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TLPD Winrates May 2012 - Page 30

Forum Index > SC2 General
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Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2012-06-08 00:46:56
June 08 2012 00:38 GMT
#581
Fair enough to have your own opinion on that but qxc and Genius were both showing promise using reapers and carriers 7 months ago. Neither unit has been nerfed since then iirc. They aren't as easy as phoenix+void ray or just dropping 6 rax and pulling scvs but you know, they were shown that even in the pinnacle of SC2 competition to be viable.

Anyway I still like mech+air.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
xParadoxi
Profile Joined September 2011
United States78 Posts
Last Edited: 2012-06-08 00:49:30
June 08 2012 00:47 GMT
#582
On June 08 2012 09:38 Probe1 wrote:
Fair enough to have your own opinion on that but qxc and Genius were both showing promise using reapers and carriers 7 months ago. Neither unit has been nerfed since then iirc. They aren't as easy as phoenix+void ray or just dropping 6 rax and pulling scvs but you know, they were shown that even in the pinnacle of SC2 competition to be viable.


I guess anything could be "viable" but they are playing to win. The units flat out just arent as good as other options in the game. You can use them but you are going to be handicapping yourself if you do. There's a reason that the last time you saw them was 7 months ago. It isn't about easier vs harder. It's about good vs bad.

Also mech is extremely immobile and you will be picked apart by good zerg players. Granted I haven't played sky terran much, but fungal is an easy answer to air units.
Arush
Profile Joined October 2011
Canada80 Posts
June 08 2012 00:48 GMT
#583
Honestly Fungal should only slow a bit than totally root everything jsut cause you can root them back to back if you have a bit of timing landing them.
And justm akes infestors too much of a good unit in all matchups and situations.
Plaguuuu!
Catatonic
Profile Joined August 2011
United States699 Posts
June 08 2012 00:48 GMT
#584
On June 07 2012 18:00 SolidMoose wrote:
Show nested quote +
On June 07 2012 17:56 mEtRoSG wrote:
http://imgur.com/a/5uKDQ

discuss!

i like tvz in korea, the queen buff was necessary in my opinion


The way GSTL is going it's gonna be even worse for June.

I hope this is a wake up call to blizzard for implementing unnecessary buffs.

That buff was far from unnecessary -.- This terran whining really needs to stop. You guys dominated the scene for almost 2 years and now that things are more balanced all you do is cry about oh man its harder to know... no shit it's harder to win cause you guys had it easy. The buff was necessary for the sheer fact that now queens can't be kited for an infinite duration now. Before if you slipped with queen control your queen was in supremely dire straights though now its more balanced especially on the lower levels where it should be. This terran "omg queens so imba now cause we can infinatly kite" needs to quit happening. Neither race whined near as much as terran has since they've become more balanced (not even when terran was super imba did anyone whine this much).
T: DeMuslim SeleCT. P: Naniwa Genius. Z: IdrA Destiny Team: EG
biology]major
Profile Blog Joined April 2010
United States2253 Posts
June 08 2012 00:53 GMT
#585
On June 08 2012 09:48 Catatonic wrote:
Show nested quote +
On June 07 2012 18:00 SolidMoose wrote:
On June 07 2012 17:56 mEtRoSG wrote:
http://imgur.com/a/5uKDQ

discuss!

i like tvz in korea, the queen buff was necessary in my opinion


The way GSTL is going it's gonna be even worse for June.

I hope this is a wake up call to blizzard for implementing unnecessary buffs.

That buff was far from unnecessary -.- This terran whining really needs to stop. You guys dominated the scene for almost 2 years and now that things are more balanced all you do is cry about oh man its harder to know... no shit it's harder to win cause you guys had it easy. The buff was necessary for the sheer fact that now queens can't be kited for an infinite duration now. Before if you slipped with queen control your queen was in supremely dire straights though now its more balanced especially on the lower levels where it should be. This terran "omg queens so imba now cause we can infinatly kite" needs to quit happening. Neither race whined near as much as terran has since they've become more balanced (not even when terran was super imba did anyone whine this much).


try taking a third at 5 minutes and see what the terran can do, saturate to 70 drones before units, and tech to hive at 11-12 minutes. Sacrifice overlords to make sure you know whats up. That is the result of queen range 3->5, but ofcourse only the high level zergs will truly take advantage of this. You are missing the bigger picture, its not the fact that hellions can't kite anymore, its not that hellions cannot deny creep anymore, it is that zerg gets a free VERY early third that catapults them so smoothly into the late game.
Question.?
xParadoxi
Profile Joined September 2011
United States78 Posts
June 08 2012 00:57 GMT
#586
On June 08 2012 09:48 Catatonic wrote:
Show nested quote +
On June 07 2012 18:00 SolidMoose wrote:
On June 07 2012 17:56 mEtRoSG wrote:
http://imgur.com/a/5uKDQ

discuss!

i like tvz in korea, the queen buff was necessary in my opinion


The way GSTL is going it's gonna be even worse for June.

