• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:25
CET 12:25
KST 20:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1830
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced WardiTV Winter Cup
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion A cwal.gg Extension - Easily keep track of anyone Potential ASL qualifier breakthroughs?
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1115 users

TLPD Winrates May 2012 - Page 36

Forum Index > SC2 General
Post a Reply
Prev 1 34 35 36 37 38 71 Next
Account252508
Profile Joined February 2012
3454 Posts
June 11 2012 22:11 GMT
#701
--- Nuked ---
sunprince
Profile Joined January 2011
United States2258 Posts
Last Edited: 2012-06-11 22:13:13
June 11 2012 22:12 GMT
#702
On June 12 2012 06:35 Kireak wrote:
I feel this is how zerg should have been from the start and that its rather a shortcoming of the terran race. Maybe if they reverted some nerfs for terran and made mech more viable before hots things would be much different.


It's not really a shortcoming of the Terran race.

Zerg shouldn't be extremely fragile in the early game, but neither should it have an economy as exponential as the one provided by spawn larvae. Zerg should be able to safely macro, but shouldn't be able to automatically run over the opponent after doing so.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
June 11 2012 22:21 GMT
#703
I may be fucking nuts but I feel like the vulnerability in the early/mid game made ZvT so much more interesting than it is now, and i'm saying this as a Zerg player. I just don't feel threatened by damn near anything short of double reactor hellions anymore.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
AKomrade
Profile Blog Joined March 2010
United States582 Posts
Last Edited: 2012-06-11 22:54:01
June 11 2012 22:52 GMT
#704
I don't think the patch alone did this much. Even before Vtech overlords and Katyusha rocket queens were introduced, Z was really in a good place. The styles seen at MLG and RB Lan had already been in place/developing in April. The "low win rate" for T would've happened anyways (but closer to 50% than 35%), but the patch was the executing blow.

There is no legitimate threat to Z that Terran has because the 3CC hellion/banshee is basically the end of the line for Terran strategy. It was the best thing to do vs what was and is the Z metagame because of the way it slowed Z's economy for a short time and gave T breathing room to set up the endgame they needed to compete against Z. Now that Z is able to deflect or just STOP T from delaying the creep spread and their third and can effectively gain the information needed to decide what to do uncontested, its almost a walkover in a match between two equally skilled players.

The simplest solutions at this point are to either rollback some of the T nerfs (not just one, but several) to aid in slowing down the Z economy and map control (creep), reduce the effectiveness of Z T3 (not really an option given ZvP seems to be fairly reliant on either fast roach maxing or taking the game late and fighting with BL/infestor vs mothership/deathball) or buff the T lategame by removing the buff to snipe and finding a way to make Thor's AA attacks useful.

I personally hope that they will remove the Hellion attack delay or increase the movespeed. It would force Z to include roaches to defend instead of simply defending hellions with 3 queens and 30 lings (not a large investment given it shuts down T hellion production and map movement).

Or they could listen to the incredibly bitter Z players and simply shrug off any T "weakness" citing the amount of tournaments Terran has won.
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
convention
Profile Joined October 2011
United States622 Posts
June 11 2012 23:04 GMT
#705
On June 12 2012 07:52 AKomrade wrote:
I don't think the patch alone did this much. Even before Vtech overlords and Katyusha rocket queens were introduced, Z was really in a good place. The styles seen at MLG and RB Lan had already been in place/developing in April. The "low win rate" for T would've happened anyways (but closer to 50% than 35%), but the patch was the executing blow.

There is no legitimate threat to Z that Terran has because the 3CC hellion/banshee is basically the end of the line for Terran strategy. It was the best thing to do vs what was and is the Z metagame because of the way it slowed Z's economy for a short time and gave T breathing room to set up the endgame they needed to compete against Z. Now that Z is able to deflect or just STOP T from delaying the creep spread and their third and can effectively gain the information needed to decide what to do uncontested, its almost a walkover in a match between two equally skilled players.

The simplest solutions at this point are to either rollback some of the T nerfs (not just one, but several) to aid in slowing down the Z economy and map control (creep), reduce the effectiveness of Z T3 (not really an option given ZvP seems to be fairly reliant on either fast roach maxing or taking the game late and fighting with BL/infestor vs mothership/deathball) or buff the T lategame by removing the buff to snipe and finding a way to make Thor's AA attacks useful.

