• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:44
CEST 16:44
KST 23:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II Best Games Kespa era
Tourneys
Small VOD Thread 2.0 [ASL22] Ro24 Group A CSLAN 4 is Coming! ASL Season 22 LIVESTREAM with English Commentary
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10504 users

TLPD Winrates May 2012 - Page 33

Forum Index > SC2 General
Post a Reply
Prev 1 31 32 33 34 35 71 Next
c0sm0naut
Profile Joined April 2011
United States1229 Posts
June 08 2012 18:35 GMT
#641
i think we're not asking the fundamental question here:
- was 5 range necessary on queens? was zerg "underpowered" without it? were hellions "overpowered" without it? keep in mind, time, production and resource costs please.
- was overlord speed necessary on queens? terran has only a few scary unscouted builds. zerglings and roaches acn deal with everything the overlord would miss. was zerg "underpowered" without this new speed? were terran builds "overpowered" and "unscoutable"?

if you answered no, blizzard made the wrong choice
if you answered yes, you probably haven't played anything but zerg at a high level
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
June 08 2012 18:41 GMT
#642
On June 09 2012 03:35 c0sm0naut wrote:
i think we're not asking the fundamental question here:
- was 5 range necessary on queens? was zerg "underpowered" without it? were hellions "overpowered" without it? keep in mind, time, production and resource costs please.
- was overlord speed necessary on queens? terran has only a few scary unscouted builds. zerglings and roaches acn deal with everything the overlord would miss. was zerg "underpowered" without this new speed? were terran builds "overpowered" and "unscoutable"?

if you answered no, blizzard made the wrong choice
if you answered yes, you probably haven't played anything but zerg at a high level


The warp-gate malfunctioned. The queen change was intended to counter 5 rax reaper, but it came two years too late. Obviously, Blizzard need to buff warp-gates to fix this.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 08 2012 18:45 GMT
#643
On June 08 2012 22:47 ragz_gt wrote:
Show nested quote +
On June 08 2012 19:42 Gravesong wrote:
Does anyone know if the Prime vs ST games in the KSL were played pre or post-patch? MKP had an interesting build using fast upgrades for bio and mech that worked against STCurious I believe. Has anyone seen any other terrans take this heavy upgraded biomech build against other zerg with any success?

Don't attempt to copy MKP's build, unless you literally have the best micro in the world.


Don't listen this ever. Copy every pro's build and see if you can get it to work. Fearlessly work on your micro skills that your opponents are not developing. You do not need MKP's micro to outplay your opponent. Don't ever think of a build as to difficult for you, or you will never improve.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
][Primarch][
Profile Joined February 2012
Sweden302 Posts
June 08 2012 18:59 GMT
#644
It's a bit sad how people say - "let the game develop after the patch etc etc etc", What if we where to see that marines got +20 health and +5 attack in the next patch and terrans would tell P and Z, hey guys! you have to adapt, there is no imbalance here only skill. Some dudes needs to grow a conscience.

Huge fan of Empire Kas, The Destroyer of Worlds, The Machine, The Second Terminator, The Supreme Robot!
Iron_
Profile Joined April 2010
United States389 Posts
June 08 2012 18:59 GMT
#645
I just can not see how the zerg should be able to have better econ, and stay perfectly safe, and pressure all at the same time. If you watch the Redbull games, there is a game where Stephano plays Illusion. Stephano does the 8:30 ling/baneling/roach build that I always considered an all in. Illusion holds it, but has to lose depots, lose bunker, pull scvs, etc.

Then I looked at Stephano's base after the attack and realized his 2 bases were saturated AND his third was 75% built. This just seems crazy to me. I am terrible with links, but it is the second game on Cloud Kingdom, give it a watch if you would like. I am not exaggerating, his 2 bases were fully saturated and the 3rd was almost done, and this was with an "all in" type of attack hitting Illusion.

To Illusions credit, it took him a while to die.
NexCa
Profile Joined March 2011
Germany954 Posts
June 08 2012 19:14 GMT
#646
according to these statistics :

TvP is balanced, TvZ heavvy in favor of Zerg, PvZ seems balanced

imo PvZ is still so hard against these 12 min maxed styles with endless agression

SC2 in general is going a good way
Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING
IMoperator
Profile Joined October 2011
4476 Posts
June 08 2012 19:18 GMT
#647
On June 09 2012 03:59 Iron_ wrote:
I just can not see how the zerg should be able to have better econ, and stay perfectly safe, and pressure all at the same time. If you watch the Redbull games, there is a game where Stephano plays Illusion. Stephano does the 8:30 ling/baneling/roach build that I always considered an all in. Illusion holds it, but has to lose depots, lose bunker, pull scvs, etc.

