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Patch 1.5: Custom Game Use Old Balance Patch - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 Next All
IM_Junior
Profile Joined April 2012
Mexico29 Posts
July 31 2012 23:21 GMT
#181
It is clearly in the release patch note, "Fixed an issue where phoenix could fire while moving"

User was warned for this post
Zerg for life !!! --- DRG / Stephano / Leenock / Life and Nesteaaaaaa
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
August 01 2012 00:22 GMT
#182
On August 01 2012 08:21 IM_Junior wrote:
It is clearly in the release patch note, "Fixed an issue where phoenix could fire while moving"


Link where you seen this please?
Luppa <3
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
August 01 2012 00:45 GMT
#183
On August 01 2012 08:18 Erik.TheRed wrote:
Hey guys, FYI there is a designated balance discussion thread on TL. It exists so that we can all make intelligent and thought-out opinions regarding the current balance and so that other threads don't get derailed to hell.

So if you really think that the phoenix is broken and imbalanced for Protoss (LOL haven't heard that one until today) then please go to this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=255254 I assume that all of you have thought through the following categories: Cause of Problem, Potential Solutions, Side Effects, and Examples to support your claim so making a quality post should be no problem! But be careful, posts like "Protoss players should have to micro, the phoenix is a joke" or "why do they even shoot like that" will not be well-received because they are not constructive in any fucking way nor do they even make sense (aka flame-bait). Happy posting!

Was still happening next page so decided to bump it up th the last. Ty red!
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
dynwar7
Profile Joined May 2011
1983 Posts
August 01 2012 03:02 GMT
#184
So, just want to confirm, this is a bug that happens only in custom games/games not originally created by blizzard, right?

In single player vs AI, Campaign, and ladder matches, phoenixes are normal, they can shoot while moving correct?

And lastly.....Blizz should fix this soon, yes?
Regarding the imbalance, hilarious to see Zergs defending themselves....
STY
Profile Joined May 2012
Canada52 Posts
August 01 2012 03:12 GMT
#185
my GM friend just played a ladder game roachs are 1 supply and the queen drop down menu shows range 3 everything is screwed now awesome
Archybaldie
Profile Joined June 2011
United Kingdom818 Posts
Last Edited: 2012-08-01 03:38:08
August 01 2012 03:37 GMT
#186
I played multiple ladder games today on my us account just checked all the replays, all of those games were totally fine.

On the other hand yes the customs are using an earlier balance patch.

But importantly the ladder is on the current balance patch and is fine.
I'm in the bubblewrap league ... i just keep getting popped
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 01 2012 04:49 GMT
#187
Okay I did a little digging and I found the problem.

There are two copies of unit information in the editor - Liberty and LibertyMulti. Liberty uses old data and LibertyMulti uses the correct data. I don't know how the fuck this was screwed up, but wow..
Administrator~ Spirit will set you free ~
LordOfDabu
Profile Blog Joined December 2003
United States394 Posts
August 01 2012 04:54 GMT
#188
I guess it does make sense to store an old build for the single player (so that single player doesn't change with each patch). Sounds like they just pointed to the wrong data set in the multiplayer?
Think fast. Click faster.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2012-08-01 05:01:01
August 01 2012 04:55 GMT
#189
On August 01 2012 13:49 Plexa wrote:
Okay I did a little digging and I found the problem.

There are two copies of unit information in the editor - Liberty and LibertyMulti. Liberty uses old data and LibertyMulti uses the correct data. I don't know how the fuck this was screwed up, but wow..


It's always been like this.

What happens is that Liberty Multi is "supposed" to overwrite Liberty if in a multiplayer game (rather, it should because in single player games [the campaign for example], "Liberty Multi" doesn't exist).

I am guessing for whatever reason, custom games lack Liberty Multi (or at least the latest one).

I really dislike streaming or a lot of this server side stuff that was introduced with the Queen buff (from a modding point of view, it means a ton of stuff that can affect your map but you don't know how it affects it because there are some stuff server side).

For example, if you wanted to change queen range, you can't without having to completely having to replace the whole queen weapon due to the *server side patch always overwriting what you do on your map (at least I think so, I remember having to do that actually).

*Again remember that when they buffed queen range, they did it as a "hot fix" (no updating required). What this meant is that there is a hidden set of changes from the servers that always apply to your map (and mods too). There are ways to work around it.

tl;dr - I am ranting about SC2's new (IMO, unneeded) streaming game client thing.

Though not to get too off topic, but yeah they screwed up somewhere. Liberty Multi is supposed to apply to custom games but for some reason, I guess it's not.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 01 2012 04:58 GMT
#190
On August 01 2012 13:55 Goldfish wrote:
Show nested quote +
On August 01 2012 13:49 Plexa wrote:
Okay I did a little digging and I found the problem.

There are two copies of unit information in the editor - Liberty and LibertyMulti. Liberty uses old data and LibertyMulti uses the correct data. I don't know how the fuck this was screwed up, but wow..


It's always been like this.

What happens is that Liberty Multi is "supposed" to overwrite Liberty if in a multiplayer game (rather, it should because in single player games [well the campaign forexample], "Liberty Multi" doesn't exist).

I am guessing for whatever reason, custom games lack Liberty Multi (or at least the latest one).

I really dislike streaming or a lot of this server side stuff that was introduced with the Queen buff (from a modding point of view, it means a ton of stuff that can affect your map but you don't know how it affects it because there are some stuff server side).

For example, if you wanted to change queen range, you can't without having to completely having to replace the whole queen weapon due to the server side patch always overwriting what you do on your map (at least I think so, I remember having to do that actually).

