• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:56
CEST 09:56
KST 16:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon365.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)102
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 29-July 5): Solar Doubles Serral wins Maestros of the Game 2
Tourneys
HomeStory Cup 29 GSL CK #5 race war RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf BW General Discussion Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11451 users

Patch 1.5: Custom Game Use Old Balance Patch - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 12 Next All
babybell
Profile Joined June 2011
776 Posts
Last Edited: 2012-07-31 16:03:21
July 31 2012 15:59 GMT
#141
Edit: my bad I don't know what it is but there is a difference to the ingame feel.
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
July 31 2012 15:59 GMT
#142
On August 01 2012 00:56 docvoc wrote:
Show nested quote +
On July 31 2012 17:45 jeffvip wrote:
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.


Try play Marine & Marauder against Baneling & Infestor if you really want to know what does 'micro intensive' means


All I can hear is QQ about how terran micro is infinitely harder than protoss micro, and some bolding here. This isn't even on point, that is comparing controlling 1 unit with a range upgrade that can't attack ground vs a unit that can't attack while moving but does splash and can attack ground, to 2 units vs 2 units with much different abilities in different situations.

In threads like this... it's best to ignore people with under 200 posts they are usually 1)Trolls 2)Idiots

Note: I am NOT saying every person under 200 posts doesn't have good input. Just saying that in balance discussion threads I see way more stupid/troll posts from people with really low post counts then not.
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
July 31 2012 16:00 GMT
#143
this is why you don't mess with streaming clients for your competitive game, gg blizz!
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-07-31 16:02:16
July 31 2012 16:01 GMT
#144
On July 31 2012 20:35 Marcus420 wrote:
Show nested quote +
On July 31 2012 20:27 wcr.4fun wrote:
On July 31 2012 17:15 Demizzle wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.


You know Mutas shit all over Phoenixes once the numbers get big enough, right? With or without the upgrade. So to take out moving shot would make them even more useless than before. Blink stalkers and storm are still the preferred method for dealing with mutas for a reason. Phoenixes just aren't good.


moving shot? Phoenixes don't have moving shot.

Yes they do?


No.. Phoenix have 'gliding shot'. Moving shot is something completely different.
RancidTurnip
Profile Joined August 2010
United States105 Posts
July 31 2012 16:04 GMT
#145
Several people have updated their clients and found the Phoenixes working perfectly, myself included. This is either a rare bug, or a complete hoax.
Skwid1g
Profile Joined April 2011
United States953 Posts
July 31 2012 16:04 GMT
#146
On August 01 2012 00:59 Necro)Phagist( wrote:
Show nested quote +
On August 01 2012 00:56 docvoc wrote:
On July 31 2012 17:45 jeffvip wrote:
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.


Try play Marine & Marauder against Baneling & Infestor if you really want to know what does 'micro intensive' means


All I can hear is QQ about how terran micro is infinitely harder than protoss micro, and some bolding here. This isn't even on point, that is comparing controlling 1 unit with a range upgrade that can't attack ground vs a unit that can't attack while moving but does splash and can attack ground, to 2 units vs 2 units with much different abilities in different situations.

In threads like this... it's best to ignore people with under 200 posts they are usually 1)Trolls 2)Idiots

Note: I am NOT saying every person under 200 posts doesn't have good input. Just saying that in balance discussion threads I see way more stupid/troll posts from people with really low post counts then not.


It's because if they're idiots they'll usually be banned before hitting 500+ posts. TL does a pretty good job at weeding them out.
NaDa/Fantasy/Zero/Soulkey pls
Dagan159
Profile Joined July 2012
United States203 Posts
July 31 2012 16:06 GMT
#147
On August 01 2012 00:58 goiflin wrote:
Show nested quote +
On August 01 2012 00:55 Dagan159 wrote:
On August 01 2012 00:54 conz wrote:
No unit is the same, just tested.


no other unit can attack while on a move command, just tested.


Knock it off. The phoenix has been designed around shooting while moving from day one, and they wouldn't remove the capacity to do so without something in the patch notes. The unit can be balanced around moving while shooting. Not every unit has to act the same for the game to be balanced, nor should it be that way.


Phoenix hasnt had range upgrade since the start. if you cant step micro range 6 vs range 3.... too bad.
The ultimate weapon. nuff said.
coolcor
Profile Joined February 2011
520 Posts
July 31 2012 16:06 GMT
#148
On August 01 2012 00:58 goiflin wrote:
Show nested quote +
On August 01 2012 00:55 Dagan159 wrote:
On August 01 2012 00:54 conz wrote:
No unit is the same, just tested.


no other unit can attack while on a move command, just tested.


Knock it off. The phoenix has been designed around shooting while moving from day one, and they wouldn't remove the capacity to do so without something in the patch notes. The unit can be balanced around moving while shooting. Not every unit has to act the same for the game to be balanced, nor should it be that way.