Then I looked at Stephano's base after the attack and realized his 2 bases were saturated AND his third was 75% built. This just seems crazy to me. I am terrible with links, but it is the second game on Cloud Kingdom, give it a watch if you would like. I am not exaggerating, his 2 bases were fully saturated and the 3rd was almost done, and this was with an "all in" type of attack hitting Illusion.

To Illusions credit, it took him a while to die.

People call terran the race where all ins aren't really all in because of mules, but zerg all ins are exactly the same since they can just build 20 drones at once behind the attack.
Heavenlee
Profile Joined April 2012
United States966 Posts
June 08 2012 19:22 GMT
#648
On June 09 2012 03:59 ][Primarch][ wrote:
It's a bit sad how people say - "let the game develop after the patch etc etc etc", What if we where to see that marines got +20 health and +5 attack in the next patch and terrans would tell P and Z, hey guys! you have to adapt, there is no imbalance here only skill. Some dudes needs to grow a conscience.



That's one of the most ridiculous analogies I've ever seen.
SiroKO
Profile Joined February 2012
France721 Posts
Last Edited: 2012-06-08 19:31:25
June 08 2012 19:29 GMT
#649
On June 09 2012 03:59 Iron_ wrote:
I just can not see how the zerg should be able to have better econ, and stay perfectly safe, and pressure all at the same time. If you watch the Redbull games, there is a game where Stephano plays Illusion. Stephano does the 8:30 ling/baneling/roach build that I always considered an all in. Illusion holds it, but has to lose depots, lose bunker, pull scvs, etc.

Then I looked at Stephano's base after the attack and realized his 2 bases were saturated AND his third was 75% built. This just seems crazy to me. I am terrible with links, but it is the second game on Cloud Kingdom, give it a watch if you would like. I am not exaggerating, his 2 bases were fully saturated and the 3rd was almost done, and this was with an "all in" type of attack hitting Illusion.

To Illusions credit, it took him a while to die.


Same thing about roaches max at 11-12 min.
Zerg is the only race which can be ultra agressive while outmacroing you.

On June 09 2012 04:22 Heavenlee wrote:
Show nested quote +
On June 09 2012 03:59 ][Primarch][ wrote:
It's a bit sad how people say - "let the game develop after the patch etc etc etc", What if we where to see that marines got +20 health and +5 attack in the next patch and terrans would tell P and Z, hey guys! you have to adapt, there is no imbalance here only skill. Some dudes needs to grow a conscience



That's one of the most ridiculous analogies I've ever seen.


Not really.
The point is that you can't nerf a race into oblivion and then tell the users of this race to use more ravens or nydus in order to adapt.
That's obscene.
Our envy always last longer than the happiness of those we envy
c0sm0naut
Profile Joined April 2011
United States1229 Posts
June 08 2012 19:34 GMT
#650
On June 09 2012 04:22 Heavenlee wrote:
Show nested quote +
On June 09 2012 03:59 ][Primarch][ wrote:
It's a bit sad how people say - "let the game develop after the patch etc etc etc", What if we where to see that marines got +20 health and +5 attack in the next patch and terrans would tell P and Z, hey guys! you have to adapt, there is no imbalance here only skill. Some dudes needs to grow a conscience.



That's one of the most ridiculous analogies I've ever seen.

he has a point though. there are some changes that are very stupid (like his analogy). he's just letting you know that people have vested interests in their race's success because it directly affects them, and trivializing people's feelings about patching as "metagame issues that will work themselves out" isn't a valid justification for the changes.. if all protoss and zerg got together and got marine damage reduced to 4+2 light or w/e, there would be a shit storm of terran tears everywhere, but if 2/3rds of the community thinks its a good change and terrans just need to adapt their metagame it could go through. with this analogy he is asking for a certain amount of credit due to the terran perspective and i think everyone owes it to the terran community with all the knee jerk buffing and nerfing that has happened in the short time WOL has been out..

iam master random player, i have no bias, but i think that this game has been overpatched and (un)fairly terrans have had to make more adjustments toplay style than the other races
c0sm0naut
Profile Joined April 2011
United States1229 Posts
June 08 2012 19:37 GMT
#651
On June 09 2012 03:59 Iron_ wrote:
I just can not see how the zerg should be able to have better econ, and stay perfectly safe, and pressure all at the same time. If you watch the Redbull games, there is a game where Stephano plays Illusion. Stephano does the 8:30 ling/baneling/roach build that I always considered an all in. Illusion holds it, but has to lose depots, lose bunker, pull scvs, etc.

Then I looked at Stephano's base after the attack and realized his 2 bases were saturated AND his third was 75% built. This just seems crazy to me. I am terrible with links, but it is the second game on Cloud Kingdom, give it a watch if you would like. I am not exaggerating, his 2 bases were fully saturated and the 3rd was almost done, and this was with an "all in" type of attack hitting Illusion.

