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Patch 1.5: Custom Game Use Old Balance Patch - Page 7

Forum Index > SC2 General
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Kergy
Profile Joined December 2010
Peru2011 Posts
July 31 2012 15:24 GMT
#121
I still haven't seen the phoenix range upgrade in a pro game yet -_-
Everyday Girl's Day~!
Necro)Phagist(
Profile Blog Joined October 2010
Canada6644 Posts
July 31 2012 15:28 GMT
#122
On August 01 2012 00:24 Kergy wrote:
I still haven't seen the phoenix range upgrade in a pro game yet -_-

I've seen it a couple times... so it's slightly more useful then medivac energy.... Still pretty pointless upgrade.
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
InfCereal
Profile Joined December 2011
Canada1759 Posts
July 31 2012 15:30 GMT
#123
On August 01 2012 00:28 Necro)Phagist( wrote:
Show nested quote +
On August 01 2012 00:24 Kergy wrote:
I still haven't seen the phoenix range upgrade in a pro game yet -_-

I've seen it a couple times... so it's slightly more useful then medivac energy.... Still pretty pointless upgrade.


I don't think I've ever seen medivac energy loss affect the outcome of a game, now that you mention it.
Cereal
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
July 31 2012 15:32 GMT
#124
On August 01 2012 00:30 InfCereal wrote:
Show nested quote +
On August 01 2012 00:28 Necro)Phagist( wrote:
On August 01 2012 00:24 Kergy wrote:
I still haven't seen the phoenix range upgrade in a pro game yet -_-

I've seen it a couple times... so it's slightly more useful then medivac energy.... Still pretty pointless upgrade.


I don't think I've ever seen medivac energy loss affect the outcome of a game, now that you mention it.


That's because it's hard to quantify, but it's noticeable when they're feedbacked.

I would say medivac upgrade has a bigger effect than phoenix range because it's so often faked to look like cloak is researching whereas the phoenix upgrade doesn't even have that going for it.

I've seen the phoenix upgrade twice, protoss lost both games.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
July 31 2012 15:35 GMT
#125
On August 01 2012 00:32 Serelitz wrote:
Show nested quote +
On August 01 2012 00:30 InfCereal wrote:
On August 01 2012 00:28 Necro)Phagist( wrote:
On August 01 2012 00:24 Kergy wrote:
I still haven't seen the phoenix range upgrade in a pro game yet -_-

I've seen it a couple times... so it's slightly more useful then medivac energy.... Still pretty pointless upgrade.


I don't think I've ever seen medivac energy loss affect the outcome of a game, now that you mention it.


That's because it's hard to quantify, but it's noticeable when they're feedbacked.

I would say medivac upgrade has a bigger effect than phoenix range because it's so often faked to look like cloak is researching whereas the phoenix upgrade doesn't even have that going for it.

I've seen the phoenix upgrade twice, protoss lost both games.


You can like, fake carriers upgrades! Yeah! >_>

Has it really only been used twice, though? I'm sure there's more than that!
Necro)Phagist(
Profile Blog Joined October 2010
Canada6644 Posts
July 31 2012 15:39 GMT
#126
On August 01 2012 00:35 goiflin wrote:
Show nested quote +
On August 01 2012 00:32 Serelitz wrote:
On August 01 2012 00:30 InfCereal wrote:
On August 01 2012 00:28 Necro)Phagist( wrote:
On August 01 2012 00:24 Kergy wrote:
I still haven't seen the phoenix range upgrade in a pro game yet -_-

I've seen it a couple times... so it's slightly more useful then medivac energy.... Still pretty pointless upgrade.


I don't think I've ever seen medivac energy loss affect the outcome of a game, now that you mention it.


That's because it's hard to quantify, but it's noticeable when they're feedbacked.

I would say medivac upgrade has a bigger effect than phoenix range because it's so often faked to look like cloak is researching whereas the phoenix upgrade doesn't even have that going for it.

I've seen the phoenix upgrade twice, protoss lost both games.


You can like, fake carriers upgrades! Yeah! >_>

Has it really only been used twice, though? I'm sure there's more than that!

I've probably seen it like 6-7 times at most. I'm pretty sure the toss player lost like 90% of those games if not all of them xD The upgrade is bad and blizzard should feel bad...
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
July 31 2012 15:42 GMT
#127
On August 01 2012 00:39 Necro)Phagist( wrote:
Show nested quote +
On August 01 2012 00:35 goiflin wrote:
On August 01 2012 00:32 Serelitz wrote:
On August 01 2012 00:30 InfCereal wrote:
On August 01 2012 00:28 Necro)Phagist( wrote:
On August 01 2012 00:24 Kergy wrote:
I still haven't seen the phoenix range upgrade in a pro game yet -_-

I've seen it a couple times... so it's slightly more useful then medivac energy.... Still pretty pointless upgrade.


