• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:45
CEST 08:45
KST 15:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists13[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced10Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid20
StarCraft 2
General
https://www.facebook.com/QinuxFootRevitaReviews/ Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid Oliveira Would Have Returned If EWC Continued
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Pros React To: Tulbo in Ro.16 Group A ASL21 General Discussion BW General Discussion [BSL22] RO32 Group Stage mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro16 Group B Small VOD Thread 2.0 Korean KCM Race Survival 2026 Season 2 [BSL22] RO32 Group D - Sunday 21:00 CEST
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2805 users

Patch 1.5: Custom Game Use Old Balance Patch - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
Cutlery
Profile Joined December 2010
Norway565 Posts
Last Edited: 2012-07-31 08:32:43
July 31 2012 08:32 GMT
#21
On July 31 2012 17:19 convention wrote:
Show nested quote +
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.



Not sure your first paragraph isn't contradicting itself. And yes, hitting S every second for some micro wouldn't be bad considering that it's starcraft. They won't deccelerate enough to be caught by the mutas. I can understand that their speed make them a difficult tool, but it also gives them their great potential.
Bommes
Profile Joined June 2010
Germany1226 Posts
July 31 2012 08:34 GMT
#22
1.5 Beta uses an old build that probably has a couple of bugs like this.

If this happened in the 1.5 live build it will probably get hotfixed asap in case it can be reproduced.
etherealfall
Profile Joined December 2011
Australia476 Posts
July 31 2012 08:37 GMT
#23
On July 31 2012 17:28 ZenithM wrote:
Show nested quote +
On July 31 2012 17:24 Cutlery wrote:
On July 31 2012 17:15 Demizzle wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.


You know Mutas shit all over Phoenixes once the numbers get big enough, right? With or without the upgrade. So to take out moving shot would make them even more useless than before. Blink stalkers and storm are still the preferred method for dealing with mutas for a reason. Phoenixes just aren't good.



This is a huge change that allows a Phoenix to dance around Mutalisks and other air units and attack them while moving. Phoenix always did hard-counter Mutalisks, but now even a very small number of Phoenix can challenge a very large number of Mutalisks so long as they are willing to attack and move away. Use your Phoenix to keep out of the Mutalisk attack range while firing yourself and you can do a lot of damage to a pack of Mutalisks.


..It's a numbers and micro thing. phoenixes should be able to shit all over mutas. But if you are very outnumbered and don't control them properly, the phoenixes are a complete waste. I still think range 6 and fire while moving is now a very strange combination, that I'm not surprised if blizzard is questioning.

I can see where you're coming from, range 6 with moving shot seems indeed a bit redundant.
But problem is, they don't have the fleet beacon (!) upgrade by default. Range 4 phoenix without moving shot is pitifully bad.


If someone wants to mass mutas they can still get a few corruptors to complement their air army.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
July 31 2012 08:38 GMT
#24
Phoenix are fine as they are. I am pretty sure this is a bug that it will be fixed asap.
I had a good night of sleep.
ZenithM
Profile Joined February 2011
France15952 Posts
July 31 2012 08:41 GMT
#25
On July 31 2012 17:37 etherealfall wrote:
Show nested quote +
On July 31 2012 17:28 ZenithM wrote:
On July 31 2012 17:24 Cutlery wrote:
On July 31 2012 17:15 Demizzle wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.


You know Mutas shit all over Phoenixes once the numbers get big enough, right? With or without the upgrade. So to take out moving shot would make them even more useless than before. Blink stalkers and storm are still the preferred method for dealing with mutas for a reason. Phoenixes just aren't good.



This is a huge change that allows a Phoenix to dance around Mutalisks and other air units and attack them while moving. Phoenix always did hard-counter Mutalisks, but now even a very small number of Phoenix can challenge a very large number of Mutalisks so long as they are willing to attack and move away. Use your Phoenix to keep out of the Mutalisk attack range while firing yourself and you can do a lot of damage to a pack of Mutalisks.


..It's a numbers and micro thing. phoenixes should be able to shit all over mutas. But if you are very outnumbered and don't control them properly, the phoenixes are a complete waste. I still think range 6 and fire while moving is now a very strange combination, that I'm not surprised if blizzard is questioning.

I can see where you're coming from, range 6 with moving shot seems indeed a bit redundant.
But problem is, they don't have the fleet beacon (!) upgrade by default. Range 4 phoenix without moving shot is pitifully bad.


If someone wants to mass mutas they can still get a few corruptors to complement their air army.

Hmm, yeah I agree, phoenixes are perfectly fine as they are. I just wanted to say that even if you assumed that moving shot with range 6 is too much, range 4 without it certainly makes for one of the worst units in the game (worse than the hydra actually :D).
Acritter
Profile Joined August 2010
Syria7637 Posts
July 31 2012 08:44 GMT
#26
I hope it's just what was already theorized in this thread: namely, that it's an issue with patch streaming. I wouldn't be surprised, the patch streaming seems like a highly complicated bit of coding and some bugs with it should be expected.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
jeffvip
Profile Joined June 2011
211 Posts
July 31 2012 08:45 GMT
#27
On July 31 2012 17:19 convention wrote:
Show nested quote +
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.


