
#88
On July 31 2012 20:39 eusoc wrote:
Show nested quote +
On July 31 2012 20:01 phodacbiet wrote:
On July 31 2012 19:56 eusoc wrote:
On July 31 2012 19:14 dynwar7 wrote:
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.



Uhh.

Ok, I agree with the other guy who said to try play marine & Marauder vs banelings infestor. Then you know what micro intensive means. truly, 1 second you look away, you look back and you only see banelings


You know, infestors don't move at 3.75 speed... nor banelings


Neither do they shoot while moving. You literally just have to right click phoenixes away from stuff and they do the rest themselves.


3.75=>muta speed

You just can't "right click phoenixes away", you must attack the muta ball, or it will become too big. I'm not saying it's DIFFCULT to micro phoenixes with range upgrade, but you must do it 90% of time vs mutas, and you have to keep macroing behind that, even going to build 2 pylons or warping a bunch of stalkers may ends up losing 1-2 phoenixes because mutas appear just in that 0.5 second.
Without range upgrade it's even more difficult, mutas just run away and turn to kill phoenxis, without perfect control you end up losing too much.

On the other hand, playing MM vs baneling/infestor is more difficult to actually micro, doing the split in the minimum time possible, but the macro is much easier(no CB to be done on stargate, no warp), just hotkeys, depots and mules.


Show nested quote +
On July 31 2012 20:25 dynwar7 wrote:
So? So what?

Phoenixs are super quick. Yes MM can stim, but on creep its tough. Really tough having to split vs banelings and infestors because if infestors can fungal a big clump, then a few banelings will finish that.

But I dont want to turn this into a TvP thread. I'll let other experienced terran players tell you.....if you dont think so, try playing MM vs bling infestors without tanks. If marines and marauders shoot while moving, of course I can just stim and move back


As i said just few lines above, phoenixes are fast... yet, you must keep them moving and constantly keep attaccking the mutas. I play all races at approximately the same level, and the most mirco-intensive unit(beside speed warp prism with immortals) I think sc2 have is phoenix. As I said the MM micro is limited in few seconds, you don't need to keep stimmed marines kiting lings all the time moving around them.


Moving a unit that auto attacks is not micro intensive ok, full stop. At the same time MM are so vulnerable to fungal and blings. they get fungaled in a big clump, then say goodbye to that as banelings easily destroy those clumped units. Everybody knows MM vs bling infestor is super hard vs a decent zerg....no need to argue here to make your protoss look micro intensive....but as I said, you can say what you want, I dont want to turn this thread into this kind of discussion.

Peace.

On July 31 2012 20:40 Diamond wrote:
Show nested quote +
On July 31 2012 20:38 dynwar7 wrote:
StimmedProbe....if you are reading, please edit your original post....one guy up there said it is fine

"Just tested on Patch 1.5. Phoenix still fires whilst moving. Everyone calm down.

http://drop.sc/232098"


Cmon man read further.....


Sorry, I cant find anything, what did I miss? O.o
Regarding the imbalance, hilarious to see Zergs defending themselves....
Province
Profile Joined June 2011
United Kingdom314 Posts
July 31 2012 11:54 GMT
#89
Perhaps a symptom of the mishmash of patches they tested 1.5 with?
IPS.Mardow.
Profile Joined November 2009
Germany713 Posts
July 31 2012 11:55 GMT
#90
But that phoenix "bug" is better because you actually have to micro a bit. We need more elements like those in sc2 imo x_x
ePdeLay
Profile Blog Joined July 2011
Australia220 Posts
July 31 2012 11:58 GMT
#91
i hope this is left like this
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
July 31 2012 11:59 GMT
#92
I don't understand why they can shoot while moving anyway.
"windows bash is a steaming heap of shit" tofucake
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
July 31 2012 12:01 GMT
#93
On July 31 2012 20:54 dynwar7 wrote:
Show nested quote +
On July 31 2012 20:40 Diamond wrote:
On July 31 2012 20:38 dynwar7 wrote:
StimmedProbe....if you are reading, please edit your original post....one guy up there said it is fine

"Just tested on Patch 1.5. Phoenix still fires whilst moving. Everyone calm down.

http://drop.sc/232098"


Cmon man read further.....


Sorry, I cant find anything, what did I miss? O.o


Apparently the bottom half of last page.
ZenithM
Profile Joined February 2011
France15952 Posts
July 31 2012 12:04 GMT
#94
On July 31 2012 20:59 Djagulingu wrote:
I don't understand why they can shoot while moving anyway.

It's Protoss man, they invented some fancy technological shit.
Thank god they don't have flying buildings yet.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
July 31 2012 12:05 GMT
#95
On July 31 2012 20:59 Djagulingu wrote:
I don't understand why they can shoot while moving anyway.


They used to not be able to shoot while moving back in WoL Beta, but people complained that they were absolutely useless like that. So instead of increasing range or damage or HP they decided to give it moving shot. Seriously, who the fuck even complains about the phoenix anyway?
eusoc
Profile Joined November 2011
Italy82 Posts
July 31 2012 12:09 GMT
#96
On July 31 2012 20:54 dynwar7 wrote:
Show nested quote +
On July 31 2012 20:39 eusoc wrote:
On July 31 2012 20:01 phodacbiet wrote:
On July 31 2012 19:56 eusoc wrote:
On July 31 2012 19:14 dynwar7 wrote:
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.



Uhh.

Ok, I agree with the other guy who said to try play marine & Marauder vs banelings infestor. Then you know what micro intensive means. truly, 1 second you look away, you look back and you only see banelings


You know, infestors don't move at 3.75 speed... nor banelings


Neither do they shoot while moving. You literally just have to right click phoenixes away from stuff and they do the rest themselves.


3.75=>muta speed

You just can't "right click phoenixes away", you must attack the muta ball, or it will become too big. I'm not saying it's DIFFCULT to micro phoenixes with range upgrade, but you must do it 90% of time vs mutas, and you have to keep macroing behind that, even going to build 2 pylons or warping a bunch of stalkers may ends up losing 1-2 phoenixes because mutas appear just in that 0.5 second.
Without range upgrade it's even more difficult, mutas just run away and turn to kill phoenxis, without perfect control you end up losing too much.

On the other hand, playing MM vs baneling/infestor is more difficult to actually micro, doing the split in the minimum time possible, but the macro is much easier(no CB to be done on stargate, no warp), just hotkeys, depots and mules.


On July 31 2012 20:25 dynwar7 wrote:
So? So what?

Phoenixs are super quick. Yes MM can stim, but on creep its tough. Really tough having to split vs banelings and infestors because if infestors can fungal a big clump, then a few banelings will finish that.

But I dont want to turn this into a TvP thread. I'll let other experienced terran players tell you.....if you dont think so, try playing MM vs bling infestors without tanks. If marines and marauders shoot while moving, of course I can just stim and move back


As i said just few lines above, phoenixes are fast... yet, you must keep them moving and constantly keep attaccking the mutas. I play all races at approximately the same level, and the most mirco-intensive unit(beside speed warp prism with immortals) I think sc2 have is phoenix. As I said the MM micro is limited in few seconds, you don't need to keep stimmed marines kiting lings all the time moving around them.


Moving a unit that auto attacks is not micro intensive ok, full stop. At the same time MM are so vulnerable to fungal and blings. they get fungaled in a big clump, then say goodbye to that as banelings easily destroy those clumped units. Everybody knows MM vs bling infestor is super hard vs a decent zerg....no need to argue here to make your protoss look micro intensive....but as I said, you can say what you want, I dont want to turn this thread into this kind of discussion.

Peace.

Show nested quote +
On July 31 2012 20:40 Diamond wrote:
On July 31 2012 20:38 dynwar7 wrote:
StimmedProbe....if you are reading, please edit your original post....one guy up there said it is fine

"Just tested on Patch 1.5. Phoenix still fires whilst moving. Everyone calm down.

http://drop.sc/232098"


Cmon man read further.....


Sorry, I cant find anything, what did I miss? O.o


Moving a unit that auto attacks into a +1 range advantage, that costs 150/100 to counter a 100/100 unit, producing it one at a time while the mutas get directly how many as you can afford, wiht 0.5 seconds of inadvertence that maybe cost u the whole game is microintensive. As I said I play every race at the same level, can you please TRY a PvZ going phoenixes to counter mutas? Guess you never even tried.
lindn
Profile Joined July 2010
Sweden833 Posts
July 31 2012 12:10 GMT
#97
On July 31 2012 20:37 apm66 wrote:
1 extra apm should not hurt

Yes it should. There's a reason why blizzard gave the phoenix moving shot back in beta.
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
July 31 2012 12:14 GMT
#98
Ugh, that sucks, I hope they fix this.
Luppa <3
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
July 31 2012 12:28 GMT
#99
On July 31 2012 20:54 dynwar7 wrote:

Moving a unit that auto attacks is not micro intensive ok, full stop. At the same time MM are so vulnerable to fungal and blings. they get fungaled in a big clump, then say goodbye to that as banelings easily destroy those clumped units. Everybody knows MM vs bling infestor is super hard vs a decent zerg....no need to argue here to make your protoss look micro intensive....but as I said, you can say what you want, I dont want to turn this thread into this kind of discussion.

Peace.


Try doing it for an entire game straight whilst simultaneously macroing, building a ground army, taking expansions, etc etc.

You don't actually have to continuously dance MM around banelings and infestors for minutes at a time. The fight is over one way or the other in a few seconds. In terms of concentrated burst APM it may be higher, but you don't need the same endurance as you do for Phoenix not to die to...well...everything.

Phoenix are micro-intensive in that they take up massive amounts of your attention and time to use. They're not micro-intensive in terms of pure burst APM.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 31 2012 12:43 GMT
#100
Phoenix acceleration is crap to make up for the fact that they can move and shoot. That is why you have to constantly mirco them to make sure they don’t stop moving and we see mutas pick off single phoenix and run away. It is not a measure of precise control, but active control. Unless you figure out some safe space you can put them on patrol, you can’t warp in while using them.

Regardless, it is likely a bug and can be fixed. People arguing that about balance are just looking for an excuse to whine.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Mahavishnu
Profile Joined August 2010
Canada396 Posts
July 31 2012 13:01 GMT
#101
On July 31 2012 21:28 Lightspeaker wrote:
Show nested quote +
On July 31 2012 20:54 dynwar7 wrote:

Moving a unit that auto attacks is not micro intensive ok, full stop. At the same time MM are so vulnerable to fungal and blings. they get fungaled in a big clump, then say goodbye to that as banelings easily destroy those clumped units. Everybody knows MM vs bling infestor is super hard vs a decent zerg....no need to argue here to make your protoss look micro intensive....but as I said, you can say what you want, I dont want to turn this thread into this kind of discussion.

Peace.


