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Patch 1.5: Custom Game Use Old Balance Patch - Page 10
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IM_Junior
Mexico29 Posts
User was warned for this post | ||
ODKStevez
Ireland1225 Posts
On August 01 2012 08:21 IM_Junior wrote: It is clearly in the release patch note, "Fixed an issue where phoenix could fire while moving" Link where you seen this please? | ||
Alakaslam
United States17336 Posts
On August 01 2012 08:18 Erik.TheRed wrote: Hey guys, FYI there is a designated balance discussion thread on TL. It exists so that we can all make intelligent and thought-out opinions regarding the current balance and so that other threads don't get derailed to hell. So if you really think that the phoenix is broken and imbalanced for Protoss (LOL haven't heard that one until today) then please go to this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=255254 I assume that all of you have thought through the following categories: Cause of Problem, Potential Solutions, Side Effects, and Examples to support your claim so making a quality post should be no problem! But be careful, posts like "Protoss players should have to micro, the phoenix is a joke" or "why do they even shoot like that" will not be well-received because they are not constructive in any fucking way nor do they even make sense (aka flame-bait). Happy posting! Was still happening next page so decided to bump it up th the last. Ty red! | ||
dynwar7
1983 Posts
In single player vs AI, Campaign, and ladder matches, phoenixes are normal, they can shoot while moving correct? And lastly.....Blizz should fix this soon, yes? ![]() | ||
STY
Canada52 Posts
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Archybaldie
United Kingdom818 Posts
On the other hand yes the customs are using an earlier balance patch. But importantly the ladder is on the current balance patch and is fine. | ||
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Plexa
Aotearoa39261 Posts
There are two copies of unit information in the editor - Liberty and LibertyMulti. Liberty uses old data and LibertyMulti uses the correct data. I don't know how the fuck this was screwed up, but wow.. | ||
LordOfDabu
United States394 Posts
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Goldfish
2230 Posts
On August 01 2012 13:49 Plexa wrote: Okay I did a little digging and I found the problem. There are two copies of unit information in the editor - Liberty and LibertyMulti. Liberty uses old data and LibertyMulti uses the correct data. I don't know how the fuck this was screwed up, but wow.. It's always been like this. What happens is that Liberty Multi is "supposed" to overwrite Liberty if in a multiplayer game (rather, it should because in single player games [the campaign for example], "Liberty Multi" doesn't exist). I am guessing for whatever reason, custom games lack Liberty Multi (or at least the latest one). I really dislike streaming or a lot of this server side stuff that was introduced with the Queen buff (from a modding point of view, it means a ton of stuff that can affect your map but you don't know how it affects it because there are some stuff server side). For example, if you wanted to change queen range, you can't without having to completely having to replace the whole queen weapon due to the *server side patch always overwriting what you do on your map (at least I think so, I remember having to do that actually). *Again remember that when they buffed queen range, they did it as a "hot fix" (no updating required). What this meant is that there is a hidden set of changes from the servers that always apply to your map (and mods too). There are ways to work around it. tl;dr - I am ranting about SC2's new (IMO, unneeded) streaming game client thing. Though not to get too off topic, but yeah they screwed up somewhere. Liberty Multi is supposed to apply to custom games but for some reason, I guess it's not. | ||
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Plexa
Aotearoa39261 Posts
On August 01 2012 13:55 Goldfish wrote: It's always been like this. What happens is that Liberty Multi is "supposed" to overwrite Liberty if in a multiplayer game (rather, it should because in single player games [well the campaign forexample], "Liberty Multi" doesn't exist). I am guessing for whatever reason, custom games lack Liberty Multi (or at least the latest one). I really dislike streaming or a lot of this server side stuff that was introduced with the Queen buff (from a modding point of view, it means a ton of stuff that can affect your map but you don't know how it affects it because there are some stuff server side). For example, if you wanted to change queen range, you can't without having to completely having to replace the whole queen weapon due to the server side patch always overwriting what you do on your map (at least I think so, I remember having to do that actually). Okay then it looks like at the moment this isn't occurring. Ugh. | ||
DemigodcelpH
1138 Posts
4.) Some games appearing in the “Join Game” list of the “Custom Games” menu on the StarCraft II side of the client will cause that game to be played using an older balance. As a temporary work around please start lobbies from the “Create Game” page. Quoting blizzard above. I've never had the problem, so I checked the SC2 forums. The games you create don't suffer from this issue apparently. So it's still safe to 1v1 people and stuff. | ||
leveller
Sweden1840 Posts
On August 01 2012 14:44 DemigodcelpH wrote: Quoting blizzard above. I've never had the problem, so I checked the SC2 forums. The games you create don't suffer from this issue apparently. So it's still safe to 1v1 people and stuff. so this was answered by blizzard already and people had to speculate for 10 pages? wow ![]() | ||
Kambing
United States1176 Posts
On August 01 2012 17:35 leveller wrote: so this was answered by blizzard already and people had to speculate for 10 pages? wow ![]() Can we get this edited on the OP? This is worthwhile information everyone should know until this gets patched. | ||
EscapingJail
United States212 Posts
On August 01 2012 14:44 DemigodcelpH wrote: Quoting blizzard above. I've never had the problem, so I checked the SC2 forums. The games you create don't suffer from this issue apparently. So it's still safe to 1v1 people and stuff. Just tried it that fixed way on daybreak and roaches are still 1 supply. | ||
Kambing
United States1176 Posts
On August 01 2012 21:29 EscapingJail wrote: Just tried it that fixed way on daybreak and roaches are still 1 supply. Just double-checked. Made a game from this screen: ![]() And everything uses the current patch data. EDIT: here's the blue post link: http://us.battle.net/sc2/en/forum/topic/6232743757 | ||
An2quamaraN
Poland379 Posts
All the tournaments games are custom games, right? You can't play the game without patching, right? Therefore, until the fix, there can't be no competitive matches of any sort? | ||
Kambing
United States1176 Posts
On August 01 2012 21:50 An2quamaraN wrote: Did Blizzard just crash e-sports? Am I missing something here? All the tournaments games are custom games, right? You can't play the game without patching, right? Therefore, until the fix, there can't be no competitive matches of any sort? No, there's a workaround. See the post above yours. And this will probably get patched asap anyways. | ||
theBlues
El Salvador638 Posts
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Dingobloo
Australia1903 Posts
On August 01 2012 21:56 Kambing wrote: No, there's a workaround. See the post above yours. And this will probably get patched asap anyways. The work around is incorrect, Daybreak LE on the US server still suffers from the old patch data problem even if you create it through the Create Game interface and there may be others so it's a bit of a mine field. | ||
Kambing
United States1176 Posts
On August 01 2012 21:59 Dingobloo wrote: The work around is incorrect, Daybreak LE on the US server still suffers from the old patch data problem even if you create it through the Create Game interface and there may be others so it's a bit of a mine field. Not sure what to say. I literally just played a custom on Daybreak LE using this method and everything was fine. (And just played another custom with a friend to test. Everything's good. Make sure you don't have "Join Game" selected when you do this.) | ||
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