I personally hope that they will remove the Hellion attack delay or increase the movespeed. It would force Z to include roaches to defend instead of simply defending hellions with 3 queens and 30 lings (not a large investment given it shuts down T hellion production and map movement).

Or they could listen to the incredibly bitter Z players and simply shrug off any T "weakness" citing the amount of tournaments Terran has won.

One thing that I think would be helpful (instead of buffing T which would effect TvP), is either a) putting a longer CD on creep tumors or b) requiring more queen energy to make a creep tumor. In both cases it makes spreading creep a little bit harder, that way if you decide to build a third CC, you don't have to hope the creep spread is already at your third base before you can land it. I personally feel like b is better, since it now forces zergs to consider should they spawn the next tumor or save the energy for transfuse in case of an attack.

I liked before the patch where some people were legitimately good at spreading creep, they would start the next tumor as soon as the CD was off, now it just feels like everyone is getting 6 queens anyway, 3 of them are just spreading creep everywhere. No need to worry about saving energy for transfuse, since a new creep tumor is pretty cheap.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
June 11 2012 23:10 GMT
#706
Or we could just revert the stupid queen range buff T_T
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
June 11 2012 23:11 GMT
#707
On June 12 2012 07:52 AKomrade wrote:
I don't think the patch alone did this much. Even before Vtech overlords and Katyusha rocket queens were introduced, Z was really in a good place. The styles seen at MLG and RB Lan had already been in place/developing in April. The "low win rate" for T would've happened anyways (but closer to 50% than 35%), but the patch was the executing blow.

There is no legitimate threat to Z that Terran has because the 3CC hellion/banshee is basically the end of the line for Terran strategy. It was the best thing to do vs what was and is the Z metagame because of the way it slowed Z's economy for a short time and gave T breathing room to set up the endgame they needed to compete against Z. Now that Z is able to deflect or just STOP T from delaying the creep spread and their third and can effectively gain the information needed to decide what to do uncontested, its almost a walkover in a match between two equally skilled players.

The simplest solutions at this point are to either rollback some of the T nerfs (not just one, but several) to aid in slowing down the Z economy and map control (creep), reduce the effectiveness of Z T3 (not really an option given ZvP seems to be fairly reliant on either fast roach maxing or taking the game late and fighting with BL/infestor vs mothership/deathball) or buff the T lategame by removing the buff to snipe and finding a way to make Thor's AA attacks useful.

I personally hope that they will remove the Hellion attack delay or increase the movespeed. It would force Z to include roaches to defend instead of simply defending hellions with 3 queens and 30 lings (not a large investment given it shuts down T hellion production and map movement).

Or they could listen to the incredibly bitter Z players and simply shrug off any T "weakness" citing the amount of tournaments Terran has won.


Completely agreed. The T needs a backbone in the late game, and since ghosts can't feel that role anymore I think they really need to look at how ravens work. T is such a mineral heavy race because most of the high gas cost units are useless.

On the top of my head, if they could somehow change how the raven works, and add the same role that science vessels use to have it would be great. HSM needs to be 100energy + require a longer range(7~8) + deal less damage and should accelerate from slow movement speed to a very high one til it hits.

Maybe even a thor upgrade that changes out its +light to +armoured or something, so you'd have vikings/thors to deal with mass BL/corrupters instead on relying on a single unit.

superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2012-06-11 23:52:41
June 11 2012 23:51 GMT
#708
On June 12 2012 08:11 YyapSsap wrote:
Show nested quote +
On June 12 2012 07:52 AKomrade wrote:
I don't think the patch alone did this much. Even before Vtech overlords and Katyusha rocket queens were introduced, Z was really in a good place. The styles seen at MLG and RB Lan had already been in place/developing in April. The "low win rate" for T would've happened anyways (but closer to 50% than 35%), but the patch was the executing blow.

There is no legitimate threat to Z that Terran has because the 3CC hellion/banshee is basically the end of the line for Terran strategy. It was the best thing to do vs what was and is the Z metagame because of the way it slowed Z's economy for a short time and gave T breathing room to set up the endgame they needed to compete against Z. Now that Z is able to deflect or just STOP T from delaying the creep spread and their third and can effectively gain the information needed to decide what to do uncontested, its almost a walkover in a match between two equally skilled players.