Actually the phoenix was originally not designed to move and shoot from day 1. That patch only happened in the beta soon after this thread complained about the lack of "moving shot" using phoenix vs muta as an example. though it wasn't exactly what it was asking for.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=121769



Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 31 2012 16:07 GMT
#149
On August 01 2012 01:04 Skwid1g wrote:
Show nested quote +
On August 01 2012 00:59 Necro)Phagist( wrote:
On August 01 2012 00:56 docvoc wrote:
On July 31 2012 17:45 jeffvip wrote:
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.


Try play Marine & Marauder against Baneling & Infestor if you really want to know what does 'micro intensive' means


All I can hear is QQ about how terran micro is infinitely harder than protoss micro, and some bolding here. This isn't even on point, that is comparing controlling 1 unit with a range upgrade that can't attack ground vs a unit that can't attack while moving but does splash and can attack ground, to 2 units vs 2 units with much different abilities in different situations.

In threads like this... it's best to ignore people with under 200 posts they are usually 1)Trolls 2)Idiots

Note: I am NOT saying every person under 200 posts doesn't have good input. Just saying that in balance discussion threads I see way more stupid/troll posts from people with really low post counts then not.


It's because if they're idiots they'll usually be banned before hitting 500+ posts. TL does a pretty good job at weeding them out.


I kinda wish there was an option to hid them and make my life easier.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
July 31 2012 16:08 GMT
#150
On August 01 2012 01:07 Plansix wrote:
Show nested quote +
On August 01 2012 01:04 Skwid1g wrote:
On August 01 2012 00:59 Necro)Phagist( wrote:
On August 01 2012 00:56 docvoc wrote:
On July 31 2012 17:45 jeffvip wrote:
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.


Try play Marine & Marauder against Baneling & Infestor if you really want to know what does 'micro intensive' means


All I can hear is QQ about how terran micro is infinitely harder than protoss micro, and some bolding here. This isn't even on point, that is comparing controlling 1 unit with a range upgrade that can't attack ground vs a unit that can't attack while moving but does splash and can attack ground, to 2 units vs 2 units with much different abilities in different situations.

In threads like this... it's best to ignore people with under 200 posts they are usually 1)Trolls 2)Idiots

Note: I am NOT saying every person under 200 posts doesn't have good input. Just saying that in balance discussion threads I see way more stupid/troll posts from people with really low post counts then not.


It's because if they're idiots they'll usually be banned before hitting 500+ posts. TL does a pretty good job at weeding them out.


I kinda wish there was an option to hid them and make my life easier.

Oh god yes please!
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
July 31 2012 16:08 GMT
#151
On August 01 2012 01:07 Plansix wrote:
Show nested quote +
On August 01 2012 01:04 Skwid1g wrote:
On August 01 2012 00:59 Necro)Phagist( wrote:
On August 01 2012 00:56 docvoc wrote:
On July 31 2012 17:45 jeffvip wrote:
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.


Try play Marine & Marauder against Baneling & Infestor if you really want to know what does 'micro intensive' means


All I can hear is QQ about how terran micro is infinitely harder than protoss micro, and some bolding here. This isn't even on point, that is comparing controlling 1 unit with a range upgrade that can't attack ground vs a unit that can't attack while moving but does splash and can attack ground, to 2 units vs 2 units with much different abilities in different situations.

In threads like this... it's best to ignore people with under 200 posts they are usually 1)Trolls 2)Idiots

Note: I am NOT saying every person under 200 posts doesn't have good input. Just saying that in balance discussion threads I see way more stupid/troll posts from people with really low post counts then not.


It's because if they're idiots they'll usually be banned before hitting 500+ posts. TL does a pretty good job at weeding them out.


I kinda wish there was an option to hid them and make my life easier.

I wish there was an option to hide people with under 2000 posts because they're worthless to me.
Darneck
Profile Joined September 2010
Sweden1394 Posts
Last Edited: 2012-07-31 16:13:02
July 31 2012 16:12 GMT
#152
On August 01 2012 00:21 xza wrote:
Am i the only one who saw this coming even if it was or wasn't an intentional bug?

I mean come on guys... auto shooting planes where you just have to click around. If terrans and zergs have to multitask their flying units, aka mutas/banshees/vikings/corruptors, im not surprised pheonix gets the same treatment

You were wrong in seeing it coming as it isn't happening, it's a bug that is/will be fixed. Phoenix couldn't move and shoot when they first existed it was only added later. Why would blizzard revert that change when there has been nothing even close to showing that it's OP?