Try doing it for an entire game straight whilst simultaneously macroing, building a ground army, taking expansions, etc etc.

You don't actually have to continuously dance MM around banelings and infestors for minutes at a time.
The fight is over one way or the other in a few seconds. In terms of concentrated burst APM it may be higher, but you don't need the same endurance as you do for Phoenix not to die to...well...everything.

Phoenix are micro-intensive in that they take up massive amounts of your attention and time to use. They're not micro-intensive in terms of pure burst APM.

Yeah because this makes sense.
everything is gravity
dynwar7
Profile Joined May 2011
1983 Posts
Last Edited: 2012-07-31 13:10:15
July 31 2012 13:05 GMT
#102
On July 31 2012 21:01 JustPassingBy wrote:
Show nested quote +
On July 31 2012 20:54 dynwar7 wrote:
On July 31 2012 20:40 Diamond wrote:
On July 31 2012 20:38 dynwar7 wrote:
StimmedProbe....if you are reading, please edit your original post....one guy up there said it is fine

"Just tested on Patch 1.5. Phoenix still fires whilst moving. Everyone calm down.

http://drop.sc/232098"


Cmon man read further.....


Sorry, I cant find anything, what did I miss? O.o


Apparently the bottom half of last page.


Can you just quote it? I cannot find it sir.. -.-

On July 31 2012 21:28 Lightspeaker wrote:
Show nested quote +
On July 31 2012 20:54 dynwar7 wrote:

Moving a unit that auto attacks is not micro intensive ok, full stop. At the same time MM are so vulnerable to fungal and blings. they get fungaled in a big clump, then say goodbye to that as banelings easily destroy those clumped units. Everybody knows MM vs bling infestor is super hard vs a decent zerg....no need to argue here to make your protoss look micro intensive....but as I said, you can say what you want, I dont want to turn this thread into this kind of discussion.

Peace.


Try doing it for an entire game straight whilst simultaneously macroing, building a ground army, taking expansions, etc etc.

You don't actually have to continuously dance MM around banelings and infestors for minutes at a time. The fight is over one way or the other in a few seconds. In terms of concentrated burst APM it may be higher, but you don't need the same endurance as you do for Phoenix not to die to...well...everything.

Phoenix are micro-intensive in that they take up massive amounts of your attention and time to use. They're not micro-intensive in terms of pure burst APM.



Entire game, really? Really?

Ok, they may be micro intensive, but it is easy micro, since they shoot while moving....such a huge advantage....then if anything happens (you need to spend time more on macro), they can just run away since they are the fastest air units right? Outrun those mutas. Not only that, but phoenixes arent that weak vs mutas, whereas bio ball die so easily to banelings and they cannot shoot while moving. If they could shoot while moving, and not be as vulnerable like MM is to blings, I'll take that any day....Yes...Mutas do splash damage, but the damage is very small compared to bling splash which could potentially kill your whole bio ball.

EDIT: Could someone just tell me if this bug is still there? Or it has been fixed?
Regarding the imbalance, hilarious to see Zergs defending themselves....
reslived
Profile Joined August 2011
United States9 Posts
July 31 2012 13:05 GMT
#103
Oddly enough I was having this problem messing around in the campaign the other day. Maybe there's been a subtle bug in game for a while?
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 31 2012 13:08 GMT
#104
hmmm well this sounds like quite the bug o.O
i think MMM micro is harder than phoenix micro though
ModeratorRetired LR Bonjwa
TL+ Member
Nimelrian
Profile Joined March 2011
Germany142 Posts
July 31 2012 13:11 GMT
#105
I think it's ok to remove the attack-while-moving mechanic when you get the range upgrade for Phoenix, but without the range, it seems pretty dumb.
Shaoer
Profile Joined July 2012
United States60 Posts
July 31 2012 13:13 GMT
#106
I faced this bug too :/ I typically open stargate into 3/4 phoenix and this stupid bug is ridiculous
I GG all the time
Grampz
Profile Joined November 2010
United States2147 Posts
July 31 2012 13:15 GMT
#107
if this goes through the pheonix might just be more useless than the carrier unless you're playing pvp..
Haustka
Profile Joined August 2010
United States221 Posts
July 31 2012 13:28 GMT
#108
well at least u guys can play

I CANT EVEN PLAY ATM!! T.T

anyone knows what going on?
Power of Human Will
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
July 31 2012 13:36 GMT
#109
Either bug or massive nerf.
Call me Marge Simpson cuz I love you homie
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
July 31 2012 13:42 GMT
#110
On July 31 2012 22:28 Haustka wrote:
well at least u guys can play

I CANT EVEN PLAY ATM!! T.T

anyone knows what going on?


Server maintenance, yo. It's tuesday ;_;
mindjames
Profile Blog Joined October 2010
Israel323 Posts
July 31 2012 13:51 GMT
#111
Comparing phoenix micro to MM engagements is silly. Phoenixes are not core units, they are an investment that has to do damage. Inactive phoenixes are a huge waste of money and can lose you the game straight up.

Microing phoenixes may not be too complicated, but you have to babysit them constantly - very much like ZvT mutas. Combined with macro tasks, and microing your ground army, this becomes pretty difficult.

So yes, it does take great skill to use them effectively.
sVnteen
Profile Joined January 2011
Germany2238 Posts
July 31 2012 13:55 GMT
#112
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft


no if you cant shoot while moving you cant fight vs mutas anymore as micro would be almost impossible

MY LIFE STARTS NOW ♥
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
July 31 2012 13:59 GMT
#113
last time phnx were bugged it lasted like 2 weeks, made phnx builds useless and ruined a lot of PvX MU's in tournies, hope it doesnt take this long this time, phnx is huge in PvP atm, if asus rogue is played with this bug, all results are null.
https://twitter.com/#!/IrisAnother
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
July 31 2012 14:01 GMT
#114
On July 31 2012 22:55 sVnteen wrote:
Show nested quote +
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft


no if you cant shoot while moving you cant fight vs mutas anymore as micro would be almost impossible


its hard enough to multi task with phnx vs muta even with the range upgraded attack while moving, to make them not attack while moving would make this 2x more micro intensive than any other unit in the game.
https://twitter.com/#!/IrisAnother
The.Imperator
Profile Joined October 2010
138 Posts
July 31 2012 15:10 GMT
#115
Units like Vikings and Corruptors are usually much easier to use correctly than Phoenix, even if you don't have to do the oh so hard A-move with it. I play Zerg nowdays, so im not biased either.
Apolo
Profile Joined May 2010
Portugal1259 Posts
July 31 2012 15:14 GMT
#116
I welcome the bug fix from the Title's OP from Pheonix to Phoenix. A most welcomed patch. Apart from that, the phoenix change is most likely a bug since it wasn't mentioned in patch notes.
Eps
Profile Joined April 2011
Canada240 Posts
July 31 2012 15:15 GMT
#117
On July 31 2012 17:19 convention wrote:
Show nested quote +
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.


Just a point of clarification. Phoenix are by no means "Glass-Cannons". Compare with the other Air Units. I didn't include Voidrays/Corruptors for obvious reasons as they're meant to take down Capital Ships.
Banshees - 140
Vikings - 125
Mutalisk - 120
Phoenix - 120hp/60 Shields

When you compare it with the other race's air-units, the Phoenix is actually pretty beefy.
Necro)Phagist(
Profile Blog Joined October 2010
Canada6657 Posts
July 31 2012 15:16 GMT
#118
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

The range upgrade only gets used like once in a blue moon. You have to get fleet beacon to use it. Pheonix were balanced around moving while shooting(They are weak as fuck) if you want to add more micro I'm fine with that, but at least give them some more hp or higher damage or something....
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
babybell
Profile Joined June 2011
776 Posts
July 31 2012 15:19 GMT
#119
Is the US server up? It won't let me login but weirdly it wont let me login offline or as a guest.
xza
Profile Joined November 2010
Singapore1600 Posts
July 31 2012 15:21 GMT
#120
Am i the only one who saw this coming even if it was or wasn't an intentional bug?

I mean come on guys... auto shooting planes where you just have to click around. If terrans and zergs have to multitask their flying units, aka mutas/banshees/vikings/corruptors, im not surprised pheonix gets the same treatment
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
Kergy
Profile Joined December 2010
Peru2011 Posts
July 31 2012 15:24 GMT
#121
I still haven't seen the phoenix range upgrade in a pro game yet -_-
Everyday Girl's Day~!
Necro)Phagist(
Profile Blog Joined October 2010
Canada6657 Posts
July 31 2012 15:28 GMT
#122
On August 01 2012 00:24 Kergy wrote:
I still haven't seen the phoenix range upgrade in a pro game yet -_-

I've seen it a couple times... so it's slightly more useful then medivac energy.... Still pretty pointless upgrade.
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
InfCereal
Profile Joined December 2011
Canada1759 Posts
July 31 2012 15:30 GMT
#123
On August 01 2012 00:28 Necro)Phagist( wrote:
Show nested quote +
On August 01 2012 00:24 Kergy wrote:
I still haven't seen the phoenix range upgrade in a pro game yet -_-

I've seen it a couple times... so it's slightly more useful then medivac energy.... Still pretty pointless upgrade.


I don't think I've ever seen medivac energy loss affect the outcome of a game, now that you mention it.
Cereal
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
July 31 2012 15:32 GMT
#124
On August 01 2012 00:30 InfCereal wrote:
Show nested quote +
On August 01 2012 00:28 Necro)Phagist( wrote:
On August 01 2012 00:24 Kergy wrote:
I still haven't seen the phoenix range upgrade in a pro game yet -_-

I've seen it a couple times... so it's slightly more useful then medivac energy.... Still pretty pointless upgrade.


I don't think I've ever seen medivac energy loss affect the outcome of a game, now that you mention it.


That's because it's hard to quantify, but it's noticeable when they're feedbacked.

I would say medivac upgrade has a bigger effect than phoenix range because it's so often faked to look like cloak is researching whereas the phoenix upgrade doesn't even have that going for it.

I've seen the phoenix upgrade twice, protoss lost both games.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
July 31 2012 15:35 GMT
#125
On August 01 2012 00:32 Serelitz wrote:
Show nested quote +
On August 01 2012 00:30 InfCereal wrote:
On August 01 2012 00:28 Necro)Phagist( wrote:
On August 01 2012 00:24 Kergy wrote:
I still haven't seen the phoenix range upgrade in a pro game yet -_-

I've seen it a couple times... so it's slightly more useful then medivac energy.... Still pretty pointless upgrade.


I don't think I've ever seen medivac energy loss affect the outcome of a game, now that you mention it.


That's because it's hard to quantify, but it's noticeable when they're feedbacked.

I would say medivac upgrade has a bigger effect than phoenix range because it's so often faked to look like cloak is researching whereas the phoenix upgrade doesn't even have that going for it.

I've seen the phoenix upgrade twice, protoss lost both games.


