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A legit discussion on the new queen buff - Page 7

Forum Index > SC2 General
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Prev 1 5 6 7 8 9 23 Next All
xrapture
Profile Blog Joined December 2011
United States1644 Posts
May 11 2012 23:41 GMT
#121
I was in a peep mode, and 10 marines walked into a zergs natural that had 1 zergling and 3 queens.

I was so used to something like that doing game changing damage, but the queens absolutely destroyed them.
Everyone is either delusional, a nihlilst, or dead from suicide.
NexCa
Profile Joined March 2011
Germany954 Posts
May 11 2012 23:42 GMT
#122
On May 12 2012 08:40 NeMeSiS3 wrote:
definitely an effect, but not really that bad? I like the buff as a protoss, makes queen use more viable and so I get to stop playing vs idiots who mass roaches and then hit my colo/sentry/immo/blink army and cry imbalance. Perhaps that will change a bit, sad that in high leagues people still mass roaches and pray for wins.

So imho, this is only good.


I'd like to see you playing against Stephano, if you really think like this...
Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING
Moochlol
Profile Joined August 2010
United States456 Posts
Last Edited: 2012-05-11 23:42:53
May 11 2012 23:42 GMT
#123
Spine, Evo, Queen walls? Good defense?
blaaaaaarghhhhh
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2012-05-11 23:47:43
May 11 2012 23:46 GMT
#124
It's just to early to actually say anything concrete. Wait a few weeks and then come back. Terran and Protoss have to adjust their game play and get accustomed to the changes before anything really can be said about the situation.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
Last Edited: 2012-05-11 23:55:40
May 11 2012 23:47 GMT
#125
On May 12 2012 08:38 blade55555 wrote:
Show nested quote +
On May 12 2012 08:32 Zelniq wrote:
reactions like this happen after basically every significant balance change, it's easy to feel the sudden effects right away and feel like your current styles are no longer as effective, yet also that style has to be that way, due to X. This game is pretty complex and I feel confident that protosses will eventually figure out ways to deal with this. too soon I think to say this change must be reverted.


Yeah lol way to soon to judge. But I am not surprised, like every patch other races cry or whatever then in a week it's all forgotten ^^.


I do agree that the discussion about a change itself decreases with time (obviously) but that doesn't mean discussion now is not valuable or the change will be forgotten. This here is pinpointing a certain concern with the change and how to deal with it. Nothing wrong with that and nothing "lol"-worthy in my opinion.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
MorroW
Profile Joined August 2008
Sweden3522 Posts
May 11 2012 23:50 GMT
#126
On May 12 2012 08:41 mrtomjones wrote:
Show nested quote +
On May 12 2012 08:03 MorroW wrote:
zvp doesnt change nowhere nearly as much as in zvt

in zvt it might actually be an issue. i feel like i can go for my standard 4queen build except skimp on the sim city part more aswell as spinecrawler. i also feel like i can take 3rd base without getting roaches or alot of lings to chase the hellions away. this goes for creep spreading as well.
its not game breaking probably but zvt is like a huge load off where i dont have to worry about hellions abusing me too much anymore.
terrans will soon find other ways to adapt im sure (i as a terran myself already got some ideas cooking and i dont look at this like a huge issue in my tvz play)


zvp i had an idea maybe more queens are good now for creep spreading transfuses if need be and just general defense purposes against 8 minute timings. maybe this means zerg can delay their roach warren further.
if this is true all it does is just allow for slightly more drones (not alot actually) and ofcourse pretty damn good creep spread once hes pressure is over or if he didnt pressure ofc

im not gonna talk about zvp balance but as far as some extra queens early on in zvp goes i think its a solid idea and needs experimenting.
if it turns out its good (not guaranteed by any means) i dont think it will be game breaking.
zvp was at that point where creep spreading was something we couldnt afford early on causing lackluster creep spread into the midgame which was just kind of sad. i think the change is good for that reason

to jump already and say queens totally shut down 8minute pressure stuff is kind of silly seeing how both roaches and spines are still more cost efficient defense when it comes to actually defending

another thing thats worth mentioning about zvp is 1gate expands with stalker/zealot pressure from 1gateway will not be nearly as effective now. zerg probably dont even need a spine anymore to deal with stalker kiting (seeing how stalkers cant kite queens now). but again thats not a huge deal