I don't think I've ever seen medivac energy loss affect the outcome of a game, now that you mention it.


That's because it's hard to quantify, but it's noticeable when they're feedbacked.

I would say medivac upgrade has a bigger effect than phoenix range because it's so often faked to look like cloak is researching whereas the phoenix upgrade doesn't even have that going for it.

I've seen the phoenix upgrade twice, protoss lost both games.


You can like, fake carriers upgrades! Yeah! >_>

Has it really only been used twice, though? I'm sure there's more than that!

I've probably seen it like 6-7 times at most. I'm pretty sure the toss player lost like 90% of those games if not all of them xD The upgrade is bad and blizzard should feel bad...


But think about it... did they lose to MUTALISKS? If not, blizzard did their job well by adding in something that stops mutalisk heavy play, right?!
Jimmeh
Profile Blog Joined January 2010
United Kingdom908 Posts
July 31 2012 15:42 GMT
#128
On August 01 2012 00:39 Necro)Phagist( wrote:
Show nested quote +
On August 01 2012 00:35 goiflin wrote:
On August 01 2012 00:32 Serelitz wrote:
On August 01 2012 00:30 InfCereal wrote:
On August 01 2012 00:28 Necro)Phagist( wrote:
On August 01 2012 00:24 Kergy wrote:
I still haven't seen the phoenix range upgrade in a pro game yet -_-

I've seen it a couple times... so it's slightly more useful then medivac energy.... Still pretty pointless upgrade.


I don't think I've ever seen medivac energy loss affect the outcome of a game, now that you mention it.


That's because it's hard to quantify, but it's noticeable when they're feedbacked.

I would say medivac upgrade has a bigger effect than phoenix range because it's so often faked to look like cloak is researching whereas the phoenix upgrade doesn't even have that going for it.

I've seen the phoenix upgrade twice, protoss lost both games.


You can like, fake carriers upgrades! Yeah! >_>

Has it really only been used twice, though? I'm sure there's more than that!

I've probably seen it like 6-7 times at most. I'm pretty sure the toss player lost like 90% of those games if not all of them xD The upgrade is bad and blizzard should feel bad...


I remember Hero using it in the GSL once to great effect. Pretty sure it was on Metropolis?
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 31 2012 15:43 GMT
#129
On August 01 2012 00:30 InfCereal wrote:
Show nested quote +
On August 01 2012 00:28 Necro)Phagist( wrote:
On August 01 2012 00:24 Kergy wrote:
I still haven't seen the phoenix range upgrade in a pro game yet -_-

I've seen it a couple times... so it's slightly more useful then medivac energy.... Still pretty pointless upgrade.


I don't think I've ever seen medivac energy loss affect the outcome of a game, now that you mention it.


have seen ton of pro games where the player lose because they ran out of energy, because they were under constant pressure or got their medivacs sniped and the new ones where empty as soon as they left the starport and the army still in yellow. Some actually of a banshee opening where they faked medivac energy but canceled it afterwards. It is something you can get along with the extremely useful raven that will increase your overall army strength as long as you keep it alive.
Medivac energy is situational though, but far from useless. But people dislike getting situational upgrades at the start as it can put you behind by a high chance.
But medivac energy won me a few games against really aggressive players. And faking a cloaked banshee and then having a raven + medivac energy gives you a good bonus for the midgame.

Range upgrade isn't seen in progames often right now (part of it is the phoenix use got better), because you don't see mutas on a common basis, and going phoenix after mutas are out, doesn't work too good. I think Maps were more important at making mutas less powerful, then the phoenix t3 upgrade or the shield upgrade buff (pretty effective against mutas).
Necro)Phagist(
Profile Blog Joined October 2010
Canada6644 Posts
July 31 2012 15:43 GMT
#130
On August 01 2012 00:42 goiflin wrote:
Show nested quote +
On August 01 2012 00:39 Necro)Phagist( wrote:
On August 01 2012 00:35 goiflin wrote:
On August 01 2012 00:32 Serelitz wrote:
On August 01 2012 00:30 InfCereal wrote:
On August 01 2012 00:28 Necro)Phagist( wrote:
On August 01 2012 00:24 Kergy wrote:
I still haven't seen the phoenix range upgrade in a pro game yet -_-

I've seen it a couple times... so it's slightly more useful then medivac energy.... Still pretty pointless upgrade.


I don't think I've ever seen medivac energy loss affect the outcome of a game, now that you mention it.


That's because it's hard to quantify, but it's noticeable when they're feedbacked.

I would say medivac upgrade has a bigger effect than phoenix range because it's so often faked to look like cloak is researching whereas the phoenix upgrade doesn't even have that going for it.

I've seen the phoenix upgrade twice, protoss lost both games.