Okay then it looks like at the moment this isn't occurring. Ugh.
Administrator~ Spirit will set you free ~
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2012-08-01 05:49:39
August 01 2012 05:44 GMT
#191
4.) Some games appearing in the “Join Game” list of the “Custom Games” menu on the StarCraft II side of the client will cause that game to be played using an older balance. As a temporary work around please start lobbies from the “Create Game” page.


Quoting blizzard above. I've never had the problem, so I checked the SC2 forums. The games you create don't suffer from this issue apparently.

So it's still safe to 1v1 people and stuff.
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
August 01 2012 08:35 GMT
#192
On August 01 2012 14:44 DemigodcelpH wrote:
Show nested quote +
4.) Some games appearing in the “Join Game” list of the “Custom Games” menu on the StarCraft II side of the client will cause that game to be played using an older balance. As a temporary work around please start lobbies from the “Create Game” page.


Quoting blizzard above. I've never had the problem, so I checked the SC2 forums. The games you create don't suffer from this issue apparently.

So it's still safe to 1v1 people and stuff.


so this was answered by blizzard already and people had to speculate for 10 pages? wow
Kambing
Profile Joined May 2010
United States1176 Posts
August 01 2012 12:24 GMT
#193
On August 01 2012 17:35 leveller wrote:
Show nested quote +
On August 01 2012 14:44 DemigodcelpH wrote:
4.) Some games appearing in the “Join Game” list of the “Custom Games” menu on the StarCraft II side of the client will cause that game to be played using an older balance. As a temporary work around please start lobbies from the “Create Game” page.


Quoting blizzard above. I've never had the problem, so I checked the SC2 forums. The games you create don't suffer from this issue apparently.

So it's still safe to 1v1 people and stuff.


so this was answered by blizzard already and people had to speculate for 10 pages? wow


Can we get this edited on the OP? This is worthwhile information everyone should know until this gets patched.
EscapingJail
Profile Blog Joined March 2010
United States212 Posts
August 01 2012 12:29 GMT
#194
On August 01 2012 14:44 DemigodcelpH wrote:
Show nested quote +
4.) Some games appearing in the “Join Game” list of the “Custom Games” menu on the StarCraft II side of the client will cause that game to be played using an older balance. As a temporary work around please start lobbies from the “Create Game” page.


Quoting blizzard above. I've never had the problem, so I checked the SC2 forums. The games you create don't suffer from this issue apparently.

So it's still safe to 1v1 people and stuff.



Just tried it that fixed way on daybreak and roaches are still 1 supply.
Memento Mori
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2012-08-01 12:59:43
August 01 2012 12:39 GMT
#195
On August 01 2012 21:29 EscapingJail wrote:
Show nested quote +
On August 01 2012 14:44 DemigodcelpH wrote:
4.) Some games appearing in the “Join Game” list of the “Custom Games” menu on the StarCraft II side of the client will cause that game to be played using an older balance. As a temporary work around please start lobbies from the “Create Game” page.


Quoting blizzard above. I've never had the problem, so I checked the SC2 forums. The games you create don't suffer from this issue apparently.

So it's still safe to 1v1 people and stuff.



Just tried it that fixed way on daybreak and roaches are still 1 supply.


Just double-checked. Made a game from this screen:

[image loading]

And everything uses the current patch data.

EDIT: here's the blue post link:

http://us.battle.net/sc2/en/forum/topic/6232743757
An2quamaraN
Profile Joined March 2011
Poland379 Posts
August 01 2012 12:50 GMT
#196
Did Blizzard just crash e-sports? Am I missing something here?

All the tournaments games are custom games, right?
You can't play the game without patching, right?
Therefore, until the fix, there can't be no competitive matches of any sort?
Kambing
Profile Joined May 2010
United States1176 Posts
August 01 2012 12:56 GMT
#197
On August 01 2012 21:50 An2quamaraN wrote:
Did Blizzard just crash e-sports? Am I missing something here?

All the tournaments games are custom games, right?
You can't play the game without patching, right?
Therefore, until the fix, there can't be no competitive matches of any sort?


No, there's a workaround. See the post above yours. And this will probably get patched asap anyways.
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
August 01 2012 12:59 GMT
#198
I just had a custom game were stuff had the price of beta and emp was HUUUUGE, lol
Change a vote, and change the world
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-08-01 12:59:49
August 01 2012 12:59 GMT
#199
On August 01 2012 21:56 Kambing wrote:
Show nested quote +
On August 01 2012 21:50 An2quamaraN wrote:
Did Blizzard just crash e-sports? Am I missing something here?

All the tournaments games are custom games, right?
You can't play the game without patching, right?
Therefore, until the fix, there can't be no competitive matches of any sort?


No, there's a workaround. See the post above yours. And this will probably get patched asap anyways.


The work around is incorrect, Daybreak LE on the US server still suffers from the old patch data problem even if you create it through the Create Game interface and there may be others so it's a bit of a mine field.
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2012-08-01 13:02:41
August 01 2012 13:00 GMT
#200
On August 01 2012 21:59 Dingobloo wrote:
Show nested quote +
On August 01 2012 21:56 Kambing wrote:
On August 01 2012 21:50 An2quamaraN wrote:
Did Blizzard just crash e-sports? Am I missing something here?

All the tournaments games are custom games, right?
You can't play the game without patching, right?
Therefore, until the fix, there can't be no competitive matches of any sort?


No, there's a workaround. See the post above yours. And this will probably get patched asap anyways.


The work around is incorrect, Daybreak LE on the US server still suffers from the old patch data problem even if you create it through the Create Game interface and there may be others so it's a bit of a mine field.


Not sure what to say. I literally just played a custom on Daybreak LE using this method and everything was fine.

(And just played another custom with a friend to test. Everything's good. Make sure you don't have "Join Game" selected when you do this.)
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