You can like, fake carriers upgrades! Yeah! >_>

Has it really only been used twice, though? I'm sure there's more than that!
Necro)Phagist(
Profile Blog Joined October 2010
Canada6657 Posts
July 31 2012 15:39 GMT
#126
On August 01 2012 00:35 goiflin wrote:
Show nested quote +
On August 01 2012 00:32 Serelitz wrote:
On August 01 2012 00:30 InfCereal wrote:
On August 01 2012 00:28 Necro)Phagist( wrote:
On August 01 2012 00:24 Kergy wrote:
I still haven't seen the phoenix range upgrade in a pro game yet -_-

I've seen it a couple times... so it's slightly more useful then medivac energy.... Still pretty pointless upgrade.


I don't think I've ever seen medivac energy loss affect the outcome of a game, now that you mention it.


That's because it's hard to quantify, but it's noticeable when they're feedbacked.

I would say medivac upgrade has a bigger effect than phoenix range because it's so often faked to look like cloak is researching whereas the phoenix upgrade doesn't even have that going for it.

I've seen the phoenix upgrade twice, protoss lost both games.


You can like, fake carriers upgrades! Yeah! >_>

Has it really only been used twice, though? I'm sure there's more than that!

I've probably seen it like 6-7 times at most. I'm pretty sure the toss player lost like 90% of those games if not all of them xD The upgrade is bad and blizzard should feel bad...
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
July 31 2012 15:42 GMT
#127
On August 01 2012 00:39 Necro)Phagist( wrote:
Show nested quote +
On August 01 2012 00:35 goiflin wrote:
On August 01 2012 00:32 Serelitz wrote:
On August 01 2012 00:30 InfCereal wrote:
On August 01 2012 00:28 Necro)Phagist( wrote:
On August 01 2012 00:24 Kergy wrote:
I still haven't seen the phoenix range upgrade in a pro game yet -_-

I've seen it a couple times... so it's slightly more useful then medivac energy.... Still pretty pointless upgrade.


I don't think I've ever seen medivac energy loss affect the outcome of a game, now that you mention it.


That's because it's hard to quantify, but it's noticeable when they're feedbacked.

I would say medivac upgrade has a bigger effect than phoenix range because it's so often faked to look like cloak is researching whereas the phoenix upgrade doesn't even have that going for it.

I've seen the phoenix upgrade twice, protoss lost both games.


You can like, fake carriers upgrades! Yeah! >_>

Has it really only been used twice, though? I'm sure there's more than that!

I've probably seen it like 6-7 times at most. I'm pretty sure the toss player lost like 90% of those games if not all of them xD The upgrade is bad and blizzard should feel bad...


But think about it... did they lose to MUTALISKS? If not, blizzard did their job well by adding in something that stops mutalisk heavy play, right?!
Jimmeh
Profile Blog Joined January 2010
United Kingdom908 Posts
July 31 2012 15:42 GMT
#128
On August 01 2012 00:39 Necro)Phagist( wrote:
Show nested quote +
On August 01 2012 00:35 goiflin wrote:
On August 01 2012 00:32 Serelitz wrote:
On August 01 2012 00:30 InfCereal wrote:
On August 01 2012 00:28 Necro)Phagist( wrote:
On August 01 2012 00:24 Kergy wrote:
I still haven't seen the phoenix range upgrade in a pro game yet -_-

I've seen it a couple times... so it's slightly more useful then medivac energy.... Still pretty pointless upgrade.


I don't think I've ever seen medivac energy loss affect the outcome of a game, now that you mention it.


That's because it's hard to quantify, but it's noticeable when they're feedbacked.

I would say medivac upgrade has a bigger effect than phoenix range because it's so often faked to look like cloak is researching whereas the phoenix upgrade doesn't even have that going for it.

I've seen the phoenix upgrade twice, protoss lost both games.


You can like, fake carriers upgrades! Yeah! >_>

Has it really only been used twice, though? I'm sure there's more than that!

I've probably seen it like 6-7 times at most. I'm pretty sure the toss player lost like 90% of those games if not all of them xD The upgrade is bad and blizzard should feel bad...


I remember Hero using it in the GSL once to great effect. Pretty sure it was on Metropolis?
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 31 2012 15:43 GMT
#129
On August 01 2012 00:30 InfCereal wrote:
Show nested quote +
On August 01 2012 00:28 Necro)Phagist( wrote:
On August 01 2012 00:24 Kergy wrote:
I still haven't seen the phoenix range upgrade in a pro game yet -_-

I've seen it a couple times... so it's slightly more useful then medivac energy.... Still pretty pointless upgrade.


I don't think I've ever seen medivac energy loss affect the outcome of a game, now that you mention it.


have seen ton of pro games where the player lose because they ran out of energy, because they were under constant pressure or got their medivacs sniped and the new ones where empty as soon as they left the starport and the army still in yellow. Some actually of a banshee opening where they faked medivac energy but canceled it afterwards. It is something you can get along with the extremely useful raven that will increase your overall army strength as long as you keep it alive.
Medivac energy is situational though, but far from useless. But people dislike getting situational upgrades at the start as it can put you behind by a high chance.
But medivac energy won me a few games against really aggressive players. And faking a cloaked banshee and then having a raven + medivac energy gives you a good bonus for the midgame.

Range upgrade isn't seen in progames often right now (part of it is the phoenix use got better), because you don't see mutas on a common basis, and going phoenix after mutas are out, doesn't work too good. I think Maps were more important at making mutas less powerful, then the phoenix t3 upgrade or the shield upgrade buff (pretty effective against mutas).
Necro)Phagist(
Profile Blog Joined October 2010
Canada6657 Posts
July 31 2012 15:43 GMT
#130
On August 01 2012 00:42 goiflin wrote:
Show nested quote +
On August 01 2012 00:39 Necro)Phagist( wrote:
On August 01 2012 00:35 goiflin wrote:
On August 01 2012 00:32 Serelitz wrote:
On August 01 2012 00:30 InfCereal wrote:
On August 01 2012 00:28 Necro)Phagist( wrote:
On August 01 2012 00:24 Kergy wrote:
I still haven't seen the phoenix range upgrade in a pro game yet -_-

I've seen it a couple times... so it's slightly more useful then medivac energy.... Still pretty pointless upgrade.


I don't think I've ever seen medivac energy loss affect the outcome of a game, now that you mention it.


That's because it's hard to quantify, but it's noticeable when they're feedbacked.

I would say medivac upgrade has a bigger effect than phoenix range because it's so often faked to look like cloak is researching whereas the phoenix upgrade doesn't even have that going for it.

I've seen the phoenix upgrade twice, protoss lost both games.


You can like, fake carriers upgrades! Yeah! >_>

Has it really only been used twice, though? I'm sure there's more than that!

I've probably seen it like 6-7 times at most. I'm pretty sure the toss player lost like 90% of those games if not all of them xD The upgrade is bad and blizzard should feel bad...


But think about it... did they lose to MUTALISKS? If not, blizzard did their job well by adding in something that stops mutalisk heavy play, right?!

They did lose to mutalisk in most of those games xD The only reason Toss would ever go for it, is mutalisks... it just doesn't work xD
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
July 31 2012 15:47 GMT
#131
On August 01 2012 00:43 Necro)Phagist( wrote:
Show nested quote +
On August 01 2012 00:42 goiflin wrote:
On August 01 2012 00:39 Necro)Phagist( wrote:
On August 01 2012 00:35 goiflin wrote:
On August 01 2012 00:32 Serelitz wrote:
On August 01 2012 00:30 InfCereal wrote:
On August 01 2012 00:28 Necro)Phagist( wrote:
On August 01 2012 00:24 Kergy wrote:
I still haven't seen the phoenix range upgrade in a pro game yet -_-

I've seen it a couple times... so it's slightly more useful then medivac energy.... Still pretty pointless upgrade.


I don't think I've ever seen medivac energy loss affect the outcome of a game, now that you mention it.


That's because it's hard to quantify, but it's noticeable when they're feedbacked.

I would say medivac upgrade has a bigger effect than phoenix range because it's so often faked to look like cloak is researching whereas the phoenix upgrade doesn't even have that going for it.

I've seen the phoenix upgrade twice, protoss lost both games.


You can like, fake carriers upgrades! Yeah! >_>

Has it really only been used twice, though? I'm sure there's more than that!

I've probably seen it like 6-7 times at most. I'm pretty sure the toss player lost like 90% of those games if not all of them xD The upgrade is bad and blizzard should feel bad...


But think about it... did they lose to MUTALISKS? If not, blizzard did their job well by adding in something that stops mutalisk heavy play, right?!

They did lose to mutalisk in most of those games xD The only reason Toss would ever go for it, is mutalisks... it just doesn't work xD

Hero used it quite a few times, but you have to open stargate and the zerg has to tech directly to mutas, if they pull them lategame the upgrade doesnt really help.
I will never ever play Mech against Protoss. - MVP
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
July 31 2012 15:49 GMT
#132
On August 01 2012 00:43 Necro)Phagist( wrote:
Show nested quote +
On August 01 2012 00:42 goiflin wrote:
On August 01 2012 00:39 Necro)Phagist( wrote:
On August 01 2012 00:35 goiflin wrote:
On August 01 2012 00:32 Serelitz wrote:
On August 01 2012 00:30 InfCereal wrote:
On August 01 2012 00:28 Necro)Phagist( wrote:
On August 01 2012 00:24 Kergy wrote:
I still haven't seen the phoenix range upgrade in a pro game yet -_-

I've seen it a couple times... so it's slightly more useful then medivac energy.... Still pretty pointless upgrade.


I don't think I've ever seen medivac energy loss affect the outcome of a game, now that you mention it.


That's because it's hard to quantify, but it's noticeable when they're feedbacked.

I would say medivac upgrade has a bigger effect than phoenix range because it's so often faked to look like cloak is researching whereas the phoenix upgrade doesn't even have that going for it.

I've seen the phoenix upgrade twice, protoss lost both games.


You can like, fake carriers upgrades! Yeah! >_>

Has it really only been used twice, though? I'm sure there's more than that!

I've probably seen it like 6-7 times at most. I'm pretty sure the toss player lost like 90% of those games if not all of them xD The upgrade is bad and blizzard should feel bad...


But think about it... did they lose to MUTALISKS? If not, blizzard did their job well by adding in something that stops mutalisk heavy play, right?!

They did lose to mutalisk in most of those games xD The only reason Toss would ever go for it, is mutalisks... it just doesn't work xD


When I think about the ability itself, it seems more to me that it has the ability to be very strong, but transitioning into fleet beacon and that upgrade when the threat of mutalisks is already apparent is probably not a very legitimate response. Maybe nobody has found the proper way to get there? Or maybe it needs to be easier to obtain. I don't think it's the upgrade itself that's bad, more of it being where it is in the tech tree.

