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TLPD Winrates May 2012 - Page 35

Forum Index > SC2 General
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Prev 1 33 34 35 36 37 71 Next
aintthatfunny
Profile Joined April 2012
193 Posts
June 11 2012 08:28 GMT
#681
On June 11 2012 16:48 blade55555 wrote:
Show nested quote +
On June 11 2012 16:28 TheRabidDeer wrote:
Perhaps somebody can explain something to me. Why do korean terrans still use reactor hellion opening? Why not more openings designed towards stopping the 3rd base? Even before the queen buff, zergs were already adapting to the reactor hellions by getting 4 queens (and I doubt that the queen buff had such a tremendous impact on ZvT, I think it effected ZvP much more). Or getting 3 queens and a spine crawler to push them back, or 4 queens and a spine to be very aggressive with creep.

I mean, at this phase of the game hellions are basically worthless at denying the 3rd, so why invest in them at all when you arent going to use them for.... basically anything? You just delay your core marine composition and siege tank production.

Terrans just seem so absolutely stuck on that opening, and I cant figure out why.


The queen buff had like no impact on zvp at all. I am kinda shocked you think it didn't change zvt, but effected zvp more when to me there has been like no change in zvp xD.

Reactor hellion is still good, they can still deny creep (not as good as before just like the third). There really is no opening terran can do (other then 1 base all in, proxy 2 gate) that will stop a zerg from getting a third. Going cloak banshee? Every zergs third will be finished by the time cloak finishes and are fine and that's the only possible way to deny the third tbh (except on taldarim or something).


Queen buff made a significant difference in pvz, scouting gas is now impossible, and early zealot only or zealot/stalker pressure is much weaker.
I promise I'll behave.
Jojo131
Profile Joined January 2011
Brazil1631 Posts
June 11 2012 08:34 GMT
#682
ZvT is still my weakest match-up D;

Tips n tricks anyone? Mid-game is a bitch
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
June 11 2012 08:46 GMT
#683
On June 11 2012 17:28 aintthatfunny wrote:
Show nested quote +
On June 11 2012 16:48 blade55555 wrote:
On June 11 2012 16:28 TheRabidDeer wrote:
Perhaps somebody can explain something to me. Why do korean terrans still use reactor hellion opening? Why not more openings designed towards stopping the 3rd base? Even before the queen buff, zergs were already adapting to the reactor hellions by getting 4 queens (and I doubt that the queen buff had such a tremendous impact on ZvT, I think it effected ZvP much more). Or getting 3 queens and a spine crawler to push them back, or 4 queens and a spine to be very aggressive with creep.

I mean, at this phase of the game hellions are basically worthless at denying the 3rd, so why invest in them at all when you arent going to use them for.... basically anything? You just delay your core marine composition and siege tank production.

Terrans just seem so absolutely stuck on that opening, and I cant figure out why.


The queen buff had like no impact on zvp at all. I am kinda shocked you think it didn't change zvt, but effected zvp more when to me there has been like no change in zvp xD.

Reactor hellion is still good, they can still deny creep (not as good as before just like the third). There really is no opening terran can do (other then 1 base all in, proxy 2 gate) that will stop a zerg from getting a third. Going cloak banshee? Every zergs third will be finished by the time cloak finishes and are fine and that's the only possible way to deny the third tbh (except on taldarim or something).


Queen buff made a significant difference in pvz, scouting gas is now impossible, and early zealot only or zealot/stalker pressure is much weaker.


No. It has died. You can't do anymore zealot/stalker pressure if you dont realy put money in it, like 3 gates.
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
ETisME
Profile Blog Joined April 2011
12631 Posts
June 11 2012 09:01 GMT
#684
I think the logic here is very flawed:
the sudden increased in win rate is to be expected because the buff JUST LANDED
which means there isn't time for terran to develope new strategies and adapting to it YET.

We should be looking at a longer time period instead of "omfg what a stupid change now Z is imba op, revert it back now"
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Coffeeling
Profile Blog Joined November 2010
Finland250 Posts
June 11 2012 19:58 GMT
#685
Thing is, the buff was unnecessary in the first place. Should we just pile on nerf after nerf until the top Terrans just stop winning or something? Thus far it's been new build, nerf, new build, nerf, new build, nerf ad nauseam. People congratulate toss for starting to use double forge or warp prisms when those were done after buff encouragements, not after sledgehammer nerfs forcing exploration. It's just all kinds of sad. Hell, it's impacting my enjoyment of watching SC2, I already basically stopped playing because Blizzard's constant sledgehammer patches were depressing me.

Some people say the insane creep spread is fun. You know? It isn't, really. Back in the day the Ice Fisher build was super exciting because it was so greedy. When insane greed is safe standard play it's not very fun anymore. It's like in Formula 1 racing there's now more overtaking/passing, but as a result of what? Because they implemented a "overtake driver in front of me" button in the form of the DRS, not because of brilliant driving like happens in turns or as a result of being able to drive a lighter car due to great pit stop strategy (which they killed admittedly due to danger of fires). The DRS is in essence overpowered and thus the takeovers from it are a foregone conclusion, not a result of good play/driving. This makes them boring.
Squee
canikizu
Profile Joined September 2010
4860 Posts
June 11 2012 20:29 GMT
#686
On June 11 2012 18:01 ETisME wrote:
I think the logic here is very flawed:
the sudden increased in win rate is to be expected because the buff JUST LANDED
which means there isn't time for terran to develope new strategies and adapting to it YET.

We should be looking at a longer time period instead of "omfg what a stupid change now Z is imba op, revert it back now"

Yeah, Terran should stop whining and start to work on new strats again, so that blizzard have something to nerf.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2012-06-11 20:54:34
June 11 2012 20:54 GMT
#687
On June 11 2012 18:01 ETisME wrote:
I think the logic here is very flawed:
the sudden increased in win rate is to be expected because the buff JUST LANDED
which means there isn't time for terran to develope new strategies and adapting to it YET.

