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TLPD Winrates May 2012 - Page 34

Forum Index > SC2 General
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Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-06-09 22:07:01
June 09 2012 22:06 GMT
#661
--- Nuked ---
Falconblade
Profile Joined December 2011
United States1035 Posts
June 09 2012 22:09 GMT
#662
On June 10 2012 07:06 monkybone wrote:
Show nested quote +
On June 10 2012 02:29 Esk23 wrote:
Blizzard has no clue how to balance the game, Terran is complete shit right now.


I love this kind of comments. Such premature judgement of a game that hasn't gone into beta yet.



Hmm, are we in 2009? I believe he is talking about WoL, and yes, right now in WoL at this very moment, Terran is the weakest race. Instead of balancing, they overshot it.
Account252508
Profile Joined February 2012
3454 Posts
June 09 2012 22:37 GMT
#663
--- Nuked ---
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2012-06-10 00:58:34
June 10 2012 00:08 GMT
#664
On June 10 2012 07:06 monkybone wrote:
Show nested quote +
On June 10 2012 02:29 Esk23 wrote:
Blizzard has no clue how to balance the game, Terran is complete shit right now.


I love this kind of comments. Such premature judgement of a game that hasn't gone into beta yet.


Blizzards decisions in WoL and their design ideas for HotS do make me believe that they have no clue how to balance or make a good game though, and it worries me. I do hope that HotS is better than I expect, but I don't have any faith in Blizzard as game developers anymore. Everything they do is crappy. WoL was the rare exception, but they've succeeded in screwing it over when it was pretty damn balanced and keep trying to force bad gameplay design like warp gates/vipers/tempest/war hounds to work.
DemigodcelpH
Profile Joined August 2011
1138 Posts
June 10 2012 00:29 GMT
#665
Better nerf Terran.
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
June 10 2012 00:41 GMT
#666
Let's buff the queen some more. Super heavy macro play from Zerg is only 99.9% safe. Clearly this will not do.

Also let's nerf Terran some more and make their expansion units even more boring and arbitrary.

And let's completely change the warhound from a mech AA unit that is so sorely needed to make mech more viable and instead make it an anti-mech unit, because apparently that's what Terran needs.

*sigh*
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
Account252508
Profile Joined February 2012
3454 Posts
June 10 2012 03:14 GMT
#667
--- Nuked ---
[Azn]Nada
Profile Joined April 2009
United States275 Posts
June 10 2012 03:21 GMT
#668
Lmao looking forward to Dustin Balder's new terran nerf packet... wonder how much worse TvZ will get then
[Azn]Nada
Profile Joined April 2009
United States275 Posts
June 10 2012 03:22 GMT
#669
On June 10 2012 09:41 Starshaped wrote:
Let's buff the queen some more. Super heavy macro play from Zerg is only 99.9% safe. Clearly this will not do.

Also let's nerf Terran some more and make their expansion units even more boring and arbitrary.

And let's completely change the warhound from a mech AA unit that is so sorely needed to make mech more viable and instead make it an anti-mech unit, because apparently that's what Terran needs.

*sigh*


LOL this is so true... was so surprised when queen range was buffed... dafaq
SolidMoose
Profile Joined June 2011
United States1240 Posts
June 10 2012 03:28 GMT
#670
On June 10 2012 12:14 monkybone wrote:
Can anyone explain how winrates matter when it comes to balance? Every player on the ladder will on average win 50% of his games anyway. So in the situation of one race being inferior to two other equally balanced races, each player on average will still maintain a 50% winrate in all matchups, considering that he will be facing players of equal skill in a mirror matchup (50% winrate), and players of inferior skill(50% winrate) in the other matchups.


This isn't ladder, this is tournaments.
Account252508
Profile Joined February 2012
3454 Posts
June 10 2012 04:19 GMT
#671
--- Nuked ---
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2012-06-11 04:07:45
June 11 2012 04:06 GMT
#672
For people who aren't aware - increase queen range from 3->5 means that the avea of coverage is increased 177%.

(5^2/3^2-1). In other words, a +2 increase in range leads to an almost triple coverage in area. A queen used to be able to cover 9pi m^2, now it can cover 25pi m^2. Yay for quadratics.
griffith.583 (NA)
phiinix
Profile Blog Joined February 2011
United States1169 Posts
June 11 2012 04:17 GMT
#673
I feel like I'm one of the only terrans left who actually enjoy all the tvx match ups =\ That and i don't think the queen has destroyed the tvz matchup..

Overall I think that it's just hard for terrans to find new builds to adapt when there aren't as many good motives. There haven't really been any buffs ever (maybe the ghost cost last year?). Buff the infestor? Oh maybe I'll try some infestor builds. Buff the warp prism and upgrade costs? Oh maybe I'll try to use warp prisms more and some high gateway+upgrade builds. Terran just hasn't really been given a good enough reason to try any new builds because nothing has been buffed.

The raven is a cool unit, and HSM has had a small speed boost, but it's a slow unit with short range casting, so only a certain tier of players will be able to practice with them, let alone create builds to tailor them.
DougJDempsey
Profile Joined April 2010
747 Posts
June 11 2012 04:23 GMT
#674
On June 11 2012 13:17 phiinix wrote:
I feel like I'm one of the only terrans left who actually enjoy all the tvx match ups =\ That and i don't think the queen has destroyed the tvz matchup..