On August 01 2012 00:47 Zaphid wrote:
Show nested quote +
On August 01 2012 00:43 Necro)Phagist( wrote:
On August 01 2012 00:42 goiflin wrote:
On August 01 2012 00:39 Necro)Phagist( wrote:
On August 01 2012 00:35 goiflin wrote:
On August 01 2012 00:32 Serelitz wrote:
On August 01 2012 00:30 InfCereal wrote:
On August 01 2012 00:28 Necro)Phagist( wrote:
On August 01 2012 00:24 Kergy wrote:
I still haven't seen the phoenix range upgrade in a pro game yet -_-

I've seen it a couple times... so it's slightly more useful then medivac energy.... Still pretty pointless upgrade.


I don't think I've ever seen medivac energy loss affect the outcome of a game, now that you mention it.


That's because it's hard to quantify, but it's noticeable when they're feedbacked.

I would say medivac upgrade has a bigger effect than phoenix range because it's so often faked to look like cloak is researching whereas the phoenix upgrade doesn't even have that going for it.

I've seen the phoenix upgrade twice, protoss lost both games.


You can like, fake carriers upgrades! Yeah! >_>

Has it really only been used twice, though? I'm sure there's more than that!

I've probably seen it like 6-7 times at most. I'm pretty sure the toss player lost like 90% of those games if not all of them xD The upgrade is bad and blizzard should feel bad...


But think about it... did they lose to MUTALISKS? If not, blizzard did their job well by adding in something that stops mutalisk heavy play, right?!

They did lose to mutalisk in most of those games xD The only reason Toss would ever go for it, is mutalisks... it just doesn't work xD

Hero used it quite a few times, but you have to open stargate and the zerg has to tech directly to mutas, if they pull them lategame the upgrade doesnt really help.



That too. It's kinda niche when you think about it. Only countering mutalisks in certain cirumstances...
nyaru267
Profile Joined January 2012
United States117 Posts
July 31 2012 15:51 GMT
#133
ya nerf those OP phoenix's!
Yugioh|Grubby|Huk|White Ra|Boxer|Bomber|Vines|DongRaeGu Fighting!
Dagan159
Profile Joined July 2012
United States203 Posts
July 31 2012 15:52 GMT
#134
So phoenix's act like every other unit in the game now , and thats a travesty? phoenix's can do everything they have been doing, they just require more clicks.
The ultimate weapon. nuff said.
conz
Profile Joined July 2011
United Kingdom163 Posts
July 31 2012 15:54 GMT
#135
No unit is the same, just tested.
TheRealDude: you were lucky you scouted
Dagan159
Profile Joined July 2012
United States203 Posts
July 31 2012 15:55 GMT
#136
On August 01 2012 00:54 conz wrote:
No unit is the same, just tested.


no other unit can attack while on a move command, just tested.
The ultimate weapon. nuff said.
ExO_
Profile Blog Joined September 2009
United States2316 Posts
July 31 2012 15:55 GMT
#137
On August 01 2012 00:52 Dagan159 wrote:
So phoenix's act like every other unit in the game now , and thats a travesty? phoenix's can do everything they have been doing, they just require more clicks.


except micro vs mutalisks.

I hate people comparing the phoenix to other units of any race and saying "well now its working like it should". The phoenix can't do a lot of the things all the other races ground units can, like cloak or hit ground targets without the use of an ability. It's a different unit and it's designed to move and fire.

If you've ever had to micro vs muta in particular (and not just talked about it in theory) you'll know how hard it is even when they can move and fire. Take that away and the phoenix becomes just that much worse.
Necro)Phagist(
Profile Blog Joined October 2010
Canada6657 Posts
July 31 2012 15:55 GMT
#138
On August 01 2012 00:52 Dagan159 wrote:
So phoenix's act like every other unit in the game now , and thats a travesty? phoenix's can do everything they have been doing, they just require more clicks.

Except they were balanced to not have to require those clicks(Small range shitty dps) I'm fine with this change if they buff some of the other stats. But they stats they have now were meant for a unit that can auto shoot and balanced around that. Take that away and you have to at least give them some better dps.
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
docvoc
Profile Blog Joined July 2011
United States5491 Posts
July 31 2012 15:56 GMT
#139
On July 31 2012 17:45 jeffvip wrote:
Show nested quote +
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.


Try play Marine & Marauder against Baneling & Infestor if you really want to know what does 'micro intensive' means


All I can hear is QQ about how terran micro is infinitely harder than protoss micro, and some bolding here. This isn't even on point, that is comparing controlling 1 unit with a range upgrade that can't attack ground vs a unit that can't attack while moving but does splash and can attack ground, to 2 units vs 2 units with much different abilities in different situations.
User was warned for too many mimes.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
July 31 2012 15:58 GMT
#140
On August 01 2012 00:55 Dagan159 wrote:
Show nested quote +
On August 01 2012 00:54 conz wrote:
No unit is the same, just tested.


no other unit can attack while on a move command, just tested.


Knock it off. The phoenix has been designed around shooting while moving from day one, and they wouldn't remove the capacity to do so without something in the patch notes. The unit can be balanced around moving while shooting. Not every unit has to act the same for the game to be balanced, nor should it be that way.
babybell
Profile Joined June 2011
776 Posts
Last Edited: 2012-07-31 16:03:21
July 31 2012 15:59 GMT
#141
Edit: my bad I don't know what it is but there is a difference to the ingame feel.
Necro)Phagist(
Profile Blog Joined October 2010
Canada6657 Posts
July 31 2012 15:59 GMT
#142
On August 01 2012 00:56 docvoc wrote:
Show nested quote +
On July 31 2012 17:45 jeffvip wrote:
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.


Try play Marine & Marauder against Baneling & Infestor if you really want to know what does 'micro intensive' means


All I can hear is QQ about how terran micro is infinitely harder than protoss micro, and some bolding here. This isn't even on point, that is comparing controlling 1 unit with a range upgrade that can't attack ground vs a unit that can't attack while moving but does splash and can attack ground, to 2 units vs 2 units with much different abilities in different situations.

In threads like this... it's best to ignore people with under 200 posts they are usually 1)Trolls 2)Idiots

Note: I am NOT saying every person under 200 posts doesn't have good input. Just saying that in balance discussion threads I see way more stupid/troll posts from people with really low post counts then not.
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
July 31 2012 16:00 GMT
#143
this is why you don't mess with streaming clients for your competitive game, gg blizz!
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-07-31 16:02:16
July 31 2012 16:01 GMT
#144
On July 31 2012 20:35 Marcus420 wrote:
Show nested quote +
On July 31 2012 20:27 wcr.4fun wrote:
On July 31 2012 17:15 Demizzle wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.


You know Mutas shit all over Phoenixes once the numbers get big enough, right? With or without the upgrade. So to take out moving shot would make them even more useless than before. Blink stalkers and storm are still the preferred method for dealing with mutas for a reason. Phoenixes just aren't good.


moving shot? Phoenixes don't have moving shot.

Yes they do?


No.. Phoenix have 'gliding shot'. Moving shot is something completely different.
RancidTurnip
Profile Joined August 2010
United States105 Posts
July 31 2012 16:04 GMT
#145
Several people have updated their clients and found the Phoenixes working perfectly, myself included. This is either a rare bug, or a complete hoax.
Skwid1g
Profile Joined April 2011
United States953 Posts
July 31 2012 16:04 GMT
#146
On August 01 2012 00:59 Necro)Phagist( wrote:
Show nested quote +
On August 01 2012 00:56 docvoc wrote:
On July 31 2012 17:45 jeffvip wrote:
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.


Try play Marine & Marauder against Baneling & Infestor if you really want to know what does 'micro intensive' means


All I can hear is QQ about how terran micro is infinitely harder than protoss micro, and some bolding here. This isn't even on point, that is comparing controlling 1 unit with a range upgrade that can't attack ground vs a unit that can't attack while moving but does splash and can attack ground, to 2 units vs 2 units with much different abilities in different situations.

In threads like this... it's best to ignore people with under 200 posts they are usually 1)Trolls 2)Idiots

Note: I am NOT saying every person under 200 posts doesn't have good input. Just saying that in balance discussion threads I see way more stupid/troll posts from people with really low post counts then not.


It's because if they're idiots they'll usually be banned before hitting 500+ posts. TL does a pretty good job at weeding them out.
NaDa/Fantasy/Zero/Soulkey pls
Dagan159
Profile Joined July 2012
United States203 Posts
July 31 2012 16:06 GMT
#147
On August 01 2012 00:58 goiflin wrote:
Show nested quote +
On August 01 2012 00:55 Dagan159 wrote:
On August 01 2012 00:54 conz wrote:
No unit is the same, just tested.


no other unit can attack while on a move command, just tested.


Knock it off. The phoenix has been designed around shooting while moving from day one, and they wouldn't remove the capacity to do so without something in the patch notes. The unit can be balanced around moving while shooting. Not every unit has to act the same for the game to be balanced, nor should it be that way.


Phoenix hasnt had range upgrade since the start. if you cant step micro range 6 vs range 3.... too bad.
The ultimate weapon. nuff said.
coolcor
Profile Joined February 2011
520 Posts
July 31 2012 16:06 GMT
#148
On August 01 2012 00:58 goiflin wrote:
Show nested quote +
On August 01 2012 00:55 Dagan159 wrote:
On August 01 2012 00:54 conz wrote:
No unit is the same, just tested.


no other unit can attack while on a move command, just tested.


Knock it off. The phoenix has been designed around shooting while moving from day one, and they wouldn't remove the capacity to do so without something in the patch notes. The unit can be balanced around moving while shooting. Not every unit has to act the same for the game to be balanced, nor should it be that way.


Actually the phoenix was originally not designed to move and shoot from day 1. That patch only happened in the beta soon after this thread complained about the lack of "moving shot" using phoenix vs muta as an example. though it wasn't exactly what it was asking for.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=121769



Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 31 2012 16:07 GMT
#149
On August 01 2012 01:04 Skwid1g wrote:
Show nested quote +
On August 01 2012 00:59 Necro)Phagist( wrote:
On August 01 2012 00:56 docvoc wrote:
On July 31 2012 17:45 jeffvip wrote:
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.


Try play Marine & Marauder against Baneling & Infestor if you really want to know what does 'micro intensive' means


All I can hear is QQ about how terran micro is infinitely harder than protoss micro, and some bolding here. This isn't even on point, that is comparing controlling 1 unit with a range upgrade that can't attack ground vs a unit that can't attack while moving but does splash and can attack ground, to 2 units vs 2 units with much different abilities in different situations.

In threads like this... it's best to ignore people with under 200 posts they are usually 1)Trolls 2)Idiots

Note: I am NOT saying every person under 200 posts doesn't have good input. Just saying that in balance discussion threads I see way more stupid/troll posts from people with really low post counts then not.