We should be looking at a longer time period instead of "omfg what a stupid change now Z is imba op, revert it back now"


Why should we wait and accept a bad change to the game instead of saying "no, it's awful, revert it?" because whether you believe it to be OP or not, I don't think I've seen a lot of people thinking it was a good and needed change to the matchup.
tdt
Profile Joined October 2010
United States3179 Posts
June 11 2012 20:56 GMT
#688
I dont see big deal. Protoss has had multiple months at ~40% vs both other races according to your chart. They recovered and so will terran with one off month. Terran still won last GSL.
MC for president
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
June 11 2012 20:59 GMT
#689
about protosses crying about z, a 57,1% winrate in pvz doesnt seem too bad does it?

It's only on NA. The winrate is boosted by Korean server. As usual.

Zerg is actually doing great. Which surprises me since I'm not.
GoodRamen
Profile Blog Joined December 2009
United States713 Posts
June 11 2012 21:04 GMT
#690
seems that the queen's buff is a little bit too much mb make it an upgrade at lair tech would be better
#1 Fantasy Fan!!!!
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
June 11 2012 21:04 GMT
#691
Makes me wonder if queens starting with 50 energy (which everyone was in an uproar about) would actually have been more balanced than the increased queen range.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
June 11 2012 21:08 GMT
#692
I can't wait to see ZvP winrates for next month. Any form of pressure from Protoss is now forced to be completely all in or have a far higher risk of failing. Small conflicts with minor groups of units are now far more Zerg favoured and easy to prepare for.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
June 11 2012 21:11 GMT
#693
Need to wait for another month to actually see how it goes.
Still too early to tell.
Play your best
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
June 11 2012 21:12 GMT
#694
On June 11 2012 18:01 ETisME wrote:
I think the logic here is very flawed:
the sudden increased in win rate is to be expected because the buff JUST LANDED
which means there isn't time for terran to develope new strategies and adapting to it YET.

We should be looking at a longer time period instead of "omfg what a stupid change now Z is imba op, revert it back now"


Of course. But you cannot expect people to use common sense in a TL balance thread :p
Shiori
Profile Blog Joined July 2011
3815 Posts
June 11 2012 21:13 GMT
#695
On June 12 2012 06:08 SeaSwift wrote:
I can't wait to see ZvP winrates for next month. Any form of pressure from Protoss is now forced to be completely all in or have a far higher risk of failing. Small conflicts with minor groups of units are now far more Zerg favoured and easy to prepare for.

It still might end up being Toss favoured, but every game Toss wins is basically from an all-in. I wish there were a way to check "games that last more than 10-15 minutes" and see how many times Toss is taking down well-controlled Infestor/BL. I bet it's like 20% of the time.
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
June 11 2012 21:17 GMT
#696
On June 12 2012 06:04 GoodRamen wrote:
seems that the queen's buff is a little bit too much mb make it an upgrade at lair tech would be better

The whole point of the buff was to improve zerg chances early game, making it lair tech would do all of nothing, and be utterly pointless, and not actually achieve what Blizzard was hoping to achieve.
The problem was early hellion runbys which would destory a zerg economy with little or no risk to a terran, who could freely take three CCs behind the pressure.

The obvious suggestion woudl be to reduce the bugg to give queens range 4 instead of 3 or 5.
HOLY CHECK!
biology]major
Profile Blog Joined April 2010
United States2253 Posts
June 11 2012 21:23 GMT
#697
On June 11 2012 17:34 Jojo131 wrote:
ZvT is still my weakest match-up D;

Tips n tricks anyone? Mid-game is a bitch


take your free third at 5 min and defend with pure queen. Make only drones till you saturate all three bases. Use nitropack overlords to scout for incoming all-ins. Then tech to hive at 11 min while defending with ling infestor and collect your win.
Question.?
Kireak
Profile Joined March 2011
Sweden358 Posts
June 11 2012 21:35 GMT
#698
I feel this is how zerg should have been from the start and that its rather a shortcoming of the terran race. Maybe if they reverted some nerfs for terran and made mech more viable before hots things would be much different.
branflakes14
Profile Joined July 2010
2082 Posts
June 11 2012 21:37 GMT
#699
Win rates in a vacuum don't mean anything.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2012-06-11 21:46:30
June 11 2012 21:45 GMT
#700
On June 11 2012 18:01 ETisME wrote:
I think the logic here is very flawed:
the sudden increased in win rate is to be expected because the buff JUST LANDED
which means there isn't time for terran to develope new strategies and adapting to it YET.

We should be looking at a longer time period instead of "omfg what a stupid change now Z is imba op, revert it back now"


There are no new strategies possible anymore. There are luckbuilds that die to roach ling bling allin 100%, so there is some innovation, but it remains a luckbuild tough. If you want to play safe, then you have to play a certain way. 2 base timing pushes work, but 1) if the zerg scouts it you die, 2) if the zerg drones very hard with a 5:00 third, then he will be able to make a giant army and stop your 2 base timing push = GG. Then there is 3 base, and that's the most safe build atm. Problem: creepspread + lategame infestor + hive = very hard to beat.

I want to refer to a recent interview from DRG:


--> he basicly admits that terran is really weak atm.

In 2 weeks you will see pro terrans do the exact same thing, because there is just nothing else viable. You will sometimes see MKP do a 1rax FE --> 3 rax --> marine push, but this just dies straight to any roach ling bling bust (if he moves out), so it's basicly a luckbuild. Another strategy is the banshee + hellion into mech strat, which works too, but the build hopes for the zerg to fuck up his defense.

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