The simplest solutions at this point are to either rollback some of the T nerfs (not just one, but several) to aid in slowing down the Z economy and map control (creep), reduce the effectiveness of Z T3 (not really an option given ZvP seems to be fairly reliant on either fast roach maxing or taking the game late and fighting with BL/infestor vs mothership/deathball) or buff the T lategame by removing the buff to snipe and finding a way to make Thor's AA attacks useful.

I personally hope that they will remove the Hellion attack delay or increase the movespeed. It would force Z to include roaches to defend instead of simply defending hellions with 3 queens and 30 lings (not a large investment given it shuts down T hellion production and map movement).

Or they could listen to the incredibly bitter Z players and simply shrug off any T "weakness" citing the amount of tournaments Terran has won.


Completely agreed. The T needs a backbone in the late game, and since ghosts can't feel that role anymore I think they really need to look at how ravens work. T is such a mineral heavy race because most of the high gas cost units are useless.

On the top of my head, if they could somehow change how the raven works, and add the same role that science vessels use to have it would be great. HSM needs to be 100energy + require a longer range(7~8) + deal less damage and should accelerate from slow movement speed to a very high one til it hits.

Maybe even a thor upgrade that changes out its +light to +armoured or something, so you'd have vikings/thors to deal with mass BL/corrupters instead on relying on a single unit.




Or they could just revert the Ghost nerf so that Terran could actually play for late game from behind and actually be cost efficient versus Z like they are suppose to be anyways. Anyone that complained that Ghosts were overpowered was a Z player that was raging because they allowed a Terran to split a map despite multiple ways to repeatedly crush a Terran player trying to mass Ghosts up. Z has the advantage early/mid/late now because Terran is playing in the dark for almost 95% of the game. The 5% is when the Terran is either moving out off a Reactor Helion build or really early with a Reaper. Otherwise, a Terran player plays in the dark almost the entire game.
Toadvine
Profile Joined November 2010
Poland2234 Posts
June 12 2012 00:13 GMT
#709
On June 12 2012 08:11 YyapSsap wrote:
Show nested quote +
On June 12 2012 07:52 AKomrade wrote:
I don't think the patch alone did this much. Even before Vtech overlords and Katyusha rocket queens were introduced, Z was really in a good place. The styles seen at MLG and RB Lan had already been in place/developing in April. The "low win rate" for T would've happened anyways (but closer to 50% than 35%), but the patch was the executing blow.

There is no legitimate threat to Z that Terran has because the 3CC hellion/banshee is basically the end of the line for Terran strategy. It was the best thing to do vs what was and is the Z metagame because of the way it slowed Z's economy for a short time and gave T breathing room to set up the endgame they needed to compete against Z. Now that Z is able to deflect or just STOP T from delaying the creep spread and their third and can effectively gain the information needed to decide what to do uncontested, its almost a walkover in a match between two equally skilled players.

The simplest solutions at this point are to either rollback some of the T nerfs (not just one, but several) to aid in slowing down the Z economy and map control (creep), reduce the effectiveness of Z T3 (not really an option given ZvP seems to be fairly reliant on either fast roach maxing or taking the game late and fighting with BL/infestor vs mothership/deathball) or buff the T lategame by removing the buff to snipe and finding a way to make Thor's AA attacks useful.

I personally hope that they will remove the Hellion attack delay or increase the movespeed. It would force Z to include roaches to defend instead of simply defending hellions with 3 queens and 30 lings (not a large investment given it shuts down T hellion production and map movement).

Or they could listen to the incredibly bitter Z players and simply shrug off any T "weakness" citing the amount of tournaments Terran has won.


Completely agreed. The T needs a backbone in the late game, and since ghosts can't feel that role anymore I think they really need to look at how ravens work. T is such a mineral heavy race because most of the high gas cost units are useless.

On the top of my head, if they could somehow change how the raven works, and add the same role that science vessels use to have it would be great. HSM needs to be 100energy + require a longer range(7~8) + deal less damage and should accelerate from slow movement speed to a very high one til it hits.

Maybe even a thor upgrade that changes out its +light to +armoured or something, so you'd have vikings/thors to deal with mass BL/corrupters instead on relying on a single unit.



I would honestly like to see how the game would play with a 4.00 Raven speed (slightly faster than Mutalisks), and maybe with 7 range on HSM.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
AKomrade
Profile Blog Joined March 2010
United States582 Posts
Last Edited: 2012-06-12 00:34:15
June 12 2012 00:32 GMT
#710
On June 12 2012 08:10 FabledIntegral wrote:
Or we could just revert the stupid queen range buff T_T

Queen range wouldn't really help since the builds Terran uses would still be the same. The problem is that T really only has two or three options to slow Z, all of which have the same counters that cripple or kill T. Queen range removal would simply keep creep from being at your front door 12 minutes into the game, which is only part of the problem.