I hope this is a wake up call to blizzard for implementing unnecessary buffs.

That buff was far from unnecessary -.- This terran whining really needs to stop. You guys dominated the scene for almost 2 years and now that things are more balanced all you do is cry about oh man its harder to know... no shit it's harder to win cause you guys had it easy. The buff was necessary for the sheer fact that now queens can't be kited for an infinite duration now. Before if you slipped with queen control your queen was in supremely dire straights though now its more balanced especially on the lower levels where it should be. This terran "omg queens so imba now cause we can infinatly kite" needs to quit happening. Neither race whined near as much as terran has since they've become more balanced (not even when terran was super imba did anyone whine this much).


Things are more balanced now? Oh.. I wasnt aware. No one is "crying" people are having a discussion, and you come in and spout random bullshit. I think everyone can agree that terran has the hardest time trying to remax an army. So they need to put pressure on early to keep the other races from getting to the end game. With the patch, almost all terran early pressure is negated by queens. The fact is that TvZ was the most balanced match up in the game, and the queen range patch has skewed the balance toward the Zerg side.
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
June 08 2012 00:58 GMT
#587
On June 08 2012 09:48 Catatonic wrote:
Show nested quote +
On June 07 2012 18:00 SolidMoose wrote:
On June 07 2012 17:56 mEtRoSG wrote:
http://imgur.com/a/5uKDQ

discuss!

i like tvz in korea, the queen buff was necessary in my opinion


The way GSTL is going it's gonna be even worse for June.

I hope this is a wake up call to blizzard for implementing unnecessary buffs.

That buff was far from unnecessary -.- This terran whining really needs to stop. You guys dominated the scene for almost 2 years and now that things are more balanced all you do is cry about oh man its harder to know... no shit it's harder to win cause you guys had it easy. The buff was necessary for the sheer fact that now queens can't be kited for an infinite duration now. Before if you slipped with queen control your queen was in supremely dire straights though now its more balanced especially on the lower levels where it should be. This terran "omg queens so imba now cause we can infinatly kite" needs to quit happening. Neither race whined near as much as terran has since they've become more balanced (not even when terran was super imba did anyone whine this much).


How is 61:39 'more balanced'. And if anything I can rebuttal with Zergs are 9-0 in GSTL Right now.
Team Liquid needs more Terrans.
Rhine
Profile Joined October 2011
187 Posts
June 08 2012 01:02 GMT
#588
On June 08 2012 09:48 Catatonic wrote:
Show nested quote +
On June 07 2012 18:00 SolidMoose wrote:
On June 07 2012 17:56 mEtRoSG wrote:
http://imgur.com/a/5uKDQ

discuss!

i like tvz in korea, the queen buff was necessary in my opinion


The way GSTL is going it's gonna be even worse for June.

I hope this is a wake up call to blizzard for implementing unnecessary buffs.

That buff was far from unnecessary -.- This terran whining really needs to stop. You guys dominated the scene for almost 2 years and now that things are more balanced all you do is cry about oh man its harder to know... no shit it's harder to win cause you guys had it easy. The buff was necessary for the sheer fact that now queens can't be kited for an infinite duration now. Before if you slipped with queen control your queen was in supremely dire straights though now its more balanced especially on the lower levels where it should be. This terran "omg queens so imba now cause we can infinatly kite" needs to quit happening. Neither race whined near as much as terran has since they've become more balanced (not even when terran was super imba did anyone whine this much).


Neither race? Really? Do terrans have a "sad zealot" post after gstl? Zergs have been complaining since the game started (for good reason, for the most part) to the point where "zerg tears" is a famous saying. I'm not saying there was no reason for protoss and zerg to whine before. But to say that terrans are complaining most... continuous all-ins from the best terran players in certain matchups (keeping the win rates up) and the reputation for overpoweredness meant that many were NOT complaining and that they have been generally dismissed.