Do you think that those few extra edges that it could give might make that big roach timing that most zergs are doing lately even harder to hold off or do you feel as if the effects on that would be so minimal it would make no difference?

i feel they would be weaker seeing how if you make roaches to defend these kind of timings you actually get the roaches and keep them for later where as queens provide nothing to boost your army later on either
going the extra queens style for defenses will make most sense to transition into something defensive macro oriented where the creep boost actually means alot for you
Progamerpls no copy pasterino
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2012-05-11 23:53:14
May 11 2012 23:52 GMT
#127
On May 12 2012 08:50 MorroW wrote:
Show nested quote +
On May 12 2012 08:41 mrtomjones wrote:
On May 12 2012 08:03 MorroW wrote:
zvp doesnt change nowhere nearly as much as in zvt

in zvt it might actually be an issue. i feel like i can go for my standard 4queen build except skimp on the sim city part more aswell as spinecrawler. i also feel like i can take 3rd base without getting roaches or alot of lings to chase the hellions away. this goes for creep spreading as well.
its not game breaking probably but zvt is like a huge load off where i dont have to worry about hellions abusing me too much anymore.
terrans will soon find other ways to adapt im sure (i as a terran myself already got some ideas cooking and i dont look at this like a huge issue in my tvz play)


zvp i had an idea maybe more queens are good now for creep spreading transfuses if need be and just general defense purposes against 8 minute timings. maybe this means zerg can delay their roach warren further.
if this is true all it does is just allow for slightly more drones (not alot actually) and ofcourse pretty damn good creep spread once hes pressure is over or if he didnt pressure ofc

im not gonna talk about zvp balance but as far as some extra queens early on in zvp goes i think its a solid idea and needs experimenting.
if it turns out its good (not guaranteed by any means) i dont think it will be game breaking.
zvp was at that point where creep spreading was something we couldnt afford early on causing lackluster creep spread into the midgame which was just kind of sad. i think the change is good for that reason

to jump already and say queens totally shut down 8minute pressure stuff is kind of silly seeing how both roaches and spines are still more cost efficient defense when it comes to actually defending

another thing thats worth mentioning about zvp is 1gate expands with stalker/zealot pressure from 1gateway will not be nearly as effective now. zerg probably dont even need a spine anymore to deal with stalker kiting (seeing how stalkers cant kite queens now). but again thats not a huge deal

Do you think that those few extra edges that it could give might make that big roach timing that most zergs are doing lately even harder to hold off or do you feel as if the effects on that would be so minimal it would make no difference?

i feel they would be weaker seeing how if you make roaches to defend these kind of timings you actually get the roaches and keep them for later where as queens provide nothing to boost your army later on either
going the extra queens style for defenses will make most sense to transition into something defensive macro oriented where the creep boost actually means alot for you

@MorroW, you are actually one of the few that plays cross race during professional events, whats your take on the whole situation regarding Terran vs Zerg?
Edit: shit you just did in the post I quoted T.T ignore my post please.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
TT1
Profile Blog Joined December 2008
Canada10012 Posts
Last Edited: 2012-05-12 00:05:02
May 11 2012 23:55 GMT
#128
On May 12 2012 08:50 MorroW wrote:
Show nested quote +
On May 12 2012 08:41 mrtomjones wrote:
On May 12 2012 08:03 MorroW wrote:
zvp doesnt change nowhere nearly as much as in zvt