On June 12 2012 08:04 convention wrote:
Show nested quote +
On June 12 2012 07:52 AKomrade wrote:
I don't think the patch alone did this much. Even before Vtech overlords and Katyusha rocket queens were introduced, Z was really in a good place. The styles seen at MLG and RB Lan had already been in place/developing in April. The "low win rate" for T would've happened anyways (but closer to 50% than 35%), but the patch was the executing blow.

There is no legitimate threat to Z that Terran has because the 3CC hellion/banshee is basically the end of the line for Terran strategy. It was the best thing to do vs what was and is the Z metagame because of the way it slowed Z's economy for a short time and gave T breathing room to set up the endgame they needed to compete against Z. Now that Z is able to deflect or just STOP T from delaying the creep spread and their third and can effectively gain the information needed to decide what to do uncontested, its almost a walkover in a match between two equally skilled players.

The simplest solutions at this point are to either rollback some of the T nerfs (not just one, but several) to aid in slowing down the Z economy and map control (creep), reduce the effectiveness of Z T3 (not really an option given ZvP seems to be fairly reliant on either fast roach maxing or taking the game late and fighting with BL/infestor vs mothership/deathball) or buff the T lategame by removing the buff to snipe and finding a way to make Thor's AA attacks useful.

I personally hope that they will remove the Hellion attack delay or increase the movespeed. It would force Z to include roaches to defend instead of simply defending hellions with 3 queens and 30 lings (not a large investment given it shuts down T hellion production and map movement).

Or they could listen to the incredibly bitter Z players and simply shrug off any T "weakness" citing the amount of tournaments Terran has won.

One thing that I think would be helpful (instead of buffing T which would effect TvP), is either a) putting a longer CD on creep tumors or b) requiring more queen energy to make a creep tumor. In both cases it makes spreading creep a little bit harder, that way if you decide to build a third CC, you don't have to hope the creep spread is already at your third base before you can land it. I personally feel like b is better, since it now forces zergs to consider should they spawn the next tumor or save the energy for transfuse in case of an attack.

The changes I had in mind were the BF nerf and Snipe, things that wouldn't skew the balance in TvP more than a couple wins here or there since mech would still have the same problems it does in vP and Snipe would still take two shots to kill an HT and roughly be just as effective vs chargelots.

On June 12 2012 08:11 YyapSsap wrote:
Show nested quote +
On June 12 2012 07:52 AKomrade wrote:
I don't think the patch alone did this much. Even before Vtech overlords and Katyusha rocket queens were introduced, Z was really in a good place. The styles seen at MLG and RB Lan had already been in place/developing in April. The "low win rate" for T would've happened anyways (but closer to 50% than 35%), but the patch was the executing blow.

There is no legitimate threat to Z that Terran has because the 3CC hellion/banshee is basically the end of the line for Terran strategy. It was the best thing to do vs what was and is the Z metagame because of the way it slowed Z's economy for a short time and gave T breathing room to set up the endgame they needed to compete against Z. Now that Z is able to deflect or just STOP T from delaying the creep spread and their third and can effectively gain the information needed to decide what to do uncontested, its almost a walkover in a match between two equally skilled players.

The simplest solutions at this point are to either rollback some of the T nerfs (not just one, but several) to aid in slowing down the Z economy and map control (creep), reduce the effectiveness of Z T3 (not really an option given ZvP seems to be fairly reliant on either fast roach maxing or taking the game late and fighting with BL/infestor vs mothership/deathball) or buff the T lategame by removing the buff to snipe and finding a way to make Thor's AA attacks useful.

I personally hope that they will remove the Hellion attack delay or increase the movespeed. It would force Z to include roaches to defend instead of simply defending hellions with 3 queens and 30 lings (not a large investment given it shuts down T hellion production and map movement).

Or they could listen to the incredibly bitter Z players and simply shrug off any T "weakness" citing the amount of tournaments Terran has won.


Completely agreed. The T needs a backbone in the late game, and since ghosts can't feel that role anymore I think they really need to look at how ravens work. T is such a mineral heavy race because most of the high gas cost units are useless.

