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TLPD Winrates May 2012 - Page 29

Forum Index > SC2 General
Post a Reply
Prev 1 27 28 29 30 31 71 Next
NKexquisite
Profile Joined January 2009
United States911 Posts
June 07 2012 23:54 GMT
#561
Well, this makes liquid bets pretty easy now...

We will see what happens over time though...
Whattttt Upppppppp Im Nesteaaaaaa!!
Sabu113
Profile Blog Joined August 2009
United States11095 Posts
Last Edited: 2012-06-07 23:59:40
June 07 2012 23:58 GMT
#562
On June 08 2012 07:49 CakeSauc3 wrote:
Show nested quote +
On June 08 2012 07:38 Shiori wrote:
On June 08 2012 07:22 CakeSauc3 wrote:
On June 08 2012 07:15 Remi wrote:
On June 08 2012 06:48 -orb- wrote:
On June 08 2012 06:21 zezamer wrote:
On June 08 2012 06:04 -orb- wrote:
This is a gross overstatement and such a common misconception.

Protoss has an advantage in the lategame PvT, but it is more like a 60% advantage than the 100% newbies on forums make it out to be.


So could you give me couple games from last months where terran wins max engagement so I could study them ?


Sorry I'm on a cell phone in france atm, cant do ur research for u.

A good example to look at is MMA's run thru the starswar korean qualifier. He has historically been unbelievably weak in tvp compared to his tvz and tvt, yet he beats the likes of squirtle, creator, etc.

In fact the creator/mma series was one of the bezt tvp series I have seen in a long time perhaps only second to mvp/squirtle gsl finals (which also has some amazing macro game examples).

I think there is no doubt that micromanagement at the very least is much harder for terran than for protoss in the lategame, but it is most certainly not insurmountable. It seems terrans are just now learning how they have to setup and force engagements in the lategame and use defensive planetaries to defend lategame protoss remaxes and zealot counterattacks.

Before someone says "but mvp and mma are two of the best terrans!" (Which is laughable anyways given mma' past trouble with toss), keep in mind squirtle and creator are some of the best pvters in the world (hell creator recently took out the likes of maru/jjakji and squirtle stomped the shit out of amazing terrans like taeja/mkp)


If memory serves me right, I remember that every heavy macro game in MVP vs Squirtle finale was won be Squirtle, including game, where MVP had 20 battlecruisers and 3rd of Squirtle army was on an island, all MVP victory's was early game cheese or mid game push.


You're absolutely correct. However, a big lesson that we learned from game 5 in that series was this; a maxed out army of Ghost + BC will win IF you can emp the mothership and the templar. However, if the vortex goes down, followed by feedbacks on the BC's, then Terran will get destroyed.

This is similar to the mid game TvP, as well. If Protoss is allowed to get the engagement they want, they will always win. But if Terran is able to preemptively cripple their army beforehand, they stand a chance.

The pressure is on the Terran to pull this off, however, and it's a lot easier said than done. And that's why Protoss USUALLY wins after they get splash damage on the field.

Actually those two scenarios aren't the same thing at all. There's many ways for a Protoss player to win a midgame engagement against Terran. There is exactly 1 way to beat mass BCs, and that's with Archon Toilet.


I just tested it in the Sandbox unit tester to make sure, but it looks like it's that Toss still comes out on top, as long as upgrades are even and toss has a good amount of feedback/voidray/archon (though obviously the battle isn't nearly as one-sided as when vortex is used).

I think it comes down very much to ghost control and getting those emp's off. Successful emp's will absolutely destroy toss late game when BC's are in play, but failure to emp will result in Toss being able to still win engagements.


Weird. There's a scenario similar to this with a pack of marines versus gateway units and a spell caster...

I don't understand how more people don't have a problem with the way fungal kills airplay. I'm not sure how you replace it but rooting just can't be good design.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
June 07 2012 23:58 GMT
#563
On June 08 2012 08:54 NKexquisite wrote:
Well, this makes liquid bets pretty easy now...

We will see what happens over time though...


