Patch 1.5: Custom Game Use Old Balance Patch - Page 7
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Kergy
Peru2011 Posts
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Necro)Phagist(
Canada6644 Posts
On August 01 2012 00:24 Kergy wrote: I still haven't seen the phoenix range upgrade in a pro game yet -_- I've seen it a couple times... so it's slightly more useful then medivac energy.... Still pretty pointless upgrade. | ||
InfCereal
Canada1759 Posts
On August 01 2012 00:28 Necro)Phagist( wrote: I've seen it a couple times... so it's slightly more useful then medivac energy.... Still pretty pointless upgrade. I don't think I've ever seen medivac energy loss affect the outcome of a game, now that you mention it. | ||
Serelitz
Netherlands2895 Posts
On August 01 2012 00:30 InfCereal wrote: I don't think I've ever seen medivac energy loss affect the outcome of a game, now that you mention it. That's because it's hard to quantify, but it's noticeable when they're feedbacked. I would say medivac upgrade has a bigger effect than phoenix range because it's so often faked to look like cloak is researching whereas the phoenix upgrade doesn't even have that going for it. I've seen the phoenix upgrade twice, protoss lost both games. | ||
goiflin
Canada1218 Posts
On August 01 2012 00:32 Serelitz wrote: That's because it's hard to quantify, but it's noticeable when they're feedbacked. I would say medivac upgrade has a bigger effect than phoenix range because it's so often faked to look like cloak is researching whereas the phoenix upgrade doesn't even have that going for it. I've seen the phoenix upgrade twice, protoss lost both games. You can like, fake carriers upgrades! Yeah! >_> Has it really only been used twice, though? I'm sure there's more than that! | ||
Necro)Phagist(
Canada6644 Posts
On August 01 2012 00:35 goiflin wrote: You can like, fake carriers upgrades! Yeah! >_> Has it really only been used twice, though? I'm sure there's more than that! I've probably seen it like 6-7 times at most. I'm pretty sure the toss player lost like 90% of those games if not all of them xD The upgrade is bad and blizzard should feel bad... | ||
goiflin
Canada1218 Posts
On August 01 2012 00:39 Necro)Phagist( wrote: I've probably seen it like 6-7 times at most. I'm pretty sure the toss player lost like 90% of those games if not all of them xD The upgrade is bad and blizzard should feel bad... But think about it... did they lose to MUTALISKS? If not, blizzard did their job well by adding in something that stops mutalisk heavy play, right?! ![]() | ||
Jimmeh
United Kingdom908 Posts
On August 01 2012 00:39 Necro)Phagist( wrote: I've probably seen it like 6-7 times at most. I'm pretty sure the toss player lost like 90% of those games if not all of them xD The upgrade is bad and blizzard should feel bad... I remember Hero using it in the GSL once to great effect. Pretty sure it was on Metropolis? | ||
FeyFey
Germany10114 Posts
On August 01 2012 00:30 InfCereal wrote: I don't think I've ever seen medivac energy loss affect the outcome of a game, now that you mention it. have seen ton of pro games where the player lose because they ran out of energy, because they were under constant pressure or got their medivacs sniped and the new ones where empty as soon as they left the starport and the army still in yellow. Some actually of a banshee opening where they faked medivac energy but canceled it afterwards. It is something you can get along with the extremely useful raven that will increase your overall army strength as long as you keep it alive. Medivac energy is situational though, but far from useless. But people dislike getting situational upgrades at the start as it can put you behind by a high chance. But medivac energy won me a few games against really aggressive players. And faking a cloaked banshee and then having a raven + medivac energy gives you a good bonus for the midgame. Range upgrade isn't seen in progames often right now (part of it is the phoenix use got better), because you don't see mutas on a common basis, and going phoenix after mutas are out, doesn't work too good. I think Maps were more important at making mutas less powerful, then the phoenix t3 upgrade or the shield upgrade buff (pretty effective against mutas). | ||
Necro)Phagist(
Canada6644 Posts
