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Patch 1.5: Custom Game Use Old Balance Patch - Page 9

Forum Index > SC2 General
Post a Reply
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Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 31 2012 16:33 GMT
#161
On August 01 2012 01:26 larse wrote:
Confirmed today with the final released version on NA, that is is not true. Phoenix can still attack while moving.


Can you please post a replay so the mods can close this thread and we can all move on with our lives?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
b0mBerMan
Profile Joined April 2012
Japan289 Posts
July 31 2012 16:35 GMT
#162
this is stupid
larse
Profile Blog Joined March 2012
1611 Posts
July 31 2012 16:39 GMT
#163
On August 01 2012 01:33 Plansix wrote:
Show nested quote +
On August 01 2012 01:26 larse wrote:
Confirmed today with the final released version on NA, that is is not true. Phoenix can still attack while moving.


Can you please post a replay so the mods can close this thread and we can all move on with our lives?


This is the 1.5 replay shows that the phoenix can still attack while moving with or without the range upgrade

http://drop.sc/232175
ReboundEU
Profile Joined September 2010
508 Posts
July 31 2012 16:49 GMT
#164
MC is not pleased! :D

Don't worry, i think it will get fixed very fast in a hotfix.
U MAD BRO?
Antoine
Profile Blog Joined May 2010
United States7481 Posts
July 31 2012 16:53 GMT
#165
I tried this myself, and on Cloud Kingdom LE (uploaded by Blizzard), it worked normally. On Crux Whirlwind (not uploaded by Blizzard), it worked like in the OP (that is to say, no gliding shot). Sounds like custom mappers might have to make a change in their triggers with the patch.
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
larse
Profile Blog Joined March 2012
1611 Posts
July 31 2012 17:11 GMT
#166
On August 01 2012 01:53 Antoine wrote:
I tried this myself, and on Cloud Kingdom LE (uploaded by Blizzard), it worked normally. On Crux Whirlwind (not uploaded by Blizzard), it worked like in the OP (that is to say, no gliding shot). Sounds like custom mappers might have to make a change in their triggers with the patch.


Terrible terrible damage to the game. Don't how the tournaments will handle this in the near future. It's like that every map will be updated. And there may be other bugs to custom maps.
Marcus420
Profile Joined January 2011
Canada1923 Posts
July 31 2012 17:31 GMT
#167
On August 01 2012 01:53 Antoine wrote:
I tried this myself, and on Cloud Kingdom LE (uploaded by Blizzard), it worked normally. On Crux Whirlwind (not uploaded by Blizzard), it worked like in the OP (that is to say, no gliding shot). Sounds like custom mappers might have to make a change in their triggers with the patch.

you should put this in OP
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
July 31 2012 18:16 GMT
#168
classic blizzard mistake it seems.
Eye for an eye make the world go blind - Gandhi
Antoine
Profile Blog Joined May 2010
United States7481 Posts
July 31 2012 18:20 GMT
#169
Hm, I should be clear - my testing was done on the 1.5 beta server, not a deployed live version.
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
DashedHopes
Profile Blog Joined November 2010
Canada414 Posts
July 31 2012 18:22 GMT
#170
Going to be fixed, this is definetly a bug. If it was it would've already been brought up by someone, as bad as blizzard is they wouldn't make a balance change without noting it.
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
July 31 2012 18:24 GMT
#171
can't say i'm surprised. remember when phoenix graviton beam didn't cancel itself after the target died? and it was never addressed but hotfixed after like a month or two? haha
get rich or die mining
TL+ Member
Gackt_
Profile Joined March 2010
335 Posts
July 31 2012 18:31 GMT
#172
This is how the unit should work imo.
Gatored
Profile Joined September 2010
United States679 Posts
July 31 2012 18:35 GMT
#173
On August 01 2012 03:31 Gackt_ wrote:
This is how the unit should work imo.


Good thing your opinion matters not in this situation
larse
Profile Blog Joined March 2012
1611 Posts
July 31 2012 20:30 GMT
#174
On August 01 2012 03:20 Antoine wrote:
Hm, I should be clear - my testing was done on the 1.5 beta server, not a deployed live version.


