• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:14
CEST 17:14
KST 00:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature3Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Maestros of The Game—$20k event w/ live finals in Paris10Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6
StarCraft 2
General
affordable custom websites designed Geoff 'iNcontroL' Robinson has passed away RSL Revival patreon money discussion thread Weekly Cups (Aug 11-17): MaxPax triples again! What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) :
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo) Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
Maps with Neutral Command Centers Flash Announces (and Retracts) Hiatus From ASL [ASL20] Ro24 Preview Pt1: Runway How do the new Battle.net ranks translate? Victoria gamers
Tourneys
[Megathread] Daily Proleagues The Casual Games of the Week Thread [ASL20] Ro24 Group C [ASL20] Ro24 Group A
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Dawn of War IV Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2636 users

Patch 1.5: Custom Game Use Old Balance Patch - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
Cutlery
Profile Joined December 2010
Norway565 Posts
Last Edited: 2012-07-31 08:32:43
July 31 2012 08:32 GMT
#21
On July 31 2012 17:19 convention wrote:
Show nested quote +
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.



Not sure your first paragraph isn't contradicting itself. And yes, hitting S every second for some micro wouldn't be bad considering that it's starcraft. They won't deccelerate enough to be caught by the mutas. I can understand that their speed make them a difficult tool, but it also gives them their great potential.
Bommes
Profile Joined June 2010
Germany1226 Posts
July 31 2012 08:34 GMT
#22
1.5 Beta uses an old build that probably has a couple of bugs like this.

If this happened in the 1.5 live build it will probably get hotfixed asap in case it can be reproduced.
etherealfall
Profile Joined December 2011
Australia476 Posts
July 31 2012 08:37 GMT
#23
On July 31 2012 17:28 ZenithM wrote:
Show nested quote +
On July 31 2012 17:24 Cutlery wrote:
On July 31 2012 17:15 Demizzle wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.


You know Mutas shit all over Phoenixes once the numbers get big enough, right? With or without the upgrade. So to take out moving shot would make them even more useless than before. Blink stalkers and storm are still the preferred method for dealing with mutas for a reason. Phoenixes just aren't good.



This is a huge change that allows a Phoenix to dance around Mutalisks and other air units and attack them while moving. Phoenix always did hard-counter Mutalisks, but now even a very small number of Phoenix can challenge a very large number of Mutalisks so long as they are willing to attack and move away. Use your Phoenix to keep out of the Mutalisk attack range while firing yourself and you can do a lot of damage to a pack of Mutalisks.


..It's a numbers and micro thing. phoenixes should be able to shit all over mutas. But if you are very outnumbered and don't control them properly, the phoenixes are a complete waste. I still think range 6 and fire while moving is now a very strange combination, that I'm not surprised if blizzard is questioning.

I can see where you're coming from, range 6 with moving shot seems indeed a bit redundant.
But problem is, they don't have the fleet beacon (!) upgrade by default. Range 4 phoenix without moving shot is pitifully bad.


If someone wants to mass mutas they can still get a few corruptors to complement their air army.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
July 31 2012 08:38 GMT
#24
Phoenix are fine as they are. I am pretty sure this is a bug that it will be fixed asap.
I had a good night of sleep.
ZenithM
Profile Joined February 2011
France15952 Posts
July 31 2012 08:41 GMT
#25
On July 31 2012 17:37 etherealfall wrote:
Show nested quote +
On July 31 2012 17:28 ZenithM wrote:
On July 31 2012 17:24 Cutlery wrote:
On July 31 2012 17:15 Demizzle wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.


You know Mutas shit all over Phoenixes once the numbers get big enough, right? With or without the upgrade. So to take out moving shot would make them even more useless than before. Blink stalkers and storm are still the preferred method for dealing with mutas for a reason. Phoenixes just aren't good.