I didn't think about this. LOL!
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
SolidMoose
Profile Joined June 2011
United States1240 Posts
June 07 2012 23:58 GMT
#564
On June 08 2012 08:52 Mjolnir wrote:
Show nested quote +
On June 08 2012 08:30 Probe1 wrote:
If I'm not mistaken, speed reapers are faster than queens on creep. Due to their prodigious building destruction rate, they would have immense potential to cause havoc..

Except speedlings. By the time a third is going up there will be speedlings and they will catch reapers with ease on creep, giving you a tech -> deadend.


Yeah, see... people are too angry right now to think about options.

Reapers kill drones unbelievably fast. They build quick, and if their speed upgrade nerf was reverted, they'd be a decent harass option early. You also have the benefit of scouting and denying 3rd on top of it. They're also very powerful vs. lings and support a push quite well.

I think people glanced over my post, saw reapers, and immediately started thinking about how reapers suck instead of looking at what I said in the context of the rest of my post.



Please explain to me how 45 seconds is quick. And if we're talking about killing drones, hellions do that much better. They cost no gas, can take more hits, do better against lings and can kill drones faster. So if they don't work anymore, how the hell are reapers going to work.
s3rp
Profile Joined May 2011
Germany3192 Posts
June 07 2012 23:59 GMT
#565
On June 08 2012 08:52 Mjolnir wrote:
Show nested quote +
On June 08 2012 08:30 Probe1 wrote:
If I'm not mistaken, speed reapers are faster than queens on creep. Due to their prodigious building destruction rate, they would have immense potential to cause havoc..

Except speedlings. By the time a third is going up there will be speedlings and they will catch reapers with ease on creep, giving you a tech -> deadend.


Yeah, see... people are too angry right now to think about options.

Reapers kill drones unbelievably fast. They build quick, and if their speed upgrade nerf was reverted, they'd be a decent harass option early. You also have the benefit of scouting and denying 3rd on top of it. They're also very powerful vs. lings and support a push quite well.

I think people glanced over my post, saw reapers, and immediately started thinking about how reapers suck instead of looking at what I said in the context of the rest of my post.



Reapers don't build quick 45 seconds is ALOT , thats as much as a Siege Tank
Femari
Profile Joined June 2011
United States2900 Posts
June 08 2012 00:02 GMT
#566
Looking at last months winrate chart to this one, apparently the chart makers missed 100+ games for the Korean winrates.

Take everything on these charts with a grain of salt, cause it could change drastically.
Mvp | BoxeR | MarineKing | MC | viOlet | Scarlett | Flash | Bisu | XellOs | Sea | Fantasy | By.Sun
AKomrade
Profile Blog Joined March 2010
United States582 Posts
June 08 2012 00:05 GMT
#567
Lol, 45 seconds for a reaper. A marauder is 30 and a much, MUCH more valuable unit. To make reapers "viable", both the build time AND the speed research nerfs would have to be reverted.
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
las91
Profile Blog Joined May 2011
United States5080 Posts
June 08 2012 00:05 GMT
#568
Balanced graphs are balanced. Interesting to see at least.
In Inca we trust
xParadoxi
Profile Joined September 2011
United States78 Posts
Last Edited: 2012-06-08 00:07:24
June 08 2012 00:06 GMT
#569
On June 08 2012 08:52 Mjolnir wrote:
Show nested quote +
On June 08 2012 08:30 Probe1 wrote:
If I'm not mistaken, speed reapers are faster than queens on creep. Due to their prodigious building destruction rate, they would have immense potential to cause havoc..

Except speedlings. By the time a third is going up there will be speedlings and they will catch reapers with ease on creep, giving you a tech -> deadend.


Yeah, see... people are too angry right now to think about options.

Reapers kill drones unbelievably fast. They build quick, and if their speed upgrade nerf was reverted, they'd be a decent harass option early. You also have the benefit of scouting and denying 3rd on top of it. They're also very powerful vs. lings and support a push quite well.

I think people glanced over my post, saw reapers, and immediately started thinking about how reapers suck instead of looking at what I said in the context of the rest of my post.



Here's a quote from Dustin Browder.
Dustin Browder has stated in an interview that, "It was a bit of a mis-step for us. The players showed us what it was capable of and we nerfed it into obscurity. This will be addressed in Heart of the Swarm."