TvZ has been close to completely balanced for a long time now. Virtually all top level pros were satisfied with the matchup, especially after the Ghost nerf. The queen buff made all popular openings much weaker. Which pro zerg was complaining about queens being kited infinitely? None, because it wasn't a problem. There are other zerg counters to "kiting."

Finally, the game shouldn't be balanced based on "turns." Well race X dominated for Y time, so race Z must dominate for the same amount of time! It has nothing to do with Terran, Protoss, or Zerg.
Skwid1g
Profile Joined April 2011
United States953 Posts
June 08 2012 01:03 GMT
#589
No reason to revert the nerf, give it some time and if Terrans are still struggling you can buff Terran's late-game mech army to deal with both Bl/infest and Protoss deathballs better.
NaDa/Fantasy/Zero/Soulkey pls
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2012-06-08 01:12:38
June 08 2012 01:10 GMT
#590
On June 08 2012 09:47 xParadoxi wrote:
Show nested quote +
On June 08 2012 09:38 Probe1 wrote:
Fair enough to have your own opinion on that but qxc and Genius were both showing promise using reapers and carriers 7 months ago. Neither unit has been nerfed since then iirc. They aren't as easy as phoenix+void ray or just dropping 6 rax and pulling scvs but you know, they were shown that even in the pinnacle of SC2 competition to be viable.


I guess anything could be "viable" but they are playing to win. The units flat out just arent as good as other options in the game. You can use them but you are going to be handicapping yourself if you do. There's a reason that the last time you saw them was 7 months ago. It isn't about easier vs harder. It's about good vs bad.

Also mech is extremely immobile and you will be picked apart by good zerg players. Granted I haven't played sky terran much, but fungal is an easy answer to air units.

I'm referencing games where qxc and Genius won.
Genius
qxc (may be wrong game I'm 100% sure it was on XNC and 90% sure it was during qxc's all kill of IM in the GSTL.
Day9 Daily #216 focusing on mass reaper vs protoss with qxc


-I've actually had my fill for the day. I can only take so much after playing Zerg since release.. You know sometimes shit just sucks for you and you have to overcome it. Remember when everyone whined about infestor brood lord and zergs screamed GHOOOSTS USE EM THEY'RE GREAT!

Yeah.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
MateShade
Profile Joined July 2011
Australia736 Posts
June 08 2012 01:19 GMT
#591
On June 08 2012 02:01 Bippzy wrote:
Show nested quote +
On June 08 2012 01:54 -orb- wrote:
On June 08 2012 00:19 Gosi wrote:
On June 08 2012 00:00 -orb- wrote:
I doubt pvz will still be p favored once june winrates show up

Game is being butchered. TvZ used to be so sick

At least PvT is getting better and better. Such a fun matchup to watch nowadays :D

Do you mean that the game is being butchered just because of Blizzard's patching or do you think it's also because of the game design that allows the current meta being like it is? With that I mean like the ZvT 2 evo mass ling infestor style and the 12 min 200/200 roach ZvP that both made the matchups alot less exciting to watch and play (imo)?

The only non-mirror matchup that actually have evolved for the good is PvT like you said. It still has its problems because of Blizzard's design of Protoss and some Terran units but compare it to one year ago and it's fucking great. Can't say the same about TvZ and ZvP tho. TvZ went from really fucking good to very stale and ZvP is actually completely broken design vise.


Writing on a phone so plz forgive typos.

Even though a lot of Blizzard's game design philosophy was batshit insane and many decisions they have made were stupid beyond belief to anyone with a brood war history, the players and mapmakers worked around it and for a while we had a really fun game to watch. However, this could not last as holes in the game design blwere figured out and exploitex further and further. The patching is making it worse because blizzard's balance team is either not understanding the core issues at hand and is using bandaid fixes for surface-level problems, or they are working under far too constricting constraints due to not being able to change core fundamentals or being forced to have the game design lead into what has already been developed for HotS.