in zvt it might actually be an issue. i feel like i can go for my standard 4queen build except skimp on the sim city part more aswell as spinecrawler. i also feel like i can take 3rd base without getting roaches or alot of lings to chase the hellions away. this goes for creep spreading as well.
its not game breaking probably but zvt is like a huge load off where i dont have to worry about hellions abusing me too much anymore.
terrans will soon find other ways to adapt im sure (i as a terran myself already got some ideas cooking and i dont look at this like a huge issue in my tvz play)


zvp i had an idea maybe more queens are good now for creep spreading transfuses if need be and just general defense purposes against 8 minute timings. maybe this means zerg can delay their roach warren further.
if this is true all it does is just allow for slightly more drones (not alot actually) and ofcourse pretty damn good creep spread once hes pressure is over or if he didnt pressure ofc

im not gonna talk about zvp balance but as far as some extra queens early on in zvp goes i think its a solid idea and needs experimenting.
if it turns out its good (not guaranteed by any means) i dont think it will be game breaking.
zvp was at that point where creep spreading was something we couldnt afford early on causing lackluster creep spread into the midgame which was just kind of sad. i think the change is good for that reason

to jump already and say queens totally shut down 8minute pressure stuff is kind of silly seeing how both roaches and spines are still more cost efficient defense when it comes to actually defending

another thing thats worth mentioning about zvp is 1gate expands with stalker/zealot pressure from 1gateway will not be nearly as effective now. zerg probably dont even need a spine anymore to deal with stalker kiting (seeing how stalkers cant kite queens now). but again thats not a huge deal

Do you think that those few extra edges that it could give might make that big roach timing that most zergs are doing lately even harder to hold off or do you feel as if the effects on that would be so minimal it would make no difference?

i feel they would be weaker seeing how if you make roaches to defend these kind of timings you actually get the roaches and keep them for later where as queens provide nothing to boost your army later on either
going the extra queens style for defenses will make most sense to transition into something defensive macro oriented where the creep boost actually means alot for you


it would be much stronger because your 4th hatch would be up quicker so you could drone up ALOT faster than normal, once the pressure is held off u saturate all ur bases and make extra gas's(5 or 6 gases instead of the normal 4 which was the standard thing to do for a 200/200 roach allin) to make up for not mining any gas in the early game, i didnt test it but i would assume that you would also be able to take a 4th if you were to play this style + do a 200 200 mass roach push because of the huge econ boost that u gain from the early game, makes the roach push much less allinish and theoretically it should be as fast as stephanos normal 200 200 roach push
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Gackt_
Profile Joined March 2010
335 Posts
May 11 2012 23:56 GMT
#129
What can I say? Go figure out how to deal with it protoss and terran players. You guys can just suck it up imo.

Zergs have been figuring out stuff on their own for a LOOOOOOONG time now about dealing with silly stuff the P and T can do. It's your turn now..lol so stop this nonsense.

Did the Zergs complain this much when the Immortal got a range buff? Hell no. Not even close to this T and P whinefest.
Moochlol
Profile Joined August 2010
United States456 Posts
May 11 2012 23:58 GMT
#130
What's that? A show match between Morrow and TT1 to win an argument on TL!!?? Sweet I'd watch that shit. I'm banking on dem queens!
blaaaaaarghhhhh
MooLen
Profile Joined May 2011
Germany501 Posts
May 12 2012 00:01 GMT
#131
mhmm, i still have a good statistic with my 6 gate immortal build. :D
pPingu
Profile Joined September 2011
Switzerland2892 Posts
May 12 2012 00:02 GMT
#132
On May 12 2012 08:56 Gackt_ wrote:
Did the Zergs complain this much when the Immortal got a range buff?


Oh god yes, it was terrible, like every patch makes 66% of the community whine horribly, even for the silliest things

The thing I hate the most with that change is that they didn't take time to test it, they were like "hey, what if queens had 5 range?... oh looks good, gogo change it on bnet before anyone can react!"
IshinShishi
Profile Joined April 2012
Japan6156 Posts
May 12 2012 00:03 GMT
#133
On May 12 2012 08:56 Gackt_ wrote:
What can I say? Go figure out how to deal with it protoss and terran players. You guys can just suck it up imo.