You obviously dont get it. The time and gas you spend making reapers is not worth the harass you are going to do with them, BECAUSE YOU CANT KITE THE QUEEN! Any decent zerg player is not going to let you fly around in his main killing drones, he will simply pull his queen or 2 and hold the pressure. Meanwhile the Terran is on one base and the Zerg is droning up.

canikizu
Profile Joined September 2010
4860 Posts
June 08 2012 00:09 GMT
#570
On June 08 2012 08:50 Femari wrote:
I'm a bit confused cause I seem to remember the winrates for the previous month being much different. Did they change the winrates from last months chart? Cause I do remember Terran having the worst winrate last month and having under 50% in each matchup.

Either way TvZ didn't need be changed. TvP is misleading, it's still a terrible matchup. Oh well. Guess I'll just have to deal with TvT being my only good matchup now.

Sometimes TLPD doesn't update fast enough, the OP only use the data available at that time, some games weren't up yet.
spbelky
Profile Blog Joined October 2010
United States623 Posts
Last Edited: 2012-06-08 00:15:31
June 08 2012 00:13 GMT
#571
On June 08 2012 08:52 Mjolnir wrote:
Show nested quote +
On June 08 2012 08:30 Probe1 wrote:
If I'm not mistaken, speed reapers are faster than queens on creep. Due to their prodigious building destruction rate, they would have immense potential to cause havoc..

Except speedlings. By the time a third is going up there will be speedlings and they will catch reapers with ease on creep, giving you a tech -> deadend.


Yeah, see... people are too angry right now to think about options.

Reapers kill drones unbelievably fast. They build quick, and if their speed upgrade nerf was reverted, they'd be a decent harass option early. You also have the benefit of scouting and denying 3rd on top of it. They're also very powerful vs. lings and support a push quite well.

I think people glanced over my post, saw reapers, and immediately started thinking about how reapers suck instead of looking at what I said in the context of the rest of my post.



Sorry, but what was that about reapers building quick? Do you even know the build time? I guess siege tanks build quick too.
xParadoxi
Profile Joined September 2011
United States78 Posts
June 08 2012 00:16 GMT
#572
On June 08 2012 08:58 Sabu113 wrote:
Show nested quote +
On June 08 2012 07:49 CakeSauc3 wrote:
On June 08 2012 07:38 Shiori wrote:
On June 08 2012 07:22 CakeSauc3 wrote:
On June 08 2012 07:15 Remi wrote:
On June 08 2012 06:48 -orb- wrote:
On June 08 2012 06:21 zezamer wrote:
On June 08 2012 06:04 -orb- wrote:
This is a gross overstatement and such a common misconception.

Protoss has an advantage in the lategame PvT, but it is more like a 60% advantage than the 100% newbies on forums make it out to be.


So could you give me couple games from last months where terran wins max engagement so I could study them ?


Sorry I'm on a cell phone in france atm, cant do ur research for u.

A good example to look at is MMA's run thru the starswar korean qualifier. He has historically been unbelievably weak in tvp compared to his tvz and tvt, yet he beats the likes of squirtle, creator, etc.

In fact the creator/mma series was one of the bezt tvp series I have seen in a long time perhaps only second to mvp/squirtle gsl finals (which also has some amazing macro game examples).

I think there is no doubt that micromanagement at the very least is much harder for terran than for protoss in the lategame, but it is most certainly not insurmountable. It seems terrans are just now learning how they have to setup and force engagements in the lategame and use defensive planetaries to defend lategame protoss remaxes and zealot counterattacks.

Before someone says "but mvp and mma are two of the best terrans!" (Which is laughable anyways given mma' past trouble with toss), keep in mind squirtle and creator are some of the best pvters in the world (hell creator recently took out the likes of maru/jjakji and squirtle stomped the shit out of amazing terrans like taeja/mkp)


If memory serves me right, I remember that every heavy macro game in MVP vs Squirtle finale was won be Squirtle, including game, where MVP had 20 battlecruisers and 3rd of Squirtle army was on an island, all MVP victory's was early game cheese or mid game push.