You can like, fake carriers upgrades! Yeah! >_>

Has it really only been used twice, though? I'm sure there's more than that!

I've probably seen it like 6-7 times at most. I'm pretty sure the toss player lost like 90% of those games if not all of them xD The upgrade is bad and blizzard should feel bad...


But think about it... did they lose to MUTALISKS? If not, blizzard did their job well by adding in something that stops mutalisk heavy play, right?!

They did lose to mutalisk in most of those games xD The only reason Toss would ever go for it, is mutalisks... it just doesn't work xD
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
July 31 2012 15:47 GMT
#131
On August 01 2012 00:43 Necro)Phagist( wrote:
Show nested quote +
On August 01 2012 00:42 goiflin wrote:
On August 01 2012 00:39 Necro)Phagist( wrote:
On August 01 2012 00:35 goiflin wrote:
On August 01 2012 00:32 Serelitz wrote:
On August 01 2012 00:30 InfCereal wrote:
On August 01 2012 00:28 Necro)Phagist( wrote:
On August 01 2012 00:24 Kergy wrote:
I still haven't seen the phoenix range upgrade in a pro game yet -_-

I've seen it a couple times... so it's slightly more useful then medivac energy.... Still pretty pointless upgrade.


I don't think I've ever seen medivac energy loss affect the outcome of a game, now that you mention it.


That's because it's hard to quantify, but it's noticeable when they're feedbacked.

I would say medivac upgrade has a bigger effect than phoenix range because it's so often faked to look like cloak is researching whereas the phoenix upgrade doesn't even have that going for it.

I've seen the phoenix upgrade twice, protoss lost both games.


You can like, fake carriers upgrades! Yeah! >_>

Has it really only been used twice, though? I'm sure there's more than that!

I've probably seen it like 6-7 times at most. I'm pretty sure the toss player lost like 90% of those games if not all of them xD The upgrade is bad and blizzard should feel bad...


But think about it... did they lose to MUTALISKS? If not, blizzard did their job well by adding in something that stops mutalisk heavy play, right?!

They did lose to mutalisk in most of those games xD The only reason Toss would ever go for it, is mutalisks... it just doesn't work xD

Hero used it quite a few times, but you have to open stargate and the zerg has to tech directly to mutas, if they pull them lategame the upgrade doesnt really help.
I will never ever play Mech against Protoss. - MVP
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
July 31 2012 15:49 GMT
#132
On August 01 2012 00:43 Necro)Phagist( wrote:
Show nested quote +
On August 01 2012 00:42 goiflin wrote:
On August 01 2012 00:39 Necro)Phagist( wrote:
On August 01 2012 00:35 goiflin wrote:
On August 01 2012 00:32 Serelitz wrote:
On August 01 2012 00:30 InfCereal wrote:
On August 01 2012 00:28 Necro)Phagist( wrote:
On August 01 2012 00:24 Kergy wrote:
I still haven't seen the phoenix range upgrade in a pro game yet -_-

I've seen it a couple times... so it's slightly more useful then medivac energy.... Still pretty pointless upgrade.


I don't think I've ever seen medivac energy loss affect the outcome of a game, now that you mention it.


That's because it's hard to quantify, but it's noticeable when they're feedbacked.

I would say medivac upgrade has a bigger effect than phoenix range because it's so often faked to look like cloak is researching whereas the phoenix upgrade doesn't even have that going for it.

I've seen the phoenix upgrade twice, protoss lost both games.


You can like, fake carriers upgrades! Yeah! >_>

Has it really only been used twice, though? I'm sure there's more than that!

I've probably seen it like 6-7 times at most. I'm pretty sure the toss player lost like 90% of those games if not all of them xD The upgrade is bad and blizzard should feel bad...


But think about it... did they lose to MUTALISKS? If not, blizzard did their job well by adding in something that stops mutalisk heavy play, right?!

They did lose to mutalisk in most of those games xD The only reason Toss would ever go for it, is mutalisks... it just doesn't work xD


When I think about the ability itself, it seems more to me that it has the ability to be very strong, but transitioning into fleet beacon and that upgrade when the threat of mutalisks is already apparent is probably not a very legitimate response. Maybe nobody has found the proper way to get there? Or maybe it needs to be easier to obtain. I don't think it's the upgrade itself that's bad, more of it being where it is in the tech tree.

On August 01 2012 00:47 Zaphid wrote:
Show nested quote +
On August 01 2012 00:43 Necro)Phagist( wrote:
On August 01 2012 00:42 goiflin wrote:
On August 01 2012 00:39 Necro)Phagist( wrote:
On August 01 2012 00:35 goiflin wrote:
On August 01 2012 00:32 Serelitz wrote:
On August 01 2012 00:30 InfCereal wrote:
On August 01 2012 00:28 Necro)Phagist( wrote:
On August 01 2012 00:24 Kergy wrote:
I still haven't seen the phoenix range upgrade in a pro game yet -_-

I've seen it a couple times... so it's slightly more useful then medivac energy.... Still pretty pointless upgrade.