Some suggested changes off the top of my head (ideally some but not all would be implemented)
-larva inject change to 3 larvae instead of 4 (wont get changed because would likely require large scale rebalancing)
-creep tumors do not reproduce so each tumor gets placed by a queen (wont get implemented because newbies would suck at it even though I am 100% confident pros would be able to manage as they already make extra queenz)
-warp gate warpin time scales based on distance to gateway executing warpin (i.e. instant right nex to warpgate but ~20 secs across large map instead of flat 5 secs). Would also need the ability to cancel warpins. Would still allow cool proxy play for faster warpins (wont be implemented most likely because it would be too confusing to newbies)
-gateway build time of units made 5 secs shorter than cooldown time on warpgate of same unit to give incentive/reason to switch back when playing defensively (wont be implemented maybe cause too difficult for newbies??? Dunno pretty lame excuse)
-infestor fungal immobilize change to 90% slow but range increased to 10 and duration increased
-queen range buff undone obviously....
-mule change to not be able to mine from the same mineral patch as an scv at the same time
-nydus worm cancellable
-hellion attack delay reduced or removed (anyone remember the vulture??)
-automated abilities removed (do not allow autorepair, autounburrow, autobuild interceptors, etc)
-change vortex so that instead of making the units disappear for 10 secs they just get sucked into 1 spot but are not immobolized or anything. Due to the massive reduction in effectiveness allow multiple mships to be built or rexuce cost/build time

Just some thoughts off the top of my head to make sc2 more balanced/a better spectator esport. I'm sure there are others but this is what came to mind right now


I don't know about you. Those are suggestions, but I'm not sure if the game would be starcraft anymore.
Also the bolded sounds like politician speak to me almost. Words without substance, except near the end is a conjecture.

On Topic: I'm not too worried about tvz. I feel like the buff to zerg was because terran had unlocked potential, that would be found out over the course of like 3 years if queens kept their old range. thats the same way I justified the warpgate nerf, and it looks to be a correct prediction.

Everything else looks fine to me, really. The metagames feel like they haven't been changing too much lately, but it's probably because I just haven't been watching GSTL since I didn't get a ticket for this one. I'll be brought up to date when GSL starts next week.

Everything looks fine... Really? Haha oh dear..
xParadoxi
Profile Joined September 2011
United States78 Posts
June 08 2012 01:31 GMT
#592
On June 08 2012 10:10 Probe1 wrote:
Show nested quote +
On June 08 2012 09:47 xParadoxi wrote:
On June 08 2012 09:38 Probe1 wrote:
Fair enough to have your own opinion on that but qxc and Genius were both showing promise using reapers and carriers 7 months ago. Neither unit has been nerfed since then iirc. They aren't as easy as phoenix+void ray or just dropping 6 rax and pulling scvs but you know, they were shown that even in the pinnacle of SC2 competition to be viable.


I guess anything could be "viable" but they are playing to win. The units flat out just arent as good as other options in the game. You can use them but you are going to be handicapping yourself if you do. There's a reason that the last time you saw them was 7 months ago. It isn't about easier vs harder. It's about good vs bad.

Also mech is extremely immobile and you will be picked apart by good zerg players. Granted I haven't played sky terran much, but fungal is an easy answer to air units.

I'm referencing games where qxc and Genius won.
Genius
qxc (may be wrong game I'm 100% sure it was on XNC and 90% sure it was during qxc's all kill of IM in the GSTL.
Day9 Daily #216 focusing on mass reaper vs protoss with qxc


-I've actually had my fill for the day. I can only take so much after playing Zerg since release.. You know sometimes shit just sucks for you and you have to overcome it. Remember when everyone whined about infestor brood lord and zergs screamed GHOOOSTS USE EM THEY'RE GREAT!

Yeah.


I'm not completely disagreeing with you, I think that they could be used successfully, but you have so many other better choices. Why use the units that aren't as good?
mazqo
Profile Joined September 2010
Finland368 Posts
Last Edited: 2012-06-08 01:44:49
June 08 2012 01:44 GMT
#593
I think Blizzard went too far with these buffs. If Zerg wasnt so defensive race that has strongest lategame army these would have been okey, but now zergs can easily eco up with 3 bases and make super broodlord/ultra + infestor army which is extremely hard to beat as terran.
aksfjh
Profile Joined November 2010
United States4853 Posts
June 08 2012 01:49 GMT
#594
I kinda saw this coming when the ProLeague and GSTL stopped putting in Terrans often, and they got stomped when they did play.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2012-06-08 02:10:22
June 08 2012 02:06 GMT
#595
On June 08 2012 10:10 Probe1 wrote:
Show nested quote +
On June 08 2012 09:47 xParadoxi wrote:
On June 08 2012 09:38 Probe1 wrote:
Fair enough to have your own opinion on that but qxc and Genius were both showing promise using reapers and carriers 7 months ago. Neither unit has been nerfed since then iirc. They aren't as easy as phoenix+void ray or just dropping 6 rax and pulling scvs but you know, they were shown that even in the pinnacle of SC2 competition to be viable.