It's because if they're idiots they'll usually be banned before hitting 500+ posts. TL does a pretty good job at weeding them out.


I kinda wish there was an option to hid them and make my life easier.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Necro)Phagist(
Profile Blog Joined October 2010
Canada6657 Posts
July 31 2012 16:08 GMT
#150
On August 01 2012 01:07 Plansix wrote:
Show nested quote +
On August 01 2012 01:04 Skwid1g wrote:
On August 01 2012 00:59 Necro)Phagist( wrote:
On August 01 2012 00:56 docvoc wrote:
On July 31 2012 17:45 jeffvip wrote:
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.


Try play Marine & Marauder against Baneling & Infestor if you really want to know what does 'micro intensive' means


All I can hear is QQ about how terran micro is infinitely harder than protoss micro, and some bolding here. This isn't even on point, that is comparing controlling 1 unit with a range upgrade that can't attack ground vs a unit that can't attack while moving but does splash and can attack ground, to 2 units vs 2 units with much different abilities in different situations.

In threads like this... it's best to ignore people with under 200 posts they are usually 1)Trolls 2)Idiots

Note: I am NOT saying every person under 200 posts doesn't have good input. Just saying that in balance discussion threads I see way more stupid/troll posts from people with really low post counts then not.


It's because if they're idiots they'll usually be banned before hitting 500+ posts. TL does a pretty good job at weeding them out.


I kinda wish there was an option to hid them and make my life easier.

Oh god yes please!
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
July 31 2012 16:08 GMT
#151
On August 01 2012 01:07 Plansix wrote:
Show nested quote +
On August 01 2012 01:04 Skwid1g wrote:
On August 01 2012 00:59 Necro)Phagist( wrote:
On August 01 2012 00:56 docvoc wrote:
On July 31 2012 17:45 jeffvip wrote:
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.


Try play Marine & Marauder against Baneling & Infestor if you really want to know what does 'micro intensive' means


All I can hear is QQ about how terran micro is infinitely harder than protoss micro, and some bolding here. This isn't even on point, that is comparing controlling 1 unit with a range upgrade that can't attack ground vs a unit that can't attack while moving but does splash and can attack ground, to 2 units vs 2 units with much different abilities in different situations.

In threads like this... it's best to ignore people with under 200 posts they are usually 1)Trolls 2)Idiots

Note: I am NOT saying every person under 200 posts doesn't have good input. Just saying that in balance discussion threads I see way more stupid/troll posts from people with really low post counts then not.


It's because if they're idiots they'll usually be banned before hitting 500+ posts. TL does a pretty good job at weeding them out.


I kinda wish there was an option to hid them and make my life easier.

I wish there was an option to hide people with under 2000 posts because they're worthless to me.
Darneck
Profile Joined September 2010
Sweden1394 Posts
Last Edited: 2012-07-31 16:13:02
July 31 2012 16:12 GMT
#152
On August 01 2012 00:21 xza wrote:
Am i the only one who saw this coming even if it was or wasn't an intentional bug?

I mean come on guys... auto shooting planes where you just have to click around. If terrans and zergs have to multitask their flying units, aka mutas/banshees/vikings/corruptors, im not surprised pheonix gets the same treatment

You were wrong in seeing it coming as it isn't happening, it's a bug that is/will be fixed. Phoenix couldn't move and shoot when they first existed it was only added later. Why would blizzard revert that change when there has been nothing even close to showing that it's OP?

You can't just compare any unit to another just because they can both fly, all units are designed differently.
bropedo
Profile Joined April 2012
United States89 Posts
July 31 2012 16:15 GMT
#153
Ohhhh nooooooo
Protoss will actually have to press the a button instead of just moving now

User was temp banned for this post.
Gogo Terran: MKP ByuN || Toss: Parting Rain || Zerg: Life HyuN
Adrenal6land
Profile Blog Joined June 2012
United States46 Posts
July 31 2012 16:17 GMT
#154
lrn2 micro

User was warned for this post
Neurosis
Profile Joined October 2010
United States893 Posts
July 31 2012 16:19 GMT
#155
On August 01 2012 00:24 Kergy wrote:
I still haven't seen the phoenix range upgrade in a pro game yet -_-



No one really makes enough phoenix to warrant the upgrade, which is a mistake in p v z imo.
pOnarreT
Profile Joined March 2012
155 Posts
July 31 2012 16:25 GMT
#156
On August 01 2012 00:21 xza wrote:
Am i the only one who saw this coming even if it was or wasn't an intentional bug?

I mean come on guys... auto shooting planes where you just have to click around. If terrans and zergs have to multitask their flying units, aka mutas/banshees/vikings/corruptors, im not surprised pheonix gets the same treatment


That's right! And also, floating buildings, if zerg and protoss needs to multitask to save their bases, im surprised why CC and orbitals shouldn't have the same treatment
larse
Profile Blog Joined March 2012
1611 Posts
July 31 2012 16:26 GMT
#157
Confirmed today with the final released version on NA, that is is not true. Phoenix can still attack while moving.
Darneck
Profile Joined September 2010
Sweden1394 Posts
July 31 2012 16:27 GMT
#158
On August 01 2012 01:19 Neurosis wrote:
Show nested quote +
On August 01 2012 00:24 Kergy wrote:
I still haven't seen the phoenix range upgrade in a pro game yet -_-



No one really makes enough phoenix to warrant the upgrade, which is a mistake in p v z imo.

It's too much of a commitment even if you manage to kill the mutas you will either have your phoenixes killed by corrupters or you will be destroyed by a tech switch as you're stuck with a huge amount of useless phoenixes
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 31 2012 16:29 GMT
#159
I used to hate Phoenixes that could move and shoot, I mean... the range upgrade is pretty far away, not sure why they'd remove the funamentals of phoenix.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Rah
Profile Joined February 2010
United States973 Posts
Last Edited: 2012-07-31 16:34:03
July 31 2012 16:32 GMT
#160
On August 01 2012 01:08 ZAiNs wrote:
Show nested quote +
On August 01 2012 01:07 Plansix wrote:
On August 01 2012 01:04 Skwid1g wrote:
On August 01 2012 00:59 Necro)Phagist( wrote:
On August 01 2012 00:56 docvoc wrote:
On July 31 2012 17:45 jeffvip wrote:
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.


Try play Marine & Marauder against Baneling & Infestor if you really want to know what does 'micro intensive' means


All I can hear is QQ about how terran micro is infinitely harder than protoss micro, and some bolding here. This isn't even on point, that is comparing controlling 1 unit with a range upgrade that can't attack ground vs a unit that can't attack while moving but does splash and can attack ground, to 2 units vs 2 units with much different abilities in different situations.

In threads like this... it's best to ignore people with under 200 posts they are usually 1)Trolls 2)Idiots

Note: I am NOT saying every person under 200 posts doesn't have good input. Just saying that in balance discussion threads I see way more stupid/troll posts from people with really low post counts then not.


It's because if they're idiots they'll usually be banned before hitting 500+ posts. TL does a pretty good job at weeding them out.


I kinda wish there was an option to hid them and make my life easier.

I wish there was an option to hide people with under 2000 posts because they're worthless to me.


I kinda wish there was an option to hide everyone, so I can always have an uncontested opinion.
Streaming on twitch. http://www.twitch.tv/rahsun86
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 31 2012 16:33 GMT
#161
On August 01 2012 01:26 larse wrote:
Confirmed today with the final released version on NA, that is is not true. Phoenix can still attack while moving.


Can you please post a replay so the mods can close this thread and we can all move on with our lives?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
b0mBerMan
Profile Joined April 2012
Japan271 Posts
July 31 2012 16:35 GMT
#162
this is stupid
larse
Profile Blog Joined March 2012
1611 Posts
July 31 2012 16:39 GMT
#163
On August 01 2012 01:33 Plansix wrote:
Show nested quote +
On August 01 2012 01:26 larse wrote:
Confirmed today with the final released version on NA, that is is not true. Phoenix can still attack while moving.


Can you please post a replay so the mods can close this thread and we can all move on with our lives?


This is the 1.5 replay shows that the phoenix can still attack while moving with or without the range upgrade

http://drop.sc/232175
ReboundEU
Profile Joined September 2010
508 Posts
July 31 2012 16:49 GMT
#164
MC is not pleased! :D

Don't worry, i think it will get fixed very fast in a hotfix.
U MAD BRO?
Antoine
Profile Blog Joined May 2010
United States7481 Posts
July 31 2012 16:53 GMT
#165
I tried this myself, and on Cloud Kingdom LE (uploaded by Blizzard), it worked normally. On Crux Whirlwind (not uploaded by Blizzard), it worked like in the OP (that is to say, no gliding shot). Sounds like custom mappers might have to make a change in their triggers with the patch.
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
larse
Profile Blog Joined March 2012
1611 Posts
July 31 2012 17:11 GMT
#166
On August 01 2012 01:53 Antoine wrote:
I tried this myself, and on Cloud Kingdom LE (uploaded by Blizzard), it worked normally. On Crux Whirlwind (not uploaded by Blizzard), it worked like in the OP (that is to say, no gliding shot). Sounds like custom mappers might have to make a change in their triggers with the patch.


Terrible terrible damage to the game. Don't how the tournaments will handle this in the near future. It's like that every map will be updated. And there may be other bugs to custom maps.
Marcus420
Profile Joined January 2011
Canada1923 Posts
July 31 2012 17:31 GMT
#167
On August 01 2012 01:53 Antoine wrote:
I tried this myself, and on Cloud Kingdom LE (uploaded by Blizzard), it worked normally. On Crux Whirlwind (not uploaded by Blizzard), it worked like in the OP (that is to say, no gliding shot). Sounds like custom mappers might have to make a change in their triggers with the patch.

you should put this in OP
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
July 31 2012 18:16 GMT
#168
classic blizzard mistake it seems.
Eye for an eye make the world go blind - Gandhi
Antoine
Profile Blog Joined May 2010
United States7481 Posts
July 31 2012 18:20 GMT
#169
Hm, I should be clear - my testing was done on the 1.5 beta server, not a deployed live version.
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
DashedHopes
Profile Blog Joined November 2010
Canada414 Posts
July 31 2012 18:22 GMT
#170
Going to be fixed, this is definetly a bug. If it was it would've already been brought up by someone, as bad as blizzard is they wouldn't make a balance change without noting it.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
July 31 2012 18:24 GMT
#171
can't say i'm surprised. remember when phoenix graviton beam didn't cancel itself after the target died? and it was never addressed but hotfixed after like a month or two? haha
get rich or die mining
TL+ Member
Gackt_
Profile Joined March 2010
335 Posts
July 31 2012 18:31 GMT
#172
This is how the unit should work imo.
Gatored
Profile Joined September 2010
United States679 Posts
July 31 2012 18:35 GMT
#173
On August 01 2012 03:31 Gackt_ wrote:
This is how the unit should work imo.