On the top of my head, if they could somehow change how the raven works, and add the same role that science vessels use to have it would be great. HSM needs to be 100energy + require a longer range(7~8) + deal less damage and should accelerate from slow movement speed to a very high one til it hits.

Maybe even a thor upgrade that changes out its +light to +armoured or something, so you'd have vikings/thors to deal with mass BL/corrupters instead on relying on a single unit.

You're right about the Raven. If they made it a little more accessible, you could even justify two Starports, one reactored and one with a TL and open up the medivac upgrade for use, or just one with a TL. Maybe if it cost 150/150 or 200/100, you could make one or two, grab the ups for medivac and raven and so long as you kept your ravens alive, you'd have much more effective medivacs which would let players choose between SK terran, MMT or a combination of the two.
If they removed the auto turret and replaced it with another spell, T probably wouldn't have the problems in vP OR vZ it does now.

I don't think that the raven is really going to be THE solution to the endgame since its already a backbreaking effort just to be able to get to that tech. If they tweaked the raven and changed hellions, it would be an effective change for vZ without rebreaking TvP.
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
Darth Caedus
Profile Joined May 2011
United States326 Posts
June 12 2012 00:49 GMT
#711
It's the second month in the last 12 that Zerg has a win rate over 50% vT. Calm down folks.
Polt: "Those auto-turrets are cute." 10/26/13 commenting on MMA vs. Maru.
Shiori
Profile Blog Joined July 2011
3815 Posts
June 12 2012 00:58 GMT
#712
On June 12 2012 09:49 Darth Caedus wrote:
It's the second month in the last 12 that Zerg has a win rate over 50% vT. Calm down folks.

???

What kind of reasoning is this. The last 12 months are irrelevant to what's happening now. There have been so many changes to the game (from patches) that we aren't even playing the same matchups.
RavenLoud
Profile Joined March 2011
Canada1100 Posts
June 12 2012 01:01 GMT
#713
The obvious solution is to patch the bunker...again.
imareaver3
Profile Joined June 2010
United States906 Posts
June 12 2012 01:02 GMT
#714
On June 12 2012 09:58 Shiori wrote:
Show nested quote +
On June 12 2012 09:49 Darth Caedus wrote:
It's the second month in the last 12 that Zerg has a win rate over 50% vT. Calm down folks.

???

What kind of reasoning is this. The last 12 months are irrelevant to what's happening now. There have been so many changes to the game (from patches) that we aren't even playing the same matchups.


The reasoning is that there hasn't been enough time for us to ascertain anything, that the Terran nerfs were justified because of 12 months of high Terran win-rates, and that there is no reason to believe that the current build will not be balanced after Terrans have some time to adjust. We're seeing some of that adjustment now; for example, the race distributions at the top of MLG Anaheim were as close to perfectly even as is possible. Obviously, that's a minuscule sample size, but it shows that the sky isn't falling.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-06-12 01:04:38
June 12 2012 01:04 GMT
#715
--- Nuked ---
Ace.Xile
Profile Joined June 2011
United States286 Posts
June 12 2012 01:06 GMT
#716
Why do people keep posting these things and then trying to rile everyone up. A month's worth of data with an exceptionally small player pool that include changes mean nothing. It's truly impossible right now to determine how balanced the races are, especially using these samples or any. The meta game changes every month, new strats come out EVERY WEEK, buffs come out every couple of months. You're not going to find any "proof" short of baseless comments with things changing so much.
superstartran
Profile Joined March 2010
United States4013 Posts
June 12 2012 01:07 GMT
#717
On June 12 2012 10:06 Ace.Xile wrote:
Why do people keep posting these things and then trying to rile everyone up. A month's worth of data with an exceptionally small player pool that include changes mean nothing. It's truly impossible right now to determine how balanced the races are, especially using these samples or any. The meta game changes every month, new strats come out EVERY WEEK, buffs come out every couple of months. You're not going to find any "proof" short of baseless comments with things changing so much.



People who say bullshit like this make me laugh.


No, the meta has not changed at all. The only changes to the meta occurred due to direct interference from Blizzard.
Ace.Xile
Profile Joined June 2011
United States286 Posts
Last Edited: 2012-06-12 01:14:30
June 12 2012 01:09 GMT
#718
On June 12 2012 10:07 superstartran wrote:
Show nested quote +
On June 12 2012 10:06 Ace.Xile wrote:
Why do people keep posting these things and then trying to rile everyone up. A month's worth of data with an exceptionally small player pool that include changes mean nothing. It's truly impossible right now to determine how balanced the races are, especially using these samples or any. The meta game changes every month, new strats come out EVERY WEEK, buffs come out every couple of months. You're not going to find any "proof" short of baseless comments with things changing so much.