This is a huge change that allows a Phoenix to dance around Mutalisks and other air units and attack them while moving. Phoenix always did hard-counter Mutalisks, but now even a very small number of Phoenix can challenge a very large number of Mutalisks so long as they are willing to attack and move away. Use your Phoenix to keep out of the Mutalisk attack range while firing yourself and you can do a lot of damage to a pack of Mutalisks.


..It's a numbers and micro thing. phoenixes should be able to shit all over mutas. But if you are very outnumbered and don't control them properly, the phoenixes are a complete waste. I still think range 6 and fire while moving is now a very strange combination, that I'm not surprised if blizzard is questioning.

I can see where you're coming from, range 6 with moving shot seems indeed a bit redundant.
But problem is, they don't have the fleet beacon (!) upgrade by default. Range 4 phoenix without moving shot is pitifully bad.


If someone wants to mass mutas they can still get a few corruptors to complement their air army.

Hmm, yeah I agree, phoenixes are perfectly fine as they are. I just wanted to say that even if you assumed that moving shot with range 6 is too much, range 4 without it certainly makes for one of the worst units in the game (worse than the hydra actually :D).
Acritter
Profile Joined August 2010
Syria7637 Posts
July 31 2012 08:44 GMT
#26
I hope it's just what was already theorized in this thread: namely, that it's an issue with patch streaming. I wouldn't be surprised, the patch streaming seems like a highly complicated bit of coding and some bugs with it should be expected.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
jeffvip
Profile Joined June 2011
211 Posts
July 31 2012 08:45 GMT
#27
On July 31 2012 17:19 convention wrote:
Show nested quote +
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.


Try play Marine & Marauder against Baneling & Infestor if you really want to know what does 'micro intensive' means
Marine is Terran strongest unit but it might be Terran's biggest weakness. Bcos of Marine so OP, other Terran unit regrettably have to be weak..
AssyrianKing
Profile Blog Joined August 2011
Australia2111 Posts
July 31 2012 08:46 GMT
#28
Tell them to "fix" carrier
John 15:13
inFeZa
Profile Blog Joined June 2009
Australia556 Posts
July 31 2012 08:47 GMT
#29
this patch is infested with bugs... T_T
Starcraft 2 in-game Observer. Follow me twitter.com/infeza
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 31 2012 08:48 GMT
#30
Did you really just call the phoenix the most micro intensive unit th

Imma go now.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
phodacbiet
Profile Joined August 2010
United States1740 Posts
July 31 2012 08:49 GMT
#31
On July 31 2012 17:19 convention wrote:
Show nested quote +
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.


Im pretty sure right clicking while the phoenixes shoot by themselves is very hard =)
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
July 31 2012 08:49 GMT
#32
WTF, i like the Phoenix attack move! Looks very artistic.
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
July 31 2012 08:49 GMT
#33
Units that attack while moving = micro intensive.

What world is that?
If you are not supporting K-Pop you are hurting E-Sports.
Neurosis
Profile Joined October 2010
United States893 Posts
Last Edited: 2012-07-31 08:55:31
July 31 2012 08:54 GMT
#34
On July 31 2012 17:49 Nekovivie wrote:
Units that attack while moving = micro intensive.

What world is that?


lmao. In all seriousness, the phoenix should probably stay like it is with the 1.5 patch.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2012-07-31 08:57:23
July 31 2012 08:56 GMT
#35
On July 31 2012 17:49 phodacbiet wrote:
Show nested quote +
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.


Im pretty sure right clicking while the phoenixes shoot by themselves is very hard =)

I'm sure he meant that it's the unit that requires the most attention in the game.
Basically, if you want phoenixes to do anything, from harassing to defending against mutas, you have to look at them and control them.
Even mutas, you park them on a mineral line and let them do their job, with a bio drop you stim one time, A-move and do something else,or with DTs you queue a bunch of workers or just a-move the mineral line or a building, you look at the minimap to see when you have to retreat and that's about it. If you're not a top class player this is probably enough and will get some sort of damage done even if it's not optimal (no target fire yadayada).
With phoenixes, you have to pick up a unit with graviton beam each time you want to get a kill, you have to not pick up too many of them or else you take too much time killing shit, and they don't attack ground so can't even defend themselves.
Against mutas, you just have to right click like a madman without doing anything else, or else you lose everything.