Good thing your opinion matters not in this situation
larse
Profile Blog Joined March 2012
1611 Posts
July 31 2012 20:30 GMT
#174
On August 01 2012 03:20 Antoine wrote:
Hm, I should be clear - my testing was done on the 1.5 beta server, not a deployed live version.


The final released version doesn't have this problem. I tried Blizzard's cloud kingdom and ESV muspelheim. Both are fine.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 31 2012 20:38 GMT
#175
I just tested this on Daybreak LE, majorly broke.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Scurvy
Profile Joined March 2012
United States117 Posts
July 31 2012 20:41 GMT
#176
Yeah, that is definitely a major problem. Oh boy.
With it or on it.
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
Last Edited: 2012-07-31 22:39:16
July 31 2012 22:35 GMT
#177
On July 31 2012 21:05 Fragile51 wrote:
Show nested quote +
On July 31 2012 20:59 Djagulingu wrote:
I don't understand why they can shoot while moving anyway.


They used to not be able to shoot while moving back in WoL Beta, but people complained that they were absolutely useless like that. So instead of increasing range or damage or HP they decided to give it moving shot. Seriously, who the fuck even complains about the phoenix anyway?

So protoss players literally complained about having to micro their units while their opponents have to micro their units as well, and got the privilege of not having to micro their units while their opponents still have to micro their units. And even then they say Phoenixes are "micro intensive".

On August 01 2012 00:15 Eps wrote:
Show nested quote +
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.


Just a point of clarification. Phoenix are by no means "Glass-Cannons". Compare with the other Air Units. I didn't include Voidrays/Corruptors for obvious reasons as they're meant to take down Capital Ships.
Banshees - 140
Vikings - 125
Mutalisk - 120
Phoenix - 120hp/60 Shields

When you compare it with the other race's air-units, the Phoenix is actually pretty beefy.

Also phoenixes become a lot less micro-intensive when compared to mutas. Not to mention the units they "have to use abilities on" can't hit back either.
"windows bash is a steaming heap of shit" tofucake
Salv
Profile Blog Joined December 2007
Canada3083 Posts
July 31 2012 22:39 GMT
#178
On August 01 2012 07:35 Djagulingu wrote:
Show nested quote +
On July 31 2012 21:05 Fragile51 wrote:
On July 31 2012 20:59 Djagulingu wrote:
I don't understand why they can shoot while moving anyway.


They used to not be able to shoot while moving back in WoL Beta, but people complained that they were absolutely useless like that. So instead of increasing range or damage or HP they decided to give it moving shot. Seriously, who the fuck even complains about the phoenix anyway?

So protoss players literally complained about having to micro their units while their opponents have to micro their units as well, and got the privilege of not having to micro their units while their opponents still have to micro their units. And even then they say Phoenixes are "micro intensive".


Yeah that's exactly what happened

Phoenix's were useless because they lost in straight up battles to any other air unit that could attack it back, so it was a poor unit to make in almost every circumstance. It was simply an air-to-air fighter that sucked at air-to-air, so Blizzard made it have a moving shot so that it had some sort of purpose or had some sort of advantage that it could use.
LiSAuCE
Profile Joined August 2011
United States47 Posts
July 31 2012 23:13 GMT
#179
Just here to report that I had this problem on daybreak just now on the official patch, not beta.


what the fuck.


Also observers were back to 50 100. Not sure what is up there
"Ashley Schaeffer BMW! Woo!"
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2012-07-31 23:18:54
July 31 2012 23:18 GMT
#180
Hey guys, FYI there is a designated balance discussion thread on TL. It exists so that we can all make intelligent and thought-out opinions regarding the current balance and so that other threads don't get derailed to hell.

So if you really think that the phoenix is broken and imbalanced for Protoss (LOL haven't heard that one until today) then please go to this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=255254 I assume that all of you have thought through the following categories: Cause of Problem, Potential Solutions, Side Effects, and Examples to support your claim so making a quality post should be no problem! But be careful, posts like "Protoss players should have to micro, the phoenix is a joke" or "why do they even shoot like that" will not be well-received because they are not constructive in any fucking way nor do they even make sense (aka flame-bait). Happy posting!
"See you space cowboy"
IM_Junior
Profile Joined April 2012
Mexico29 Posts
July 31 2012 23:21 GMT
#181
It is clearly in the release patch note, "Fixed an issue where phoenix could fire while moving"

User was warned for this post
Zerg for life !!! --- DRG / Stephano / Leenock / Life and Nesteaaaaaa
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
August 01 2012 00:22 GMT
#182
On August 01 2012 08:21 IM_Junior wrote:
It is clearly in the release patch note, "Fixed an issue where phoenix could fire while moving"


Link where you seen this please?
Luppa <3
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
August 01 2012 00:45 GMT
#183
On August 01 2012 08:18 Erik.TheRed wrote:
Hey guys, FYI there is a designated balance discussion thread on TL. It exists so that we can all make intelligent and thought-out opinions regarding the current balance and so that other threads don't get derailed to hell.

So if you really think that the phoenix is broken and imbalanced for Protoss (LOL haven't heard that one until today) then please go to this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=255254 I assume that all of you have thought through the following categories: Cause of Problem, Potential Solutions, Side Effects, and Examples to support your claim so making a quality post should be no problem! But be careful, posts like "Protoss players should have to micro, the phoenix is a joke" or "why do they even shoot like that" will not be well-received because they are not constructive in any fucking way nor do they even make sense (aka flame-bait). Happy posting!

Was still happening next page so decided to bump it up th the last. Ty red!
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
dynwar7
Profile Joined May 2011
1983 Posts
August 01 2012 03:02 GMT
#184
So, just want to confirm, this is a bug that happens only in custom games/games not originally created by blizzard, right?

In single player vs AI, Campaign, and ladder matches, phoenixes are normal, they can shoot while moving correct?

And lastly.....Blizz should fix this soon, yes?
Regarding the imbalance, hilarious to see Zergs defending themselves....
STY
Profile Joined May 2012
Canada52 Posts
August 01 2012 03:12 GMT
#185
my GM friend just played a ladder game roachs are 1 supply and the queen drop down menu shows range 3 everything is screwed now awesome
Archybaldie
Profile Joined June 2011
United Kingdom818 Posts
Last Edited: 2012-08-01 03:38:08
August 01 2012 03:37 GMT
#186
I played multiple ladder games today on my us account just checked all the replays, all of those games were totally fine.

On the other hand yes the customs are using an earlier balance patch.

But importantly the ladder is on the current balance patch and is fine.
I'm in the bubblewrap league ... i just keep getting popped
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 01 2012 04:49 GMT
#187
Okay I did a little digging and I found the problem.

There are two copies of unit information in the editor - Liberty and LibertyMulti. Liberty uses old data and LibertyMulti uses the correct data. I don't know how the fuck this was screwed up, but wow..
Administrator~ Spirit will set you free ~
LordOfDabu
Profile Blog Joined December 2003
United States394 Posts
August 01 2012 04:54 GMT
#188
I guess it does make sense to store an old build for the single player (so that single player doesn't change with each patch). Sounds like they just pointed to the wrong data set in the multiplayer?
Think fast. Click faster.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2012-08-01 05:01:01
August 01 2012 04:55 GMT
#189
On August 01 2012 13:49 Plexa wrote:
Okay I did a little digging and I found the problem.

There are two copies of unit information in the editor - Liberty and LibertyMulti. Liberty uses old data and LibertyMulti uses the correct data. I don't know how the fuck this was screwed up, but wow..


It's always been like this.

What happens is that Liberty Multi is "supposed" to overwrite Liberty if in a multiplayer game (rather, it should because in single player games [the campaign for example], "Liberty Multi" doesn't exist).

I am guessing for whatever reason, custom games lack Liberty Multi (or at least the latest one).

I really dislike streaming or a lot of this server side stuff that was introduced with the Queen buff (from a modding point of view, it means a ton of stuff that can affect your map but you don't know how it affects it because there are some stuff server side).

For example, if you wanted to change queen range, you can't without having to completely having to replace the whole queen weapon due to the *server side patch always overwriting what you do on your map (at least I think so, I remember having to do that actually).

*Again remember that when they buffed queen range, they did it as a "hot fix" (no updating required). What this meant is that there is a hidden set of changes from the servers that always apply to your map (and mods too). There are ways to work around it.

tl;dr - I am ranting about SC2's new (IMO, unneeded) streaming game client thing.

Though not to get too off topic, but yeah they screwed up somewhere. Liberty Multi is supposed to apply to custom games but for some reason, I guess it's not.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 01 2012 04:58 GMT
#190
On August 01 2012 13:55 Goldfish wrote:
Show nested quote +
On August 01 2012 13:49 Plexa wrote:
Okay I did a little digging and I found the problem.

There are two copies of unit information in the editor - Liberty and LibertyMulti. Liberty uses old data and LibertyMulti uses the correct data. I don't know how the fuck this was screwed up, but wow..


It's always been like this.

What happens is that Liberty Multi is "supposed" to overwrite Liberty if in a multiplayer game (rather, it should because in single player games [well the campaign forexample], "Liberty Multi" doesn't exist).

I am guessing for whatever reason, custom games lack Liberty Multi (or at least the latest one).

I really dislike streaming or a lot of this server side stuff that was introduced with the Queen buff (from a modding point of view, it means a ton of stuff that can affect your map but you don't know how it affects it because there are some stuff server side).

For example, if you wanted to change queen range, you can't without having to completely having to replace the whole queen weapon due to the server side patch always overwriting what you do on your map (at least I think so, I remember having to do that actually).

Okay then it looks like at the moment this isn't occurring. Ugh.
Administrator~ Spirit will set you free ~
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2012-08-01 05:49:39
August 01 2012 05:44 GMT
#191
4.) Some games appearing in the “Join Game” list of the “Custom Games” menu on the StarCraft II side of the client will cause that game to be played using an older balance. As a temporary work around please start lobbies from the “Create Game” page.


Quoting blizzard above. I've never had the problem, so I checked the SC2 forums. The games you create don't suffer from this issue apparently.

So it's still safe to 1v1 people and stuff.
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
August 01 2012 08:35 GMT
#192
On August 01 2012 14:44 DemigodcelpH wrote:
Show nested quote +
4.) Some games appearing in the “Join Game” list of the “Custom Games” menu on the StarCraft II side of the client will cause that game to be played using an older balance. As a temporary work around please start lobbies from the “Create Game” page.


Quoting blizzard above. I've never had the problem, so I checked the SC2 forums. The games you create don't suffer from this issue apparently.