To Illusions credit, it took him a while to die.


multiple things about this observation:

illusion did not have tanks. that is HUGE. having tanks means you win that game. if he morphs those banes + makes those roaches and you have tanks, he loses instantly.

also, he is ahead in eocn and units, but behind in tech. hatch tech zerg is only capable of being aggressive early, but terran will have a tech advantage going into the midgame, so their 2/2 push (should they survive bane bust) isextremely strong as a followup
QQKachoo
Profile Blog Joined December 2011
United States192 Posts
June 08 2012 19:46 GMT
#652
All I can, say is just wait before jumping to conclusions. The queen buff hasn't been out for that long so Terran players are still getting used to it and experimenting with new openings/builds. I do think (as a zerg player) the queen buff was unnecessary. The overlord buff I think is nice (maybe necessary). I am just going to wait for the June statistics to give Terran players more time. When we see those statistics then I will make an ultimate conclusion. As of now I just think that Terran are thrown off balance from the recent patch and just need time to recover.
@QKachoo
Coffeeling
Profile Blog Joined November 2010
Finland250 Posts
Last Edited: 2012-06-08 19:55:07
June 08 2012 19:47 GMT
#653
On June 09 2012 03:35 c0sm0naut wrote:
i think we're not asking the fundamental question here:
- was 5 range necessary on queens? was zerg "underpowered" without it? were hellions "overpowered" without it? keep in mind, time, production and resource costs please.
- was overlord speed necessary on queens? terran has only a few scary unscouted builds. zerglings and roaches acn deal with everything the overlord would miss. was zerg "underpowered" without this new speed? were terran builds "overpowered" and "unscoutable"?

if you answered no, blizzard made the wrong choice
if you answered yes, you probably haven't played anything but zerg at a high level


But before the patch I had to invest time (spine reroots) or resources (mass ling or roaches) to shoo the hellions away. I want to press sdddddd and I can't because having to have an army before the Hellions can be shooed away means playing fair. IMBALANCE, IMBALANCE I TELL YOU.

In other words, the quoted post, about a million times over. Way too few people consider the big picture when discussing balance. It's all "is this good or bad for me", which is of course a sensible attitude from a player. But when you consider whether the changes were good or not in the abstract, the big picture and overall health of the game are the things that should be considered.

If you really want to buff Zerg defense, there are probably much better ways to do it than to buff the Queens specifically, too. Now they're a Barracks and a Roach that shoots up in one package.

Finally, a visual info-bit on new Queen range in the patch. Pics can be eye-opening at times:
[image loading]

EDIT:
On June 09 2012 04:34 c0sm0naut wrote:
iam master random player, i have no bias, but i think that this game has been overpatched and (un)fairly terrans have had to make more adjustments toplay style than the other races


This is a great observation too: Blizzard are patching the game like madmen, and utilizing a sledgehammer instead of a scalpel as their tool of choice. This results in many things being nerfed to death instead of being slightly adjusted. And many changes are very kneejerky, sometimes violently so. This is not a good way to manage a game, because sometimes problems with builds aren't due to imbalance but simply them not being figured out or the maps being bad and the like. Which one it is can only be found out over time, which is the one thing Blizzard has not given Starcraft 2.
Squee
Sabu113
Profile Blog Joined August 2009
United States11095 Posts
Last Edited: 2012-06-08 20:25:47
June 08 2012 20:19 GMT
#654
On June 08 2012 19:22 Dalavita wrote:
Show nested quote +
On June 08 2012 19:07 mazqo wrote:
On June 08 2012 19:02 IMoperator wrote:
Good thing my friends and I have been playing League of Legends a lot more, don't want to deal with TvP or TvZ 'til something gets fixed.

They cant magically fix your lack of skill.


The queen buff was actually blizzard fixing gold level zergs lack of skill by giving them a super unit when they couldn't use the fully satisfactory one.


I mean a month ago we heard a general consensus that zerg tournament results and results in Korea weren't stacking up. Bit unfair to completely ignore that consensus especially in a matchup terran has historically done very well in. I mean in another month it might be pretty damning that hte queen range change was a mistake. The end of stargate openings along with now increased difficulty in scouting should result in more roach ling plays.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
vorxaw
Profile Joined April 2011
Canada245 Posts
June 08 2012 22:12 GMT
#655
From a business standpoint, the more balance issues remain in WOL the more people will swtich to HOTS....Profit!
CtrlShiftAltGrrrrrrr
Profile Joined June 2012
544 Posts
June 08 2012 22:18 GMT
#656
On June 09 2012 07:12 vorxaw wrote:
From a business standpoint, the more balance issues remain in WOL the more people will swtich to HOTS....Profit!