I don't think I've ever seen medivac energy loss affect the outcome of a game, now that you mention it.


That's because it's hard to quantify, but it's noticeable when they're feedbacked.

I would say medivac upgrade has a bigger effect than phoenix range because it's so often faked to look like cloak is researching whereas the phoenix upgrade doesn't even have that going for it.

I've seen the phoenix upgrade twice, protoss lost both games.


You can like, fake carriers upgrades! Yeah! >_>

Has it really only been used twice, though? I'm sure there's more than that!

I've probably seen it like 6-7 times at most. I'm pretty sure the toss player lost like 90% of those games if not all of them xD The upgrade is bad and blizzard should feel bad...


But think about it... did they lose to MUTALISKS? If not, blizzard did their job well by adding in something that stops mutalisk heavy play, right?!

They did lose to mutalisk in most of those games xD The only reason Toss would ever go for it, is mutalisks... it just doesn't work xD

Hero used it quite a few times, but you have to open stargate and the zerg has to tech directly to mutas, if they pull them lategame the upgrade doesnt really help.



That too. It's kinda niche when you think about it. Only countering mutalisks in certain cirumstances...
nyaru267
Profile Joined January 2012
United States117 Posts
July 31 2012 15:51 GMT
#133
ya nerf those OP phoenix's!
Yugioh|Grubby|Huk|White Ra|Boxer|Bomber|Vines|DongRaeGu Fighting!
Dagan159
Profile Joined July 2012
United States203 Posts
July 31 2012 15:52 GMT
#134
So phoenix's act like every other unit in the game now , and thats a travesty? phoenix's can do everything they have been doing, they just require more clicks.
The ultimate weapon. nuff said.
conz
Profile Joined July 2011
United Kingdom163 Posts
July 31 2012 15:54 GMT
#135
No unit is the same, just tested.
TheRealDude: you were lucky you scouted
Dagan159
Profile Joined July 2012
United States203 Posts
July 31 2012 15:55 GMT
#136
On August 01 2012 00:54 conz wrote:
No unit is the same, just tested.


no other unit can attack while on a move command, just tested.
The ultimate weapon. nuff said.
ExO_
Profile Blog Joined September 2009
United States2316 Posts
July 31 2012 15:55 GMT
#137
On August 01 2012 00:52 Dagan159 wrote:
So phoenix's act like every other unit in the game now , and thats a travesty? phoenix's can do everything they have been doing, they just require more clicks.


except micro vs mutalisks.

I hate people comparing the phoenix to other units of any race and saying "well now its working like it should". The phoenix can't do a lot of the things all the other races ground units can, like cloak or hit ground targets without the use of an ability. It's a different unit and it's designed to move and fire.

If you've ever had to micro vs muta in particular (and not just talked about it in theory) you'll know how hard it is even when they can move and fire. Take that away and the phoenix becomes just that much worse.
Necro)Phagist(
Profile Blog Joined October 2010
Canada6644 Posts
July 31 2012 15:55 GMT
#138
On August 01 2012 00:52 Dagan159 wrote:
So phoenix's act like every other unit in the game now , and thats a travesty? phoenix's can do everything they have been doing, they just require more clicks.

Except they were balanced to not have to require those clicks(Small range shitty dps) I'm fine with this change if they buff some of the other stats. But they stats they have now were meant for a unit that can auto shoot and balanced around that. Take that away and you have to at least give them some better dps.
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
docvoc
Profile Blog Joined July 2011
United States5491 Posts
July 31 2012 15:56 GMT
#139
On July 31 2012 17:45 jeffvip wrote:
Show nested quote +
On July 31 2012 17:19 convention wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.


Try play Marine & Marauder against Baneling & Infestor if you really want to know what does 'micro intensive' means


All I can hear is QQ about how terran micro is infinitely harder than protoss micro, and some bolding here. This isn't even on point, that is comparing controlling 1 unit with a range upgrade that can't attack ground vs a unit that can't attack while moving but does splash and can attack ground, to 2 units vs 2 units with much different abilities in different situations.
User was warned for too many mimes.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
July 31 2012 15:58 GMT
#140
On August 01 2012 00:55 Dagan159 wrote:
Show nested quote +
On August 01 2012 00:54 conz wrote:
No unit is the same, just tested.


no other unit can attack while on a move command, just tested.


Knock it off. The phoenix has been designed around shooting while moving from day one, and they wouldn't remove the capacity to do so without something in the patch notes. The unit can be balanced around moving while shooting. Not every unit has to act the same for the game to be balanced, nor should it be that way.
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