A legit discussion on the new queen buff - Page 5
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KrazyTrumpet
United States2520 Posts
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Resistentialism
Canada688 Posts
On May 12 2012 08:14 KrazyTrumpet wrote: I mean, if you can't seem to pressure Zerg, and they skimp on units even more to get better eco, why not turn around and do the same, getting a super fast third, or even fourth base? For a protoss that's highly map dependent. Any map where it works is probably reaching towards being imbalanced for protoss. | ||
MrCash
United States1504 Posts
I do feel it makes scouting for zerg too simple compared to the other two races, hell drone scouting is almost unnecessary on more than half the maps now. Overall, it will change the meta game, what type of aggression and possibly even builds that are effective, but not necessarily make zerg overpowered. Time will tell with win ratios. Any large unit change is annoying, because it will require to make adjustments to your play style, but again, it doesn't make it imbalanced, just make some races have to work harder to adjust to the game. Just to summarize: just because our current builds/timings aren't as effective anymore, doesn't mean there are other timings that won't work. | ||
Harstem
Netherlands261 Posts
On May 12 2012 08:14 KrazyTrumpet wrote: I mean, if you can't seem to pressure Zerg, and they skimp on units even more to get better eco, why not turn around and do the same, getting a super fast third, or even fourth (this is probably way too risky) base? This is because zerg will always have a better eco then a toss when both are playing as greedy as possible. This is because of the larva mechanic. They can build 3-4 drones per hatch while toss builds 2 probes per nexus (chronoboost). You will never be able to outproduce zerg workerwise. The thing that I dislike the most is that I can not kite a queen with my stalker anymore. This makes early 1 zeal 1 stalker pressure useless, which results in zergs being able to getting less early game lings and more drones. | ||
TheSwamp
United States1497 Posts
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Leth0
856 Posts
On May 12 2012 08:18 TheSwamp wrote: Is this really legit, though? Says so in the title doesn't it? Case closed. | ||
Moochlol
United States456 Posts
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GrassEater
Sweden417 Posts
On May 12 2012 08:13 Gentso wrote: You should read what you responded to. I said leave it to the top pros to figure it out. Did I say I was a top pro? Did I make any generalizations or statements in regards to balance? Nope! I just feel like there's a good number of low tier pro gamers that don't do much but whine and look for excuses. It used to be BW was the better game but I think they've gotten over that by now. I can agree that he should have waited to see if his theory is correct or not. But practising a lot and being on a team and so gives you a insight of the "state of the game". Your comment gave me the impression that he somehow had flawed understanding and couldn't be taken seriously because he don't win tournaments. | ||
Opeasy
107 Posts
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TheSwamp
United States1497 Posts
Damn you and your logic! | ||
KrazyTrumpet
United States2520 Posts
On May 12 2012 08:18 Harstem wrote: This is because zerg will always have a better eco then a toss when both are playing as greedy as possible. This is because of the larva mechanic. They can build 3-4 drones per hatch while toss builds 2 probes per nexus (chronoboost). You will never be able to outproduce zerg workerwise. Ok, but it still gives you a better situation than taking a slower third, yes? Getting a quick third and then powering up tech/upgrades would seem to me to be the way to go vs a super greedy Zerg. Anyway, it's just a thought. | ||
Dark supplydepo
Sweden103 Posts
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Xapti
Canada2473 Posts
I suppose it buffs zerg vs 2 gate stalker openings without zealots, but I hardly ever, EVER see that opening. I guess another thing someone might be thinking of is sentries, but I couldn't imagine getting enough queens to deal with any amount of stalker-sentry-zealot that a protoss would move out with. | ||
Resistentialism
Canada688 Posts
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JOJOsc2news
3000 Posts
On May 12 2012 08:25 KrazyTrumpet wrote: Ok, but it still gives you a better situation than taking a slower third, yes? Getting a quick third and then powering up tech/upgrades would seem to me to be the way to go vs a super greedy Zerg. Anyway, it's just a thought. Nope. A super greedy Zerg can still max out at 12 minutes. How do you defend that on three bases at 12 minutes? You can't. You won't have nearly enough if you want any kind of meaningful saturation at these three bases. Anyways, this is getting off topic now. | ||
GuardianEU
Netherlands488 Posts
On May 12 2012 07:51 NexCa wrote: obviously all Zergs are happy, so they voted "no" then that should still be only 33% of votes no? | ||
Shiori
3815 Posts
On May 12 2012 08:14 KrazyTrumpet wrote: I mean, if you can't seem to pressure Zerg, and they skimp on units even more to get better eco, why not turn around and do the same, getting a super fast third, or even fourth (this is probably way too risky) base? Because when I take a super fast third, I sacrifice units for that. Zerg just needs to throw down a Roach Warren and cut Drones if he wants to overrun me. Protoss can't go Gate Nexus Nexus against Zerg for a reason. | ||
-Kira
352 Posts
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Apevia
United States49 Posts
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TheKefka
Croatia11752 Posts
On May 12 2012 08:30 -Kira wrote: i can't believe i'm reading this lol. Behold, mighty queens are gonna defend 4 gates now... hilarious. It is hilarious because not a single competent zerg has died to a 4 gate since 2011. | ||
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