Try play Marine & Marauder against Baneling & Infestor if you really want to know what does 'micro intensive' means
Marine is Terran strongest unit but it might be Terran's biggest weakness. Bcos of Marine so OP, other Terran unit regrettably have to be weak..
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
July 31 2012 08:46 GMT
#28
Tell them to "fix" carrier
John 15:13
inFeZa
Profile Blog Joined June 2009
Australia556 Posts
July 31 2012 08:47 GMT
#29
this patch is infested with bugs... T_T
Starcraft 2 in-game Observer. Follow me twitter.com/infeza
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 31 2012 08:48 GMT
#30
Did you really just call the phoenix the most micro intensive unit th

Imma go now.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
phodacbiet
Profile Joined August 2010
United States1740 Posts
July 31 2012 08:49 GMT
#31
On July 31 2012 17:19 convention wrote:
Show nested quote +
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.


Im pretty sure right clicking while the phoenixes shoot by themselves is very hard =)
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
July 31 2012 08:49 GMT
#32
WTF, i like the Phoenix attack move! Looks very artistic.
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
July 31 2012 08:49 GMT
#33
Units that attack while moving = micro intensive.

What world is that?
If you are not supporting K-Pop you are hurting E-Sports.
Neurosis
Profile Joined October 2010
United States893 Posts
Last Edited: 2012-07-31 08:55:31
July 31 2012 08:54 GMT
#34
On July 31 2012 17:49 Nekovivie wrote:
Units that attack while moving = micro intensive.

What world is that?


lmao. In all seriousness, the phoenix should probably stay like it is with the 1.5 patch.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2012-07-31 08:57:23
July 31 2012 08:56 GMT
#35
On July 31 2012 17:49 phodacbiet wrote:
Show nested quote +
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.


Im pretty sure right clicking while the phoenixes shoot by themselves is very hard =)

I'm sure he meant that it's the unit that requires the most attention in the game.
Basically, if you want phoenixes to do anything, from harassing to defending against mutas, you have to look at them and control them.
Even mutas, you park them on a mineral line and let them do their job, with a bio drop you stim one time, A-move and do something else,or with DTs you queue a bunch of workers or just a-move the mineral line or a building, you look at the minimap to see when you have to retreat and that's about it. If you're not a top class player this is probably enough and will get some sort of damage done even if it's not optimal (no target fire yadayada).
With phoenixes, you have to pick up a unit with graviton beam each time you want to get a kill, you have to not pick up too many of them or else you take too much time killing shit, and they don't attack ground so can't even defend themselves.
Against mutas, you just have to right click like a madman without doing anything else, or else you lose everything.

So sure, their micro is not hard, in a micro tournament context, but we're looking at a real game, where you have to do like 3 things per second...
mewo
Profile Joined July 2011
United States221 Posts
July 31 2012 08:57 GMT
#36
A world in which you only have a half range more and are faster with no ability to stack. Its so hard that you cant really kite more than 10 muta and have it not be futile. Ofc with range 6 its easy. Until they make corruptors.
Lorch
Profile Joined June 2011
Germany3691 Posts
July 31 2012 09:00 GMT
#37
Well when the beta for 1.5 first came out it also had similiar issues which they patched quiet quickly. I guess when you change the entire interface shit can go wrong, I wouldn't be too worried.
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
July 31 2012 09:05 GMT
#38
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

I think I have seen that upgrade like 3 times out of hundreds of PvZs I've seen
~~~Liquid Fighting (SC2)~~~
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-07-31 09:12:11
July 31 2012 09:10 GMT
#39
It can't stay the way it is because even with micro it will do about half the damage by not being able to attack while chasing, but instead having to stop each time it attacks. So I am sure it's a bug that will be fixed.
MrGio
Profile Joined July 2011
Georgia28 Posts
July 31 2012 09:11 GMT
#40
It's ok. Now protoss needs more micro.
Prev 1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
uThermal 2v2 Circuit S2 Mar
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
GuemChi 4002
Sharp 1213
Leta 299
Stork 297
Tasteless 235
soO 100
Hm[arnc] 74
ggaemo 31
Sacsri 17
Icarus 10
Dota 2
NeuroSwarm130
League of Legends
JimRising 631
Counter-Strike
Stewie2K815
Super Smash Bros
Mew2King107
Heroes of the Storm
Trikslyr21
Other Games
summit1g11084
C9.Mang0384
ceh9169
RuFF_SC248
Organizations
Counter-Strike
PGL94
StarCraft: Brood War
UltimateBattle 64
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH409
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1138
Upcoming Events
Escore
3h 15m
WardiTV Map Contest Tou…
4h 15m
OSC
8h 15m
Big Brain Bouts
9h 15m
MaNa vs goblin
Scarlett vs Spirit
Serral vs herO
Korean StarCraft League
20h 15m
CranKy Ducklings
1d 3h
WardiTV Map Contest Tou…
1d 4h
IPSL
1d 9h
WolFix vs nOmaD
dxtr13 vs Razz
BSL
1d 12h
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
CranKy Ducklings
1d 17h
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Map Contest Tou…
2 days
Ladder Legends
2 days
BSL
2 days
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
2 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
3 days
RSL Revival
3 days
Afreeca Starleague
4 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
4 days
RSL Revival
5 days
Replay Cast
5 days
The PondCast
6 days
WardiTV Map Contest Tou…
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-15
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W3
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.