Zergs have been figuring out stuff on their own for a LOOOOOOONG time now about dealing with silly stuff the P and T can do. It's your turn now..lol so stop this nonsense.

Did the Zergs complain this much when the Immortal got a range buff? Hell no. Not even close to this T and P whinefest.


This figuring out BS should've made me ignore your post altogether, so useless, but ..immortal range buff happened to protoss to deal with 1-1-1 better, of course zergs didn't complain much.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
TBone-
Profile Blog Joined November 2010
United States2309 Posts
May 12 2012 00:04 GMT
#134
If zerg delays his gas and gets four or five queens, he has no ability to put any amount of pressure on. I mean what is he going to do, attack with slow lings? So you can exploit that by going for double upgrades, taking a fast third, skimping on units, etc.
Eve online FC, lover of all competition
Cereb
Profile Joined November 2011
Denmark3388 Posts
May 12 2012 00:05 GMT
#135
1) Queens can't kite cause they are still too slow...Doesn't matter if they have 2 range more or not, the zealot and stalker will catch up.

2) Minirals are quite limited when do a 3 hatch opening. If you've noticed, alot of zerg usually get their third queen when the third is done instead of getting it while the third is building. This is because you can barely support all the larva -> drone AND hatchery production. Getting more queens early is ironically going to cut into your drone production and when that is the case you might as well get roaches cause they are alot better fighting units.

3) Does TT1 ever not complain about balance? It's litterally been ½-1½ day and the fact that you called the replicator like everyone and their dog doesn't really change that. The game is as balanced as it gets and when something gets out of line it will get change at some point, like always. If this is too good it's gonna be changed back - but it's not gonna be changed based on your "Yo I have played 10 games vs zergs and I called the replicator being removed so plz do as I say" comments. If you even had the decency to wait like a week or heck even a month I might just have listened but meh...I'm so tired of your complaints.

I miss the days when it was ettique among pro players not to open their month about balance (Basically in any other RTS game I have played) cause they know better and have a better mindset. I dunno why SC2 has this crybaby mentality - both among pros AND the community. I guess it's cause Blizzard has made the mistake of listening to people and now everyone feel it's their right to explain why they are losing on the ladder
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Moochlol
Profile Joined August 2010
United States456 Posts
Last Edited: 2012-05-12 00:08:48
May 12 2012 00:06 GMT
#136
R.I.P Replicant ><
blaaaaaarghhhhh
Hiea
Profile Joined March 2012
Denmark1538 Posts
May 12 2012 00:07 GMT
#137
How many queens can you have out by the time the 4gate +1 zealots come?

And does the range make a big difference if you have 4-5 there?, Since I feel like they would be hard to micro more than they are already capable of without taking much damage, and if they just tank the damage, the range upgrade is invalid.

But as for your 4gate pressure, lets say, zerg opens mass queen, and you go for a really fast 3rd nexus, he can't apply pressure because he doesn't have any gas.

Mass queens are defensive, if someone makes a lot of defense, you don't attack into it, same reason why after X protoss all in that destroyed the 3rd of zerg, I've seen a lot of protoss just run into 7 spines at the zergs natural, basicly resetting the game.