So it's still safe to 1v1 people and stuff.


so this was answered by blizzard already and people had to speculate for 10 pages? wow
Kambing
Profile Joined May 2010
United States1176 Posts
August 01 2012 12:24 GMT
#193
On August 01 2012 17:35 leveller wrote:
Show nested quote +
On August 01 2012 14:44 DemigodcelpH wrote:
4.) Some games appearing in the “Join Game” list of the “Custom Games” menu on the StarCraft II side of the client will cause that game to be played using an older balance. As a temporary work around please start lobbies from the “Create Game” page.


Quoting blizzard above. I've never had the problem, so I checked the SC2 forums. The games you create don't suffer from this issue apparently.

So it's still safe to 1v1 people and stuff.


so this was answered by blizzard already and people had to speculate for 10 pages? wow


Can we get this edited on the OP? This is worthwhile information everyone should know until this gets patched.
EscapingJail
Profile Blog Joined March 2010
United States212 Posts
August 01 2012 12:29 GMT
#194
On August 01 2012 14:44 DemigodcelpH wrote:
Show nested quote +
4.) Some games appearing in the “Join Game” list of the “Custom Games” menu on the StarCraft II side of the client will cause that game to be played using an older balance. As a temporary work around please start lobbies from the “Create Game” page.


Quoting blizzard above. I've never had the problem, so I checked the SC2 forums. The games you create don't suffer from this issue apparently.

So it's still safe to 1v1 people and stuff.



Just tried it that fixed way on daybreak and roaches are still 1 supply.
Memento Mori
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2012-08-01 12:59:43
August 01 2012 12:39 GMT
#195
On August 01 2012 21:29 EscapingJail wrote:
Show nested quote +
On August 01 2012 14:44 DemigodcelpH wrote:
4.) Some games appearing in the “Join Game” list of the “Custom Games” menu on the StarCraft II side of the client will cause that game to be played using an older balance. As a temporary work around please start lobbies from the “Create Game” page.


Quoting blizzard above. I've never had the problem, so I checked the SC2 forums. The games you create don't suffer from this issue apparently.

So it's still safe to 1v1 people and stuff.



Just tried it that fixed way on daybreak and roaches are still 1 supply.


Just double-checked. Made a game from this screen:

[image loading]

And everything uses the current patch data.

EDIT: here's the blue post link:

http://us.battle.net/sc2/en/forum/topic/6232743757
An2quamaraN
Profile Joined March 2011
Poland379 Posts
August 01 2012 12:50 GMT
#196
Did Blizzard just crash e-sports? Am I missing something here?

All the tournaments games are custom games, right?
You can't play the game without patching, right?
Therefore, until the fix, there can't be no competitive matches of any sort?
Kambing
Profile Joined May 2010
United States1176 Posts
August 01 2012 12:56 GMT
#197
On August 01 2012 21:50 An2quamaraN wrote:
Did Blizzard just crash e-sports? Am I missing something here?

All the tournaments games are custom games, right?
You can't play the game without patching, right?
Therefore, until the fix, there can't be no competitive matches of any sort?


No, there's a workaround. See the post above yours. And this will probably get patched asap anyways.
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
August 01 2012 12:59 GMT
#198
I just had a custom game were stuff had the price of beta and emp was HUUUUGE, lol
Change a vote, and change the world
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-08-01 12:59:49
August 01 2012 12:59 GMT
#199
On August 01 2012 21:56 Kambing wrote:
Show nested quote +
On August 01 2012 21:50 An2quamaraN wrote:
Did Blizzard just crash e-sports? Am I missing something here?

All the tournaments games are custom games, right?
You can't play the game without patching, right?
Therefore, until the fix, there can't be no competitive matches of any sort?


No, there's a workaround. See the post above yours. And this will probably get patched asap anyways.


The work around is incorrect, Daybreak LE on the US server still suffers from the old patch data problem even if you create it through the Create Game interface and there may be others so it's a bit of a mine field.
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2012-08-01 13:02:41
August 01 2012 13:00 GMT
#200
On August 01 2012 21:59 Dingobloo wrote:
Show nested quote +
On August 01 2012 21:56 Kambing wrote:
On August 01 2012 21:50 An2quamaraN wrote:
Did Blizzard just crash e-sports? Am I missing something here?

All the tournaments games are custom games, right?
You can't play the game without patching, right?
Therefore, until the fix, there can't be no competitive matches of any sort?


No, there's a workaround. See the post above yours. And this will probably get patched asap anyways.


The work around is incorrect, Daybreak LE on the US server still suffers from the old patch data problem even if you create it through the Create Game interface and there may be others so it's a bit of a mine field.


Not sure what to say. I literally just played a custom on Daybreak LE using this method and everything was fine.

(And just played another custom with a friend to test. Everything's good. Make sure you don't have "Join Game" selected when you do this.)
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
August 01 2012 13:07 GMT
#201
On August 01 2012 22:00 Kambing wrote:
Show nested quote +
On August 01 2012 21:59 Dingobloo wrote:
On August 01 2012 21:56 Kambing wrote:
On August 01 2012 21:50 An2quamaraN wrote:
Did Blizzard just crash e-sports? Am I missing something here?

All the tournaments games are custom games, right?
You can't play the game without patching, right?
Therefore, until the fix, there can't be no competitive matches of any sort?


No, there's a workaround. See the post above yours. And this will probably get patched asap anyways.


The work around is incorrect, Daybreak LE on the US server still suffers from the old patch data problem even if you create it through the Create Game interface and there may be others so it's a bit of a mine field.


Not sure what to say. I literally just played a custom on Daybreak LE using this method and everything was fine.

(And just played another custom with a friend to test. Everything's good. Make sure you don't have "Join Game" selected when you do this.)


Tested it and the plot thickens:

Launching it with Create Game... old patch

Bookmarking it first then launching it with Create Game... new patch
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2012-08-01 13:11:25
August 01 2012 13:10 GMT
#202
On August 01 2012 22:07 Dingobloo wrote:
Show nested quote +
On August 01 2012 22:00 Kambing wrote:
On August 01 2012 21:59 Dingobloo wrote:
On August 01 2012 21:56 Kambing wrote:
On August 01 2012 21:50 An2quamaraN wrote:
Did Blizzard just crash e-sports? Am I missing something here?

All the tournaments games are custom games, right?
You can't play the game without patching, right?
Therefore, until the fix, there can't be no competitive matches of any sort?


No, there's a workaround. See the post above yours. And this will probably get patched asap anyways.


The work around is incorrect, Daybreak LE on the US server still suffers from the old patch data problem even if you create it through the Create Game interface and there may be others so it's a bit of a mine field.


Not sure what to say. I literally just played a custom on Daybreak LE using this method and everything was fine.

(And just played another custom with a friend to test. Everything's good. Make sure you don't have "Join Game" selected when you do this.)


Tested it and the plot thickens:

Launching it with Create Game... old patch

Bookmarking it first then launching it with Create Game... new patch


I just ran WCS Daybreak LE which was not bookmarked and that had the new patch data as well.

I just realized that the create game menu only allows you to play blizzard maps. All custom maps go into the arcade where the patch data is definitely not being loaded correctly. So I take that back. This horks any competitions going on at the moment until they patch it.

(I'm not sure if the above is intentional behavior. A map maker would know better than me.)
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
August 01 2012 13:10 GMT
#203
On August 01 2012 22:10 Kambing wrote:
Show nested quote +
On August 01 2012 22:07 Dingobloo wrote:
On August 01 2012 22:00 Kambing wrote:
On August 01 2012 21:59 Dingobloo wrote:
On August 01 2012 21:56 Kambing wrote:
On August 01 2012 21:50 An2quamaraN wrote:
Did Blizzard just crash e-sports? Am I missing something here?

All the tournaments games are custom games, right?
You can't play the game without patching, right?
Therefore, until the fix, there can't be no competitive matches of any sort?


No, there's a workaround. See the post above yours. And this will probably get patched asap anyways.


The work around is incorrect, Daybreak LE on the US server still suffers from the old patch data problem even if you create it through the Create Game interface and there may be others so it's a bit of a mine field.


Not sure what to say. I literally just played a custom on Daybreak LE using this method and everything was fine.

(And just played another custom with a friend to test. Everything's good. Make sure you don't have "Join Game" selected when you do this.)


Tested it and the plot thickens:

Launching it with Create Game... old patch

Bookmarking it first then launching it with Create Game... new patch


I just ran WCS Daybreak LE which was not bookmarked and that had the new patch data as well.

I just realized that the create game menu only allows you to play blizzard maps. All custom maps go into the arcade where the patch data is definitely not being loaded correctly. So I take that back. This horks any competitions going on at the moment until they patch it.


not WCS, WCS is fine, normal Daybreak LE is not.
Kambing
Profile Joined May 2010
United States1176 Posts
August 01 2012 13:12 GMT
#204
On August 01 2012 22:10 Dingobloo wrote:
Show nested quote +
On August 01 2012 22:10 Kambing wrote:
On August 01 2012 22:07 Dingobloo wrote:
On August 01 2012 22:00 Kambing wrote:
On August 01 2012 21:59 Dingobloo wrote:
On August 01 2012 21:56 Kambing wrote:
On August 01 2012 21:50 An2quamaraN wrote:
Did Blizzard just crash e-sports? Am I missing something here?

All the tournaments games are custom games, right?
You can't play the game without patching, right?
Therefore, until the fix, there can't be no competitive matches of any sort?


No, there's a workaround. See the post above yours. And this will probably get patched asap anyways.


The work around is incorrect, Daybreak LE on the US server still suffers from the old patch data problem even if you create it through the Create Game interface and there may be others so it's a bit of a mine field.


Not sure what to say. I literally just played a custom on Daybreak LE using this method and everything was fine.

(And just played another custom with a friend to test. Everything's good. Make sure you don't have "Join Game" selected when you do this.)


Tested it and the plot thickens:

Launching it with Create Game... old patch

Bookmarking it first then launching it with Create Game... new patch


I just ran WCS Daybreak LE which was not bookmarked and that had the new patch data as well.

I just realized that the create game menu only allows you to play blizzard maps. All custom maps go into the arcade where the patch data is definitely not being loaded correctly. So I take that back. This horks any competitions going on at the moment until they patch it.


not WCS, WCS is fine, normal Daybreak LE is not.


Yeah I ran both Daybreak LE and WCS Daybreak LE. Both worked. Bookmarked and non-bookmarked. I haven't had an instance where I've gotten the old patch data as long as I created the game via the Create Game menu.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
August 01 2012 13:13 GMT
#205
On August 01 2012 22:12 Kambing wrote:
Show nested quote +
On August 01 2012 22:10 Dingobloo wrote:
On August 01 2012 22:10 Kambing wrote:
On August 01 2012 22:07 Dingobloo wrote:
On August 01 2012 22:00 Kambing wrote:
On August 01 2012 21:59 Dingobloo wrote:
On August 01 2012 21:56 Kambing wrote:
On August 01 2012 21:50 An2quamaraN wrote:
Did Blizzard just crash e-sports? Am I missing something here?