Herp Derp tournaments are gonna adopt HOTS no matter what. use ur brain. They did what they thought was the right thing to balance the game precisely and they failed, George Bush didnt mastermind 9/11
awaiting the return of the space cowboy
Falconblade
Profile Joined December 2011
United States1035 Posts
June 09 2012 00:31 GMT
#657
Just something I found amusing today.

http://wiki.teamliquid.net/starcraft2/2012_StarCraft_II_World_Championship_Series/North_America/Nationals/USA

Well this bracket is not doing much to disprove the TLPD winrate stuff from earlier. 20 Terrans walk into a 64 bracket, 2 remain by the round of 16 WB. 18 zergs enter, 9 remain by the round of 16 WB. Of course, you can make the claim that mirrors shaved off the Terran population, but there have been 3 zerg mirrors and 1 terran mirror going into the round of 16.

Ro8 has 1 terran, 3 zergs and 4 toss. After 25 Protoss, 18 Zerg and 20 Terrans start the tournament. With only 1 TvT, whereas there have been several ZvZs and PvPs.

This isn't hugely relevant stats-wise, but funny to see trend wise. Hopefully MLG wont be as lopsided, but who knows?
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
Last Edited: 2012-06-09 17:17:31
June 09 2012 17:17 GMT
#658
Im a top diamond, and I always lose to zerg ! t.t

they all open 4 queen and macro like crazy and I can't do nothing. I try some hellion marine timing push but they always scout me with an overlord. I hate so much that matchup that i seriouly think will quit the game.
Esk23
Profile Joined July 2011
United States447 Posts
June 09 2012 17:29 GMT
#659
Blizzard has no clue how to balance the game, Terran is complete shit right now.
Sein
Profile Blog Joined September 2010
United States1811 Posts
June 09 2012 17:29 GMT
#660
On June 09 2012 09:31 Falconblade wrote:
Just something I found amusing today.

http://wiki.teamliquid.net/starcraft2/2012_StarCraft_II_World_Championship_Series/North_America/Nationals/USA

Well this bracket is not doing much to disprove the TLPD winrate stuff from earlier. 20 Terrans walk into a 64 bracket, 2 remain by the round of 16 WB. 18 zergs enter, 9 remain by the round of 16 WB. Of course, you can make the claim that mirrors shaved off the Terran population, but there have been 3 zerg mirrors and 1 terran mirror going into the round of 16.

Ro8 has 1 terran, 3 zergs and 4 toss. After 25 Protoss, 18 Zerg and 20 Terrans start the tournament. With only 1 TvT, whereas there have been several ZvZs and PvPs.

This isn't hugely relevant stats-wise, but funny to see trend wise. Hopefully MLG wont be as lopsided, but who knows?


Europe and NA have always been Zerg/Protoss dominated for as long as I can remember though. Note that before Thorzain won DH this year, the last non-Korean Terran to win a major tournament was....Thorzain all the way back in 2010. It was always the Korean Terrans who dominated everything. Even those guys have been struggling quite a bit since the patch though. I think many people, including Blizzard, underestimated just how much change this patch would bring. The moment this patch hit, the tide in TvZ completely changed starting from the final couple rounds of Code A R24 leading into Up and Downs and eventually to current GSTL season.
Prev 1 31 32 33 34 35 71 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #100
IntoTheiNu 1132
WardiTV1058
TKL 235
Rex145
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 235
Rex 145
BRAT_OK 83
SHIN 24
RushiSC 17
StarCraft: Brood War
Calm 8245
Shuttle 2382
Mini 969
BeSt 793
EffOrt 651
Soulkey 609
Stork 409
Soma 385
ggaemo 253
Larva 250
[ Show more ]
Mong 167
Snow 131
Hyun 85
Mind 68
sSak 53
Sexy 38
Bale 28
sorry 28
Terrorterran 24
zelot 15
Noble 13
ajuk12(nOOB) 5
Dota 2
Gorgc8930
qojqva2616
Dendi2221
BananaSlamJamma337
Counter-Strike
edward440
markeloff118
Other Games
singsing1903
hiko773
B2W.Neo671
Lowko541
Liquid`RaSZi485
crisheroes332
Liquid`VortiX206
Hui .178
Livibee106
RotterdaM102
ArmadaUGS72
QueenE71
Mew2King53
Trikslyr2
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 8
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV850
League of Legends
• Jankos1157
• TFBlade713
Upcoming Events
The Patches Monday
1h 16m
Afreeca Starleague
19h 16m
Sharp vs Shinee
Action vs Shine
GSL
20h 16m
PiGosaur Cup
1d 9h
Replay Cast
1d 18h
Afreeca Starleague
1d 19h
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
1d 20h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
[ Show More ]
Replay Cast
3 days
PiG Sty Festival
3 days
CranKy Ducklings
4 days
PiG Sty Festival
4 days
Sparkling Tuna Cup
5 days
PiG Sty Festival
5 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.