So sure, their micro is not hard, in a micro tournament context, but we're looking at a real game, where you have to do like 3 things per second...
mewo
Profile Joined July 2011
United States221 Posts
July 31 2012 08:57 GMT
#36
A world in which you only have a half range more and are faster with no ability to stack. Its so hard that you cant really kite more than 10 muta and have it not be futile. Ofc with range 6 its easy. Until they make corruptors.
Lorch
Profile Joined June 2011
Germany3684 Posts
July 31 2012 09:00 GMT
#37
Well when the beta for 1.5 first came out it also had similiar issues which they patched quiet quickly. I guess when you change the entire interface shit can go wrong, I wouldn't be too worried.
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
July 31 2012 09:05 GMT
#38
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

I think I have seen that upgrade like 3 times out of hundreds of PvZs I've seen
~~~Liquid Fighting (SC2)~~~
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-07-31 09:12:11
July 31 2012 09:10 GMT
#39
It can't stay the way it is because even with micro it will do about half the damage by not being able to attack while chasing, but instead having to stop each time it attacks. So I am sure it's a bug that will be fixed.
MrGio
Profile Joined July 2011
Georgia28 Posts
July 31 2012 09:11 GMT
#40
It's ok. Now protoss needs more micro.
Prev 1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko632
ProTech24
trigger 23
SpeCial 9
StarCraft: Brood War
Calm 7086
Bisu 3593
Shuttle 1591
Flash 1486
Jaedong 1481
EffOrt 828
firebathero 822
ZerO 693
BeSt 423
Soulkey 375
[ Show more ]
ggaemo 299
hero 273
Mini 243
Hyuk 168
Rush 160
Snow 111
sorry 110
Barracks 107
Killer 105
Nal_rA 97
Hyun 85
Mind 60
[sc1f]eonzerg 56
Light 52
JYJ51
TY 42
Aegong 37
Sacsri 27
scan(afreeca) 21
Terrorterran 19
JulyZerg 11
SilentControl 11
ajuk12(nOOB) 10
HiyA 10
IntoTheRainbow 8
ivOry 3
Dota 2
Gorgc9539
syndereN533
XcaliburYe343
League of Legends
Dendi923
Counter-Strike
flusha170
oskar153
markeloff110
Other Games
B2W.Neo1552
hiko909
FrodaN873
crisheroes483
Mlord428
RotterdaM221
Fuzer 169
XaKoH 149
KnowMe137
Liquid`VortiX134
ArmadaUGS130
Trikslyr42
ZerO(Twitch)11
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• poizon28 35
• davetesta12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV482
League of Legends
• Nemesis3815
• Jankos1290
Upcoming Events
Replay Cast
8h 46m
LiuLi Cup
19h 46m
BSL Team Wars
1d 3h
Team Hawk vs Team Dewalt
Korean StarCraft League
1d 11h
CranKy Ducklings
1d 18h
SC Evo League
1d 20h
WardiTV Summer Champion…
1d 21h
Classic vs Percival
Spirit vs NightMare
CSO Cup
2 days
[BSL 2025] Weekly
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
SC Evo League
2 days
BSL Team Wars
3 days
Team Bonyth vs Team Sziky
Afreeca Starleague
3 days
Queen vs HyuN
EffOrt vs Calm
Wardi Open
3 days
RotterdaM Event
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Rush vs TBD
Jaedong vs Mong
Afreeca Starleague
5 days
herO vs TBD
Royal vs Barracks
The PondCast
6 days
Liquipedia Results

Completed

Jiahua Invitational
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSLAN 3
CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.