The final released version doesn't have this problem. I tried Blizzard's cloud kingdom and ESV muspelheim. Both are fine.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 31 2012 20:38 GMT
#175
I just tested this on Daybreak LE, majorly broke.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Scurvy
Profile Joined March 2012
United States117 Posts
July 31 2012 20:41 GMT
#176
Yeah, that is definitely a major problem. Oh boy.
With it or on it.
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
Last Edited: 2012-07-31 22:39:16
July 31 2012 22:35 GMT
#177
On July 31 2012 21:05 Fragile51 wrote:
Show nested quote +
On July 31 2012 20:59 Djagulingu wrote:
I don't understand why they can shoot while moving anyway.


They used to not be able to shoot while moving back in WoL Beta, but people complained that they were absolutely useless like that. So instead of increasing range or damage or HP they decided to give it moving shot. Seriously, who the fuck even complains about the phoenix anyway?

So protoss players literally complained about having to micro their units while their opponents have to micro their units as well, and got the privilege of not having to micro their units while their opponents still have to micro their units. And even then they say Phoenixes are "micro intensive".

On August 01 2012 00:15 Eps wrote:
Show nested quote +
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.


Just a point of clarification. Phoenix are by no means "Glass-Cannons". Compare with the other Air Units. I didn't include Voidrays/Corruptors for obvious reasons as they're meant to take down Capital Ships.
Banshees - 140
Vikings - 125
Mutalisk - 120
Phoenix - 120hp/60 Shields

When you compare it with the other race's air-units, the Phoenix is actually pretty beefy.

Also phoenixes become a lot less micro-intensive when compared to mutas. Not to mention the units they "have to use abilities on" can't hit back either.
"windows bash is a steaming heap of shit" tofucake
Salv
Profile Blog Joined December 2007
Canada3083 Posts
July 31 2012 22:39 GMT
#178
On August 01 2012 07:35 Djagulingu wrote:
Show nested quote +
On July 31 2012 21:05 Fragile51 wrote:
On July 31 2012 20:59 Djagulingu wrote:
I don't understand why they can shoot while moving anyway.


They used to not be able to shoot while moving back in WoL Beta, but people complained that they were absolutely useless like that. So instead of increasing range or damage or HP they decided to give it moving shot. Seriously, who the fuck even complains about the phoenix anyway?

So protoss players literally complained about having to micro their units while their opponents have to micro their units as well, and got the privilege of not having to micro their units while their opponents still have to micro their units. And even then they say Phoenixes are "micro intensive".


Yeah that's exactly what happened

Phoenix's were useless because they lost in straight up battles to any other air unit that could attack it back, so it was a poor unit to make in almost every circumstance. It was simply an air-to-air fighter that sucked at air-to-air, so Blizzard made it have a moving shot so that it had some sort of purpose or had some sort of advantage that it could use.
LiSAuCE
Profile Joined August 2011
United States47 Posts
July 31 2012 23:13 GMT
#179
Just here to report that I had this problem on daybreak just now on the official patch, not beta.


what the fuck.


Also observers were back to 50 100. Not sure what is up there
"Ashley Schaeffer BMW! Woo!"
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2012-07-31 23:18:54
July 31 2012 23:18 GMT
#180
Hey guys, FYI there is a designated balance discussion thread on TL. It exists so that we can all make intelligent and thought-out opinions regarding the current balance and so that other threads don't get derailed to hell.

So if you really think that the phoenix is broken and imbalanced for Protoss (LOL haven't heard that one until today) then please go to this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=255254 I assume that all of you have thought through the following categories: Cause of Problem, Potential Solutions, Side Effects, and Examples to support your claim so making a quality post should be no problem! But be careful, posts like "Protoss players should have to micro, the phoenix is a joke" or "why do they even shoot like that" will not be well-received because they are not constructive in any fucking way nor do they even make sense (aka flame-bait). Happy posting!
"See you space cowboy"
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