I guess anything could be "viable" but they are playing to win. The units flat out just arent as good as other options in the game. You can use them but you are going to be handicapping yourself if you do. There's a reason that the last time you saw them was 7 months ago. It isn't about easier vs harder. It's about good vs bad.

Also mech is extremely immobile and you will be picked apart by good zerg players. Granted I haven't played sky terran much, but fungal is an easy answer to air units.

I'm referencing games where qxc and Genius won.
Genius
qxc (may be wrong game I'm 100% sure it was on XNC and 90% sure it was during qxc's all kill of IM in the GSTL.
Day9 Daily #216 focusing on mass reaper vs protoss with qxc


-I've actually had my fill for the day. I can only take so much after playing Zerg since release.. You know sometimes shit just sucks for you and you have to overcome it. Remember when everyone whined about infestor brood lord and zergs screamed GHOOOSTS USE EM THEY'RE GREAT!

Yeah.

Those things are VERY situational. There's a reason why qxc doesn't go reapers all the time in his game and has written blogs talking about how late game TvP is Protoss favored. Just because they win in 1 game doesn't mean they're going to win all the time.

And about carriers. Yes it's possible to win with it. But it's more likely you're just going to get destroyed by fungals and corruptors. (I don't have a problem with late game PvZ though).

Another example of situational games is when Mvp used his BC strat against Squirtle in the GSL finals. The only reason he could pull it off was because the map favored it, allowing him to Planetary the entrance to 5 bases and then secure another 2 island bases. He probably wouldn't have had success on any other maps. Also, he lost the game.

EDIT: Also with regards to balance whines, just because Terrans were winning all the time 1-2 years ago, doesn't mean that the game should make it imbalanced in their favor. It's a silly argument really. The object of balance patches is to find the right balance. Prior to the queen buff, TvZ was somewhat balanced and was actually an enjoyable match-up to watch. I'm not saying now that the match-up is unfavorable for the Terrans, but now everyone has to find new ways to play and we're in the phase of 1-2 months (probably longer) where we see a lot of really really bad games.

The Queen buff was just unnecessary.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 08 2012 02:09 GMT
#596
I am aware there is a difference between viable and standard. I simply alluded to instances where both rarely used units were shown to be effective in Korean competition.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
June 08 2012 02:16 GMT
#597
Anyone who thinks the queen buff was needed, really needs to check how balancing works... What was the purpose? To stop anything imbalanced? or was it mainly to make the game easier vs hellions. If it is option 2, then it was a poor decision.

I remember a post about 6 months back about how heavy patching would eventually imbalance all the matchups, seems like it's been surely heading that way.
FoTG fighting!
MegaFonzie
Profile Joined April 2011
Australia1084 Posts
June 08 2012 02:18 GMT
#598
The OP is biased as hell :/

ZvT is the only MU that feels weird atm, but I'm always on the side of 'let things play out' for these type of things. We'll see with the upcoming GSL how the matchup really is.

Everything else seems decent to me, Immortal all ins are insanely good atm so hopefully zergs can work out an efficient way to counter them. I'm sure a lot of terrans still feel TvP is imbalanced but whatever, the statistics continue to suggest its a balanced matchup.
@x5_MegaFonzie
BoZiffer
Profile Joined November 2011
United States1841 Posts
June 08 2012 02:28 GMT
#599
I would be interested to see the win rates in ZvT by game duration to see if that would illuminate anything.
jeffvip
Profile Joined June 2011
211 Posts
June 08 2012 02:32 GMT
#600
On June 08 2012 11:18 MegaFonzie wrote:
The OP is biased as hell :/

ZvT is the only MU that feels weird atm, but I'm always on the side of 'let things play out' for these type of things. We'll see with the upcoming GSL how the matchup really is.

Everything else seems decent to me, Immortal all ins are insanely good atm so hopefully zergs can work out an efficient way to counter them. I'm sure a lot of terrans still feel TvP is imbalanced but whatever, the statistics continue to suggest its a balanced matchup.


1 more retarded toss player. The only things Terran complain is Protoss late game, not the winning %. Terran have the advantage & ability to win it before 15 min mark anyway.
Marine is Terran strongest unit but it might be Terran's biggest weakness. Bcos of Marine so OP, other Terran unit regrettably have to be weak..
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