You're absolutely correct. However, a big lesson that we learned from game 5 in that series was this; a maxed out army of Ghost + BC will win IF you can emp the mothership and the templar. However, if the vortex goes down, followed by feedbacks on the BC's, then Terran will get destroyed.

This is similar to the mid game TvP, as well. If Protoss is allowed to get the engagement they want, they will always win. But if Terran is able to preemptively cripple their army beforehand, they stand a chance.

The pressure is on the Terran to pull this off, however, and it's a lot easier said than done. And that's why Protoss USUALLY wins after they get splash damage on the field.

Actually those two scenarios aren't the same thing at all. There's many ways for a Protoss player to win a midgame engagement against Terran. There is exactly 1 way to beat mass BCs, and that's with Archon Toilet.


I just tested it in the Sandbox unit tester to make sure, but it looks like it's that Toss still comes out on top, as long as upgrades are even and toss has a good amount of feedback/voidray/archon (though obviously the battle isn't nearly as one-sided as when vortex is used).

I think it comes down very much to ghost control and getting those emp's off. Successful emp's will absolutely destroy toss late game when BC's are in play, but failure to emp will result in Toss being able to still win engagements.


Weird. There's a scenario similar to this with a pack of marines versus gateway units and a spell caster...

I don't understand how more people don't have a problem with the way fungal kills airplay. I'm not sure how you replace it but rooting just can't be good design.


It's the rooting plus the damage it does. One good fungal can hit 9 marines, then he can just roll banelings in and wipe you out. With the Zergs ability to replenish their army, they will come out on top more often then not.
biology]major
Profile Blog Joined April 2010
United States2253 Posts
June 08 2012 00:18 GMT
#573
tvz will reach 0% in june :<
Question.?
( bush
Profile Joined April 2011
321 Posts
June 08 2012 00:21 GMT
#574
On June 08 2012 09:18 biology]major wrote:
tvz will reach 0% in june :<


it wont.

theres always a retard zerg who can lose to terran.
oo
zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2012-06-08 00:26:46
June 08 2012 00:26 GMT
#575
-
canikizu
Profile Joined September 2010
4860 Posts
June 08 2012 00:28 GMT
#576
On June 08 2012 09:18 biology]major wrote:
tvz will reach 0% in june :<

Is that a challenge? Because it is accepted >> GSTL: TvZ - Zerg 100% win rate right now!

Joke aside though, no worry, MKP all-killing StarTales already assured Terran at least couple percent of win rate or something.
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
June 08 2012 00:31 GMT
#577
On June 07 2012 18:04 MrCash wrote:
Show nested quote +
On June 07 2012 18:02 Satiinifi wrote:
On June 07 2012 18:00 SolidMoose wrote:
On June 07 2012 17:56 mEtRoSG wrote:
http://imgur.com/a/5uKDQ

discuss!

i like tvz in korea, the queen buff was necessary in my opinion


The way GSTL is going it's gonna be even worse for June.

I hope this is a wake up call to blizzard for implementing unnecessary buffs.



Dont worry, they will nerf terran in next patch too anyway.


It's funny because it's true.


I play protoss... and I support this message
FoTG fighting!
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2012-06-08 00:32:06
June 08 2012 00:31 GMT
#578
Look I think we can agree that reapers are like carriers. They're niche units that you have to have a very specific strategy and goal to use.

Imho Terran is going through culture shock right now. This time last year every single unit except battle cruisers were fucking god like. As said earlier, we'll feel bothered by this when 50%+ of Code S is Zerg. Or did all Terrans just think that was a coincidence.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Esk23
Profile Joined July 2011
United States447 Posts
June 08 2012 00:32 GMT
#579
Terran is OP. Nerf it more Blizzard... hur hur hur. I'm an idiot btw.

User was warned for this post
xParadoxi
Profile Joined September 2011
United States78 Posts
June 08 2012 00:35 GMT
#580
On June 08 2012 09:31 Probe1 wrote:
Look I think we can agree that reapers are like carriers. They're BOTH CRAP

Imho Terran is going through culture shock right now. This time last year every single unit except battle cruisers were fucking god like. As said earlier, we'll feel bothered by this when 50%+ of Code S is Zerg. Or did all Terrans just think that was a coincidence.



fixed
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