People who say bullshit like this make me laugh.


No, the meta has not changed at all. The only changes to the meta occurred due to direct interference from Blizzard.


Really? So you think that nothing has changed in the past 3 months? Trends haven't changed in build usage, new builds haven't popped up, some players haven't gotten worse and some better? Your views are narrow minded as can be sorry, but pulling random anecdotes and saying WELL NO ITS ONLY BLIZZARD doesn't make sense. You can go watch and check the trends and see how the meta has changed over the past year. Shit 6 months ago people were still using lots of mutas in zvt. Yet ironically the meta changed from muta to infestor with almost no buff to terran or zerg when considering the unit composition.

I don't doubt that the recent change from last month, may be due to the fact of the queen buff, but that doesn't mean the matchup is imbalanced it just means that terrans have yet to find a new way to work around it. If there isn't then it's imbalanced, if there is (which there probably is) then well see where that goes.
magnaflow
Profile Joined August 2011
Canada1521 Posts
June 12 2012 01:09 GMT
#719
On June 12 2012 10:07 superstartran wrote:
Show nested quote +
On June 12 2012 10:06 Ace.Xile wrote:
Why do people keep posting these things and then trying to rile everyone up. A month's worth of data with an exceptionally small player pool that include changes mean nothing. It's truly impossible right now to determine how balanced the races are, especially using these samples or any. The meta game changes every month, new strats come out EVERY WEEK, buffs come out every couple of months. You're not going to find any "proof" short of baseless comments with things changing so much.






No, the meta has not changed at all. The only changes to the meta occurred due to direct interference from Blizzard.


Thats not entirely true
DMKraft
Profile Joined December 2010
476 Posts
June 12 2012 01:29 GMT
#720
Blizzard: Terran must do early damage just to stay even.
Pressure with reaper: Nerfed, in too many ways.
Bunker pressure: Nerfed ^10
Hmmm marauders aren't good, guess we will Hellion pressure: Nerfed.

We are just working our way up the tiers, Ghosts are nerfed already, tanks too, Thor pressure?
Prev 1 34 35 36 37 38 71 Next
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 77
CranKy Ducklings39
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 182
BRAT_OK 96
SC2Nice 1
StarCraft: Brood War
Britney 63307
Calm 2682
Sea 2299
Horang2 2056
Mini 439
Soma 349
firebathero 280
Snow 259
BeSt 255
actioN 250
[ Show more ]
ZerO 246
Mong 204
Hyun 176
Last 174
Shuttle 148
Hyuk 143
EffOrt 134
ggaemo 118
Pusan 109
hero 104
Light 92
Rush 91
Dewaltoss 69
Sharp 68
Mind 48
sorry 47
Killer 40
Nal_rA 38
Barracks 32
Sea.KH 31
ZergMaN 29
NotJumperer 27
Sexy 26
GoRush 21
Terrorterran 19
Noble 17
ivOry 15
Icarus 15
ajuk12(nOOB) 14
zelot 12
SilentControl 11
Dota 2
XcaliburYe69
League of Legends
C9.Mang0310
Counter-Strike
olofmeister1388
shoxiejesuss1135
fl0m621
allub238
edward55
Other Games
summit1g9563
singsing2234
ceh9554
B2W.Neo351
crisheroes246
Sick199
Mew2King112
Livibee74
Organizations
Other Games
gamesdonequick2455
StarCraft: Brood War
Kim Chul Min (afreeca) 1186
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki9
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1259
• Lourlo801
• Stunt324
• TFBlade270
Upcoming Events
OSC
35m
Jumy vs sebesdes
Nicoract vs GgMaChine
ReBellioN vs MaNa
Lemon vs TriGGeR
Gerald vs Cure
Creator vs SHIN
OSC
1d
All Star Teams
1d 14h
INnoVation vs soO
Serral vs herO
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
uThermal 2v2 Circuit
2 days
AI Arena Tournament
2 days
All Star Teams
2 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
2 days
OSC
3 days
Replay Cast
3 days
Wardi Open
4 days
[ Show More ]
Monday Night Weeklies
4 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-01-14
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
SC2 All-Star Inv. 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.