You can't just compare any unit to another just because they can both fly, all units are designed differently.
bropedo
Profile Joined April 2012
United States89 Posts
July 31 2012 16:15 GMT
#153
Ohhhh nooooooo
Protoss will actually have to press the a button instead of just moving now

User was temp banned for this post.
Gogo Terran: MKP ByuN || Toss: Parting Rain || Zerg: Life HyuN
Adrenal6land
Profile Blog Joined June 2012
United States46 Posts
July 31 2012 16:17 GMT
#154
lrn2 micro

User was warned for this post
Neurosis
Profile Joined October 2010
United States893 Posts
July 31 2012 16:19 GMT
#155
On August 01 2012 00:24 Kergy wrote:
I still haven't seen the phoenix range upgrade in a pro game yet -_-



No one really makes enough phoenix to warrant the upgrade, which is a mistake in p v z imo.
pOnarreT
Profile Joined March 2012
155 Posts
July 31 2012 16:25 GMT
#156
On August 01 2012 00:21 xza wrote:
Am i the only one who saw this coming even if it was or wasn't an intentional bug?

I mean come on guys... auto shooting planes where you just have to click around. If terrans and zergs have to multitask their flying units, aka mutas/banshees/vikings/corruptors, im not surprised pheonix gets the same treatment


That's right! And also, floating buildings, if zerg and protoss needs to multitask to save their bases, im surprised why CC and orbitals shouldn't have the same treatment
larse
Profile Blog Joined March 2012
1611 Posts
July 31 2012 16:26 GMT
#157
Confirmed today with the final released version on NA, that is is not true. Phoenix can still attack while moving.
Darneck
Profile Joined September 2010
Sweden1394 Posts
July 31 2012 16:27 GMT
#158
On August 01 2012 01:19 Neurosis wrote:
Show nested quote +
On August 01 2012 00:24 Kergy wrote:
I still haven't seen the phoenix range upgrade in a pro game yet -_-



No one really makes enough phoenix to warrant the upgrade, which is a mistake in p v z imo.

It's too much of a commitment even if you manage to kill the mutas you will either have your phoenixes killed by corrupters or you will be destroyed by a tech switch as you're stuck with a huge amount of useless phoenixes
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 31 2012 16:29 GMT
#159
I used to hate Phoenixes that could move and shoot, I mean... the range upgrade is pretty far away, not sure why they'd remove the funamentals of phoenix.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Rah
Profile Joined February 2010
United States973 Posts
Last Edited: 2012-07-31 16:34:03
July 31 2012 16:32 GMT
#160
On August 01 2012 01:08 ZAiNs wrote:
Show nested quote +
On August 01 2012 01:07 Plansix wrote:
On August 01 2012 01:04 Skwid1g wrote:
On August 01 2012 00:59 Necro)Phagist( wrote:
On August 01 2012 00:56 docvoc wrote:
On July 31 2012 17:45 jeffvip wrote:
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.


Try play Marine & Marauder against Baneling & Infestor if you really want to know what does 'micro intensive' means


All I can hear is QQ about how terran micro is infinitely harder than protoss micro, and some bolding here. This isn't even on point, that is comparing controlling 1 unit with a range upgrade that can't attack ground vs a unit that can't attack while moving but does splash and can attack ground, to 2 units vs 2 units with much different abilities in different situations.

In threads like this... it's best to ignore people with under 200 posts they are usually 1)Trolls 2)Idiots

Note: I am NOT saying every person under 200 posts doesn't have good input. Just saying that in balance discussion threads I see way more stupid/troll posts from people with really low post counts then not.


It's because if they're idiots they'll usually be banned before hitting 500+ posts. TL does a pretty good job at weeding them out.


I kinda wish there was an option to hid them and make my life easier.

I wish there was an option to hide people with under 2000 posts because they're worthless to me.


I kinda wish there was an option to hide everyone, so I can always have an uncontested opinion.
Streaming on twitch. http://www.twitch.tv/rahsun86
Prev 1 6 7 8 9 10 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 142
ProTech120
StarCraft: Brood War
Britney 35682
Rain 2602
Zeus 928
Tasteless 324
Leta 265
Larva 139
actioN 91
soO 70
ToSsGirL 54
sSak 52
[ Show more ]
Noble 30
Bale 28
Movie 26
ZergMaN 22
Hm[arnc] 21
ajuk12(nOOB) 8
NotJumperer 4
League of Legends
Doublelift7959
JimRising 422
Super Smash Bros
Mew2King116
Other Games
summit1g8182
ceh9488
Happy370
Organizations
Other Games
gamesdonequick26046
StarCraft: Brood War
UltimateBattle 17
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2144
League of Legends
• Lourlo1628
• Rush1188
• Stunt659
Upcoming Events
WardiTV Weekly
3h 4m
PiGosaur Cup
16h 4m
The PondCast
1d 2h
Replay Cast
2 days
CrankTV Team League
2 days
OSC
2 days
Replay Cast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
OSC
3 days
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Snow vs Jaedong
YSC vs hero
RSL Revival
5 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.