All the tournaments games are custom games, right?
You can't play the game without patching, right?
Therefore, until the fix, there can't be no competitive matches of any sort?


No, there's a workaround. See the post above yours. And this will probably get patched asap anyways.


The work around is incorrect, Daybreak LE on the US server still suffers from the old patch data problem even if you create it through the Create Game interface and there may be others so it's a bit of a mine field.


Not sure what to say. I literally just played a custom on Daybreak LE using this method and everything was fine.

(And just played another custom with a friend to test. Everything's good. Make sure you don't have "Join Game" selected when you do this.)


Tested it and the plot thickens:

Launching it with Create Game... old patch

Bookmarking it first then launching it with Create Game... new patch


I just ran WCS Daybreak LE which was not bookmarked and that had the new patch data as well.

I just realized that the create game menu only allows you to play blizzard maps. All custom maps go into the arcade where the patch data is definitely not being loaded correctly. So I take that back. This horks any competitions going on at the moment until they patch it.


not WCS, WCS is fine, normal Daybreak LE is not.


Yeah I ran both Daybreak LE and WCS Daybreak LE. Both worked. Bookmarked and non-bookmarked. I haven't had an instance where I've gotten the old patch data as long as I created the game via the Create Game menu.


What method are you using to check? I'm just launching in as zerg and checking overlord speed.
NexCa
Profile Joined March 2011
Germany954 Posts
August 01 2012 13:13 GMT
#206
Roaches are 1 Supply ? NICE, INSTA SWITCH TO ZERG XDDDDDDDDD
Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
August 01 2012 13:14 GMT
#207
On August 01 2012 22:13 NexCa wrote:
Roaches are 1 Supply ? NICE, INSTA SWITCH TO ZERG XDDDDDDDDD


That's fine, 5-rax reaper will kill zergs nice and easy with the old stats
Such flammable little insects!
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51490 Posts
August 01 2012 13:15 GMT
#208
LOL roaches 1 supply. Time to play some Zerg customs xD
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Kambing
Profile Joined May 2010
United States1176 Posts
August 01 2012 13:16 GMT
#209
On August 01 2012 22:13 Dingobloo wrote:
Show nested quote +
On August 01 2012 22:12 Kambing wrote:
On August 01 2012 22:10 Dingobloo wrote:
On August 01 2012 22:10 Kambing wrote:
On August 01 2012 22:07 Dingobloo wrote:
On August 01 2012 22:00 Kambing wrote:
On August 01 2012 21:59 Dingobloo wrote:
On August 01 2012 21:56 Kambing wrote:
On August 01 2012 21:50 An2quamaraN wrote:
Did Blizzard just crash e-sports? Am I missing something here?

All the tournaments games are custom games, right?
You can't play the game without patching, right?
Therefore, until the fix, there can't be no competitive matches of any sort?


No, there's a workaround. See the post above yours. And this will probably get patched asap anyways.


The work around is incorrect, Daybreak LE on the US server still suffers from the old patch data problem even if you create it through the Create Game interface and there may be others so it's a bit of a mine field.


Not sure what to say. I literally just played a custom on Daybreak LE using this method and everything was fine.

(And just played another custom with a friend to test. Everything's good. Make sure you don't have "Join Game" selected when you do this.)


Tested it and the plot thickens:

Launching it with Create Game... old patch

Bookmarking it first then launching it with Create Game... new patch


I just ran WCS Daybreak LE which was not bookmarked and that had the new patch data as well.

I just realized that the create game menu only allows you to play blizzard maps. All custom maps go into the arcade where the patch data is definitely not being loaded correctly. So I take that back. This horks any competitions going on at the moment until they patch it.


not WCS, WCS is fine, normal Daybreak LE is not.


Yeah I ran both Daybreak LE and WCS Daybreak LE. Both worked. Bookmarked and non-bookmarked. I haven't had an instance where I've gotten the old patch data as long as I created the game via the Create Game menu.


What method are you using to check? I'm just launching in as zerg and checking overlord speed.


Starcraft -> Custom Games -> Create Game -> (Select Map) -> Create Game -> Start Game

And then check OL speed + roach supply on larva. 0.59 and 2 respecitvely each time.
Kambing
Profile Joined May 2010
United States1176 Posts
August 01 2012 13:19 GMT
#210
And now that I'm futzing around with it, some arcade maps are fine too. Just spot-checked GSL Metropolis through the Arcade interface and everything seems to be in working order.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
August 01 2012 13:21 GMT
#211
On August 01 2012 22:19 Kambing wrote:
And now that I'm futzing around with it, some arcade maps are fine too. Just spot-checked GSL Metropolis through the Arcade interface and everything seems to be in working order.


Yeah I think it's completely unrelated, and judging by the fact that we're getting different results it might even be client-related, because I'm 100% sure I'm going through the same motions as you and getting 0.47 speed overlords and 3 range queens.
Kambing
Profile Joined May 2010
United States1176 Posts
August 01 2012 13:22 GMT
#212
On August 01 2012 22:21 Dingobloo wrote:
Show nested quote +
On August 01 2012 22:19 Kambing wrote:
And now that I'm futzing around with it, some arcade maps are fine too. Just spot-checked GSL Metropolis through the Arcade interface and everything seems to be in working order.


Yeah I think it's completely unrelated, and judging by the fact that we're getting different results it might even be client-related, because I'm 100% sure I'm going through the same motions as you and getting 0.47 speed overlords and 3 range queens.


o_O

Sec. Recording this so you can see exactly what I'm doing. That would hurt my brain a bit if it's client related.
NexCa
Profile Joined March 2011
Germany954 Posts
August 01 2012 13:22 GMT
#213
On August 01 2012 22:14 Rannasha wrote:
Show nested quote +
On August 01 2012 22:13 NexCa wrote:
Roaches are 1 Supply ? NICE, INSTA SWITCH TO ZERG XDDDDDDDDD


That's fine, 5-rax reaper will kill zergs nice and easy with the old stats


haha, got me

but seriously, hope Blizzard fix those problems within the next few days
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Kambing
Profile Joined May 2010
United States1176 Posts
August 01 2012 13:24 GMT
#214
Nice. Now that I'm recording I got the broken version. Will be able to look back at the twitch footage to see what was different...
Kambing
Profile Joined May 2010
United States1176 Posts
August 01 2012 13:38 GMT
#215
http://www.twitch.tv/kambingsc/b/327012482

Ok, so it looks like when I created a custom game from the create game menu directly that it caused the old patch data to be used (0:08, 1:32) . This was repeatable until I switched the filter (to bookmarks) which caused the map to use the new patch data (2:25). At 3:25, I jump into Daybreak LE directly after clicking create game and it uses the old balance data. At 4:10, I click create game, switch the filter to Blizzard maps, and then I get the new data. Making one final new game at 5:30 with the filter already set to Blizzard maps gives me the new data.

Looking back, it seems like the popular filter s the one that is selected whenever I get the old data. Doing one more test explicitly selecting the game with the popular filter enabled gives me the old data. You want to check to see if you get the same behavior?

Select a game from Create Game with the Popular filter on vs. the Blizzard or Bookmarked filters on.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-08-01 13:44:03
August 01 2012 13:43 GMT
#216
On August 01 2012 22:38 Kambing wrote:
http://www.twitch.tv/kambingsc/b/327012482

Ok, so it looks like when I created a custom game from the create game menu directly that it caused the old patch data to be used (0:08, 1:32) . This was repeatable until I switched the filter (to bookmarks) which caused the map to use the new patch data (2:25). At 3:25, I jump into Daybreak LE directly after clicking create game and it uses the old balance data. At 4:10, I click create game, switch the filter to Blizzard maps, and then I get the new data. Making one final new game at 5:30 with the filter already set to Blizzard maps gives me the new data.

Looking back, it seems like the popular filter s the one that is selected whenever I get the old data. Doing one more test explicitly selecting the game with the popular filter enabled gives me the old data. You want to check to see if you get the same behavior?

Select a game from Create Game with the Popular filter on vs. the Blizzard or Bookmarked filters on.


Yes, accurate, going through popular gives me old data, going through blizzard maps goes through new data.

Edit: I have to leave soon, but I still want to test if searching has any affect, but If I don't reply it's just because I've had to leave.
Kambing
Profile Joined May 2010
United States1176 Posts
August 01 2012 13:46 GMT
#217
It's weird. I just tried this on Cloud Kingdom LE and it appears to work fine on all filters (at least, the popular one where Daybreak LE breaks). So it's a map + filter specific bug apparently.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-08-01 13:49:32
August 01 2012 13:48 GMT
#218
Okay so searching 100% of the time (With Daybreak LE) is giving me old data as well regardless of which filter I have on, are you able to recreate that? Because that's definitely a problem.
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2012-08-01 13:56:14
August 01 2012 13:52 GMT
#219
Yeah, same behavior for me. The filter becomes Search Results when you search. So it seems that the:

Popular
Recently Played
Search Results

filters cause Daybreak LE to load with old patch data. Cloud Kingdom LE works fine under all three filters.

That's bizarre, but we at least know what the specific workaround is: don't use those filters if you play on Daybreak.

EDIT: And I need to run off to work too (late >_<). Another VOD of my tests to arrive at the result above:

http://www.twitch.tv/kambingsc/b/327014338
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
August 01 2012 14:12 GMT
#220
Kinda wish they'd launched this the day of an MLG, would have been a hell of a thing to watch.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-08-02 01:33:13
August 02 2012 01:32 GMT
#221
I just want to bump this thread to make sure everyone's clear on this:

The work around posted here : http://us.battle.net/sc2/en/forum/topic/6232743757

#4 Is Incomplete and not sufficient to ensure you will get the correct patch data. You have to ensure you're using Create Game section as well as:

Making sure that you have Blizzard Maps set as your map filter and select it from there.

OR

If you have to search, search then Bookmark the map, THEN select the My Bookmarks filter, and create game from there.

Any other way seems to have a chance to load the old patch data depending on which map it is, though Daybreak LE on US seems to be the only one confirmed thus far.
juicyjames *
Profile Joined August 2011
United States3815 Posts
August 02 2012 02:20 GMT
#222
On August 01 2012 23:12 TheTenthDoc wrote:
Kinda wish they'd launched this the day of an MLG, would have been a hell of a thing to watch.

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Marcus Arcadia
Profile Joined May 2010
Philippines92 Posts
October 20 2012 22:14 GMT
#223
The problem is still existent until now.

Tried playing WCS Ohana LE on customs and stim pack costs 150/150. I tried the blizzard work around where you load the map thru the "create game" page and it still used old balance data. Tried bookmarking and the other filters mentioned above and still getting the same result.

It only happens on WCS Ohana LE for me though.
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