In short, you shouldn't attack someone whos going for heavy defenses, it might be hard to scout though.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2012-05-12 00:11:04
May 12 2012 00:09 GMT
#138
On May 12 2012 08:55 mTwTT1 wrote:
Show nested quote +
On May 12 2012 08:50 MorroW wrote:
On May 12 2012 08:41 mrtomjones wrote:
On May 12 2012 08:03 MorroW wrote:
zvp doesnt change nowhere nearly as much as in zvt

in zvt it might actually be an issue. i feel like i can go for my standard 4queen build except skimp on the sim city part more aswell as spinecrawler. i also feel like i can take 3rd base without getting roaches or alot of lings to chase the hellions away. this goes for creep spreading as well.
its not game breaking probably but zvt is like a huge load off where i dont have to worry about hellions abusing me too much anymore.
terrans will soon find other ways to adapt im sure (i as a terran myself already got some ideas cooking and i dont look at this like a huge issue in my tvz play)


zvp i had an idea maybe more queens are good now for creep spreading transfuses if need be and just general defense purposes against 8 minute timings. maybe this means zerg can delay their roach warren further.
if this is true all it does is just allow for slightly more drones (not alot actually) and ofcourse pretty damn good creep spread once hes pressure is over or if he didnt pressure ofc

im not gonna talk about zvp balance but as far as some extra queens early on in zvp goes i think its a solid idea and needs experimenting.
if it turns out its good (not guaranteed by any means) i dont think it will be game breaking.
zvp was at that point where creep spreading was something we couldnt afford early on causing lackluster creep spread into the midgame which was just kind of sad. i think the change is good for that reason

to jump already and say queens totally shut down 8minute pressure stuff is kind of silly seeing how both roaches and spines are still more cost efficient defense when it comes to actually defending

another thing thats worth mentioning about zvp is 1gate expands with stalker/zealot pressure from 1gateway will not be nearly as effective now. zerg probably dont even need a spine anymore to deal with stalker kiting (seeing how stalkers cant kite queens now). but again thats not a huge deal

Do you think that those few extra edges that it could give might make that big roach timing that most zergs are doing lately even harder to hold off or do you feel as if the effects on that would be so minimal it would make no difference?

i feel they would be weaker seeing how if you make roaches to defend these kind of timings you actually get the roaches and keep them for later where as queens provide nothing to boost your army later on either
going the extra queens style for defenses will make most sense to transition into something defensive macro oriented where the creep boost actually means alot for you


it would be much stronger because your 4th hatch would be up quicker so you could drone up ALOT faster than normal, once the pressure is held off u saturate all ur bases and make extra gas's(5 or 6 gases instead of the normal 4 which was the standard thing to do for a 200/200 roach allin) to make up for not mining any gas in the early game, i didnt test it but i would assume that you would also be able to take a 4th if you were to play this style + do a 200 200 mass roach push because of the huge econ boost that u gain from the early game, makes the roach push much less allinish and theoretically it should be as fast as stephanos normal 200 200 roach push

you make it sound like queens suddenly rape zealots with +1

i didnt actually see this much in practice yet. are they actually that much better?

have to sleep soon but cant to wait to try out all this stuff tomorrow. the queens are not only directly better but also can be microed much better
seeing how they have more hp than roaches and same dps (except once u get through the shields where queens dps decrease alot) along with transfuses and the longer range maybe its pretty sick

i tried some spine evo sim citying and queen defenses today but toss didnt commit so didnt get to see how it played out but id imagine its pretty cool stuff

queens are always cool way to defend with because they arent useless once the pressure is over
Progamerpls no copy pasterino
5unrise
Profile Joined May 2009
New Zealand646 Posts
May 12 2012 00:11 GMT
#139
The biggest issue with the queen buff comes in TvZ, where terran rely on early harass, which queens are designed to deal with. With PvZ its hard to see this being an issue, especially as protoss relies on push-based aggression, not harass, and queen's dps capabilities are next to useless against that. The only problem from protoss perspective is that it is much harder to keep the probe scout alive early on, not much else has changed.
jacksonlee
Profile Joined October 2010
175 Posts
May 12 2012 00:12 GMT
#140
Can the word "legit" be removed from the title? This isnt any more legit of an argument than any ive seen...

On topic, if we see GSL zergs use mass queens in PvZ. Like more than 4 of them early game. Then we can start this discussion about imbalance

TT1's one day of ladder difficulty is not sufficient evidence.
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