Overall I think that it's just hard for terrans to find new builds to adapt when there aren't as many good motives. There haven't really been any buffs ever (maybe the ghost cost last year?). Buff the infestor? Oh maybe I'll try some infestor builds. Buff the warp prism and upgrade costs? Oh maybe I'll try to use warp prisms more and some high gateway+upgrade builds. Terran just hasn't really been given a good enough reason to try any new builds because nothing has been buffed.

The raven is a cool unit, and HSM has had a small speed boost, but it's a slow unit with short range casting, so only a certain tier of players will be able to practice with them, let alone create builds to tailor them.


well its hard enough to get up to 3 bases depending on the map, given all the new ways of zerg pressure. and it doesnt help that the raven is a 100/200 unit that has a chance of casting 1 HSM and might die in the process of it. its more like a unit you get when you have 6 bases and you remax ravens to mass cast HSM.
shockaslim
Profile Joined December 2010
United States1105 Posts
June 11 2012 05:53 GMT
#675
On June 09 2012 04:37 c0sm0naut wrote:
Show nested quote +
On June 09 2012 03:59 Iron_ wrote:
I just can not see how the zerg should be able to have better econ, and stay perfectly safe, and pressure all at the same time. If you watch the Redbull games, there is a game where Stephano plays Illusion. Stephano does the 8:30 ling/baneling/roach build that I always considered an all in. Illusion holds it, but has to lose depots, lose bunker, pull scvs, etc.

Then I looked at Stephano's base after the attack and realized his 2 bases were saturated AND his third was 75% built. This just seems crazy to me. I am terrible with links, but it is the second game on Cloud Kingdom, give it a watch if you would like. I am not exaggerating, his 2 bases were fully saturated and the 3rd was almost done, and this was with an "all in" type of attack hitting Illusion.

To Illusions credit, it took him a while to die.


multiple things about this observation:

illusion did not have tanks. that is HUGE. having tanks means you win that game. if he morphs those banes + makes those roaches and you have tanks, he loses instantly.

also, he is ahead in eocn and units, but behind in tech. hatch tech zerg is only capable of being aggressive early, but terran will have a tech advantage going into the midgame, so their 2/2 push (should they survive bane bust) isextremely strong as a followup



With these early 3 CC builds you just aren't capable of having tanks at that time. Also, With ALL roach/ling/bane attacks, it isn't meant to kill the Terran, just cripple them to the point of having a very low chance of coming back. However, many times it DOES kill the terran, and it really doesn't take a lot of effort on the Zergs part. Not to mention that it is incredibly difficult to scout.
Dirty Deeds...DONE DIRT CHEAP!!!
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 11 2012 07:28 GMT
#676
Perhaps somebody can explain something to me. Why do korean terrans still use reactor hellion opening? Why not more openings designed towards stopping the 3rd base? Even before the queen buff, zergs were already adapting to the reactor hellions by getting 4 queens (and I doubt that the queen buff had such a tremendous impact on ZvT, I think it effected ZvP much more). Or getting 3 queens and a spine crawler to push them back, or 4 queens and a spine to be very aggressive with creep.

I mean, at this phase of the game hellions are basically worthless at denying the 3rd, so why invest in them at all when you arent going to use them for.... basically anything? You just delay your core marine composition and siege tank production.

Terrans just seem so absolutely stuck on that opening, and I cant figure out why.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 11 2012 07:48 GMT
#677
On June 11 2012 16:28 TheRabidDeer wrote:
Perhaps somebody can explain something to me. Why do korean terrans still use reactor hellion opening? Why not more openings designed towards stopping the 3rd base? Even before the queen buff, zergs were already adapting to the reactor hellions by getting 4 queens (and I doubt that the queen buff had such a tremendous impact on ZvT, I think it effected ZvP much more). Or getting 3 queens and a spine crawler to push them back, or 4 queens and a spine to be very aggressive with creep.

I mean, at this phase of the game hellions are basically worthless at denying the 3rd, so why invest in them at all when you arent going to use them for.... basically anything? You just delay your core marine composition and siege tank production.

Terrans just seem so absolutely stuck on that opening, and I cant figure out why.


The queen buff had like no impact on zvp at all. I am kinda shocked you think it didn't change zvt, but effected zvp more when to me there has been like no change in zvp xD.

Reactor hellion is still good, they can still deny creep (not as good as before just like the third). There really is no opening terran can do (other then 1 base all in, proxy 2 gate) that will stop a zerg from getting a third. Going cloak banshee? Every zergs third will be finished by the time cloak finishes and are fine and that's the only possible way to deny the third tbh (except on taldarim or something).

When I think of something else, something will go here
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2012-06-11 07:58:36
June 11 2012 07:57 GMT
#678
David Kim: "for example this morning I checked the highest ranking KR grandmaster – and all the matches were actually looking pretty solid."

http://www.gosugamers.net/starcraft2/features/2935

Well, it seems like he didn't look at the whole picture or even the TLPD.
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
June 11 2012 08:02 GMT
#679
The Queen change didn't break TvZ at all. I still enjoy the same high WLR I had before, because I have a 2base push aimed at killing the third base and it works just as well now.

It's just TvP thats endlessly frustrating.
"If you don't give a shit which gum you buy, get stride" - Tyler
Recognizable
Profile Blog Joined December 2011
Netherlands1552 Posts
June 11 2012 08:12 GMT
#680
On June 11 2012 16:57 larse wrote:
David Kim: "for example this morning I checked the highest ranking KR grandmaster – and all the matches were actually looking pretty solid."

http://www.gosugamers.net/starcraft2/features/2935

Well, it seems like he didn't look at the whole picture or even the TLPD.


Did he really just look at one player and concluded balance was good. lol.
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