On August 01 2012 00:42 goiflin wrote: But think about it... did they lose to MUTALISKS? If not, blizzard did their job well by adding in something that stops mutalisk heavy play, right?! ![]() They did lose to mutalisk in most of those games xD The only reason Toss would ever go for it, is mutalisks... it just doesn't work xD | ||
Zaphid
Czech Republic1860 Posts
On August 01 2012 00:43 Necro)Phagist( wrote: They did lose to mutalisk in most of those games xD The only reason Toss would ever go for it, is mutalisks... it just doesn't work xD Hero used it quite a few times, but you have to open stargate and the zerg has to tech directly to mutas, if they pull them lategame the upgrade doesnt really help. | ||
goiflin
Canada1218 Posts
On August 01 2012 00:43 Necro)Phagist( wrote: They did lose to mutalisk in most of those games xD The only reason Toss would ever go for it, is mutalisks... it just doesn't work xD When I think about the ability itself, it seems more to me that it has the ability to be very strong, but transitioning into fleet beacon and that upgrade when the threat of mutalisks is already apparent is probably not a very legitimate response. Maybe nobody has found the proper way to get there? Or maybe it needs to be easier to obtain. I don't think it's the upgrade itself that's bad, more of it being where it is in the tech tree. On August 01 2012 00:47 Zaphid wrote: Hero used it quite a few times, but you have to open stargate and the zerg has to tech directly to mutas, if they pull them lategame the upgrade doesnt really help. That too. It's kinda niche when you think about it. Only countering mutalisks in certain cirumstances... | ||
nyaru267
United States117 Posts
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Dagan159
United States203 Posts
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conz
United Kingdom163 Posts
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Dagan159
United States203 Posts
On August 01 2012 00:54 conz wrote: No unit is the same, just tested. no other unit can attack while on a move command, just tested. | ||
ExO_
United States2316 Posts
On August 01 2012 00:52 Dagan159 wrote: So phoenix's act like every other unit in the game now , and thats a travesty? phoenix's can do everything they have been doing, they just require more clicks. except micro vs mutalisks. I hate people comparing the phoenix to other units of any race and saying "well now its working like it should". The phoenix can't do a lot of the things all the other races ground units can, like cloak or hit ground targets without the use of an ability. It's a different unit and it's designed to move and fire. If you've ever had to micro vs muta in particular (and not just talked about it in theory) you'll know how hard it is even when they can move and fire. Take that away and the phoenix becomes just that much worse. | ||
Necro)Phagist(
Canada6644 Posts
On August 01 2012 00:52 Dagan159 wrote: So phoenix's act like every other unit in the game now , and thats a travesty? phoenix's can do everything they have been doing, they just require more clicks. Except they were balanced to not have to require those clicks(Small range shitty dps) I'm fine with this change if they buff some of the other stats. But they stats they have now were meant for a unit that can auto shoot and balanced around that. Take that away and you have to at least give them some better dps. | ||
docvoc
United States5491 Posts
On July 31 2012 17:45 jeffvip wrote: Try play Marine & Marauder against Baneling & Infestor if you really want to know what does 'micro intensive' means All I can hear is QQ about how terran micro is infinitely harder than protoss micro, and some bolding here. This isn't even on point, that is comparing controlling 1 unit with a range upgrade that can't attack ground vs a unit that can't attack while moving but does splash and can attack ground, to 2 units vs 2 units with much different abilities in different situations. | ||
goiflin
Canada1218 Posts
On August 01 2012 00:55 Dagan159 wrote: no other unit can attack while on a move command, just tested. Knock it off. The phoenix has been designed around shooting while moving from day one, and they wouldn't remove the capacity to do so without something in the patch notes. The unit can be balanced around moving while shooting. Not every unit has to act the same for the game to be balanced, nor should it be that way. | ||
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